GW2 on ps4 and xbox one
It’s not going to happen. It’s already been stated that the consoles don’t give Anet the control to update whenever they want, and that seems to be a deal breaker for Anet.
The real deal breaker is the game engine which wont ever work properly on a next gen console.
-Mike O’Brien, President of Arenanet
You have to pay monthly to play online with these “next gen” consoles you know that right?
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”
The real deal breaker is the two week update cycle, prohibitively expensive because Sony and Microsoft charge hefty royalties for updating games on their machines.
It’s not going to happen and that’s a good thing. Let consoles and PCs each have their strengths. Consoles are still the couch co-op, adventure, racing, puzzle, TBS and jrpg machine of choice. MMORPGs, competitive FPS and RTS will remain on the PC for the foreseeable future.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Never happen.
First those consoles have 8 cores, each with only 1/3rd of the performance of a core from an i5-3570.
Second the engine will have to be totally rewritten. It’s not like a game built on a multiplatform engine like UE3 or Unity where the port isn’t easy but doable in a reasonable time frame.
RIP City of Heroes
Like has been mentioned above, it is very difficult to push patches through on consoles. Microsoft and Sony make that very difficult and expensive. But that’s far from being the only issue.
The market for MMO’s on consoles in small. Games like Final Fantasy XI/XIV and DC Universe Online have brand identities that fit consoles and can get a sustainable player base there, but a game like Guild Wars 2 – as huge as it is – wouldn’t make them any money.
The game would need to be almost rebuilt from the ground up. The task would require an enormous amount of resources that would have to be diverted away from everything they are doing to make the game better.
There are very few people in their target market who own a PS or XBox but no PC, so porting wouldn’t even expand the player base. The best they could hope for would be for a few players to install on an additional device.
Since they charge for account activation – not copy or device access – players wouldn’t be paying them a dime for this little boon. Not only would it not get them a profit, or cover costs, but it wouldn’t even make them a penny. They would be spending all that hard-earned money for the fun of it.
I would love to have the option of playing GW2 on a console as well, but it would only waste resources and shift a handful of existing players over to a system that can’t be reliably patched. Sorry, but as a business decision, it is a guaranteed loss. A very, very substantial loss.