GW2 revolves around grind and time tables..

GW2 revolves around grind and time tables..

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Posted by: lothefallen.7081

lothefallen.7081

Why do the devs have to design around such arbitrary slap-the-hand-in-the-cookie-jar mechanics? It seems like if they just designed working, balanced, and well-thought out systems in the first place, we wouldn’t be having this issue.

Has anyone noticed that the game seems to revolve around time tables?

1 Laurel a day
10 Laurel for monthly
3 Paths a dungeon, but repeating one in the same day gets you a slap on the wrist.
Can only get this guild currency once in the same way per week.
1 Rare per certain chest per character per day.

In my opinion, timers and time tables like this are beyond restrictive and really break immersion when they’re all the community seems to be concerned with. It seems like poor planning covered up with artificial bandages. Why is the game designed like this? Why not just accommodate the social impact in designing these features rather than trying to correct it afterwards? I’m sick of hearing about DR, players scrambling to remember which character to do Jormag or Maw with for a rare, whining about completing dailies for laurels…etc.

Where is the game amidst all these restrictions, time tables, and grind?


The Ardent Aegis
http://aa-guild.shivtr.com/

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Posted by: Flamenco.3894

Flamenco.3894

You are focusing too much on a certain part of the game. All you need in this game is a set of masterwork gear and then you can tackle the entire game. Just don’t try to 1vs1 in WvWvW, that’ll doom you.

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?

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Posted by: DandySlayer.7019

DandySlayer.7019

You can also grind FotM till you go mindless and hope RNG will be kind to you! I’m still trying to get more Vial’s of Condensed Mists Essence….. And it seems RNG hates my account really bad…..

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Posted by: nethykins.7986

nethykins.7986

You are focusing too much on a certain part of the game. All you need in this game is a set of masterwork gear and then you can tackle the entire game. Just don’t try to 1vs1 in WvWvW, that’ll doom you.

I’m not too sure your being clear on what part to focus on besides what he’s said.

…hes focusing on a majority of the game as it stands.

  • He covered dailies – Focusing on casual play
  • He covered Guild Missions – Focusing on guilds
  • He covered Dungeon runs – Focusing on regular to hardcore players
  • He covered Dragons/chest events – That’s for generally anyone in the req level range.

The only thing he hasn’t mentioned is personal story – but really, very very few people like it.

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Posted by: Blastroid.3967

Blastroid.3967

Creating a MMO takes balance and you will never win no matter what system is in place. The limits and restrictions are mainly in place to keep a game economy in check. The restrictions are mainly for bots, and the ability to easily change the virtual market by a single player easily. One tweak here or there could ruin a game. Not saying there are not problems and changes that could make the game better but remember it is a house of cards and changes cannot me made lightly. I do hate some of the cookie cutter rules they have in place but in the long run I can predict what would happen to the economy if the rule did not exist.

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Posted by: Eliyahu.1467

Eliyahu.1467

I usually berate people that complain about grind in this game because it’s not all that bad — the ridiculous grinds are still only cosmetic, but I agree with OP on the Dailies and Guild Missions rewards.

The methods of acquiring new ascended pieces are not well implemented. Time limited currencies such as Laurels and Guild Commendations should always be a secondary currency — something nice you get eventually. They should never be the primary way you obtain items, especially best-in-slot items (ascended earrings and amulets).

If someone wants to grind out all of his ascended gear in a short amount of time, let him. Be it gold, karma, or tokens, if a person is dedicated to gearing out all his characters let him/her be able to do it without being forced into an arbitrary time requirement.

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Posted by: Meeooww.3742

Meeooww.3742

Creating a MMO takes balance and you will never win no matter what system is in place. The limits and restrictions are mainly in place to keep a game economy in check. The restrictions are mainly for bots, and the ability to easily change the virtual market by a single player easily. One tweak here or there could ruin a game. Not saying there are not problems and changes that could make the game better but remember it is a house of cards and changes cannot me made lightly. I do hate some of the cookie cutter rules they have in place but in the long run I can predict what would happen to the economy if the rule did not exist.

materials would be so much cheaper if nothing was regulated. right now the only thing keeping prices up so high is the cost to get them. Before Diminishing returns was there, prices were very low. Now that DR is in place to keep players in check the only thing we can amass is gold. Also DR was never meant for bots, it was just an excuse. I see no bots, only players grinding at the timed events.

