Game Basics Needing Attention First (i.m.h.o)

Game Basics Needing Attention First (i.m.h.o)

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Posted by: Mayam.8976

Mayam.8976

There’s bugs all over the place and throughout pretty much every mechanic and design facet of the game to be honest. Not critisizing that fact, just saying. Without making an exhaustive list here let’s just say,_ it’s significant _and it has really begun to feel like the development stance to the majority of the bugs is to identify them, possibly acknowledge them, then become utterly silent about and publicly ignore them entirely and I guess hope they just go away?

Now though new content is already being released (mind = boggled!). But not just one time seasonal events either like the Mad King which is completely understandable easy ( – ish, let’s not go there right now *_wink_) and fun. It’s understood that development and design is compartmentalized. One group works on classes, one the graphical settings and stuff, one handles NPC stuff, one PvP, etc. and so on. Just lately though they roll out a new zone, mobs, a dungeon(s), and gear – Er… wait… why… but wha… Huh?!?!?

Whatever one’s feelings on the new content; good, bad or indifferent, I find it troubling in the sense of, metaphorically speaking, a construction team just went right on ahead framing the walls, and additional stories to the structure before they have the foundation set, cured, complete, stable and reliable. Compartmentalized or no, ANY additional content should be held back from release until the basics of the game they flipped the switch on at launch was relatively problem free and solid. In my humble opinion at least.

So here we are with new content and a burgeoning new “tier” of gear (among other parts of the 11/15 “BIG Patch”) and we don’t even have our skills functioning as advertized as well as still getting gear rewards from quests and tasks of each character’s PvE experience that barely even rival the rewards for finishing the zone maps of a couple low-level zones!

Let alone the “subjective opinions” of every player concerning the contents of the recent patches, the very OBJECTIVE CONTENT upon which we build, spec and gear our characters is still not functioning satisfactorily.

To simplify for easy presentation that I’m SURE you’ll be presenting at the next department head meeting based on my post:

1. Fix our skills, procs, etc. to function as advertized! Which is to say, go through and make sure every tooltip is accurate on our skills, traits, items, runes, sigils, etc. Also clarify them maybe? For Jeebus sake! “Chance to heal allies upon crit”, is NOT sufficient – “XX% chance to heal group members and allies within XXX meters for XX amount of health” is what we deserve! You programmed the game, the characters, the skills, etc. Therefore it is an utter logical certainity that you are aware of all the variables and equations by which the numbers of the above hypothetical “tooltip” are arrived at.

2. Combat / gameplay bugs. Mobs going “invulnerable” out of the blue, iffy “obstructions” that targets “duck behind” (usually accidentally) that the attacker (and usually attackee as well) has almost no way of precisely identifying. The absolutely ABYSSMAL auto / tab targetting that will have anyone slinging their mouse across the room after just a few hours of WvW. Et cetera.

3. The outright “WTF!?!?! Item rewards”. I’ll just mention ONE example and that one’s big enough to express the gravity of this issue. *The “Exotic Bags” reward we get from finishing the very last, the ultimate, the FINAL, confrontation with Zhaitan – the battle that ends the War that each individaul character has been fighting since they began playing – KILLING Zhaitan – THEE ultimate, baddest of the bad _(insert gluteal vernacular slang term) of the NPC bosses*_! And you all know EXACLTY what I’m talking about! A handful of blues, greens, maybe a yellow item, in a level range of, oohhh… I dunno, 15ish – 80 (all though highest I have yet to hear of is a lvl 78 item – a BLUE 78 no less!) I don’t think I need to say another word about the “…wait… WHAT?!?!” item rewards from varying challenges in the game. I can’t verbally illustrate the jaw dropping disappointment of that example in particular. You just KILLED ZHAITAN!!! and got a weapon of a power level that you likely exceeded around level 40… at best… yeah…

It would be really, REALLY AWESOME, if maybe you guys could at least take some time and get these basics fully functioning and reliable before you twist together the next "BIG content patch” that risks throwing the player population into an utter apoplectic mass hysteria which could border on the need for the institution of martial law again!

