This game was promised as a sandbox MMO, but it’s not. It’s clean themepark. The difference between both is the interest. In themepark you play for losing time, or some statistics – GW2, in sandbox you play more, cause you change the game world. So many ideas in this game fail cause it’s themepark. Dynamic events fail, great bosses fail, WvW fail and etc. If you play or not, this change nothing in GW2. But Anet made other mistakes /for me/ too. They implement so much PvE solo, which with 4 guilds system, and lack of 1vs1 PvP, makes GW2 even not a real MMO, but some kind of classic single player game put on an online platform. That’s why I think GW2 will fade soon after the new generation MMO’s start.
For starter the game was never promised as a sandbox at all. It was promised as theme park thats has sandbox elements. Personally I feel thats exactly what they delivered.
For starters sandbox are not about changing the world at all. For example GTA is considered a sandbox and you dont change anything in the world there. The actual difference between theme park and sandbox is theme park provide a clear path you have to follow. A main story, Leveling quests from 1 -> max level that go one way etc.. Sandbox is more about the freedom of playing what you want. Gw2 has a little of that. Dynamic events are part of that for example. They dont have a set path you have to follow. They not tied to quest hubs which you go through as you level up like other theme parks. For example in Gw2 there is no problem reaching max level and then doing an event in Wayfarer hills. In typical Theme park that doesnt exist. Once you out level an area than that basically stops existing for that character. In Sandbox games like say Eve online though the whole world is your playground and Gw2 shares those elements.
The whole thing with Sandbox games is how you play the game is something you dictate rather then what the game dictates. However I dont get it, on side you claim to want a sandbox which I would imagine means you like sandbox games thus should be accustomed to playing your way rather then how a game forces you to play. Yet you then make this statement “They implement so much PvE solo”. The only solo play there is are hearts everything else is not really solo play at all. They implemented content that scales from 1 player to 10 players (every event in the world) and content that scales from 5 – 25 players (group events) and also content that scales to 100 people (world bosses)
if you’re playing solo is because you decided to play solo. Sure the game allows you to play solo if you want… thats one of the sandbox element, freedom of choice. But also rewards you if you team up. Team up with a guild member and you’ll get 5x the amount of influence you get solo for your guild. So do an event solo and you get 2 influence. Be in a group with 1 other guild member and you’ll get 10 influence. The event will also scale up with means more enemies which means more loot ergo more reward.
Right a lack of 1v1 makes a game not a real MMO. I mean a Massive Multiplayer Online game that supports 500vs500vs500 battles on 4 maps (so really at one time you can have 6000 players fighting against each other is not really a Massive Multiplayer Online Game cause you cannot have 1vs1 (though you can have that too with custom arenas but never mind….
Maybe it will fade like you’re saying who knows… Right now its probably the 2nd most profitable MMO and it hasnt even launched in the biggest MMO market yet so forgive me if I dont share your opinion on this.
If your definition of sandbox would be correct all mmo’s would be sandbox while there is a clear difference between a sandbox mmo and a non-sandbox mmo. But your example of GTA is a little outdated. When GTA was released it was the first big game of it’s genre . type.. a genre / type that did not really have a name yet. Back then people tried to define it and some people named it sandbox but that was not really accurate other people named it ‘open world’ and it even got it’s own name ‘Grand Theft Auto clone’. http://en.wikipedia.org/wiki/Grand_Theft_Auto_clone I think Open World does fit the best. And yes GW2 is also an open word like GTA but they are both not sandbox while looking at what Anet wants they seem to want a sandbox game while there aren’t a sand-box game.
Thats not really an issue for me I can life with both, however I think Anet should if they really want those thinks they say convert it into sandbox or else change what they want.
But this was just to comment on the GTA – sandbox comment.