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Posted by: DandySlayer.7019

DandySlayer.7019

materials would be so much cheaper if nothing was regulated. right now the only thing keeping prices up so high is the cost to get them. Before Diminishing returns was there, prices were very low. Now that DR is in place to keep players in check the only thing we can amass is gold. Also DR was never meant for bots, it was just an excuse. I see no bots, only players grinding at the timed events.

The only reason you don’t see the bots is because the are all under the map now but more recently I’ve seen bot trains reappearing. This just goes to show that DR has utterly failed in the open world and hurts only the real players and does nothing to the bots. DR in the open world needs to go! It works in dungeons but is an utter failure otherwise. I just hope Anet realizes this before its to late.

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Posted by: nethykins.7986

nethykins.7986

DR was to curb normal farmer’s intake of loot. It’s pretty obvious. DR on dungeons was the defining factor to showing who they were really targeting and for what reason.
It’s in their best interest to make it longer to get to a legendary, craft high level gear, to get the gear you want from dungeons, take longer to get gold, for people not to do speedrun etc etc etc…the list goes on.

Bots just bot. What they collect in a day is what they collect in a day – They don’t care because they often don’t lose out on time+effort, and so “grind” is irrelevant to them, so DR is irrelevant to them.

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Posted by: Avatar.1923

Avatar.1923

DR is all good, it forces you to change events once
in a while.

farming is already bad; but camp farming is the lazyiest you can be and its not good for the game.

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Posted by: Pennry.9215

Pennry.9215

I come from games with hard lock-outs. You either just couldn’t go back or you could but would get nothing.

The time it takes to get the gear for one character isn’t all that bad. But coming from sales pitch of playing your way and anyone able to be anything, it just doesn’t jive. The game fits the many characters mentality very well until you get to Ascended gear. Luckily you don’t need it, but it does add up and can help (who doesn’t want to be the best possible?).

My biggest complaint is the addition of daily chests and weekly(?) guild rewards. This takes me back to log in, do your dailies and weekly, log out. Heck, this month’s “Monthly” was easily completed by the third day of the month.

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Posted by: Avatar.1923

Avatar.1923

^

what would you do if you wouldnt do that??

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Posted by: critickitten.1498

critickitten.1498

The reason they’re doing it is because of their dedicated expression of being “against farming”.

I used to think the same way when I was helping in game development, but eventually I changed my mind. Why? Because I realized that, as a developer, if you’re looking to provide optimal freedom, you can’t get rid of farming shy of equalizing every bit of content to the point of being stale….nor should you actively be trying to achieve that goal.

If people honestly find grinding fun, then let them do it. They should at least get the right to decide how to waste their own time. The rest of us will mix it up and love it. But if I feel particularly dragon-slaying-happy one day, I’d like to feel rewarded every time I kill that dragon, not just the first time.

You can’t say that you want people to “play the way they want to” and then place arbitrary time constraints on the majority of your world content that prevent them from repeating content, because that’s discouraging them from playing the way they prefer….which isn’t good for long-term retention.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

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Posted by: Avatar.1923

Avatar.1923

^

farmers zergs are making the game worst; the open world content they decide to farm suddenly becomes so boring and unflavorful for all the other players.

thats my issue.

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Posted by: critickitten.1498

critickitten.1498

^

farmers zergs are making the game worst; the open world content they decide to farm suddenly becomes so boring and unflavorful for all the other players.

thats my issue.

How does someone else’s decision to grind an event directly influence how you feel about that same event?

And have you stopped to consider that, in that scenario, the problem isn’t actually the grinders, but rather the fact that your own tastes are fickle enough to be dictated by others rather than yourself?

I’ll run the content I want, whether there’s two or twenty players running it with me. Why and how does someone else’s choice to grind an event ruin it for you?

I’m not trying to be mean, mind, I’m just genuinely asking because that point of view makes no sense to someone like me, who is perfectly happy doing whatever content I feel like doing, regardless of what everyone else is doing.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

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Posted by: Death Reincarnated.3570

Death Reincarnated.3570

DR is all good, it forces you to change events once
in a while.

farming is already bad; but camp farming is the lazyiest you can be and its not good for the game.