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Posted by: Silver Chopper.4506

Silver Chopper.4506

The game seems to be very stingy with rewards in many instances. For example, champions give weak or NO rewards at all.

EDIT: as a comparison, in GW1, boss creatures with identifiable name, not Champion spider #005, had a chance to drop top-tier green items – sometimes with unique skins – and also had a unique elite skill that could be captured.

(edited by Silver Chopper.4506)

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Posted by: Mayam.8976

Mayam.8976

TL;DR:

Despite it’s length, basically I’m just trying to strike on four of several “foundational” parts of the game’s design that may have ended up on the back burner and a bit neglected here. Things that should be the priority to address and should have been since day 1 post launch, in my humble opinion at least.

1) Skill, Trait and Item tooltips.
2) Bugs in the actual combat / gameplay it’s self that cause undo and unintended challenges and difficulty.
3) Poorly / Illogically designed or implemented Dungeons, Bosses, Mobs, and Scripted Encounters.
4) Poorly / Illogically designed or placed Rewards and / or the events by which those rewards are obtained.

For the three or four that actually read that whole “Dissertation on the State of the Game” by someone who’s opinion really couldn’t matter much less ;P, I really appreciate it and hope it may kick off a thorough and sober discussion (no childish arguments, name calling, completely baseless sweeping assumption and “pseudo-facts”, etc. – you know what I mean) that might actually filter through to some of the “Shot Callers” of GW2 at A-Net and maybe get this game aimed at being the MMO for the Casual Majority that, at least I and most of my friends, were sincerely hoping and looking forward to GW2 being.

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Posted by: Sollith.3502

Sollith.3502

While I am not too concerned over loot, when I do get it I would hope it would at least be functional relative to either the situation or achievement under which it was obtained… in other words if a player completes the main story (it’s not very personal… except for maybe the first tiny segment of it lol) and kills Zhaitan → Obtained weapon you started the game with, congrats!, something is wrong =/

The biggest thing that bugs me at the moment is “invulnerable” due to it feeling excessively common (especially when using my long bow, but happens regularly in melee range as well…).

Another thing that bugs me is the fact that we didn’t win, Zhaitan won because the zones are dead

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Posted by: Bruno Sardine.2907

Bruno Sardine.2907

Definitely agree that some profession balance is in order esp. in WvW and PvP areas… Though a little PvE tweaking wouldn’t be so bad either. Some classes have a lot of tools to evade and get out nasty situations over others yet still manage to hit like anvils… Whereas other classes severely lack in one or both areas. TBH, I find WoW (even with people who can have PvE items several tiers above what you can get) to have better profession/class balance in both PvE and PvP than GW2.

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

I think that ANet must be aware of this at this stage. I think the overall feeling towards Lost Shores, and the decline in the non-FotM gameplay since will have gone noticed.

I also think that the loss of positive word of mouth, combined with the damage done by running the free weekend over an incredibly buggy and lag-filled event, will have done enough to worry the finance department.

Basically, the developers do care about the game. They care about it a lot. I think the Lost Shores was a big mistake, and I think they know that. The game is still excellent, and I doubt they will make a similar mistake again. I think we can therefore justify some optimism for the future

That said, a little more communication regarding this might be nice. They’ve been VERY open in my opinion, and communication has been a long way above zero. I still think maybe a bit more talk with the user base would be good.

