Game Breaker Article: Test Servers for GW2.

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Posted by: tasaunders.3746

tasaunders.3746

http://www.gamebreaker.tv/mmorpg/should-guild-wars-2-have-a-player-test-environment/

Personally, I think yes. I don’t ever want to experience the cataclysmic nonsense of the Lost Shores events ever again. A PTR would be a great addition and you know, losing the surprise for those who participate in a PTR outweighs the hours of frustration people get when invisible mobs faceroll your character into something that vaguely resembles pudding.

Discuss.

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Posted by: Raine.1394

Raine.1394

A PTR would be impractical with an event per month, just not enough time for them to fulfill their purpose and finish the release. It would be good for the game to cancel the monthly events for now. They are a great idea on paper, but don’t work in real life.

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Posted by: Flynch.6034

Flynch.6034

A PTR would be impractical with an event per month, just not enough time for them to fulfill their purpose and finish the release. It would be good for the game to cancel the monthly events for now. They are a great idea on paper, but don’t work in real life.

I don’t know about that though. Rift had a fair amount of content releases and events etc and I think they had a PTR – I might be wrong on that though. Been a while since I logged on.

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Posted by: gwawer.9805

gwawer.9805

I’m not going to agree or disagree but I will lay out some important factors to consider:

My first priority would be too eliminate one time events .

A public test from would mean people uploading videos of new content onto youtude and spoiling it for others. Of course I don’t have the discipline to keep myself from watching the video. I would rather not content be spoiled.

I don’t want to go on the public test from either because I don’t want to feel like a tester. I want to feel like a customer who is being served the event as gracefully as possible. Being on the public test realm simply has a drastically different atmosphere than being on a live server.

But I admit that creates the problem of developers having to go back and fix bugs to the previous event rather than moving on and working on the next event. Rather than working on winters they, the developers would be a busy fixing bugs on the repeatable lost shores event. That would not be good either

There is a tremendous of matched excitement to the in a group of players who are experiencing content for the first time. This was how I felt with the lost shores event. A public test from would mean some players will have already experienced the content and there would be no more feeling has lost as everyone else. Feeling lost can be a great thing when it’s accompanied by a sense of wonder and exploration.

What I did not like however was that these were one time events. If the event is buggy, I’m OK with that, as long as I will get to do a less buggy version of the event in the future. As long as the event is repeatable, and have its bugs fixed in future versions, I would be complacent with a initial version that had bugs due to a lack of a public test from.

If the events were not one time, then there would be less need for a public test Realm. Furthermore if there was a public test realm, it could be for fixing profession box and imbalances by testing buffs and nerfs. It could also be used for testing user interface changes. Just don’t use the public test realm to spoil storyline events.

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Posted by: paelen.3821

paelen.3821

One time events just makes players feel not included. BUT it’s free and they can get away with it.

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Posted by: Dead.7385

Dead.7385

Would love a PTR for dungeons. If not just for the extra help squashing bugs, but the feedback on how the dungeon is designed would go a long way.

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Posted by: mulch.2586

mulch.2586

There was not one part of last month that wasn’t bug-ridden, and except for FotM (which could really have used better testing), it was crippled by bugs and poor performance.

Whether they can make good use of a test server remains to be seen, but the way they’ve been doing things was stinking it up so bad, they had to try something else.

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Posted by: Sky.9347

Sky.9347

A PTR in which all characters have the option to immediately be set to maximum level and maximum gear, may be a wise compromise.

Sky – [tSA] – Stormbluff Isle
November 15, 2012 – The day a dream died.

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Posted by: mulch.2586

mulch.2586

p.s. I find the gamebreaker crew to be fun

And they were what turned me on to Planetside 2, which is a lot of fun, too.

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Posted by: tasaunders.3746

tasaunders.3746

I kind of feel there should be a PTR for everything (dungeons, events, etc.) If people are worried about the surprise being ruined, don’t participate and don’t read spoilers. I would personally rather a nice, smooth event than having a minor surprise ruined somehow.

@mulch – Yeah, I’m new to the gamebreaker site. Makes for a good watch/read.

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Posted by: Hologramx.6402

Hologramx.6402

Maybe they can sell gem store item to provide a few days of access to PTR. Anything on PTR can be broken so you pay for the rights at your own risk. Everything has a price.

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Posted by: penatbater.4710

penatbater.4710

private test server tho. :P and like, no relation to chars in their original account. like dummy chars all level 80, all stuff available, etc. :P

Don’t disturb me, I have a cat in me at the moment.

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Posted by: Maz.8604

Maz.8604

People playing on a PTR are players not on live servers buying gems for gold.

Players would also experience an economy where RMT and gems don’t exist. Then they might decide which is preferable.

So a PTR will never happen.

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Posted by: mulch.2586

mulch.2586

I watched that segment. It was just Richie Pinocchio hypothesizing, and I guess ArenaNet hasn’t mentioned anything about doing a bigger, more public test server.

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Posted by: HawkMeister.4758

HawkMeister.4758

PTRĀ“s are basically an industry standard.
Customers do beta testing for free, voluntarily.

By the Kitten use them already for your normal everyday patches, bugfixes and balance ideas!

