GW2 not the game I'm looking for?
To be honest, it sounds like you just need a guild.
To be honest, it sounds like you just need a guild.
No, he’s onto something here. There should be a 1v1 or team pvp arena’s where you could challenge people and if they accept, just duke it out for reward points.
I’ll try to go over these questions (?) one by one to help you out.
1: WvW issue:
Sorry to hear about how you feel doing this, a lot of fun can be had in small groups (What I do) of friends over voice going behind the lines to take points out that are not around anything being focused, give that a shot, as for your system being too weak, sorry nothing I can help out with there, just need to upgrade.
1.5 Spvp: Again sorry, nothing I can offer here, just like leveling it’s something you need to put time into, and not something that will be handed out.
2: Map Completion:
If things are killing you in one shot, you may have set yourself up as a glass cannon, and if that is the case, well then yea, that is going to happen, push into stats that help with taking hits and that will be a problem of the past.
3: Crafting:
There are many options for gear looks in the game, if you don’t feel the item look is good enough to spend that much time for, there are many options out there.
4: Events:
Not everything in the game is setup just for you, it takes into account the wide range of players and tastes, nothing I can really offer here aside from just play what you want.
5: Fractals:
If you are stuck on level 1, they are changing the system, aside from that use the site (http://gw2lfg.com/lfgs) to find a group within seconds. I’ve had other people complain and now they are on level 30+, use all the servers to find your group, limiting yourself in the end only hurts you.
6: Alts:
Nothing I can help you with here, again it’s your taste, stick to what you enjoy.
7: Overview
It seems that you may just be putting too much focus into events and what you think needs to be done instead of doing what you enjoy. If it’s pvp that you enjoy the most and WvW is your focus (From the way it sounds) then dive into the game with friends or make some friends that share your view. There are many people out there and I’m sure you can make some if you take the time to do so, I’ve made around 150+ friends that share the same style of play as I do, and it makes things easy. Remember this is a MMO, the point of these games is to make friends to do things, and in the long run it helps make the game more enjoyable as well.
Best of luck to you in whatever you do.
Nilm.
Map Completion:
If things are killing you in one shot, you may have set yourself up as a glass cannon, and if that is the case, well then yea, that is going to happen, push into stats that help with taking hits and that will be a problem of the past.
He said that HE one shots everything when going back to do low level hearts.
To which I say to the OP: SHENANIGANS!
With level scaling you will not be 1-shotting everything. Methinks you never actually tried this option before complaining about it.
2: Map Completion:
If things are killing you in one shot, you may have set yourself up as a glass cannon, and if that is the case, well then yea, that is going to happen, push into stats that help with taking hits and that will be a problem of the past.
Other way round, he complains that there is no challenge in going back as he just carves right thru the opposition. Best guess, he is playing some kind of warrior. The amount of carnage a well placed spin can do is gratuitous…
Map Completion:
If things are killing you in one shot, you may have set yourself up as a glass cannon, and if that is the case, well then yea, that is going to happen, push into stats that help with taking hits and that will be a problem of the past.He said that HE one shots everything when going back to do low level hearts.
To which I say to the OP: SHENANIGANS!
With level scaling you will not be 1-shotting everything. Methinks you never actually tried this option before complaining about it.
Yea I guess I did read it badly, because it’s not something you can do at all in this game.
sPvP was a strong point in GW1. In GW2 it’s total crap in my opinion and WvW is ok from time to time but not all the time. I do believe the PvP’er in this game got screwed over big time. Maybe a future update will fix that…not holding my breath however.
No. GW2 is not a game for you.
I feel I am in the same boat as you.
I had such high hopes for WvW, but it really is just a zergfest. Without groups having roles (healers, tanks etc) it comes down to just numbers. It’s really disappointing.
WvW seems very similar to DaoC RvR, but RvR blows WvW out of the water. It’s like they took all of the bad out of RvR(zergs, PvDooring) and left out the good (open field fights,being able to take on greater numbers with coordination)
It really is disappointing. I miss 8man groups lol. 5man groups don’t really seem viable.
Just my opinion
DaoC: R11 Skald
This is not a game designed for PvP. WvW could be something good if ArenaNet actually decided to do something with the framework they have, but patches indicate that’s not happening anytime soon; come back in a year or so and maybe WvW might be more fleshed out.
In short, no this is not the game for you. As Ozoug said, WvW is a butchered version of RvR.
SPvP is, I don’t know any other way to describe it other than boring, and it shows with the amount of people playing it.