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Posted by: Lalangamena.3694

Lalangamena.3694

agree with points 1 and 2

a plea to arenanet…

the game bugs should be fixed before new content released:
1- all the skills and the class mechanics must be fixed!
2- tooltips and descriptions.
3- invulnerable and evading monsters, especially underwater.
4- infrastructure: disconnections, lag, invisible zerg , easy overflow travel, party control tab.
5- decent “looking for group” tool (hint hint DDO- yes, WOW -NO!)

then the game content:
all the low level maps have good design, they are fun , versatile and have nice ratio of scenery, mobs, events etc
all high level maps are horrible. (seriously if you don’t know what horrible is , just play your own maps…)

FrostGorge sound is actually semi decent map. it just forgotten because after you finished it once, you don’t return there, almost no high level gathering nodes, one dungeon nobody runs, and one nice event that needs twenty or more people to participate in order to succeed… for no reward at all…

The lost shores: another desolated map, nice terrain, the right amount of mobs, small packs around veterans and single roamers, not too hard to be a pain, and not too little to be able to AFK run in the map.
but , again, nothing to do there, not even a chest and achievement for the map completion, and since the champion nerf, nothing to do in the map. the new crafting materials are worthless for most of the people since the inscriptions are redundant, and to collect 1000 karka shells for a “ancient karka shell” is… big fluffy pile of kittens
through the whole event weekend, i managed to get two shells, thats one shell in a day, means I will have to grind three years to get this item…. seriously?

and the top of the tops, the orr maps with cursed shore as a pinnacle of bad map design…
ugly terrain, broken personal story quests, annoying mobs with bad mechanics for trash mobs: pulls, pushes, immobilizations, suns, daze, confusion, you loose control of your character and die faster than in WWW zerg , insane respawn rate (you kill one mob, two respawn in its place!) , ok, so you say sure , the map are not designed for soloing, but the game is not designed for grouping!!! as there is no grouping tool and the group control is lacking…. so if the game is group unfriendly, why do you create so much group dependent content?

oh, and the broken key events…

almost forgot, the disconnections today…
I really want to like this game, but in its current state, I would not recommend this game to anybody.

until all this is fixed, DO NOT RELEASE NEW CONTENT!!

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Posted by: Mayam.8976

Mayam.8976

I’m in utter agreement there. For killing Zhaitan I don’t feel that a “Super Sword of OMFG He Just Leveled HALF The Living Creatures In The ZONE” is appropriate either. A unique wep and stats (on par with a lvl 80 rare or exotic) of the player’s choosing with a really snazzy skin that can’t be obtained else where seems appropriate though. Some wep or item that announces “I killed Zhaitan!” strapped to our back – makes PERFECT sense to me. One facet of the tiered gear tread mill that isn’t often observed is that the armor of those “leet” dudes standing around in town tell you immediately that this guy has been to the “toughest” content in game so far and beat it. And it was just the skin that told you that.

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Posted by: Mayam.8976

Mayam.8976

As far as “balancing” of the classes, that’s always been a notoriously um… “emotional” (for lack of a better term) issue among players in every MMO known to man. I’ve always felt that the BEST approach to tuning that is baby steps – very small, isolated changes that are then thoroughly observed over long and regular time periods. Throwing any number of changes at each class all in one patch has NEVER worked that I’ve seen. Even if it did work it’d take an M.I.T think tank focus group a year to tell you WHY.

However, and this is strictly my VERY SUBJECTIVE observation and thoughts on 1 small aspect so far, and I speak solely from the viepoint of a Warrior (and not even a very good one LOL ;P) but I’ve felt, probably since around level 30 – 40, that Warriors shouldn’t be half as strong from range with a Rifle (can’t speak for Bow as I’ve been a Rifle guy through out) that they are. I felt even back at those levels Warrs. deserved much greater melee – not raw power but more skills, utility, mobility, choices, etc. You know, the literal masters of toe to toe melee pwnage. In regards to our ranged capability? I didn’t think (and still don’t) we were stepping on the Ranger’s toes. I thought we downright swept their legs and shattered their tibias too! LOL! ;P