Also divorce your normal bugfixes from introductions of new content.
I have a bad feeling about the beginning of Wintersday + bugfix megapatch.

Polish > hype

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Posted by: tigirius.9014

tigirius.9014

A PTR would be impractical with an event per month, just not enough time for them to fulfill their purpose and finish the release. It would be good for the game to cancel the monthly events for now. They are a great idea on paper, but don’t work in real life.

I don’t know about that though. Rift had a fair amount of content releases and events etc and I think they had a PTR – I might be wrong on that though. Been a while since I logged on.

yep it’s called the calendar folks, people use it all the time. one could actually schedule a limited PTR test with required silence for the next events while the current one is happening.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: NullArk.9580

NullArk.9580

100x this thread. This game needs a PTR badly. Look at the last update. They broke jumping. They broke the very boss they were fixing in Fractals. It could have taken 1 dev to run through that fight after initiating the “fix” to make sure it ran smoothly. They didn’t and it didn’t.

I’m not even blaming Anet really. Either you’re understaffed, overworked, or both. Get a PTR going before the insane amount of bugs in this game continue to push players out.

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Posted by: Dariroch.6482

Dariroch.6482

Even with a PTR server anet can keep there one time events internal.

But when they are doing a major patch for balancing it would be good to see what you’re going to be getting. Especially in a competitive pvp E sport environment like GW2 wants to build.

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Posted by: korelg.7862

korelg.7862

so you want a PTR… and no more 1-time Events… you basically want to play a typical MMO

lets consider some things:

1st. so far GW2 events have been awesome, save the karka event, that was bad
2nd. the game is like 4(?) months old whe have had 3 big events and 2 have been total success
3rd. Anet is learning with every event, let them do their magic
4th. after playing wow for a couple of years, GW2 events are WAAAAAY better

so considering that, don’t complain just yet, feedback is good, but keep it positive!

i’ve liked the 1-time stuff, beisdes, is just some silly cinematics, so dont feel too left out if you miss one, and even if they give away shinys like in the karka event, is just that, missing 2 or 3 shinys won’t break your game

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Posted by: Ari Kagura.9182

Ari Kagura.9182

As much as I like to have a PTR, I’m pretty sure there are some things that ArenaNet would like to keep within themselves and private testers, as opposed to letting it loose to open testers. With that regard, the testers themselves would have to be extremely trustworthy not to leak out any information to the general public to minimize the chances of the finer details being leaked thus creating some kind of unwanted chaos should it involve certain parts of the game. In most cases, the tester would have to some prior experience in testing other games and/or sign some form of Non-Disclosure Agreement. Unfortunately, open testers aren’t always great in keeping secrets, which might be what’s preventing a PTR from being launched at this time.

On the other hand, I’m sure the PTR could be used for focus-testing of content for a given weekend (like the Beta Weekend events months before the game launched), while the private testers could test whatever seems appropriate whenever they please.

“I control my fate!” — Claire Farron
I am Fleeting Flash, in-game dungeon cosplayer of Reddit Refugees [RR] .

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Posted by: JemL.3501

JemL.3501

i dont find it necessary at all, we arent their supervisor

I took an arrow to the knee

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Posted by: Indoles.1467

Indoles.1467

I made this suggestion about a month ago, and while I said that things like one time events don’t need to be spoiled, certain aspects of them (such as loot tables, difficulty, game-breaking bugs, etc) can be tested by players. The main purpose I see in a public testing server in GW2’s current state (in terms of PvP) would be for mass testing of balance patches to get things rolling sooner. We all know Anet prefers to make small patches over time, so speeding up that process through massive testing would be nice. Especially if they want to get this game in esports.

Fyi, the invisible karka is the same thing that has plagued the game in wvw (or anywhere really) since the beginning. The game simply doesn’t render characters fast enough and has a limit to how many can be rendered at once. When your allies hit that cap, rendering enemies means that allies need to disappear. This takes time. What this game needs is a slider that controls rendering. I’d set my allies render distance fairly close and enemy render distance fairly far. Also a cap on allies rendered would be nice so that we always have room to render enemies.

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Posted by: Nemui.6753

Nemui.6753

no PTR please, imho it’d be waste of time and money.

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Posted by: Sollith.3502

Sollith.3502

What would be a better idea going forward with events and content releases of new areas like these, is too have made the area into an instanced zone, similar to the beginning of the game, allowing for smaller groups of players to work through the event(s). Doing this during the event period (or even initial release of any new area) would allow for a better experience overall, as the number of players per “instance” could be limited to a number that doesn’t overpopulate and overrun the area.

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Posted by: Mahaedros.7085

Mahaedros.7085

I kind of think that GW2 would not be better with a PTR. I’m all for less bugs but the lack of raids as the major draw for the game seems to mean that there is not as great of a need for a PTR.

In WoW, the PTR was just another way for players to not “earn” a victory over content and avoid figuring things out for themselves. WoW seemed like as close as gaming can get to watching a movie as entertainment.

I don’t think it’s fun to follow a guide or watch a video before doing something dozens of times.

The only thing necessary for the triumph of evil is for good men to do nothing – Edmund Burke