Forces you to change? Dude, I’ve been frequently moving around zones in the past two days and half my loot is still either junk or nothing…The only rare I received was when I did Behemoth because it was finally fixed.

As far as I know DR is still kittening players around.

Proud member of Legion of Honour XIII

Do not click this link!

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Posted by: Avatar.1923

Avatar.1923

i arrive at jormags location, when timer starts it fills the area with people. slap jormag back to where he come from in less than 2.

how is that epic?

at least if he was less frequent and totally randomized then he actually would be a world event!
now hes being “farmed” and it makes the bad side of mmo shine.
bad encounter, bad gameplay, bad lag.

same as an event in cursed shore that NEVER fails becaused its farmed 24/24.

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Posted by: Kasama.8941

Kasama.8941

The problem is created by players, for players. Because players play through content too fast, then complain that there’s not enough content to do. These time sinks are created in order to keep these players in the game.

If you don’t primarily play for the rewards, then you won’t feel these restrictions. I just log in, enjoy the game, and then I might finish my daily before I log out. I couldn’t care less if I get some dungeon armor part today or tomorrow, or if I miss a daily. What difference does it really make?

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: Farry.8259

Farry.8259

Yes, you are absolutily right. This is a huge problem for GW2.

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Posted by: sostronk.8167

sostronk.8167

Being against farming, GW2 is a farm fest. Try being a WvW player. You pretty much have to fund yourself by farming PvE. And if you want to experiment with your build you can expect hundreds of more hours farming easy bad PvE content over and over again. I really don’t know why WvW didn’t get the same treatment as sPvP. PvE in this game is very limited. It had its novelty for a while. Now I just have to grind it to fund my WvW, which is complete BS that I have to do this to be able to afford to play WvW.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Once upon a time, ANet designed a game where the only things people might choose to do that required time commitment were gaining a dungeon set, or a legendary weapon. Everything else in the game, and there was a lot of it, was for fun. ANet envisioned gamers choosing to do whatever they wanted because it was whatever they wanted.

Then their vision met reality, in the form of a horde of players who wanted the results as quickly and easily as possible. Said horde clamored for more, for progression, for something new to do, for more and better stuff. And so ANet realized what other MMO developers have known all along. A large percentage of players play for rewards.

You know, all that fun stuff they designed in the first place, the stuff that was supposed to be done for fun? It’s still out there. The only thing keeping people from doing it is their own choices.

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Posted by: Flamenco.3894

Flamenco.3894

Once upon a time, ANet designed a game where the only things people might choose to do that required time commitment were gaining a dungeon set, or a legendary weapon. Everything else in the game, and there was a lot of it, was for fun. ANet envisioned gamers choosing to do whatever they wanted because it was whatever they wanted.

Then their vision met reality, in the form of a horde of players who wanted the results as quickly and easily as possible. Said horde clamored for more, for progression, for something new to do, for more and better stuff. And so ANet realized what other MMO developers have known all along. A large percentage of players play for rewards.

You know, all that fun stuff they designed in the first place, the stuff that was supposed to be done for fun? It’s still out there. The only thing keeping people from doing it is their own choices.

Brawl and kegs, where are the other little neat mini-games that they talked about prior to release? They seem to have forgotten about us, dooming this game for many old GW1 players, including myself.

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?

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Posted by: kash.9213

kash.9213

Once upon a time, ANet designed a game where the only things people might choose to do that required time commitment were gaining a dungeon set, or a legendary weapon. Everything else in the game, and there was a lot of it, was for fun. ANet envisioned gamers choosing to do whatever they wanted because it was whatever they wanted.

Then their vision met reality, in the form of a horde of players who wanted the results as quickly and easily as possible. Said horde clamored for more, for progression, for something new to do, for more and better stuff. And so ANet realized what other MMO developers have known all along. A large percentage of players play for rewards.

You know, all that fun stuff they designed in the first place, the stuff that was supposed to be done for fun? It’s still out there. The only thing keeping people from doing it is their own choices.

The best stats are from the newer progression content that now has to be farmed and scheduled. Of course people have the choice to have second best gear and play the content they enjoy, but at some point as Anet keeps adding gear progression to shut up a handful of kitten on the forums, people will need the best stat gear to even play the content they enjoy and we all know that. So, there really isn’t much of a choice, you grind your dailies, monthlies, and guild raids, or you can roll around on the grass with the other new characters in the starter zones.