Not like the thieves dodge and juke agility, where they’ll evade and then slash the target’s jugglar with pinpoint devestation. “Warrior style” tho, where we just cave the opponents face in with a 75 lb. hammer, over and over until they’re a pile of hot wet gore. For my completely amateurish understanding tho I guessed that may be a lot more difficult to implement than to just hand us a gun that hits like a train and thus the ability to kite. As a Warrior, at least until you’re rolling with full exotic best in slot gear, try to just step into a couple mobs of your level and toe to toe them wearing some greens and blues. With your 2 dodges per 20 – 30 secs. and Endure pain and w/e else, your gonna be walking the line – pull a couple adds and you’re probably gonna need to haul kitten and regroup at the least. There just ain’t much to it, step in to ‘em, hope you regen quick enough to dodge as needed and cycle your 1 -5 buttons. It’s meh. Pop some slows and bleeds and get your kite on though and it’s a whole new world where you can break off a Champ or a Vet with a couple adds with ease, and barely need more than a few seconds to top your HP afterwards either.
Now before you ignite the flame throwers Warriors, remember! I used the qualifiers SUBJECTIVE, OPINION, and AMATUER! So be civil for Jeebus sake!

(edited by Mayam.8976)

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Posted by: Star Ace.5207

Star Ace.5207

This game is so beautiful and immersive, and it’s nice to find random people to help/that help you out. There’s nothing like it out there, love it or hate it.

However, my one big issue (besides Ascended stuff that I don’t care for) is that the PvE world Dynamic Events are super prone to bugs. That happened with Lost Shores, but has been happening since launch. DEs just get broken SO easily. They should fix whatever coding/problem there is that makes the game so buggy. Further, I honestly believe that it has put doubts in some people’s minds about the game, and I know that some stopped playing WAY before the Lost Shores event, because the game seemed so buggy to them. :/

Credit to them, most skill points seem to be working much better/get broken way less than they used to. But Dynamic Events are another story-I am hoping ANet’s “anti-bug team” (if they have such a thing) is able to provide a smoother playing experience in due time (and time IS due!), especially since it affects the overall playing experience, new and old players alike. Hopefully things will work out in time, as they have improved the bot situation along with skill point bugs as well.

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Posted by: Hydrophidian.4319

Hydrophidian.4319

@Mayam:

I agree with your basic sentiment, definitely, though I might define or prioritize the particulars differently:

- Improve the AI.
- Improve combat mechanics.
- Fix class-related bugs.
- Fix the DE system.

Considering that this is a AAA title, I find the AI in this game to be surprisingly shallow. The invulnerability mechanic would be a poor solution for this lack of complexity, even if it worked perfectly. Which it doesn’t. I don’t want to see it fixed, I want to see it gone. An improved AI would negate the need for it, as well as improve gameplay.

Similarly, I find some of the combat mechanics to be… let’s say… not up to AAA standards. Targeting seems to be the big issue here.

As you say, classes need to work as advertised. Especially in a game with PvP. This is simply not something that should be allowed to slide.

DEs represent a huge chunk of the game’s content. Having many of them perpetually broken does not exactly convey a AAA environment.

We expect bugs in any game, and this is particularly true for MMOs. But we’re over 3 months in now, and I haven’t seen the basics getting the level of attention they obviously need. Perhaps the studio’s teams need to be restructured until the fundamentals are more solid.

If new content is just built on the same flawed foundation, the extent of its attractiveness and novelty will be compromised. Certainly, I found this to be true of the Lost Shores update.

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Posted by: mavet.3047

mavet.3047

Well, if it’s any consolation, SWTOR has just as many bugs now as it did when it first launched. AND they had a number of updates/xpacs whatever they’re calling them, AND they have a store AND it’s boring as all hell. At least this game isn’t boring - right?

And ppl please stop asking for stuff and for it to be fixed. The last time something like THAT happened, the open world drops got nerfed, um, I mean "corrected." We got a new dungeon called fractals and only there, via some mystical reasons, you can get most, uh, I mean some of the best, stuff in game. Every time we ask for something it reminds me of that game called "Corrupt-A-Wish." You know, for instance:

I wish for X-ray vision. - Granted...but it only works on the elderly.

I wish for a puppy. - Granted, but after you placed your order you had to switch to a fork because the chopstix were too hard to use.