This is not a game designed for PvP.
Except it is, but that part is accessed under sPvP. WvW is not the PvP mode that Anet will focus on or balance towards, or at least that was their statement around the launch (actions since have muddied that claim).
I Hope the DEVs do major changes in the game, sometimes this looks a singleplayer game, where have guild/friends doesn’t help much.
Guild Wars 1 gaved me more time of fun before get bored than Guild Wars 2 did, just 3 months and I’m here ~~ Counting stars!
Bah, I wont be begging for parties for dungeons for hours, I wont be farm and grind like crazy for get the next tier of equips (this game promissed to be not about that, LIES).
For me the social side of the game is all wrong, there is no motivations to make we use our friend list and play with our friends in general PVE for example, :X
Asura thing.
This is not a game designed for PvP.
Except it is, but that part is accessed under sPvP. WvW is not the PvP mode that Anet will focus on or balance towards, or at least that was their statement around the launch (actions since have muddied that claim).
Yeah, you are right I guess, they did design this game heavily around SPvP – thing is, it never took off because its abysmally boring and not exactly balanced.
People would rather do several hundred runs of fractals than do SPvP if that is any indication of its reception.
Continuing to design a game around an aspect that few people enjoy is rather silly.
Your concerns with the game pretty much mirror mine, OP.
I should add that I’ve not done much WvW so I don’t have as much an opinion of it, although I detest the concept of zerging regardless.
And that fractals, in addition to becoming hard to find a group high lvl to, starts being really really stale grind given how it’s the only way to get that type of gear.
I very much agree that this game puts a lot of emphasis on these seasonal events, personally that’s really not what I’m looking for in a game. Frankly seasonal events seems to be this games most prominent feature, wich is all to strange to me given how pve and pvp have glaring issues that need attention.
To be honest, it sounds like you just need a guild.
Guild won’t help much since they mostly end up like one big crowd thanks to multiple guild system. One has to be really lucky to find a dedicated group and lets be honest here not all get lucky when it comes to finding the right guild.
Well Anet were trying to drum it up as esport material, but seems to have not been able to deliver fully because the release may have gotten rushed to get out ahead of a certain other games expansion.
In any case, Anet’s ongoing vendetta on bunker style builds is an indication that they still have sPvP in mind regarding balance.
Guildwars 2 is still a very new game, Anet has already stated that there will be more content laster on.
Hopefully this will include things like guildbattles, PK zones, 1v1’s etc
All we can do is wait and see.
Tamoko Chan ~ (Necro)
[PYRO] #MagSwag
Well Anet were trying to drum it up as esport material, but seems to have not been able to deliver fully because the release may have gotten rushed to get out ahead of a certain other games expansion.
In any case, Anet’s ongoing vendetta on bunker style builds is an indication that they still have sPvP in mind regarding balance.
Yeah but let’s be realistic here, this game isn’t going to be esports material. Ever.
Not fun to play, not fun to watch.
I would hold out for Feb or march because thats when there saying the BIG WVW and SPVP stuff is comeing
Well Anet were trying to drum it up as esport material, but seems to have not been able to deliver fully because the release may have gotten rushed to get out ahead of a certain other games expansion.
In any case, Anet’s ongoing vendetta on bunker style builds is an indication that they still have sPvP in mind regarding balance.
Yeah but let’s be realistic here, this game isn’t going to be esports material. Ever.
Not fun to play, not fun to watch.
Say’s you
Map Completion:
If things are killing you in one shot, you may have set yourself up as a glass cannon, and if that is the case, well then yea, that is going to happen, push into stats that help with taking hits and that will be a problem of the past.He said that HE one shots everything when going back to do low level hearts.
To which I say to the OP: SHENANIGANS!
With level scaling you will not be 1-shotting everything. Methinks you never actually tried this option before complaining about it.
I think the better question is…..have YOU ever tried to go back?
My wife and friends love making alts and I really don’t in this game. When I go back to lower levels with them on my 80 even though I am scaled down I am pretty much 1 shotting everything for them.
So yes, before you call someone out you should maybe try or think about the response man, because it is 100% possible.
Also did you ever think he was just using one shot as a saying instead of “Well it takes 2.3 hits” or “It’s way to easy to kill the mobs” because it is entirely possible he is referring to the ease of which you kill lower level mobs.
Just some food for thought.
Well Anet were trying to drum it up as esport material, but seems to have not been able to deliver fully because the release may have gotten rushed to get out ahead of a certain other games expansion.
