GW2 should not allow you to be in multiple guilds IMO
I don’t understand the people trying to explain away Anet’s marketing mishaps, a hefty bit of GW2’s hype was based on “all the stuff you love about GW1” and appealing to the fan base of the original, when virtually none of it’s major features made the transition over. Lore you say? They needed lore for this game and using GW1 as base beats actually coming up with something that didn’t have prior success and a built in market. Stop making excuses already.
The problem is, everyone may have liked different stuff from Guild Wars 1. I personally see the game as a lot more like Guild Wars 1 than any other MMO. But I went from Guild Wars 1 to other MMOs and then back to Guild Wars 2, so my perspective is different.
For example, in this game damage mitigation is, arguably, stronger than healing. This isn’t true in most MMOs. Guild Wars 1 didn’t have a taunt mechanic, yet almost every other MMO I’ve played does. The whole tank thing, which really didn’t exist in Guild Wars 1 doesn’t exist here either.
Individual features HAVE changed, but a lot of stuff has changed for the better. For example, Guild Wars 1 didn’t have a marketplace, and I’d never want to go back to standing all day in Spamadan to sell some stuff.
Overall, the one big difference between the games, at least in PVe, is the build aspect of the game, which definitely needs improvement.
However, with the dual professions in Guild Wars 1 and the close to 200 skills per profession, Anet couldn’t balance the game at all. Once Rits entered the game, PVe became meaningless.
What can you do? You’ll never please everyone. Trying to brings about its own set of problems.
snip
No point in talking about “there were no tanks in GW1 either” because it would still be an apples and oranges comparison in terms of proffessions/classes on a whole. It does not matter what a someone liked about GW1, there’s a depressingly high chance It’s not in GW2. That’s the point. It’s irrelevant to bring up MMOs that are niether GW1 or GW2, this has nothing to do with them. It’s about shady marketing.
The guild system of the first game was simple, elegant, social, and borderline flawless.
The multi-guild system is a joke as is simply because of the way representation and gaining influence works.
I think the multi guild system was one of the worst decisions they made for GW2.
How guilds should be:
“A guild is a group of people you truly feel part of. They are the first ones you ask for a dungeon, the people you play with when there’s an event, the people you chat with while doing nothing in particular… the people you care about in the game.”
The multi guild system kills this idea because suddenly you have guildies who are not representing, and in doing so they show that they actually don’t care about your guild all that much cause they’d rather be with another at that time. Saying things like “but I need a WvW guild and a sPvP guild and a PvE guild” are just bad arguments because you’re not the only one that likes different things, and you could just join / form a guild with other people that also like different things, rather than joining one for each.
I think the multi guild system was one of the worst decisions they made for GW2.
How guilds should be:
“A guild is a group of people you truly feel part of. They are the first ones you ask for a dungeon, the people you play with when there’s an event, the people you chat with while doing nothing in particular… the people you care about in the game.”
The multi guild system kills this idea because suddenly you have guildies who are not representing, and in doing so they show that they actually don’t care about your guild all that much cause they’d rather be with another at that time. Saying things like “but I need a WvW guild and a sPvP guild and a PvE guild” are just bad arguments because you’re not the only one that likes different things, and you could just join / form a guild with other people that also like different things, rather than joining one for each.
If YOU want to play that way you can but not every one wants to play like that. The idea of the game is to play the way you would like to being in more then one guild at a time is part of this.
We also chose something these choose come with some level of cost to me it sounds like you do not wish to pay the cost for your chose to stay in a small guild. Small guild are more close net but they cant get as much done as bigger guild. At the same time these bigger guild are not as close netted as smaller guilds. There are fundamental consequences that you must deal with when you make a chose of big guilds vs small guilds that you wish as a player to be in. Its a lot like choosing to live in a big city or live in a small town size will always changes what good and bad about things.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
I’ll just say this: the “Guild Wars” in Guild Wars 2 comes from its lore, and not what the core of the game is actually about.
This is unfortunately true. The only real similarities between GW1 and GW2 is the lore. Beyond that, they might as well have been made by different companies.
I think the multi guild system was one of the worst decisions they made for GW2.
How guilds should be:
“A guild is a group of people you truly feel part of. They are the first ones you ask for a dungeon, the people you play with when there’s an event, the people you chat with while doing nothing in particular… the people you care about in the game.”
The multi guild system kills this idea because suddenly you have guildies who are not representing, and in doing so they show that they actually don’t care about your guild all that much cause they’d rather be with another at that time. Saying things like “but I need a WvW guild and a sPvP guild and a PvE guild” are just bad arguments because you’re not the only one that likes different things, and you could just join / form a guild with other people that also like different things, rather than joining one for each.
Only one MMO I know of does not have a multiple guild system and that is GW1. Every other MMO allows multiple guilds, they are just character bound and not account. So if a player just changed characters they could be in a completely different guild with completely different interests. You would just never know about it because that player is on a different character. GW2 multi-account based system just makes this common act show in your guild roster.
The single guild mentality is like saying if I join the football team (WvW Guild) I should not be allowed to join the basketball team (sPvP Guild). What you are saying is my only choice is to find a team that does both football and basketball. Multi guild system lets guilds focus on what they want to be and not a forced jack of all trades to keep its members happy. Just because I am on the football team does not mean I can’t have friends on and play with the basketball team as well.
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
I think the multi guild system was one of the worst decisions they made for GW2.
How guilds should be:
“A guild is a group of people you truly feel part of. They are the first ones you ask for a dungeon, the people you play with when there’s an event, the people you chat with while doing nothing in particular… the people you care about in the game.”
The multi guild system kills this idea because suddenly you have guildies who are not representing, and in doing so they show that they actually don’t care about your guild all that much cause they’d rather be with another at that time. Saying things like “but I need a WvW guild and a sPvP guild and a PvE guild” are just bad arguments because you’re not the only one that likes different things, and you could just join / form a guild with other people that also like different things, rather than joining one for each.
The problem with this is that it shoe-horns you and your guild of choice into what matters most to you, in that you cannot hang out with other people focused on other things. Yes, one can argue that the spirit of camaraderie can be lost with multiple people on multiple guilds (iirc you can be on 5 at most at a time), but essentially, guilds have come to serve specific functions that appeal to the player, and this isn’t necessarily a bad thing. One can be his home guild, another a dungeon/hardcore guild, another a wvw guild, another an rp guild. If one person would want to try all of the above, which guild (in your scenario) would he choose? Not everyone would have the same specific set of interests as you do, and even if they do, not everyone has them the same time as you.