Kash
NSP

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Posted by: nethykins.7986

nethykins.7986

Sooo….
1 Laurel, 11 + rares, 8 sets of 60 tokens, 1 Pristine Fractal Relic, 50+ Fractal Relics
every day..

plus 10 Laurels per moth, 25 Guild Merits per week..

That’s not enough bars for you? Stop playing games.. that’s your answer. just stop.

I sincerely hope you forgot the “/s”

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Posted by: Alarox.4590

Alarox.4590

Once upon a time, ANet designed a game where the only things people might choose to do that required time commitment were gaining a dungeon set, or a legendary weapon. Everything else in the game, and there was a lot of it, was for fun. ANet envisioned gamers choosing to do whatever they wanted because it was whatever they wanted.

Then their vision met reality, in the form of a horde of players who wanted the results as quickly and easily as possible. Said horde clamored for more, for progression, for something new to do, for more and better stuff. And so ANet realized what other MMO developers have known all along. A large percentage of players play for rewards.

You know, all that fun stuff they designed in the first place, the stuff that was supposed to be done for fun? It’s still out there. The only thing keeping people from doing it is their own choices.

Of course, all of the issues with that stuff have taken the back seat, and instead of building on that base, they’re focusing on adding as much redundancy as possible.

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Has anyone noticed that the game seems to revolve around time tables?

Not really. For me anyway.

When I play, I play for fun. Not so I can chase a cookie or adhere to some ‘time-table’.

I don’t go checking progress of stuff. I don’t go min-maxing the most efficient route to completing stuff. I still tend to get most of my Dailies done.

At the moment I’ve gotten 16 Laurels to date.

Life is a journey.
Time is a river.
The door is ajar.

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Posted by: Fatfox.4915

Fatfox.4915

Ladies and gentlemen, please stand clear of the platform, this is the delayed fast-track 12:42 Shadow Behemoth Zerg from Far Shiverpeaks, calling at the Shatterer, fire elemental and terminating at the bank. Dungeon tokens are valid for this service. Please stand clear of the Zerg.

It’s a timetable if you make it so. I run dungeons to help friends, if I’ve already done it today- that’s not a problem I still get something and it takes 5 or 6 runs to get down to 20tokens, which is still something. I do my daily, if I don’t get it- there’s always tomorrows daily. It’s not like I can’t do anything after I’ve got it. I can still heal people. Rewards don’t bother me. Top stats don’t bother me. What bothers me is having a good time. But I’m a minority, it don’t like carrots, or sticks…

They’re not restrictions as a whole, but restrictions on loot.

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Posted by: lisamee.2408

lisamee.2408

No sandbox features (customizable player/guild housing, open world consentual pvp, guild vs guild).

GW2 is mostly strictly directed scenario based gameplay, where the player has little if any control. It does however have nice graphics and a huge world. But gameplay wise after level 80, i feel like a puppet on a string, or a mouse in a maze waiting to follow direction.

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Posted by: Shufflepants.9785

Shufflepants.9785

“GW2 revolves around grind and time tables..”
No it doesn’t. I don’t grind anything nor do I have any time tables. I play about once a week with my friends. This game revolves around my friends and having fun. Claim: invalidated.

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Posted by: Mackdose.6504

Mackdose.6504

ITT: A game of ping-pong between reward-motivated people that are upset that there are limits to valuable rewards and social/immersion people who don’t care about the rewards, but like having fun.

/popcorn

“I didn’t buy into GW2 being the second coming of christ.
I just wanted a AAA MMO with no sub made by ArenaNet. And it’s awesome.”

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Posted by: HannaDeFreitas.4236

HannaDeFreitas.4236

GW2 is the most anti-grind MMO I’ve seen.
Time gating prevents people from doing the same content more than once every 24 hours thus preventing grinding of tokens.
DR prevents grinding mobs to be effective.

I love that we finally got a game that rewards varied play and makes grinding unrewarding.
You get stuff over time, you don’t “grind” for it.

