[Game Balance Proposal] Condition System
Well…
You have Bunkers and Tanky builds
You have Condicleansers both personal and AOE
You have Condibouncers (epidemic)
You have Reflectors (mesmer/guardian)
You have Stealth/Invisibuilds (perma thief, PU ©Mesmer)
You have Bursters/Spikers
You have Stackers…..
You have CC-ers…
All of these can potentially use light field/whirl, AOE cleanses ( & trooper runes) or be assisted by these, some can return by skills, some can return with sigils, some can clean with sigils, some can juts be temporary invulnerable due to resistance, or traits (diamond skin)….
With all of these options 1 thing remains, you still need to ramp up, and even though you could destroy healing by interupting or poison, a condi kill can be way easier or way more difficult depending largely on the class and the mechanics used….
The fact the effects vary so much by class/ traits/gear/skills makes the game more fun. I do not need a basic skill with 1-3 deteriorating things a blind and a immo… I like the present variety of conditions and skils to counter them…
Oh and I almost forgot, you also have condi cleanses…
Been There, Done That & Will do it again…except maybe world completion.
I kinda had a crazy idea a while back for Condi damage but in a Burst fashion:
Condition Detonation.
in instances where you perhaps know the enemy is going to cleanse all the conditions on him, you use a skill that forces the game to immediately apply all remaining ticks of damage, possibly at reduced damage, maybe not… but apply all of it in one cluster of damage. the enemy would be rid of all its conditions, but they would do instant damage. sorta like epidemic, but an implosion of sorts.
Edit: or, perhaps even a skill that causes all conditions for a short time to apply their damage directly, but at only 75% effectiveness? sorta like those skills that make someones attacks unblockable for 5 seconds, basically turns your conditions uncleansable(because they do all damage in 1 tick) for several seconds.
Second Edit: or maybe tone it down a bit and make it a trait that focuses on just one condition, like making all your poisons do instant damage instead of DoT.
(edited by SakuraJD.4720)
I kinda had a crazy idea a while back for Condi damage but in a Burst fashion:
Condition Detonation.
in instances where you perhaps know the enemy is going to cleanse all the conditions on him, you use a skill that forces the game to immediately apply all remaining ticks of damage, possibly at reduced damage, maybe not… but apply all of it in one cluster of damage. the enemy would be rid of all its conditions, but they would do instant damage. sorta like epidemic, but an implosion of sorts.Edit: or, perhaps even a skill that causes all conditions for a short time to apply their damage directly, but at only 75% effectiveness? sorta like those skills that make someones attacks unblockable for 5 seconds, basically turns your conditions uncleansable(because they do all damage in 1 tick) for several seconds.
Second Edit: or maybe tone it down a bit and make it a trait that focuses on just one condition, like making all your poisons do instant damage instead of DoT.
I like this idea, as long as there is a tradeoff in damage when triggering them early. 50-75% or whatever like you mentioned (whatever works through testing). Without the damage falloff I don’t think it would work, as there would be little incentive not to always just insta trigger the condition damage.