The beauty with mutliple guilds is that it conveniently incorporates the way we group up our friends/associates. Whether we like it or not, we compartmentalize everything, even our friends. We have our work friends, our school friends, our neighbors, our church friends, etc. The similarity is seamless it’s almost mindboggling.
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Plus, your crybaby act telling me to shut up won’t work. Nice try Internet tough guy.
They should have done a better job at making the Guild Missions more scalable.
Isn’t the main thing they brag about with Dynamic Events? How the events scale for multiple people?
Small guilds are hindered in more ways than one. First in finding the bounties, and then with the bosses being incredibly difficult for small groups.
I just loved how long the wait was, the repeated messages from ANET saying they wanted to wait until the game is ready, and now it seems so fundamentally flawed that you can’t really fix it without an eraser and starting fresh.
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Plus, your crybaby act telling me to shut up won’t work. Nice try Internet tough guy.
“Games that work,” oh seems to me that Guild Wars 2 loads up fine (Works perfectly too on the new Windows 8 ) and I have been playing since launch with no more than 2 crashes since. Get over yourself and “setting the bar low.” MMOs come with bugs and always will come with bugs. It’s part of the genre. You would have known that if your first MMO wasn’t World of Warcraft.
Again, name me one AAA MMO that came out perfectly at launch.
For god’s sake, there are barely any games at all that don’t come with performance issues, bugs, glitches, and the like. Software development is a hell of a field to work in and anyone can that works in it can confirm that there is rarely a perfect program.
> Guild Wars is only called that because of lore reasons.
Stop this utter nonsense please. Once again here is the game’s producer in 2004, talking about the game’s guild competitions. They tried to market the game as a “CORPG” instead of a MMORPG. The C stands for “competitive”. As in guilds constantly fighting each other. Warring, if you will.
JS: The ongoing worldwide tournaments in Guild Wars are managed by our tournament servers, so if a guild is knocked out early, they can simply reenter the tournament at the bottom level. While there is only one battle taking place at the top level of the tournament, the entry level of the tournament may be simultaneously hosting thousands of battles, and the victorious team from each will progress to the next level.
In addition to the automated tournaments, we plan to host seasonal global tournaments in which guilds will compete for prizes as well as for the honor of being acknowledged as the best in the world. In these seasonal tournaments, guilds that are knocked out early can go back to the automated tournament for training, tackle a few cooperative missions, hold new guild elections to replace their clearly flawed leadership, or send angry e-mail to the developers about how the skills the winning team used are obviously too powerful and unbalanced. That’s a joke, by the way.
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Plus, your crybaby act telling me to shut up won’t work. Nice try Internet tough guy.
“Games that work,” oh seems to me that Guild Wars 2 loads up fine (Works perfectly too on the new Windows 8 ) and I have been playing since launch with no more than 2 crashes since. Get over yourself and “setting the bar low.” MMOs come with bugs and always will come with bugs. It’s part of the genre. You would have known that if your first MMO wasn’t World of Warcraft.
Again, name me one AAA MMO that came out perfectly at launch.
For god’s sake, there are barely any games at all that don’t come with performance issues, bugs, glitches, and the like. Software development is a hell of a field to work in and anyone can that works in it can confirm that there is rarely a perfect program.
Maybe we should stop calling them AAA if they can’t get their kitten together.
I’ve never cared much about the eponymous War of the Guilds, since you never hear much about them in the storyline of GW1, much less 2.
But its heavily encouraged by the game designers and community that you join a guild, and thus that I agree with the OP that the system needs to be much better. In Shadowbane, Star Wars Galaxies, and Darkfall, guilds owned major real estate that was not instanced. You could walk up and see it. Here, guilds are three things:
1. A chat channel that’s done better by IRC (since you can be in more than one channel at once) and VoIP (since you can talk and fight at the same time).
2. A communal storage space, who’s utility just took a serious nerf for a reason that has yet to be PROPERLY explained.
3. A guild mission system that seems to be a continued running joke.
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Plus, your crybaby act telling me to shut up won’t work. Nice try Internet tough guy.
“Games that work,” oh seems to me that Guild Wars 2 loads up fine (Works perfectly too on the new Windows 8 ) and I have been playing since launch with no more than 2 crashes since. Get over yourself and “setting the bar low.” MMOs come with bugs and always will come with bugs. It’s part of the genre. You would have known that if your first MMO wasn’t World of Warcraft.
Again, name me one AAA MMO that came out perfectly at launch.
For god’s sake, there are barely any games at all that don’t come with performance issues, bugs, glitches, and the like. Software development is a hell of a field to work in and anyone can that works in it can confirm that there is rarely a perfect program.
Maybe we should stop calling them AAA if they can’t get their kitten together.
I’ll make it “easier” then. Name me ONE MMO that is absolutely glitch free. Not at launch, but right now.
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Plus, your crybaby act telling me to shut up won’t work. Nice try Internet tough guy.
You would think seven month is plenty, yet you’ve admitted to not playing any other MMO besides Guild Wars 1 (which wasn’t an MMO). Seems that your 7 months is plenty line is inaccurate.
Because MOST MMOs not just a few, but just about all, at the 7 month mark were barely playable. Maybe your expectations are off because you never actually played a 7 month old MMO. In which case your lack of insight should be forgiven.
The fact is, by this point in it’s career, games like AoC, Warhammer, Rift, SWToR, and yes even WoW were really buggy and imbalanced. There are very few MMOs that could say otherwise 7 months after launch.
Maybe you need to stop comparing everything to one game. In fact, this game is far far more ambitious than Prophecies was, and I’m sure that 7 months after launch there were still plenty of complaints about Prophecies.
It takes a couple of years for an MMO to mature. Maybe it’s just an impatience thing. And no, the game isn’t arguably in worse shape now than it was at launch, it’s in a different shape. There are a whole lot of people who think it’s in better shape, including a number of people who left and came back.
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Plus, your crybaby act telling me to shut up won’t work. Nice try Internet tough guy.