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Posted by: Avatar.1923

Avatar.1923

and it should have revolved around kick kitten pvp/wvw content.

but the wow appeal was too strong :/

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Posted by: Shufflepants.9785

Shufflepants.9785

and it should have revolved around kick kitten pvp/wvw content.

but the wow appeal was too strong :/

Why would you kick kittens?! You monster!

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Posted by: CureForLiving.5360

CureForLiving.5360

Once upon a time, ANet designed a game where the only things people might choose to do that required time commitment were gaining a dungeon set, or a legendary weapon. Everything else in the game, and there was a lot of it, was for fun. ANet envisioned gamers choosing to do whatever they wanted because it was whatever they wanted.

Then their vision met reality, in the form of a horde of players who wanted the results as quickly and easily as possible. Said horde clamored for more, for progression, for something new to do, for more and better stuff. And so ANet realized what other MMO developers have known all along. A large percentage of players play for rewards.

You know, all that fun stuff they designed in the first place, the stuff that was supposed to be done for fun? It’s still out there. The only thing keeping people from doing it is their own choices.

This, oh god so much this! GW2 is a example of the developers having lofty ideals and unrealistic expectations of a playerbase. A playerbase which I can only say has been skinner-boxed into oblivion, a playerbase unable to actually fun. No grinding is not fun, in the same way that heroine is not fun, but it feel good and your brain tells you it’s good so you keep doing it (like rats pulling levers, over and over and over hoping for cheese, for that singular moment of payoff which apparently has to excuse an entire play session of tedium and monotony).
So a lot of developer time is spent adding more grindable content and not adding more fun things to do, because MMO players.

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Posted by: tolunart.2095

tolunart.2095

The reason they’re doing it is because of their dedicated expression of being “against farming”.

This is your answer. They designed the game to reward explorers and social gamers, but there was a flood of MMO min/maxers who chewed through everything in the game in 1/10th the intended time and demanded more. So every system introduced since has been an attempt to keep these players and botters from flooding the game with items and materials gleaned from the most efficient grinding spots and to keep players from using the “best” build of each class and ignoring everything else.

But it’s a futile effort. Players dedicated to grinding and farming will still flock to the best spots, even if they have to jump from one map to another to do it. And no matter how they try to balance abilities, some classes and some builds will always be slightly better than others. They are just following their natures, the ones who play the way Anet intended, people who are in the game to run with their guildies or just like to explore the content without ignoring the lower 90% of the world are having fun. It’s just the min/maxers who are frustrated because the game was not designed to support their preferred activities, and in fact further development actively discourages such play.

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Posted by: UnderdogSMO.9428

UnderdogSMO.9428

GW2 is the most anti-grind MMO I’ve seen.
Time gating prevents people from doing the same content more than once every 24 hours thus preventing grinding of tokens.
DR prevents grinding mobs to be effective.

I love that we finally got a game that rewards varied play and makes grinding unrewarding.
You get stuff over time, you don’t “grind” for it.

I think this is actualy what it all come’s down to the fact that some people just cant deal with the fact that Grinding is not the best way to go about content.

I and most of the happy players in GW2 actualy like this fact

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Posted by: kratan.4619

kratan.4619

Fortunately, if immersion is running CoF path1 all day, you can still run this dungeon as many times in a row as you want. I have not yet been locked out of the dungeon just because I ran it over and over.

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Posted by: Jski.6180

Jski.6180

The thing is time tables are not a grind they are a counter to a grind. Now by doing it this way they are making it so ppl CANT grind content as well so if any thing they are removing grind this way. Now if you feel that you must log in every day then your putting the grind on your self but that is your chose and no one else.
The thing about time tables is they give order to your gameing life. Look at it like this if mobs or events where random then you will never know when to drop in for events and these major events need numbers to run so you would have complete chaos or have ppl camping things for hours on end. Time tables ARE GOOD please try not to fool your self on that not having them would make the game far worst it would make any game far worst because ALL mmorpgs have some type of time tables.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: critickitten.1498

critickitten.1498

Fortunately, if immersion is running CoF path1 all day, you can still run this dungeon as many times in a row as you want. I have not yet been locked out of the dungeon just because I ran it over and over.

And I have to admit, that confuses me.

They only want us doing World Events once per day, to the point where they actually locked the chests for anyone who tries multiple runs….but they’re fine with us farming a dungeon over and over, getting rewards every single time?