In any case, Anet’s ongoing vendetta on bunker style builds is an indication that they still have sPvP in mind regarding balance.
Yeah but let’s be realistic here, this game isn’t going to be esports material. Ever.
Not fun to play, not fun to watch.
Say’s you
Oh really.
Look how many people play SPvP, you can check for yourself, you don’t need hard statistics. Now look around LA, or WvW, see a difference?
Do you know why that difference exists? Because the majority of people do not enjoy SPvP.
Now, go around and look for some GW2 SPvP streams.
Out of curiosity, how much SPvP do you play per week and how much do you watch? And more importantly, why do you do it?
Can I just step in for a second about the WvW issue?
It’s… meant to be “zergy”, guys. It’s supposed to be full-scale, almost military-like combat between competing servers. When was the last time you saw a battle/war scene in a film or described in a book where it was 1v1 or small groups against one another? I’m pretty willing to bet the answer is never.
Like, to you guys moaning about WvW… instead of rolling your faces on your keyboards and chanting “zerg zerg zerg zerg” repeatedly as though that’s a valid form of criticism (it isn’t), why don’t you take the time to explain why that’s a bad thing and how you think it could be fixed, and what your actual expectations of WvW actually were?
I’m just really sick of people saying “WvW sucks because you need zergs!”. Wow, you need to have a substantial amount of participants on the battlefield in a scenario that requires you driving back large amounts of people and capturing areas, who would have kittening thought.
I’m not saying it doesn’t need work, but the criticism is being levelled incorrectly and it’s unhelpful. Sitting in an echo chamber of “zerg!” isn’t productive in anyw ay, shape or form.
even back in the day drilled formations beat the onrushing horde unless the formation was badly outnumbered. That is how the Greek phalanx and later the Roman legions did so well. Never mind that with the firearms available in GW2 you could try for Napoleonic formations.
Can I just step in for a second about the WvW issue?
It’s… meant to be “zergy”, guys. It’s supposed to be full-scale, almost military-like combat between competing servers. When was the last time you saw a battle/war scene in a film or described in a book where it was 1v1 or small groups against one another? I’m pretty willing to bet the answer is never.
Like, to you guys moaning about WvW… instead of rolling your faces on your keyboards and chanting “zerg zerg zerg zerg” repeatedly as though that’s a valid form of criticism (it isn’t), why don’t you take the time to explain why that’s a bad thing and how you think it could be fixed, and what your actual expectations of WvW actually were?
I’m just really sick of people saying “WvW sucks because you need zergs!”. Wow, you need to have a substantial amount of participants on the battlefield in a scenario that requires you driving back large amounts of people and capturing areas, who would have kittening thought.
I’m not saying it doesn’t need work, but the criticism is being levelled incorrectly and it’s unhelpful. Sitting in an echo chamber of “zerg!” isn’t productive in anyw ay, shape or form.
A lot of threads have gone into great detail about what they would fix, how and why. Just because this one hasn’t does not mean they don’t exist.
OP: Right now, GW2 is not the game for you. Walk away, and if you find yourself free with nothing else to play in 6 months or so, take another look.
The various issues with WvW and tPvP might have been addressed by then. Although your problem with vanity (ie. wanting to look cool in PvP) won’t be solved. But maybe in 6 months you’ll be re-energised to grind PvP Rank for pvp cosmetics, heh.
Can I just step in for a second about the WvW issue?
It’s… meant to be “zergy”, guys. It’s supposed to be full-scale, almost military-like combat between competing servers. When was the last time you saw a battle/war scene in a film or described in a book where it was 1v1 or small groups against one another? I’m pretty willing to bet the answer is never.
Like, to you guys moaning about WvW… instead of rolling your faces on your keyboards and chanting “zerg zerg zerg zerg” repeatedly as though that’s a valid form of criticism (it isn’t), why don’t you take the time to explain why that’s a bad thing and how you think it could be fixed, and what your actual expectations of WvW actually were?
I’m just really sick of people saying “WvW sucks because you need zergs!”. Wow, you need to have a substantial amount of participants on the battlefield in a scenario that requires you driving back large amounts of people and capturing areas, who would have kittening thought.
I’m not saying it doesn’t need work, but the criticism is being levelled incorrectly and it’s unhelpful. Sitting in an echo chamber of “zerg!” isn’t productive in anyw ay, shape or form.
A lot of threads have gone into great detail about what they would fix, how and why. Just because this one hasn’t does not mean they don’t exist.