“Games that work,” oh seems to me that Guild Wars 2 loads up fine (Works perfectly too on the new Windows 8 ) and I have been playing since launch with no more than 2 crashes since. Get over yourself and “setting the bar low.” MMOs come with bugs and always will come with bugs. It’s part of the genre. You would have known that if your first MMO wasn’t World of Warcraft.
Again, name me one AAA MMO that came out perfectly at launch.
For god’s sake, there are barely any games at all that don’t come with performance issues, bugs, glitches, and the like. Software development is a hell of a field to work in and anyone can that works in it can confirm that there is rarely a perfect program.
Maybe we should stop calling them AAA if they can’t get their kitten together.
Maybe we should indeed. Or we could also realize that there is no game in existence even remotely as time consuming and high cost to produce and they really do need their own set of rules. It would be different if ANY MMO had worked this stuff out at this stage in it’s life, but that hasn’t been my experience.
I think people need to rewrite their expectations to reality, not to artificially impose a set of requirements for a genre that has never met those requirements.
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Plus, your crybaby act telling me to shut up won’t work. Nice try Internet tough guy.
You would think seven month is plenty, yet you’ve admitted to not playing any other MMO besides Guild Wars 1 (which wasn’t an MMO). Seems that your 7 months is plenty line is inaccurate.
Because MOST MMOs not just a few, but just about all, at the 7 month mark were barely playable. Maybe your expectations are off because you never actually played a 7 month old MMO. In which case your lack of insight should be forgiven.
The fact is, by this point in it’s career, games like AoC, Warhammer, Rift, SWToR, and yes even WoW were really buggy and imbalanced. There are very few MMOs that could say otherwise 7 months after launch.
Maybe you need to stop comparing everything to one game. In fact, this game is far far more ambitious than Prophecies was, and I’m sure that 7 months after launch there were still plenty of complaints about Prophecies.
It takes a couple of years for an MMO to mature. Maybe it’s just an impatience thing. And no, the game isn’t arguably in worse shape now than it was at launch, it’s in a different shape. There are a whole lot of people who think it’s in better shape, including a number of people who left and came back.
WoW wasn’t. Imagine which game is still dominating today. The rest never lived up to expectations. Not even close.
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Plus, your crybaby act telling me to shut up won’t work. Nice try Internet tough guy.
“Games that work,” oh seems to me that Guild Wars 2 loads up fine (Works perfectly too on the new Windows 8 ) and I have been playing since launch with no more than 2 crashes since. Get over yourself and “setting the bar low.” MMOs come with bugs and always will come with bugs. It’s part of the genre. You would have known that if your first MMO wasn’t World of Warcraft.
Again, name me one AAA MMO that came out perfectly at launch.
For god’s sake, there are barely any games at all that don’t come with performance issues, bugs, glitches, and the like. Software development is a hell of a field to work in and anyone can that works in it can confirm that there is rarely a perfect program.
Maybe we should stop calling them AAA if they can’t get their kitten together.
Maybe we should indeed. Or we could also realize that there is no game in existence even remotely as time consuming and high cost to produce and they really do need their own set of rules. It would be different if ANY MMO had worked this stuff out at this stage in it’s life, but that hasn’t been my experience.
I think people need to rewrite their expectations to reality, not to artificially impose a set of requirements for a genre that has never met those requirements.
Lol! You’re actually advocating that we lower out expectations to include bugs and glitches in a game? Seriously?
I wish the rest of the world worked that way. When things don’t work properly in real life there are recalls and class action lawsuits.
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Plus, your crybaby act telling me to shut up won’t work. Nice try Internet tough guy.
“Games that work,” oh seems to me that Guild Wars 2 loads up fine (Works perfectly too on the new Windows 8 ) and I have been playing since launch with no more than 2 crashes since. Get over yourself and “setting the bar low.” MMOs come with bugs and always will come with bugs. It’s part of the genre. You would have known that if your first MMO wasn’t World of Warcraft.
Again, name me one AAA MMO that came out perfectly at launch.
For god’s sake, there are barely any games at all that don’t come with performance issues, bugs, glitches, and the like. Software development is a hell of a field to work in and anyone can that works in it can confirm that there is rarely a perfect program.
Maybe we should stop calling them AAA if they can’t get their kitten together.
Maybe we should indeed. Or we could also realize that there is no game in existence even remotely as time consuming and high cost to produce and they really do need their own set of rules. It would be different if ANY MMO had worked this stuff out at this stage in it’s life, but that hasn’t been my experience.
I think people need to rewrite their expectations to reality, not to artificially impose a set of requirements for a genre that has never met those requirements.
Lol! You’re actually advocating that we lower out expectations to include bugs and glitches in a game? Seriously?
I wish the rest of the world worked that way. When things don’t work properly in real life there are recalls and class action lawsuits.
I’m advocating having realistic expectations. It’s not a question of lowering our standards. It’s a question of looking at what can be reasonably accomplished in a certain amount of time and expecting it.
If I were building a house and I expected it to be done in a week and done “right”, I’d be sorely disappointed. To know whether or not something can be constructed both within budget and on schedule takes a measure of experience, and even experienced guys get it wrong, because unexpected stuff crops up in construction.
The same is true when you’re building a program or a world. Just because you have unrealistic expectations, admittedly born of your lack of experience with the genre, doesn’t mean I need to share those unrealistic expectations.
When you show me the game that has done better, then we can talk. Until then, you’re arbitrarily setting numbers that have nothing at all to do with reality.
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Plus, your crybaby act telling me to shut up won’t work. Nice try Internet tough guy.
“Games that work,” oh seems to me that Guild Wars 2 loads up fine (Works perfectly too on the new Windows 8 ) and I have been playing since launch with no more than 2 crashes since. Get over yourself and “setting the bar low.” MMOs come with bugs and always will come with bugs. It’s part of the genre. You would have known that if your first MMO wasn’t World of Warcraft.
Again, name me one AAA MMO that came out perfectly at launch.
For god’s sake, there are barely any games at all that don’t come with performance issues, bugs, glitches, and the like. Software development is a hell of a field to work in and anyone can that works in it can confirm that there is rarely a perfect program.
Maybe we should stop calling them AAA if they can’t get their kitten together.
Maybe we should indeed. Or we could also realize that there is no game in existence even remotely as time consuming and high cost to produce and they really do need their own set of rules. It would be different if ANY MMO had worked this stuff out at this stage in it’s life, but that hasn’t been my experience.