Doesn’t make sense to me. If your goal is to discourage people from doing World Events so often, why not do what you did with dungeons: You get the best possible rewards on your first run, and then lower quantities of rewards in the second and subsequent runs. So for example, instead of getting three item drops and two gemstones, you only get one of each after the first run for that day.

Remember when our developers talked about “strengthening the core game”?
How’d that work out for us so far?
Now let’s try some ideas that will really work.

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Posted by: TooBz.3065

TooBz.3065

You are focusing too much on a certain part of the game. All you need in this game is a set of masterwork gear and then you can tackle the entire game. Just don’t try to 1vs1 in WvWvW, that’ll doom you.

Or masterwork in WvWvW, which provides the same effect.

Because most of us have roughly the same skill level, 5-10% changes in stats can make a huge difference.

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Behellagh.1468

Behellagh.1468

It may be technical. Dungeons may be instances than can only contain 5 players and the server load to run that would be significantly less than 50-60 players hitting a world event every few hours.

We are heroes. This is what we do!

RIP City of Heroes

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Posted by: Chuo.4238

Chuo.4238

The thing is time tables are not a grind they are a counter to a grind. Now by doing it this way they are making it so ppl CANT grind content as well so if any thing they are removing grind this way. Now if you feel that you must log in every day then your putting the grind on your self but that is your chose and no one else.
The thing about time tables is they give order to your gameing life. Look at it like this if mobs or events where random then you will never know when to drop in for events and these major events need numbers to run so you would have complete chaos or have ppl camping things for hours on end. Time tables ARE GOOD please try not to fool your self on that not having them would make the game far worst it would make any game far worst because ALL mmorpgs have some type of time tables.

They just need to stop releasing tier gear. Then it wouldn’t be an issue either way.

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Posted by: Jski.6180

Jski.6180

The thing is time tables are not a grind they are a counter to a grind. Now by doing it this way they are making it so ppl CANT grind content as well so if any thing they are removing grind this way. Now if you feel that you must log in every day then your putting the grind on your self but that is your chose and no one else.
The thing about time tables is they give order to your gameing life. Look at it like this if mobs or events where random then you will never know when to drop in for events and these major events need numbers to run so you would have complete chaos or have ppl camping things for hours on end. Time tables ARE GOOD please try not to fool your self on that not having them would make the game far worst it would make any game far worst because ALL mmorpgs have some type of time tables.

They just need to stop releasing tier gear. Then it wouldn’t be an issue either way.

Do you think they are going to stop putting out ascended level gear? They are going to pull out the full set saying bad things about it every time they put out a new bit not going to stop any thing or help any thing. Now if your talking about something stronger then ascended i do not think that will happen at all. If you look at ascended gear its not a full level higher then rare vs exotic so ascended gear is hitting the cap of what Anet wants to give us. But they will add in a full armor set and weapons at ascended level they will also add in legendary but they are going to be on the same level as ascended.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

GW2 revolves around grind and time tables..

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Posted by: Chuo.4238

Chuo.4238

The thing is time tables are not a grind they are a counter to a grind. Now by doing it this way they are making it so ppl CANT grind content as well so if any thing they are removing grind this way. Now if you feel that you must log in every day then your putting the grind on your self but that is your chose and no one else.
The thing about time tables is they give order to your gameing life. Look at it like this if mobs or events where random then you will never know when to drop in for events and these major events need numbers to run so you would have complete chaos or have ppl camping things for hours on end. Time tables ARE GOOD please try not to fool your self on that not having them would make the game far worst it would make any game far worst because ALL mmorpgs have some type of time tables.

They just need to stop releasing tier gear. Then it wouldn’t be an issue either way.

Do you think they are going to stop putting out ascended level gear? They are going to pull out the full set saying bad things about it every time they put out a new bit not going to stop any thing or help any thing.

I don’t think they’re going to. They’re not very good at admitting mistakes. That doesn’t mean I don’t think they should, though, because, well, they should.

Ascended gear has resulted in a complete transformation of GW2 from the game that I was excited about, and bought, into this horrible grindfest. It’s what’s ruining the guild missions. It forced people into Fractals. It’s tied to dailies monthlies and timegating. It’s every reason why I loved GW and disliked other MMO’s. Except now we’re becoming just like other MMO’s.