I see. That’s too bad in a way, I really wanted to read something constructive, but I seem to have missed all of the threads on this topic that do provide comprehensive feedback. Maybe if I feel like digging back in this subforum someday.
Can I just step in for a second about the WvW issue?
It’s… meant to be “zergy”, guys. It’s supposed to be full-scale, almost military-like combat between competing servers. When was the last time you saw a battle/war scene in a film or described in a book where it was 1v1 or small groups against one another? I’m pretty willing to bet the answer is never.
Like, to you guys moaning about WvW… instead of rolling your faces on your keyboards and chanting “zerg zerg zerg zerg” repeatedly as though that’s a valid form of criticism (it isn’t), why don’t you take the time to explain why that’s a bad thing and how you think it could be fixed, and what your actual expectations of WvW actually were?
I’m just really sick of people saying “WvW sucks because you need zergs!”. Wow, you need to have a substantial amount of participants on the battlefield in a scenario that requires you driving back large amounts of people and capturing areas, who would have kittening thought.
I’m not saying it doesn’t need work, but the criticism is being levelled incorrectly and it’s unhelpful. Sitting in an echo chamber of “zerg!” isn’t productive in anyw ay, shape or form.
A lot of threads have gone into great detail about what they would fix, how and why. Just because this one hasn’t does not mean they don’t exist.
I see. That’s too bad in a way, I really wanted to read something constructive, but I seem to have missed all of the threads on this topic that do provide comprehensive feedback. Maybe if I feel like digging back in this subforum someday.
Do that, we’ll wait right here til you come back and perhaps in during that time you’ll develop a better attitude.
@Rieselle: That’s a decent bit of advice, but sadly it’s hardly something you can say about a truly brilliant game is it? “come back in 6 months” it’s a very “console vidya game” ideal isn’t it?
@underdogSMO: just leave the thread please, adding in snipey little comments like “says you” only proves you’re not mature enough for this discussion. It’s also grossly misinformed. The fact they are in competition with other E-sports games, yet claim that’s their goal for spvp is ludicrous if they’re not going to focus a lot more on spectator modes etc and making the game better to WATCH as that’s one of the main aspects of an E-sports game. Right now they are a while away from being able to truly be called an E-sport which begs the question, why start so far from the goal if you intended it from the beginning?
@jelle: I agree with you here, seasonal events aren’t all that great for a b2p game, and only promote lag and nuisance.
I think Planetside 2 does a better job in the “WvW” scenario… granted, we’re talking about an exclusively PvP-type game that came out after GW2, but one thing they did right was that the entire map is relevant; even WoW did this with it’s Arathi Basin (granted, it has it’s own flaws and such). Sure, you still have your zergs for major points, but you still have folks doing other stuff around the map because it’s all relevant. You can hardly say the same for GW2’s WvW map.
@Rieselle: That’s a decent bit of advice, but sadly it’s hardly something you can say about a truly brilliant game is it? “come back in 6 months” it’s a very “console vidya game” ideal isn’t it?
What on earth are you talking about? Maybe it’s because I play japanese console games (and they are a bit slower to embrace the “release buggy and patch after” culture that has infested modern software), but console games tend to be fairly complete on release, mostly due to far more stringent QA requirements by Sony/MS/Nintendo before a game is approved for publication, absurdly high prices & limitations on patches, and the low rate of internet on console users.
Contrast with PC games and especially MMOs, it’s pretty much expected that there will be many patches over a game’s lifetime that might totally transform the game.
On the one hand that’s a pretty nice thing, to see a game grow and respond to player feedback. On the other hand, it often results in buggy, incomplete, or unpolished titles on release.
In fact, my personal policy (which I sadly disobeyed due to peer pressure on D3 and GW2), is to wait 6 months after the release of any MMO. Usually the worst problems have been ironed out by then. Or the game has died / gone F2P. Either way, the longer you wait, the better it gets.
So yeah, not sure WTH you’re talking about regarding “truly brilliant games” and “console vidya games.”
@Rieselle: That’s a decent bit of advice, but sadly it’s hardly something you can say about a truly brilliant game is it? “come back in 6 months” it’s a very “console vidya game” ideal isn’t it?
What on earth are you talking about? Maybe it’s because I play japanese console games (and they are a bit slower to embrace the “release buggy and patch after” culture that has infested modern software), but console games tend to be fairly complete on release, mostly due to far more stringent QA requirements by Sony/MS/Nintendo before a game is approved for publication, absurdly high prices & limitations on patches, and the low rate of internet on console users.