I think people need to rewrite their expectations to reality, not to artificially impose a set of requirements for a genre that has never met those requirements.
Lol! You’re actually advocating that we lower out expectations to include bugs and glitches in a game? Seriously?
I wish the rest of the world worked that way. When things don’t work properly in real life there are recalls and class action lawsuits.
I’m advocating having realistic expectations. It’s not a question of lowering our standards. It’s a question of looking at what can be reasonably accomplished in a certain amount of time and expecting it.
If I were building a house and I expected it to be done in a week and done “right”, I’d be sorely disappointed. To know whether or not something can be constructed both within budget and on schedule takes a measure of experience, and even experienced guys get it wrong, because unexpected stuff crops up in construction.
The same is true when you’re building a program or a world. Just because you have unrealistic expectations, admittedly born of your lack of experience with the genre, doesn’t mean I need to share those unrealistic expectations.
When you show me the game that has done better, then we can talk. Until then, you’re arbitrarily setting numbers that have nothing at all to do with reality.
WoW and GW1. Easy.
And I think they spent 5 years on this game, not a week. What is a realistic timeline to make a relatively bug free and balanced game? Seems like 5 years is reasonable, no?
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Snip
“Games that work,” oh seems to me that Guild Wars 2 loads up fine (Works perfectly too on the new Windows 8 ) and I have been playing since launch with no more than 2 crashes since. Get over yourself and “setting the bar low.” MMOs come with bugs and always will come with bugs. It’s part of the genre. You would have known that if your first MMO wasn’t World of Warcraft.
Again, name me one AAA MMO that came out perfectly at launch.
For god’s sake, there are barely any games at all that don’t come with performance issues, bugs, glitches, and the like. Software development is a hell of a field to work in and anyone can that works in it can confirm that there is rarely a perfect program.
Maybe we should stop calling them AAA if they can’t get their kitten together.
Maybe we should indeed. Or we could also realize that there is no game in existence even remotely as time consuming and high cost to produce and they really do need their own set of rules. It would be different if ANY MMO had worked this stuff out at this stage in it’s life, but that hasn’t been my experience.
I think people need to rewrite their expectations to reality, not to artificially impose a set of requirements for a genre that has never met those requirements.
Lol! You’re actually advocating that we lower out expectations to include bugs and glitches in a game? Seriously?
Snip
I’m advocating having realistic expectations. It’s not a question of lowering our standards. It’s a question of looking at what can be reasonably accomplished in a certain amount of time and expecting it.
If I were building a house and I expected it to be done in a week and done “right”, I’d be sorely disappointed. To know whether or not something can be constructed both within budget and on schedule takes a measure of experience, and even experienced guys get it wrong, because unexpected stuff crops up in construction.
The same is true when you’re building a program or a world. Just because you have unrealistic expectations, admittedly born of your lack of experience with the genre, doesn’t mean I need to share those unrealistic expectations.
When you show me the game that has done better, then we can talk. Until then, you’re arbitrarily setting numbers that have nothing at all to do with reality.
WoW and GW1. Easy.
And I think they spent 5 years on this game, not a week. What is a realistic timeline to make a relatively bug free and balanced game? Seems like 5 years is reasonable, no?
Guild Wars 1 was not an MMO, and you can’t compare it to an MMO. Sorry to say but having an open world is completely different. For example problems like culling or balancing for more than 8 people in a zone never was an issue in Guild Wars 1. Logic fail.
WoW at seven months was an absolutely mess as far as balance and bugs went. The complaints on WoW forums were as bad or worse than they were here. You didn’t even play the game, how would you know?
Five years to design a world of this size and populate it isn’t enough to rid it of bugs. If you think it is, you obviously don’t program.
It’s about the complexity and size of the world, not just about time. You can’t really judge one without the other. This game is so much more ambitious than Prophecies ever was. Too bad you can’t see that. Other people can.
Guild Wars 1 was not an MMO, and you can’t compare it to an MMO. Sorry to say but having an open world is completely different. For example problems like culling or balancing for more than 8 people in a zone never was an issue in Guild Wars 1. Logic fail.
WoW at seven months was an absolutely mess as far as balance and bugs went. The complaints on WoW forums were as bad or worse than they were here. You didn’t even play the game, how would you know?
Five years to design a world of this size and populate it isn’t enough to rid it of bugs. If you think it is, you obviously don’t program.
It’s about the complexity and size of the world, not just about time. You can’t really judge one without the other. This game is so much more ambitious than Prophecies ever was. Too bad you can’t see that. Other people can.
Lol, I can’t compare GW1 to MMO’s now? How foolish of me. Did you email MMORPG.com for years when it was ranked #1 and told them they can’t do that?
Also, I seem to have this nagging suspicion that an old ANet founder mentioned how bug free WoW was compared to other MMO’s at release. Sure, I didn’t play it, but I trust his word over yours.
You’re right, I don’t program MMOs, just the occasional website, PHP, etc. But, 5 years seems like a long time to me. Did you say how long it should take by the way?
Guild Wars 1 was not an MMO, and you can’t compare it to an MMO. Sorry to say but having an open world is completely different. For example problems like culling or balancing for more than 8 people in a zone never was an issue in Guild Wars 1. Logic fail.
WoW at seven months was an absolutely mess as far as balance and bugs went. The complaints on WoW forums were as bad or worse than they were here. You didn’t even play the game, how would you know?
Five years to design a world of this size and populate it isn’t enough to rid it of bugs. If you think it is, you obviously don’t program.
It’s about the complexity and size of the world, not just about time. You can’t really judge one without the other. This game is so much more ambitious than Prophecies ever was. Too bad you can’t see that. Other people can.
Lol, I can’t compare GW1 to MMO’s now? How foolish of me. Did you email MMORPG.com for years when it was ranked #1 and told them they can’t do that?
Also, I seem to have this nagging suspicion that an old ANet founder mentioned how bug free WoW was compared to other MMO’s at release. Sure, I didn’t play it, but I trust his word over yours.
You’re right, I don’t program MMOs, just the occasional website, PHP, etc. But, 5 years seems like a long time to me. Did you say how long it should take by the way?
Do you remember Anet, they guys who programmed Guild Wars 1. They said it wasn’t an MMO. They said it was a CoRPG. A cooperative roleplaying game. I guess you know better than them.
