GW2's Gating as solution to everything

GW2's Gating as solution to everything

in Guild Wars 2 Discussion

Posted by: Kuldebar.1897

Kuldebar.1897

Gating…the word has been used a lot these days in the forums.

I started using it back during the time that Ascended Tier and Fractals were being introduced. I didn’t like the blatant nature of it; it’s all about the execution.

The GW2 Devs appear to really love using gating as the hammer for every nail they see in the game.

They really need to find other tools to use. Running into barriers every time you “turn around” in game is not very fun.

Remember, fun?

Gating is everywhere in various forms:

  • NPC Vendor/Bank/Ranger Pet location availability
  • Dungeon Design (not just Fractals)
  • Personal Story
  • Achievements
  • Map design and throttling
  • Trait Acquisition
  • Skills/Abilities Unlocks
  • Profession design elements (ie. weapon combinations, armor types, etc.)
  • The Skill Bar

NOTE: It’s not that “Gating” is wrong or doesn’t work, it certainly does and is a valid game design practice. But, one can have too much of a good thing.

Gating has to be used appropriately and judiciously; and it needs to conform to certain “rules”:

Games are defined by consistent sets of rules and patterns of behavior; one of the strengths of the human mind is that it’s adept at detecting patterns. Thus the rules need to maintain a naturalism that’s consistent and predictable – but not too much so – within the context of the game world.

The balance between systems and believability can be struck in the systems space, Gaynor believes. Designers build stories with a beginning, middle and end, and they’re designed to be experienced in order. Suspension of disbelief is broken when players are allowed to break that order, thus progression gating is necessary – however, too overt gating, or that which interrupts the naturality of the environment, also breaks belief.

…“Player tool gating is very powerful,” he says. “Do you want to define a predictable path through a space that is not linear? Do you want to allow your player to define their own goals in opening new areas that you don’t give them directly? If this is an approach you find interesting, it can put a lot of power into the player’s hands to progress through the world using the world’s rules.”

Source: PRACTICE: Irrational’s Gaynor On Better Storytelling, Player Freedom Through Gating

Obviously, I see gating as something that intentionally implemented to inhibit the player; I can understand why this is can be necessary, the problem lies in the over-usage of the practice.

Just log into a WvW Map and take a look at how relatively difficult it is to get from your Border Keep to where the “action” is.

You will undoubtedly notice big windy roads, stretches of unscalable walls and high cliffs with large drop offs; these things aren’t there by accident. They serve as a throttle to keep players from “rushing” the play field.

Completely understandable design element…and yet, more and more such a practice is becoming the prevalent means to control the Player in GW2.

GW2, may I remind you, was nominally touted to be the game that would liberate the Player from the stale MMO models of yesteryear.

I can roll with the punches, change happens, back pedals do occur…but maybe the Devs can find other tools to use?

Please, back off on the gating, the Trait Changes of April nearly ruined the game for me, I say “nearly” very specifically because the jury is still officially out until I level another 80.

Such things create an adversarial situation between Players and Devs, especially when existing game systems are revised to introduce gating. No one like to have their toys taken away and locked up but this becoming a common occurrence in GW2.

(edited by Kuldebar.1897)

GW2's Gating as solution to everything

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

I don’t know if I agree with the op….. but the one place where gating really should be implemented, PvP, has no gating whatsoever.

Why are players being gated in pve so much….. when someone who has an account that is minutes old can queue for ranked tPvP or sqPvP?

Doesn’t Anet realize that peoples’ ratings are getting destroyed in ranked pvp by little Timmy who just got GW2 for his birthday gift?

If you are going to put up gates where they aren’t needed….. at least put them up where they belong, first.

/rant

GW2's Gating as solution to everything

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Posted by: MikaHR.1978

MikaHR.1978

Ehm, 1 question:

What exactly is now gated that wasnt gated before?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

GW2's Gating as solution to everything

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Posted by: SkylightMoon.2098

SkylightMoon.2098

I don’t know if I agree with the op….. but the one place where gating really should be implemented, PvP, has no gating whatsoever.

Why are players being gated in pve so much….. when someone who has an account that is minutes old can queue for ranked tPvP or sqPvP?

Doesn’t Anet realize that peoples’ ratings are getting destroyed in ranked pvp by little Timmy who just got GW2 for his birthday gift?

If you are going to put up gates where they aren’t needed….. at least put them up where they belong, first.

/rant

In response to your comment about PVE. Its because in order to create a sense of progression, its easier to gate content that already exists, than to create new content. I don’t agree with it at all but its something thats been done a lot in gw2.