I wish for my own personal teleportation machine. - Granted, but it has a 1 hour cooldown and cannot be used inside instances and can only teleport you to Mitt Romney’s basement.

;)

Mors janua vitæ

(edited by Moderator)

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Posted by: Sollith.3502

Sollith.3502

…the orr maps with cursed shore as a pinnacle of bad map design…

ugly terrain, broken personal story quests, annoying mobs with bad mechanics for trash mobs: pulls, pushes, immobilizations, stuns, daze, confusion, you loose control of your character and die faster than in WWW zerg , insane respawn rate (you kill one mob, two respawn in its place!) , ok, so you say sure , the map are not designed for soloing

I’d have to agree that the higher level maps weren’t as… well designed as the lower level maps, but Orr is perfectly solo-able (well, not the temple events lol).

Personally, I think they need the mobs grouped up in Orr; not any fewer of them, maybe even more of them, but most of them grouped into packs with a few patrols here and there. More player useable siege weapons in Orr would have been a nice touch as well (for events and such, a few in the bases/forts, etc.).

Events like Claw of Jormag were interesting to see the first time, but lack in entertainment value. Even if they just made such an event mostly cinematic, they could still keep the players more involved than spamming attacks, getting feared out of place, and then running back and spamming attacks again.

In my honest opinion they should have focused on revamping the current zones to find out precisely what works and what doesn’t (especially in content scaling) as well as to keep those areas relevant for players to come back to and working out bugs in those zones too.

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Posted by: Mayam.8976

Mayam.8976

Yes, excellent point about the AI and DEs. I recall right out of the gate on day 1 with my Charr. Literally, I think the second or third SP I got to in that beginning zone was broken. They were knocking down such problems left and right though in the first couple weeks. It seemed nearly every time I logged in something that was broken or malfunctioning the day before had been set right.

The headline issue was the Trading Post and, while it took a couple weeks to get it up to standard, it seemed I could at least read or noticed some kind of feed back or progress on the TP situation every couple of days or so. And this kind of feedback was wide spread despite them having an official forum site that was no more than just the “Players helping Players” portion at that time so I’m sure their Tech. Supp. people were stretched as thin as they could be.

I’m not sure when this kind “full speed ahead” treatment of the bugs slowed or dwindled but it did. At some point it seemed I was personally aware of at least some broken DEs or something in every zone I came across and feedback became proportionally more difficult to find now despite them having fully fleshed out official forums.

I can’t factually say their zeal in knocking down bugs diminished but, to me at least, it seems the communication regarding it definitely did. (Although at that general point in the games post launch honing, the soul draining ugly “BOT MONSTER” was starting to make it’s self apparent and I’m pretty sure that siphoned off a decent chunck of their trouble shooting resources.)

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Posted by: Grimrah.9256

Grimrah.9256

I’ve personally and know 12 others that have not experienced one bug in the game since launch so, I know you guys all claim they exists and are not being resolved but, for those of us not experiencing them it is hard to just watch you beat up on a great game. Funny how there are no YouTube videos or any proof about all these bugs you guys are talking about.

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Posted by: Mayam.8976

Mayam.8976

Well, if it’s any consolation, SWTOR has just as many bugs now as it did when it first launched. AND they had a number of updates/xpacs whatever they’re calling them, AND they have a store AND it’s boring as all hell. At least this game isn’t boring – right?

And ppl please stop asking for stuff and for it to be fixed. The last time something like THAT happened, the open world drops got nerfed, um, I mean “corrected.” We got a new dungeon called fractals and only there, via some mystical reasons, you can get most, uh, I mean some of the best, stuff in game. Every time we ask for something it reminds me of that game called “Corrupt-A-Wish.” You know, for instance:

I wish for X-ray vision. – Granted…but it only works on the elderly.

I wish for a puppy. – Granted, but after you placed your order you had to switch to a fork because the chopstix were too hard to use.