An MMO means MASSIVE multiplayer online game. That doesn’t mean 12 people at one time in a single instance, sorry.
Again, your lack of experience in this genre is telling.
Guild Wars 1 was not an MMO, and you can’t compare it to an MMO. Sorry to say but having an open world is completely different. For example problems like culling or balancing for more than 8 people in a zone never was an issue in Guild Wars 1. Logic fail.
WoW at seven months was an absolutely mess as far as balance and bugs went. The complaints on WoW forums were as bad or worse than they were here. You didn’t even play the game, how would you know?
Five years to design a world of this size and populate it isn’t enough to rid it of bugs. If you think it is, you obviously don’t program.
It’s about the complexity and size of the world, not just about time. You can’t really judge one without the other. This game is so much more ambitious than Prophecies ever was. Too bad you can’t see that. Other people can.
Lol, I can’t compare GW1 to MMO’s now? How foolish of me. Did you email MMORPG.com for years when it was ranked #1 and told them they can’t do that?
Also, I seem to have this nagging suspicion that an old ANet founder mentioned how bug free WoW was compared to other MMO’s at release. Sure, I didn’t play it, but I trust his word over yours.
You’re right, I don’t program MMOs, just the occasional website, PHP, etc. But, 5 years seems like a long time to me. Did you say how long it should take by the way?
Do you remember Anet, they guys who programmed Guild Wars 1. They said it wasn’t an MMO. They said it was a CoRPG. A cooperative roleplaying game. I guess you know better than them.
An MMO means MASSIVE multiplayer online game. That doesn’t mean 12 people at one time in a single instance, sorry.
Again, your lack of experience in this genre is telling.
I know it wasn’t an MMO silly. It, however, compete with them. Therefore, it can get compared to them. Again, I will reference MMORPG.com for doing the same thing.
Guild Wars 1 was not an MMO, and you can’t compare it to an MMO. Sorry to say but having an open world is completely different. For example problems like culling or balancing for more than 8 people in a zone never was an issue in Guild Wars 1. Logic fail.
WoW at seven months was an absolutely mess as far as balance and bugs went. The complaints on WoW forums were as bad or worse than they were here. You didn’t even play the game, how would you know?
Five years to design a world of this size and populate it isn’t enough to rid it of bugs. If you think it is, you obviously don’t program.
It’s about the complexity and size of the world, not just about time. You can’t really judge one without the other. This game is so much more ambitious than Prophecies ever was. Too bad you can’t see that. Other people can.
Lol, I can’t compare GW1 to MMO’s now? How foolish of me. Did you email MMORPG.com for years when it was ranked #1 and told them they can’t do that?
Also, I seem to have this nagging suspicion that an old ANet founder mentioned how bug free WoW was compared to other MMO’s at release. Sure, I didn’t play it, but I trust his word over yours.
You’re right, I don’t program MMOs, just the occasional website, PHP, etc. But, 5 years seems like a long time to me. Did you say how long it should take by the way?
Do you remember Anet, they guys who programmed Guild Wars 1. They said it wasn’t an MMO. They said it was a CoRPG. A cooperative roleplaying game. I guess you know better than them.
An MMO means MASSIVE multiplayer online game. That doesn’t mean 12 people at one time in a single instance, sorry.
Again, your lack of experience in this genre is telling.
I know it wasn’t an MMO silly. It, however, compete with them. Therefore, it can get compared to them. Again, I will reference MMORPG.com for doing the same thing.
A lot of the problems that come from programming an MMO though, doesn’t happen when programming a coop game.
Even you have to admit, it’s easier to balance a game for an 8 man team, than say balance the game for an unknown amount of players. Things like culling never existed in Guild Wars 1, because you couldn’t have 200 guys on the screen at once.
There’s so much difference in what’s required to make an MMO, as compared to what is required to make a COOP game. It’s a whole different ball of wax.
Guild Wars 1 was not an MMO, and you can’t compare it to an MMO. Sorry to say but having an open world is completely different. For example problems like culling or balancing for more than 8 people in a zone never was an issue in Guild Wars 1. Logic fail.
WoW at seven months was an absolutely mess as far as balance and bugs went. The complaints on WoW forums were as bad or worse than they were here. You didn’t even play the game, how would you know?
Five years to design a world of this size and populate it isn’t enough to rid it of bugs. If you think it is, you obviously don’t program.
It’s about the complexity and size of the world, not just about time. You can’t really judge one without the other. This game is so much more ambitious than Prophecies ever was. Too bad you can’t see that. Other people can.
Lol, I can’t compare GW1 to MMO’s now? How foolish of me. Did you email MMORPG.com for years when it was ranked #1 and told them they can’t do that?
Also, I seem to have this nagging suspicion that an old ANet founder mentioned how bug free WoW was compared to other MMO’s at release. Sure, I didn’t play it, but I trust his word over yours.
You’re right, I don’t program MMOs, just the occasional website, PHP, etc. But, 5 years seems like a long time to me. Did you say how long it should take by the way?
Do you remember Anet, they guys who programmed Guild Wars 1. They said it wasn’t an MMO. They said it was a CoRPG. A cooperative roleplaying game. I guess you know better than them.
An MMO means MASSIVE multiplayer online game. That doesn’t mean 12 people at one time in a single instance, sorry.
Again, your lack of experience in this genre is telling.
I know it wasn’t an MMO silly. It, however, compete with them. Therefore, it can get compared to them. Again, I will reference MMORPG.com for doing the same thing.
A lot of the problems that come from programming an MMO though, doesn’t happen when programming a coop game.
Even you have to admit, it’s easier to balance a game for an 8 man team, than say balance the game for an unknown amount of players. Things like culling never existed in Guild Wars 1, because you couldn’t have 200 guys on the screen at once.
There’s so much difference in what’s required to make an MMO, as compared to what is required to make a COOP game. It’s a whole different ball of wax.
Yes, that is true. Really, I don’t think ANet would have released the game in the stage it was in without pressure from NCSoft, so by beef is with them, not ANet.
It is probably a shame that GW2 was released before it was ready. And, clearly it wasn’t ready. Not because the bugs are all that bad, but there are a lot of band aids.
I truly want to see GW2 get better, but I think it will be a long road, and I don’t know if it will make it. I really hope it does. I just wish that it had some of the magic of GW1 that I can’t find.