Contrast with PC games and especially MMOs, it’s pretty much expected that there will be many patches over a game’s lifetime that might totally transform the game.
On the one hand that’s a pretty nice thing, to see a game grow and respond to player feedback. On the other hand, it often results in buggy, incomplete, or unpolished titles on release.
In fact, my personal policy (which I sadly disobeyed due to peer pressure on D3 and GW2), is to wait 6 months after the release of any MMO. Usually the worst problems have been ironed out by then. Or the game has died / gone F2P. Either way, the longer you wait, the better it gets.
So yeah, not sure WTH you’re talking about regarding “truly brilliant games” and “console vidya games.”
No, I’m not talking about initial “cooling off periods” where bugs are ironed out… I’m talking about the game becoming stale and boring due to it just lacking overall quality to keep you entertained indefinitely, I would often put a console game down for several months and only return to it when I had nothing better to do. PC games didn’t have this issues as much for me because there was always a modding scene where you could even go in and play around with the game itself if you wanted, there was always something you could try, a console game would be held to it’s own content and or expansions/DLC and in between that it would potentially become boring whereas a pc game wasn’t. This has changed for some games recently and that’s great, but the majority of archetypical console games are WYSIWYG, for me GW2 is lacking in areas and “coming back in 6 months” seems like something I just might not do, and many wouldn’t either, the attitude of “good riddance” is imho based on a very negative attitude also and uncalled for, but often bandied around the forums.
If WvW is ment to be zerg on zerg they really(REALLY) dropped the ball with culling issues. For that reason alone zerg fights are a horrible experience for me.
Zerg fights have the potential to be fun, but what I can’t stand is that WvW is all about zerging keeps or towers. Zerg this objective, zerg that objective. How much PvP is actually done? My answer is “Not enough” I know personally I don’t have fun running siege. I get no satisfaction out of knocking down a keep wall that I can’t even target with a treb.
Another issue I have with zerg fights, is in this game, numbers generally win. In DaoC if you’re outmanned by a fair amount you can still over come it with team work and coordination. In this game, there is a lot less to coordinate, and a lot less team work. So zerg fights imo are a lot less interesting. This is because of the lack of role definition(no healers, no tanks, etc etc) which I think was a mistake.
These are just a few things that make WvW zerging not fun. If they were to promote smaller-scale fights,( 5man anyone? :p) WvW might stay interesting for me for a long time.
Maybe I m wanting WvW to be something that it isn’t designed for. But smaller-scale fights that require coordination are so much more fun imo. I ran 8man groups for years in DaoC and imo it was the pinnacle of MMO PvP. Maybe it’ll never to be topped. Such a shame that it’s on it’s last legs.
DaoC: R11 Skald
(edited by Ozoug.4158)
To be honest, it sounds like you just need a guild.
Guild won’t help much since they mostly end up like one big crowd thanks to multiple guild system. One has to be really lucky to find a dedicated group and lets be honest here not all get lucky when it comes to finding the right guild.
Next to the fact that there is no activity that requires a guild, there is no overview for people to see which guild is good or not. People can’t evaluate guild performance in anyway. How many members they have? How active? How much members go to WvW? They own any towers? Guild Hall? O no there is none etc.etc.
Can I just step in for a second about the WvW issue?
It’s… meant to be “zergy”, guys. It’s supposed to be full-scale, almost military-like combat between competing servers. When was the last time you saw a battle/war scene in a film or described in a book where it was 1v1 or small groups against one another? I’m pretty willing to bet the answer is never.
Like, to you guys moaning about WvW… instead of rolling your faces on your keyboards and chanting “zerg zerg zerg zerg” repeatedly as though that’s a valid form of criticism (it isn’t)
Do you even know what zerg means?
Zerging originated in Starcraft. The tactic was to produce zerglings(a relatively useless unit) in mass scale and assault your enemy with nothing but sheer numbers. No skill was needed, no coordination required. Nothing but overwhelming numbers to crush anything in their path.
Zerging is not something you should be cheering for as a valid means of gameplay. Why? Because it isn’t rewarding for the players doing the zerging, nor is it rewarding for those getting zerged. You have one side that just washes over the other with no actual skill requirements. If you rush 100 people at 5 people, is that skirmish going to be any fun? No. It’s going to be like a bug just hit your windshield while you are driving down the freeway.