I wish for my own personal teleportation machine. – Granted, but it has a 1 hour cooldown and cannot be used inside instances and can only teleport you to Mitt Romney’s basement.

;)

LOL, SIR or MADAM! LOL! Good point and perfect wording! I’m still LOLing!

I also think we really need to keep everything in perspective too. SWTOR was a game I felt had great promise too but for incessant flood levels of QQ I think it sank it’s self. After a few months of the ceaseless QQ hurricane it almost seems like the developers just went plain crazy, turned the wheel and aimed the whole ship at the wall, and put the pedal to the metal cackling like complete Nuts!

I’m purely guessing of course, no one could know for sure but the unfortunate souls being driven crazy. Oh man, was there QQ though! The likes of which than Noah himself would have just thrown his hands up and declared, “We’re boned family. Even the Ark God himself designed for us isn’t gonna keep us a float through this unholy deluge of complaining.”

I’m honestly starting to believe that outright tidal waves of QQ are becoming a staple of every MMO now. Take an MMO’s launch, fast forward 6 – 10 weeks or so then take a snapshot and it seems you’ll invariably see an armageddon of tears and an MMO production company that has sealed it’s self off in an inpenetrable vault when it comes to feedback or anything barely resembling a Developer – Customer dialog. And honestly, who could blame them?

(edited by Mayam.8976)

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Posted by: Mayam.8976

Mayam.8976

I’ve personally and know 12 others that have not experienced one bug in the game since launch so, I know you guys all claim they exists and are not being resolved but, for those of us not experiencing them it is hard to just watch you beat up on a great game. Funny how there are no YouTube videos or any proof about all these bugs you guys are talking about.

Sir or Madam, you are living the definition of a blessed life then and if you don’t go and immediately buy a lottery ticket, and I mean RIGHT NOW! You are doing yourself and your family a great injustice.

I take issue with the statement that I am “beating up on this great game”. I also question the truth of the statement I am “claiming the existance of bugs not being resolved” or that yourself and a dozen others “haven’t experienced one bug”. Let’s call a spade a spade, it’s an insinuation that I and countless others are outright lying (and for what possible reason? Just outright malice?) OR we differ greatly in our definition of the term “bug”. Additionally, I’d like to point out there’s a great deal of facts not established as fact by a clip on “Youtube” as well.

I assure they were, and some still are, there. Please keep in mind that I’ve tried to make a point of expressing that these bugs are the very same kind of issues that every MMO since Gary Gygax learned the alphabet has, have, and will have. I would almost garuantee you that from Ever Quest to WoW to GW2 of this very day has some bug somehwere in it’s programming, likely one that was there on launch day as well and that will probably be there until the day they are taken fully off-line. It’s due to nothing more than just the plain old primal truth of human fallability and for A-Net or any MMO producer to fully eradicate or even eventually fully eradicate any and all glitches in a program of this volume would be a downrigth divine miracle.

It’s not that bugs were there at launch, or that they’re still there, or that some will be there so long as GW2 exists. It’s simply the prioritizing of the severity and relatively speedy fixing of the really big ones we’re discussing here.

I mean no insult what so ever in saying this, but I would almost garauntee that you and your friends have run across and experienced bugs in the playing of this game. Whether they were big or evident enough for you to notice them though? I couldn’t say.

And again, no insult inferred or intended here but, the sky is blue, water is wet, you’ll never win an argument with your girlfriend / wife, etc. and so on. No one has felt a need to record any of this on Youtube. Likely because they’re just assumed to be universally known facts.

*P.S: Okay, I got it! Grimrah.9256, have you finished your Personal Story quest chain and killed Zhaitan? If you and the 12 others been playing for any length of time I’d assume that answer is easily – Yes. What were you rewarded with? BINGO! I present you with what is obviously a bug my friend.