And an aside- For a “bad game” that has become the fastest selling MMO of all time, it isn’t doing too bad. Even if “some” people consider it a WoW clone.
Still, for all the people that said they needed to make it less like GW1 to really be profitable, it hasn’t been as profitable as the entire GW1 franchise yet. So, until then…
Comparing a 7 year old game to a 7 month ish old game is a little silly though, can’t you agree?
True if the games were separate and made by different people, they had 7 years to flesh out Guildwars 2, and still when it was made it was but a shadow of the former title, so much good removed, 7 years of great ideas removed, all in the name of being new and exciting…
Funnily the first game was far more new and exciting on many more levels than Guildwars 2.
Guild Wars 1 was not an MMO, and you can’t compare it to an MMO. Sorry to say but having an open world is completely different. For example problems like culling or balancing for more than 8 people in a zone never was an issue in Guild Wars 1. Logic fail.
WoW at seven months was an absolutely mess as far as balance and bugs went. The complaints on WoW forums were as bad or worse than they were here. You didn’t even play the game, how would you know?
Five years to design a world of this size and populate it isn’t enough to rid it of bugs. If you think it is, you obviously don’t program.
It’s about the complexity and size of the world, not just about time. You can’t really judge one without the other. This game is so much more ambitious than Prophecies ever was. Too bad you can’t see that. Other people can.
Lol, I can’t compare GW1 to MMO’s now? How foolish of me. Did you email MMORPG.com for years when it was ranked #1 and told them they can’t do that?
Also, I seem to have this nagging suspicion that an old ANet founder mentioned how bug free WoW was compared to other MMO’s at release. Sure, I didn’t play it, but I trust his word over yours.
You’re right, I don’t program MMOs, just the occasional website, PHP, etc. But, 5 years seems like a long time to me. Did you say how long it should take by the way?
I believe we already had the discussion where GW1 was not an mmo.
I played WoW at launch and it was buggy(still is if you go to their forums), classes were unbalanced (and still are if you go to their forums), quests wouldn’t complete(still don’t if you go to their forums), bosses would bug out(blah blah forums blah), there were tons of bots(get the picture), players used exploits(still happens), pvp was a mess(FORUMS). But…it was better than other games at the time. It was fresh and new, and had the backing of a few million Warcraft and Diablo players who wanted a continuation of the story. And they(we) were also not always happy about some of the changes between that game and the rts’s we had loved.
It’s understandable you want GW1 to continue, the same way many people would like to see Warcraft continue. But it’s a different day, and a different age of what companies can do to make money to perhaps actually, eventually, one day fund a true successor to the gameplay of a game like GW1. Many people play many different genres of games, but generally you won’t find those game types in an mmo, except in a broad sense. I understand your disappointment that this may not be the successor to GW1 you wanted, but it was the one that Anet needed (couldn’t resist) in order to be competitive in todays game market.
There’s a reason why GW1 doesn’t have a huge player base anymore, and it’s not because GW2 took them. It because the CoOp rpg genre has died a little, and as sad as that is, it just is. There is hope on the horizon for this genre, but it isn’t here. And ranting about how much you believe GW2 betrayed you won’t change matters.
Guild Wars 1 was not an MMO, and you can’t compare it to an MMO. Sorry to say but having an open world is completely different. For example problems like culling or balancing for more than 8 people in a zone never was an issue in Guild Wars 1. Logic fail.
WoW at seven months was an absolutely mess as far as balance and bugs went. The complaints on WoW forums were as bad or worse than they were here. You didn’t even play the game, how would you know?
Five years to design a world of this size and populate it isn’t enough to rid it of bugs. If you think it is, you obviously don’t program.
It’s about the complexity and size of the world, not just about time. You can’t really judge one without the other. This game is so much more ambitious than Prophecies ever was. Too bad you can’t see that. Other people can.
Lol, I can’t compare GW1 to MMO’s now? How foolish of me. Did you email MMORPG.com for years when it was ranked #1 and told them they can’t do that?
Also, I seem to have this nagging suspicion that an old ANet founder mentioned how bug free WoW was compared to other MMO’s at release. Sure, I didn’t play it, but I trust his word over yours.
You’re right, I don’t program MMOs, just the occasional website, PHP, etc. But, 5 years seems like a long time to me. Did you say how long it should take by the way?
Do you remember Anet, they guys who programmed Guild Wars 1. They said it wasn’t an MMO. They said it was a CoRPG. A cooperative roleplaying game. I guess you know better than them.
An MMO means MASSIVE multiplayer online game. That doesn’t mean 12 people at one time in a single instance, sorry.
Again, your lack of experience in this genre is telling.
I know it wasn’t an MMO silly. It, however, compete with them. Therefore, it can get compared to them. Again, I will reference MMORPG.com for doing the same thing.
A lot of the problems that come from programming an MMO though, doesn’t happen when programming a coop game.
Even you have to admit, it’s easier to balance a game for an 8 man team, than say balance the game for an unknown amount of players. Things like culling never existed in Guild Wars 1, because you couldn’t have 200 guys on the screen at once.
There’s so much difference in what’s required to make an MMO, as compared to what is required to make a COOP game. It’s a whole different ball of wax.
Yes, that is true. Really, I don’t think ANet would have released the game in the stage it was in without pressure from NCSoft, so by beef is with them, not ANet.
It is probably a shame that GW2 was released before it was ready. And, clearly it wasn’t ready. Not because the bugs are all that bad, but there are a lot of band aids.
I truly want to see GW2 get better, but I think it will be a long road, and I don’t know if it will make it. I really hope it does. I just wish that it had some of the magic of GW1 that I can’t find.
I’m still convinced they released the game early because of the imminent release of MoP. It was a business decision and I’m not sure NCSoft forced it on them.
WoW is by far the most popular MMO ever created. Nothing even comes close. There are more active subscriptions right now than Guild Wars 1 accounts sold over seven years. It’s a remarkable phenomena.
Now put yourself in Anet’s place. They are coming out with a new game, and MoP is launching around the same time. Well, what would YOU do? Take a chance the game is going to suck and hold off, and have less sales. This game had more sales, guaranteed because it launched a month before MoP. People were willing to buy the game to play for a month while waiting for the game to come out. They had a chance to capture some of those people before they got MoP and it worked for some of them.