Essentially, Ascended gear is preventing people from playing the way they want to play. Which isn’t fun.

Seriously. Don’t release any more Ascended gear. Keep the backs and accessories. Make ones with new stat combinations if you want. But no more. No weapons, no armor. No more.

Work on your brilliant ideas, and release them without ties to tier gear. Work on your Living Story. Improve PvP and WvW with new ideas. Come up with new festival events. Make some really freaking cool armor and weapon skins instead, and then sell me Fine Transmutation Stones. That is win-win, right there.

Be different, be special. Don’t be like all the others.

(edited by Chuo.4238)

GW2 revolves around grind and time tables..

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Posted by: Zenith.6403

Zenith.6403

The problem is created by players, for players. Because players play through content too fast, then complain that there’s not enough content to do. These time sinks are created in order to keep these players in the game.

If you don’t primarily play for the rewards, then you won’t feel these restrictions. I just log in, enjoy the game, and then I might finish my daily before I log out. I couldn’t care less if I get some dungeon armor part today or tomorrow, or if I miss a daily. What difference does it really make?

- I agree with what you’re saying. There’s no reason to be cynical even if the community around you behaves that way. However, there’s a problem you may not have considered. A lot of design decisions have been made with cynical mind. Escorting dolyaks in WvW no longer gives reward, because it’s a simple task that bots would abuse. Drops are scaled back because bots would otherwise hurt the economy more. Token prices are ridiculous just so that players wouldn’t be done with new content so soon. Items are made soulbound for arbitrary reasons which do not speak in the language of logic. Why can I put this one item for sale in trading post but not this other item? Players are upset because these kind of compromizes ultimately lead to loss of immersion, and failing game. I’m sure nobody wants that.

GW2 revolves around grind and time tables..

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Posted by: Jski.6180

Jski.6180

The thing is time tables are not a grind they are a counter to a grind. Now by doing it this way they are making it so ppl CANT grind content as well so if any thing they are removing grind this way. Now if you feel that you must log in every day then your putting the grind on your self but that is your chose and no one else.
The thing about time tables is they give order to your gameing life. Look at it like this if mobs or events where random then you will never know when to drop in for events and these major events need numbers to run so you would have complete chaos or have ppl camping things for hours on end. Time tables ARE GOOD please try not to fool your self on that not having them would make the game far worst it would make any game far worst because ALL mmorpgs have some type of time tables.

They just need to stop releasing tier gear. Then it wouldn’t be an issue either way.

Do you think they are going to stop putting out ascended level gear? They are going to pull out the full set saying bad things about it every time they put out a new bit not going to stop any thing or help any thing.

I don’t think they’re going to. They’re not very good at admitting mistakes. That doesn’t mean I don’t think they should, though, because, well, they should.

Ascended gear has resulted in a complete transformation of GW2 from the game that I was excited about, and bought, into this horrible grindfest. It’s what’s ruining the guild missions. It forced people into Fractals. It’s tied to dailies monthlies and timegating. It’s every reason why I loved GW and disliked other MMO’s. Except now we’re becoming just like other MMO’s.

Essentially, Ascended gear is preventing people from playing the way they want to play. Which isn’t fun.

Seriously. Don’t release any more Ascended gear. Keep the backs and accessories. Make ones with new stat combinations if you want. But no more. No weapons, no armor. No more.

Work on your brilliant ideas, and release them without ties to tier gear. Work on your Living Story. Improve PvP and WvW with new ideas. Come up with new festival events. Make some really freaking cool armor and weapon skins instead, and then sell me Fine Transmutation Stones. That is win-win, right there.

Be different, be special. Don’t be like all the others.

Ya that never going to happen and you should stop asking for it the full Ascended will come out. As things stand Ascended gear is not worth the work its more of an illusion of power. Ppl are going crazy over +2 to something or +6 at worst its nothing. If your going to let the game get “destroyed” by something as small as that i think you have more problems with GW2 then your saying.

Ya new skins would be nice and i cant images them not adding more in.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

GW2 revolves around grind and time tables..

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Posted by: Avatar.1923

Avatar.1923

pve is screwed when it comes down to grinding dailies and events anyway.

so please, PLEASE make the gear grind mostly completable with wvw !!

no “pve dailes for ascended only” ugh… :/