GW2's Gating as solution to everything

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Posted by: Kuldebar.1897

Kuldebar.1897

Ehm, 1 question:

What exactly is now gated that wasnt gated before?

There was plenty of stuff gated before, now we have more gating with April and September’s Feature Packs.

Some Examples:

  • Elite used to unlock at level 30, now it is level 40.
  • Traits used to be level 10, now it’s level 30.
  • Personal Story unlocks at lvl 10 instead of at the beginning.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Elites are moving back down, from what I read.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: eekzie.5640

eekzie.5640

Elites are moving back down, from what I read.

To level 31, probably done so it doesn’t clutter your screen too much with the level 30 PS unlock.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Elites are moving back down, from what I read.

To level 31, probably done so it doesn’t clutter your screen too much with the level 30 PS unlock.

And, of course, other level thresholds are being moved down as well from what I read. But that only landed this evening so . . .

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

GW2's Gating as solution to everything

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Posted by: MikaHR.1978

MikaHR.1978

Ehm, 1 question:

What exactly is now gated that wasnt gated before?

There was plenty of stuff gated before, now we have more gating with April and September’s Feature Packs.

Some Examples:

  • Elite used to unlock at level 30, now it is level 40.
  • Traits used to be level 10, now it’s level 30.
  • Personal Story unlocks at lvl 10 instead of at the beginning.

but there really is no more gating since all those things were already gated before.

just a little rearranged

and yes, traits are a bit (read a lot) on bad side now, but those were gated before.

But to be fair, that one falls on the community.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

GW2's Gating as solution to everything

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Posted by: Beldin.5498

Beldin.5498

Problem with gating in GW2 is, that they implement new gates on existing stuff
long after release, while normally in other MMOs a lot of old gating mechanisms are
removed becaue they are only seen as annoyince after a while .. for example zone access
quests in EQ2.

It seems sometimes as if the game developes back in time .. next they could make leveling slower and allow only one level per day, then exotic armor gets account bound and we can only craft one piece per day .. or such things .. lol

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Kuldebar.1897

Kuldebar.1897

But to be fair, that one falls on the community.

People keep saying that, it’s meaningless even if it was objectively (which it isn’t) objectively true.

This amorphous mass, called community, who the hell are they? Wasn’t me, I guess I’m not part of that organism.

Lest we get confused by the facts, let me summarize:

Yes, there were players who wanted ANet to implement an ELITE Trait Capture system similar to the original GW’s Elite Skill Capture…

Did ANet deliver? Well, not exactly, they converted the entire EXISTING Traits and threw in a few new ones (which was very nice) and converted the whole shebang over to this unlock acquisition system we have now.

So, let’s put down the koolaid and acknowledge that the true onus of the Trait Changes were ANet and their wonky way of interpreting what players actually want.

It’s more an art than a science. ANet is great at science, but it is the “art” part that kicks their backsides time and time again.

Treating every problem like a nail in need of hammering can only get you so far.

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Posted by: Stars.2179

Stars.2179

I think they should gate pvp. After all if a new player can’t understand how to pick up cow feed to feed cow what chance do they stand against anyone in pvp XD.

Proposal: you can only do pvp with a character that you have at lv 80 and with only the traits you unlocked with only the equipment stat you currently have.

GW2's Gating as solution to everything

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Posted by: MikaHR.1978

MikaHR.1978

But to be fair, that one falls on the community.

People keep saying that, it’s meaningless even if it was objectively (which it isn’t) objectively true.

This amorphous mass, called community, who the hell are they? Wasn’t me, I guess I’m not part of that organism.

Lest we get confused by the facts, let me summarize:

Yes, there were players who wanted ANet to implement an ELITE Trait Capture system similar to the original GW’s Elite Skill Capture…

Did ANet deliver? Well, not exactly, they converted the entire EXISTING Traits and threw in a few new ones (which was very nice) and converted the whole shebang over to this unlock acquisition system we have now.

So, let’s put down the koolaid and acknowledge that the true onus of the Trait Changes were ANet and their wonky way of interpreting what players actually want.

It’s more an art than a science. ANet is great at science, but it is the “art” part that kicks their backsides time and time again.

Treating every problem like a nail in need of hammering can only get you so far.

Nope, you actually touched the essence of the matter.

There are bunch of people who now claim that they are community.

So in a few months you will have people saying stuff just like you say now: i surely didnt want that, who is this community?

And why should Anet listen to those who claim they are community now? While obviously they listened to community before and you have what you have.

And yeah, listening to those who yell the loudest…..im just glad SOME devs finally put them in their place, as at some point they became much more damaging to the game than they are worth.

And, oh yeah, better healing – who asked for that one? You have 1 guess.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”