(Alternatively though, you completed all the way up to that final quest though and, having the knowledge before hand like myself and others have gleened from other players through on-line resources, that the rewards for this quest are typically a handful of blues and greens ranging in level from the teens on up. That being the case though you would be already aware that, at least that ONE bug exists and you have chosen to wait to complete that quest after it is fixed so you’ll be rewarded appropriately. Either way though, you are fully aware that, at the very least, ONE bug currently exists in game.)

(edited by Mayam.8976)

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Posted by: Mayam.8976

Mayam.8976

One more thing I think that deserves to be expressed to and of the player community is the fact that A-Net employees literally depend on GW2, the fun their customers derive from it and it’s success to put food in their children’s mouths! I would hazard to guess that they love this game in a way we can’t hardly relate to as just players.

And given the acerbic, visceral, and melodramatic (to put it mildly) “feed-back” that a segment of the vocal portion of their consumers engage in, I personally find it no mystery that they may have grown a bit more tight lipped, as we’ve witnessed on the forums of many other recently released on-line multiplayer titles (SWTOR, D3, etc.).

A conservative example:

A-Net:
“Hey guys! Guess what! We’ve designed a new zone for you that we’re gonna be adding more and more content to it through out the future, AND we made a REALLY cool dungeon that has tiers and some new rings and a new upgrade slot and a bunch of other cool stuff! Yay! We hope you’re as psyched as we are! We put a WHOLE LOT of work into this and we hope you’ll like it!”

A Vocal (and LOUD) segment of the player community:
“You have SHATTERED EVERY LAST VESTIGE OF TRUST I had in your company and any company that associates with you! I’ll NEVER buy another product that you’re even vaguely associated with! I’m telling everyone that will listen, printing flyers and pamphlets, and we’re collectively renting a billboard on every major highway to COMMUNICATE TO EVERY HUMAN WE CAN REACH THE DEPTH OF YOUR BETRAYAL! We’ve estabIished a non-profit to buy computers for people who can’t afford them just so we can then tell them NOT to buy and play your game! I want my money back! I want a personal apology SCRAWLED IN YOUR BLOOD! We’re building a class action lawsuit against you as I type this! I will NEVER FORGIVE THIS and I’LL GO TO MY GRAVE PROCLAIMING MY DISDAIN for you with my dying breath! Dante couldn’t even put into words the agonizing circle of hell reserved for the kind of people who would wrong others as you have with your latest changes to GW2! I would WEEP FOR THE VERY FATE OF YOUR SOULS were I not frothing and seething with the purest hatred over this evil you have commited against us!”

A-Net:
“Um…. pardon us… guys? Uh… we just released it 5 minutes ago. Would it be too much to ask for a couple weeks or a month or two maybe to iron out the bugs and collect some sane feedback to adjust and react accordingly before you uninstall the game, burn the disc and uh… curse our immortal souls to eternal agony? Um… please?”

Okay, that might not be exactly “verbatim”. I admit I edited out much of the more colorful adjectives.

Just kidding, but I was trying to capture the spirit of some of these “exchanges” more than anything. Seriously, I would be triple sure of every last syllable I uttered to a group of people who let loose such stabbing comments on me… and over a VIDEO GAME no less!

(edited by Mayam.8976)

Game Basics Needing Attention First (i.m.h.o)

in Guild Wars 2 Discussion

Posted by: JaironKalach.4938

JaironKalach.4938

You are quite simply my hero (non-gender specifc) for that last post. Please, let me present you with a pedestal.

I play on Maguuma
Uru Kalach (80-War)/Kalthin Leafletter (80-Rgr)/Kalfun Gai (72-Guardian)
Leader – An Unexpected Kinship (AUK)

Game Basics Needing Attention First (i.m.h.o)

in Guild Wars 2 Discussion

Posted by: Mayam.8976

Mayam.8976

You are quite simply my hero (non-gender specifc) for that last post. Please, let me present you with a pedestal.

Thanks, I’ve always felt that gross and massive over-exaggeration is a greatly under utilized tool to call people’s attention to an issue

Honestly, a lot of it isn’t that gross or massive of an over-exaggeration though I’m afraid…