Game Mode Consistency is a Flawed Idea
Actually I hate the idea that two skills work radically different in PvE and PvP. I don’t want to adjust my playing style when I go between the two. I don’t want to relearn my attack chains, I don’t want pay to swap around my traits because the skills those affect most are no longer as effective.
Having different rules is fine if you are going to spend the majority your time there but for a lot of players who want to play all modes, it’s a turn off.
RIP City of Heroes
Yep, the first two posters have identified both sides of the coin.
The problem is if you balance skills for SPvP and WvW, you frequently kill the fun people are having in PvE. And balancing the other way doesn’t make much sense, because it’s less competitive.
There really isn’t a good answer to this dilemma.
Actually I hate the idea that two skills work radically different in PvE and PvP. I don’t want to adjust my playing style when I go between the two. I don’t want to relearn my attack chains, I don’t want pay to swap around my traits because the skills those affect most are no longer as effective.
Having different rules is fine if you are going to spend the majority your time there but for a lot of players who want to play all modes, it’s a turn off.
What if they only separated the damage aspect of skills? Take Hundred blades for warriors. Vastly OP in PvE, pretty much useless in PvP. If they toned it down damage wise in PvE it would balance it without having to make it work differently.
As a second example, confusion. Arguably good in WvW, but worthless in PvE. A PvE buff of 200% duration and 100% damage would make it useful in PvE but lower numbers would make it equally useful in WvW.
I mean you don’t have that many skills. In most MMO’s you manage 40-50 skills on your bars, in GW2 you manage 10… Even splitting them in all 3 game modes still leaves us with less complexity then most MMO’s.