If they didn’t come out..well, then why would people even TRY Guild Wars 2? It was a business decision and in my mind a smart one.
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Plus, your crybaby act telling me to shut up won’t work. Nice try Internet tough guy.
You would think seven month is plenty, yet you’ve admitted to not playing any other MMO besides Guild Wars 1 (which wasn’t an MMO). Seems that your 7 months is plenty line is inaccurate.
Because MOST MMOs not just a few, but just about all, at the 7 month mark were barely playable. Maybe your expectations are off because you never actually played a 7 month old MMO. In which case your lack of insight should be forgiven.
The fact is, by this point in it’s career, games like AoC, Warhammer, Rift, SWToR, and yes even WoW were really buggy and imbalanced. There are very few MMOs that could say otherwise 7 months after launch.
Maybe you need to stop comparing everything to one game. In fact, this game is far far more ambitious than Prophecies was, and I’m sure that 7 months after launch there were still plenty of complaints about Prophecies.
It takes a couple of years for an MMO to mature. Maybe it’s just an impatience thing. And no, the game isn’t arguably in worse shape now than it was at launch, it’s in a different shape. There are a whole lot of people who think it’s in better shape, including a number of people who left and came back.
WoW wasn’t. Imagine which game is still dominating today. The rest never lived up to expectations. Not even close.
Wait, wut? WoW was basically unplayable for the first 6 months. No clue what you’re talking about.
Also:
It is probably a shame that GW2 was released before it was ready. And, clearly it wasn’t ready. Not because the bugs are all that bad, but there are a lot of band aids.
No. No. No.
Final Fantasy 14 wasn’t ready for launch. All Points Bulletin wasn’t ready for launch. Star Wars: The Old Republic wasn’t ready for launch.
Guild Wars 2 was ready for launch. The overall game was complete, despite the amount of bugs and overall perfection.
(edited by Aristio.2784)
The thing I found the most annoying at the moment are guilds that require “24/7 representation” which ultimately detracts from the concept of multi-guilding altogether. I wish influence is shared equally among the guilds you have joined (probably scale the amount to minimize exploits) or something.
Just one more, of many, poorly implemented designs so that the game could be released in time to stop NCSoft’s plummeting stock prices.
Oh shut up about this.
Can you name me ONE, just ONE Triple-A MMO that has EVER came out with EVERYTHING totally fixed and balanced? Where there were zero bugs, and all the content that the devs wanted to ship with, got into the final product? Just please lift me from my ignorance that a AAA MMO cannot be release with an absolute perfect product! Show me one MMO that was absolute perfection at launch.
If you can’t, move along and stop complaining. You sound like an entitled little child.
Wow. Sad that your expectations are so low for a genre. Personally, I prefer to spend money on games that work.
How long should we give an MMO to get their kitten together after launch? I would think 7 months would be plenty? But, there’s arguably more problems now than at launch.
Plus, your crybaby act telling me to shut up won’t work. Nice try Internet tough guy.
You would think seven month is plenty, yet you’ve admitted to not playing any other MMO besides Guild Wars 1 (which wasn’t an MMO). Seems that your 7 months is plenty line is inaccurate.
Because MOST MMOs not just a few, but just about all, at the 7 month mark were barely playable. Maybe your expectations are off because you never actually played a 7 month old MMO. In which case your lack of insight should be forgiven.
The fact is, by this point in it’s career, games like AoC, Warhammer, Rift, SWToR, and yes even WoW were really buggy and imbalanced. There are very few MMOs that could say otherwise 7 months after launch.
Maybe you need to stop comparing everything to one game. In fact, this game is far far more ambitious than Prophecies was, and I’m sure that 7 months after launch there were still plenty of complaints about Prophecies.
It takes a couple of years for an MMO to mature. Maybe it’s just an impatience thing. And no, the game isn’t arguably in worse shape now than it was at launch, it’s in a different shape. There are a whole lot of people who think it’s in better shape, including a number of people who left and came back.
WoW wasn’t. Imagine which game is still dominating today. The rest never lived up to expectations. Not even close.
Wait, wut? WoW was basically unplayable for the first 6 months. No clue what you’re talking about.
You may be right, I wasn’t there. Here is the quote that led me to believe what I said:
It’s no secret that WoW has been a big success, and there is a reason for that success. While it may not be the most innovative product on the market, WoW offers a tremendous amount of content and is an exceptionally polished game.
It was from a founder of ANet during a speech he gave. Clearly, he said it was an exceptionally polished game, but did not mention from launch. So, clearly I may have been mistaken.
It’s no secret that WoW has been a big success, and there is a reason for that success. While it may not be the most innovative product on the market, WoW offers a tremendous amount of content and is an exceptionally polished game.
It was from a founder of ANet during a speech he gave. Clearly, he said it was an exceptionally polished game, but did not mention from launch. So, clearly I may have been mistaken.[/quote]
Wow is an exceptionally polished game NOW, it was not an exceptionally polished game at launch. In fact, during the first week of WoW’s launch, the servers were down just about as much as they were up. It’s true. Anyone who was there will tell you.
The bugs were much worse than what you see today in Guild Wars 1. Balance was just..well…even a couple of years later there were serious problems with balance. If you think these forums are a zoo, you should see what people were saying on the WoW forums.
I have two sons, who at the time were very into WoW. I mean number-crunching, theory crafting, raiding, the whole bit.
Guild Wars 2 had a much, MUCH better launch than WoW did, but it’s not really surprising. The industry is a lot older and devs have some better idea of what to expect.
But there are things that change also. Shortly before Guild Wars 2 launched, the trait system changed completely. They rushed it into the 3rd beta, so people could see it, without any real balancing changes.
You may think 7 months is a long time,. but I tell you in all honesty, it takes most MMOs, even successful ones, a couple of years to really get off the ground and work out the kinks. I can’t think of any exceptions.
The complaints you see on this forum mimic the complaints I’ve seen on every single MMO forum. This is nothing new or special. It’s one of the reasons I step back and don’t take it as seriously as some. Because it will change and it will CONTINUE to change. That’s just the way it is.
If in another year, the game isn’t getting any better/more balanced, I’d start to be worried. Right now it’s still early days.