THAT’S why zerging is a terrible thing. If the gameplay was designed for that to be the end-goal, then wow…they really screwed things up. Designing the entire meat of the game around something that provides no fun to either side of the equation just doesn’t seem like a winning strategy.
Can I just step in for a second about the WvW issue?
It’s… meant to be “zergy”, guys. It’s supposed to be full-scale, almost military-like combat between competing servers. When was the last time you saw a battle/war scene in a film or described in a book where it was 1v1 or small groups against one another? I’m pretty willing to bet the answer is never.
Like, to you guys moaning about WvW… instead of rolling your faces on your keyboards and chanting “zerg zerg zerg zerg” repeatedly as though that’s a valid form of criticism (it isn’t)
Do you even know what zerg means?
Zerging originated in Starcraft. The tactic was to produce zerglings(a relatively useless unit) in mass scale and assault your enemy with nothing but sheer numbers. No skill was needed, no coordination required. Nothing but overwhelming numbers to crush anything in their path.
Zerging is not something you should be cheering for as a valid means of gameplay. Why? Because it isn’t rewarding for the players doing the zerging, nor is it rewarding for those getting zerged. You have one side that just washes over the other with no actual skill requirements. If you rush 100 people at 5 people, is that skirmish going to be any fun? No. It’s going to be like a bug just hit your windshield while you are driving down the freeway.
THAT’S why zerging is a terrible thing. If the gameplay was designed for that to be the end-goal, then wow…they really screwed things up. Designing the entire meat of the game around something that provides no fun to either side of the equation just doesn’t seem like a winning strategy.
I’m not sure you understood what I meant. The way you phrase it, it’s like one side has a huge number but the other doesn’t. And of course I know what zerg means and where it came from, I think anyone employing a particular term should be aware of it’s meaning.
WvW is designed to be large mass of people v large mass of people. ‘Zerg’ v ‘Zerg’, in a sense. I’m not defending the idea that one side steamrolls the other(s) with numbers alone, but that you have multiple sides clashing with large-scale groups. That does take some ability. I’m aware of the fact that sometimes one side (or even two) don’t have enough players to make one up every now and then and the other side(s) form one, take them out, and then later the side that gets steamrolled will form one and retaliate, but I don’t really know how to address that particular issue.
Edit: For clarity on the last point, I mean to say that it seems like a lot of the criticism leveled at WvWvW essentially comes from the fact that not all sides have adequate numbers at all times.
(edited by Dinny.5310)
Hey guys OP here.
I guess this wasn’t the game that I am looking for after all. I guess I’m too ingrained into the WoW style of questing and gear grinding. It might be old, but I guess that’s what I find fun.
Also, I just want to say in WvW, melee’s become kinda useless because if you go in a zerg say as a warrior, you’ll probably get cc’d and die before you can land a hit. Zerging in an open field (and to an extent objectives) just becomes two zerg group range attacking each other and the group with more numbers will generally eventually push the smaller zerg out… I see this as a big problem.
sPVP needs a bit of oomph back, definitely.
I’m sure the devs are already aware that playing essentially the same minigame of “capture a point” over and over again is going to turn off some pvpers at some point.
So I figure that they will be making some improvement on that issue eventually. Good news is the game is B2P, so you can come back to it whenever they have done so. Just like picking up your old copy of Halo 1, and having a blast on it in legendary co-op
There is WvWvW issue that you raised. And like you, I play quite a bit of WvW, and yes it does get stale sometimes. Although it does depend the match-up. I find the matches where it’s a complete roflstomp (whether you’re the one doing the roflstomping or receiving it) utterly boring, and much prefer the ones where it’s up for grabs.
I think the answer to that is with the dynamic events. DEs brought a breath of fresh to PVE, but I believe it could do even more for PVP/WvW instead of being the vegetables left over at the end of the meal, which is what it is at the moment.
Imagine if you held a keep and a tower in the same area at the same time, then it would trigger a certain dynamic event that had an impact on the course of the battle.
There could be some many combinations. It’s like what they did originally with the orbs but had to remove it because of hackers ruining it for everyone.
I mean there is a lot of potential in this area. I just think they need to build on their system a bit more. The foundation are already there in place.
But to be honest, it sounds like you might have reach the “burnt out” point. If you have played other MMOs, I’m sure you know what I’m talking about.
In that case, you probably ought to take a breakfrom it for a little while. Since it B2P you don’t have to worry about subscription fees and can come back anytime, they might even have added some of new content in your preferred area of the game when you do decide to give it a go again.