There’s bugs all over the place and throughout pretty much every mechanic and design facet of the game to be honest. Not critisizing that fact, just saying. Without making an exhaustive list here let’s just say,_ it’s significant _and it has really begun to feel like the development stance to the majority of the bugs is to identify them, possibly acknowledge them, then become utterly silent about and publicly ignore them entirely and I guess hope they just go away?
Now though new content is already being released (mind = boggled!). But not just one time seasonal events either like the Mad King which is completely understandable easy ( – ish, let’s not go there right now *_wink_) and fun. It’s understood that development and design is compartmentalized. One group works on classes, one the graphical settings and stuff, one handles NPC stuff, one PvP, etc. and so on. Just lately though they roll out a new zone, mobs, a dungeon(s), and gear – Er… wait… why… but wha… Huh?!?!?
Whatever one’s feelings on the new content; good, bad or indifferent, I find it troubling in the sense of, metaphorically speaking, a construction team just went right on ahead framing the walls, and additional stories to the structure before they have the foundation set, cured, complete, stable and reliable. Compartmentalized or no, ANY additional content should be held back from release until the basics of the game they flipped the switch on at launch was relatively problem free and solid. In my humble opinion at least.
So here we are with new content and a burgeoning new “tier” of gear (among other parts of the 11/15 “BIG Patch”) and we don’t even have our skills functioning as advertized as well as still getting gear rewards from quests and tasks of each character’s PvE experience that barely even rival the rewards for finishing the zone maps of a couple low-level zones!
Let alone the “subjective opinions” of every player concerning the contents of the recent patches, the very OBJECTIVE CONTENT upon which we build, spec and gear our characters is still not functioning satisfactorily.
To simplify for easy presentation that I’m SURE you’ll be presenting at the next department head meeting based on my post:
1. Fix our skills, procs, etc. to function as advertized! Which is to say, go through and make sure every tooltip is accurate on our skills, traits, items, runes, sigils, etc. Also clarify them maybe? For Jeebus sake! “Chance to heal allies upon crit”, is NOT sufficient – “XX% chance to heal group members and allies within XXX meters for XX amount of health” is what we deserve! You programmed the game, the characters, the skills, etc. Therefore it is an utter logical certainity that you are aware of all the variables and equations by which the numbers of the above hypothetical “tooltip” are arrived at.
2. Combat / gameplay bugs. Mobs going “invulnerable” out of the blue, iffy “obstructions” that targets “duck behind” (usually accidentally) that the attacker (and usually attackee as well) has almost no way of precisely identifying. The absolutely ABYSSMAL auto / tab targetting that will have anyone slinging their mouse across the room after just a few hours of WvW. Et cetera.
3. The outright “WTF!?!?! Item rewards”. I’ll just mention ONE example and that one’s big enough to express the gravity of this issue. *The “Exotic Bags” reward we get from finishing the very last, the ultimate, the FINAL, confrontation with Zhaitan – the battle that ends the War that each individaul character has been fighting since they began playing – KILLING Zhaitan – THEE ultimate, baddest of the bad _(insert gluteal vernacular slang term) of the NPC bosses*_! And you all know EXACLTY what I’m talking about! A handful of blues, greens, maybe a yellow item, in a level range of, oohhh… I dunno, 15ish – 80 (all though highest I have yet to hear of is a lvl 78 item – a BLUE 78 no less!) I don’t think I need to say another word about the “…wait… WHAT?!?!” item rewards from varying challenges in the game. I can’t verbally illustrate the jaw dropping disappointment of that example in particular. You just KILLED ZHAITAN!!! and got a weapon of a power level that you likely exceeded around level 40… at best… yeah…
It would be really, REALLY AWESOME, if maybe you guys could at least take some time and get these basics fully functioning and reliable before you twist together the next "BIG content patch” that risks throwing the player population into an utter apoplectic mass hysteria which could border on the need for the institution of martial law again!