WoW had an unstable launch because more people were playing it AT LAUNCH, than what Ultima Online and EverQuest had at their peaks COMBINED. In the minds of many, World of Warcraft created the MMORPG genre. Including many suits at NCsoft and Nexon, shamefully.
WoW had an unstable launch because more people were playing it AT LAUNCH, than what Ultima Online and EverQuest had at their peaks COMBINED. In the minds of many, World of Warcraft created the MMORPG genre. Including many suits at NCsoft and Nexon, shamefully.
Actually the game did have bugs and balance issues. Balance issues had nothing to do with the number of people playing, though I agree, a lot of people did play at launch. It wasn’t the only reason for the game’s bugs. And it took them an awful long time to get things straightened out.
In fact there are some bugs in the game that persisted for years.
WoW had an unstable launch because more people were playing it AT LAUNCH, than what Ultima Online and EverQuest had at their peaks COMBINED. In the minds of many, World of Warcraft created the MMORPG genre. Including many suits at NCsoft and Nexon, shamefully.
By googling for 15 seconds: WoW had about 200,000 accounts created at launch, Everquest peaked at 450,000 accounts. You were saying?
WoW had an unstable launch because more people were playing it AT LAUNCH, than what Ultima Online and EverQuest had at their peaks COMBINED. In the minds of many, World of Warcraft created the MMORPG genre. Including many suits at NCsoft and Nexon, shamefully.
By googling for 15 seconds: WoW had about 200,000 accounts created at launch, Everquest peaked at 450,000 accounts. You were saying?
Dear god I wasn’t going to post but “World of Warcraft created the MMORPG genre” wtf… who taught you this troll sentence, they need to be shot…
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
WoW had an unstable launch because more people were playing it AT LAUNCH, than what Ultima Online and EverQuest had at their peaks COMBINED. In the minds of many, World of Warcraft created the MMORPG genre. Including many suits at NCsoft and Nexon, shamefully.
By googling for 15 seconds: WoW had about 200,000 accounts created at launch, Everquest peaked at 450,000 accounts. You were saying?
Dear god I wasn’t going to post but “World of Warcraft created the MMORPG genre” wtf… who taught you this troll sentence, they need to be shot…
They made it mainstream, which made mmorpgs what they are today.
WoW had an unstable launch because more people were playing it AT LAUNCH, than what Ultima Online and EverQuest had at their peaks COMBINED. In the minds of many, World of Warcraft created the MMORPG genre. Including many suits at NCsoft and Nexon, shamefully.
By googling for 15 seconds: WoW had about 200,000 accounts created at launch, Everquest peaked at 450,000 accounts. You were saying?
Dear god I wasn’t going to post but “World of Warcraft created the MMORPG genre” wtf… who taught you this troll sentence, they need to be shot…
They made it mainstream, which made mmorpgs what they are today.
Can’t disagree with that.
WoW had an unstable launch because more people were playing it AT LAUNCH, than what Ultima Online and EverQuest had at their peaks COMBINED. In the minds of many, World of Warcraft created the MMORPG genre. Including many suits at NCsoft and Nexon, shamefully.
By googling for 15 seconds: WoW had about 200,000 accounts created at launch, Everquest peaked at 450,000 accounts. You were saying?
Dear god I wasn’t going to post but “World of Warcraft created the MMORPG genre” wtf… who taught you this troll sentence, they need to be shot…
They made it mainstream, which made mmorpgs what they are today.
There were many before them which ushered in the genre. MUDS before those, and many other styles which really brought about the genre. people seem to think WoW made MMO, and it didn’t. It may have structured things in a way that many copy, but in no way invented the idea. Many..Many games came before it, and many will come after. Not many developers even care to try and emulate it anymore because they are smarter than that. Publishers however have yet to break free from it. GW2 is a start, and it is still young. Developing, programming and designing is not easy. And even after it is all done you still have bugs and things you can’t find unless you have stressed out the game with millions of players and millions of people doing billions of things every day. You fix and adjust, just as any business model would. I just find statements like that appalling… seriously. WoW is not a template, people need to learn history. And mainstream isn’t always a good thing, sometimes being on the fringe is far more entertaining and rewarding. Look at music, movies, books. being a blockbuster doesn’t make you good, nor does it guarantee your fame or success forever. Someone will outdo someone else, and the chain continues.
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
WoW had an unstable launch because more people were playing it AT LAUNCH, than what Ultima Online and EverQuest had at their peaks COMBINED. In the minds of many, World of Warcraft created the MMORPG genre. Including many suits at NCsoft and Nexon, shamefully.
By googling for 15 seconds: WoW had about 200,000 accounts created at launch, Everquest peaked at 450,000 accounts. You were saying?
Dear god I wasn’t going to post but “World of Warcraft created the MMORPG genre” wtf… who taught you this troll sentence, they need to be shot…
They made it mainstream, which made mmorpgs what they are today.
There were many before them which ushered in the genre. MUDS before those, and many other styles which really brought about the genre. people seem to think WoW made MMO, and it didn’t. It may have structured things in a way that many copy, but in no way invented the idea. Many..Many games came before it, and many will come after. Not many developers even care to try and emulate it anymore because they are smarter than that. Publishers however have yet to break free from it. GW2 is a start, and it is still young. Developing, programming and designing is not easy. And even after it is all done you still have bugs and things you can’t find unless you have stressed out the game with millions of players and millions of people doing billions of things every day. You fix and adjust, just as any business model would. I just find statements like that appalling… seriously. WoW is not a template, people need to learn history. And mainstream isn’t always a good thing, sometimes being on the fringe is far more entertaining and rewarding. Look at music, movies, books. being a blockbuster doesn’t make you good, nor does it guarantee your fame or success forever. Someone will outdo someone else, and the chain continues.
Nothing ushered like World of Warcraft.
I didn’t say mainstream was a good thing, but in this case it was, look at all the MMORPG’s we have today and in the future. That success gives us AAA games.
Lol what? Did you even play the first game? So you are basically saying they made a completely different game and slapped the guild wars title on it…..lol
Sounds like D3 and I hope it goes down that road lol
So you’re saying the “Guild Wars” in Guild Wars 2 did not come from the lore of Guild Wars?
The lore was tacked on to justify the GvG, not the other way around. The whole “Guild Wars” lore was pretty much a joke to force pve onto pvp. But sure you can believe anything you want.,
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto