Game Updates: Wardrobe, Transmutation, Outfits

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: Wonderly.1324

Wonderly.1324

The old system is gone because of the direction the game is going and technical limitations, and we’re stuck with tonics, and that’s just something we’re going to have to accept.
But some of the accompanying clothing looks so tasteless, like it was half-heartedly done. Can we perhaps have a contest amongst the players to design the colors/accompanying clothing with the tonics, and the most popular vote replaces the tonics? Or maybe allow some of the most popular combinations to be mystic forged (e.g. Endless Khaki tonic + Endless designer vest tonic = new endless tonic with a combination of the two). I think that would be a fair compromise. I mean, a fancy silk shirt + rider’s pants is such a fashion faux pas that it makes me feel as if Anet WANTS to push us to get refunds.

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Posted by: Sithis.3564

Sithis.3564

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Posted by: Thiagugu.9682

Thiagugu.9682

Tribal armor can’t be obtained anymore. Will it be added as a reward track or be sold by a karma vendor? The armor was never available in PvE but with the wardrobe system it would be, but not a lot of people have it (myself included).

Any response would be great, even if it’s just to say that there are no current plans for it.

“Don’t be discouraged, darling. You can’t help being inferior.”

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Posted by: Eleri Tezhme.3048

Eleri Tezhme.3048

You can’t get skins for pieces of cultural armor that you didn’t save, either. It makes sense with regular armor, but I was kinda hoping that cultural armor skins would show up in your wardrobe, since you have a ‘proof of purchace’ for them in the Acheivements.

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Posted by: Spurnshadow.3678

Spurnshadow.3678

I’m sure this has been brought up a bunch of time. I don’t think I’ve posted yet in this thread, but I started another thread on the topic and posted in a different thread, so, obviously, many people are having an issue.

We can not salvage our WvW or Karma gear. This is a big issue because transmutation stones are gone and we have no way of getting the expensive runes and sigils out of our gear to consolidate or make a new set with all the rune / sigil changes. On top of that, it makes buying a new set of WvW or karma gear obsolete as if we socket any of that gear, we will have no way of retrieving said runes / sigils.

Many people, like myself, have obtained most of their gear through karma and WvW. Fore example, most players had a stacking sigil weapon which we would swap out once we obtained 25 stacks. Now, we can’t do that, so if we want to utilize stacking sigils, we need to combine them into the extra slot now available. But, we can’t salvage one weapon to get out a rune, so our only course is to buy 2 new runes AND new weapons in fear of this never getting fixed. That’s ridiculous. Another example: my ele. Since boon duration has been nerfed, my water/monk/traveler is useless. So, I made some new runes, cost me about 50G. I sure as hell am not going to put those into the same armor for fear I won’t get them back. I’m not going to replace the traveller, they’re expensive. So, I also have to spend about 12 G making a new set of armor. That’s about as far as I want to go with new stuff.

I have 10 characters with multiple sets of armor and weapons. I’m not the only one in this situation, especially when it comes to the weapons.

I assume this is just a huge over-site. Please fix this ASAP.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: SyntaxError.8625

SyntaxError.8625

My mad king’s outfit is gone and i did not get an endless tonic in return?
Bought with real money

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Posted by: rstripn.8697

rstripn.8697

(Might as well post in this feedback thread too. )

Feedback:

  • In general, excellent work on this part of the patch. Truly. <— clapping irl
  • Account-wide dyes: Awesome in every conceivable way
  • Legendary weapon binding: Not sure if this comment fits here or not, but making these account-bound instead of soulbound was just an amazing idea.
  • Legendary weapon transmutation: I know this will not be a popular opinion, and honestly I don’t see how you could have put the wardrobe in place without allowing Legendary skin transmutations, but having the ability to copy a Legendary skin to multiple weapons makes Legendaries seem… smaller somehow. Less Legendary.

Issue/suggestion:

  • Town clothes: Please make the basic set into either an outfit or an armor skin, not a tonic. There’s no reasonable explanation I can think of why these don’t use the fancy new wardrobe system (and I usually think very well from other perspectives). Also, the tonics use an inventory space, which is always at a premium.

Thanks for reading!

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Posted by: SpyderArachnid.5619

SpyderArachnid.5619

My mad king’s outfit is gone and i did not get an endless tonic in return?
Bought with real money

You need to talk to a Black Lion Armor Merchant/Specialist in a city (Divinity’s Reach, Hoelbrak, etc). They will activate your town clothing into armor…. stuff. They are located at the Black Lion Trading Post.

Do this for every character you have that has town clothing.

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

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Posted by: Kallandra.2610

Kallandra.2610

Suggestions

If it’s possible it would be great if we could zoom in on our character in the Wardrobe panel, so that we can see the details of masks and other items.

Also, it would be great if we could see our weapons drawn, like in the preview window, so we can see any particle effects.

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Posted by: Hystery.8415

Hystery.8415

Suggestions

If it’s possible it would be great if we could zoom in on our character in the Wardrobe panel, so that we can see the details of masks and other items.

Also, it would be great if we could see our weapons drawn, like in the preview window, so we can see any particle effects.

You are daydreaming, my friend.

Piken Square RPer ~ Growl Bladeskin (Charr, Zerk Warrior 80) |
Aelius Brightmane (Charr, Zerk Grenade Engineer, 80) |
Tilaw Stainsoul (Charr, Zerk Staff Elementalist, 80) | Evi Shadowstep (Charr, Zerk Ranger 80) |

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Posted by: Hamfast.8719

Hamfast.8719

Suggestions

If it’s possible it would be great if we could zoom in on our character in the Wardrobe panel, so that we can see the details of masks and other items.

Also, it would be great if we could see our weapons drawn, like in the preview window, so we can see any particle effects.

You are daydreaming, my friend.

He is ASKING. You don’t know what’s possible and what isn’t. Those features are both available elsewhere (Zooming – Character Creation & Makeovers, Weapons Drawn – any Item Preview). So why not in the Hero pane as well? So negative!

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Ryu.1368

Ryu.1368

Elaborate further on specific changes. IE saying town clothing is being converted to “tonics” was rather general and didn’t tell us much

As a short closing statement, I would like to remind ArenaNet that the only reason why there are so many upset people from this is because they really enjoy your game and that they care about it.

This and this. I’m getting annoyed with other players defending Anet on this issue in the forums (and in game). “Rpers gotta stop QQing!” etc (which is hilarious cause of a lot of people who have complained have stated they are not rpers). I wouldn’t be so upset about it if I didn’t care about the game. And I love it enough that I made a decision to support Anet with my wallet.

Yeah, I haven’t roleplayed in over a dacade and a half, but you have to excuse them. They don’t seem to realize the game genre they’re playing in. They don’t know what “RPG” stands for. While MMORPGs are open to all walks f life so to speak, they don’t realize how silly they look when they talk trash to/about roleplayers in their own game made specially for that. It seems ArenaNet really want this to be a roleplay game, I dunno that they quite know what that means because their last game seemed to be made for the PvP itself, the PvE stories and lore added just to justify the setting in which it took place.

Guess in summery, I no longer being a roleplayer myself, still require some backlore or character story to my main characters. I still strive to keep their themes without the in-chat RP. I further more don’t bother people who are doing it. RPG… Role Playing Game. It’s the playground for RPers over “I-play-for-item-drops-only” crowd. They’re a welcome walk of life, the game is also made for that too obviously, but… They forget they’re not the original spirit and sentiment of what a true living world RPG is.

Did you read that too ArenaNet? Goooood…

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Posted by: Sandpit.3467

Sandpit.3467

Just realised what happened to town clothes and toy items.

EPIC FAIL I want my gems back.

Really? Tonics and bundle items. Get back to the drawing board and rethink that Friday afternoon after a few too many beers decision making session.

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Posted by: Hystery.8415

Hystery.8415

Suggestions

If it’s possible it would be great if we could zoom in on our character in the Wardrobe panel, so that we can see the details of masks and other items.

Also, it would be great if we could see our weapons drawn, like in the preview window, so we can see any particle effects.

You are daydreaming, my friend.

He is ASKING. You don’t know what’s possible and what isn’t. Those features are both available elsewhere (Zooming – Character Creation & Makeovers, Weapons Drawn – any Item Preview). So why not in the Hero pane as well? So negative!

He is asking something to Anet.

Do you see the problem in this sentence? If anything, they are REMOVING options, so they are far from adding zoom and wielding weapons

Piken Square RPer ~ Growl Bladeskin (Charr, Zerk Warrior 80) |
Aelius Brightmane (Charr, Zerk Grenade Engineer, 80) |
Tilaw Stainsoul (Charr, Zerk Staff Elementalist, 80) | Evi Shadowstep (Charr, Zerk Ranger 80) |

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Posted by: Beatness.5401

Beatness.5401

While I love the new wardrobe system, it didn’t need to come at the expense of town clothes! Now my inventory is filled with endless tonics of town clothings NOT in the way I want them. Why can’t town clothes just convert to skins like everything else? NOT HAPPY.

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Posted by: Lyssan.3768

Lyssan.3768

Here we go with attempt #3 or 4, I lost track, of attempting to reply to this specific thread. Anet, if you want people to actually respond and let you know what their response or feelings are on a particular subject, then do not block them from responding. If, however, you wish to silence certain view points while appearing to want to hear from people, then by all means, block this attempt to post a response as well. (If this attempt at a reply is blocked as well, I am copying it to another thread letting other people know you do not want to hear responses from some people.)

(Copying parts of my main posts from the thread on this transmute stone topic that I started specifically because Anet was not letting me post my comments on this thread here that I tried doing from the start.)

The exchange rate of transmute stones to transmute charges is a ripoff, and here is why.

Before, if you had a non-80 item and wanted to transmute it, you used one regular stone (yellow), and everything worked well. If you had a level 80 item, you had to use the special one (blue). Obviously there was a way to tell within the mechanics of the game if it was a level 80 item so that you couldn’t use a regular transmute stone on it.

Now, Anet, by way of the cost of the exchange rate, is treating every single transmutable item as if it were a level 80, and this is a ripoff.

I have a simple solution to this, along the same lines as what was already in place before, and from my view of things, worked very well. Since there was a way before to tell if an item was level 80 and needed the special transmute stone, keep that identification flag or whatever it was on the level 80 items. Also you could have it on the special skins, including the holiday items, living story rewards and weapons, and the orichalum and ancient wood level crafted gear, and so on. Flip the transmute stone exchange rate around to what it should have been in the first place;

  • One regular transmute stone gets one transmute charge. The special transmute stone gets three transmute charges.

Then, when someone wants to transmute a regular item, such as the first crafted level items and a regular level skin associated with it, one transmute charge. For a transmute that has either a level 80 item, a level 80 skin, or any combination of the two, three transmute charges. While doing it this way does not punish anyone who waited until level 80 to reskin their gear because it keeps the “cost" (I changed this from the original post) the same as before, the way it happens now DOES punish the people who may want to reskin their gear before it is level 80.

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Posted by: Lyssan.3768

Lyssan.3768

Part 2 from above

If your opposition to this reasoning is strictly because it is not something that you would do, then you really do not have a valid point.

I do not disagree that some people think transmuting before 80 is a waste, that is fine. I get that. No one says that with the way I am saying that you would HAVE to transmute items before you get to level 80.

Shiren, I am fine with people who wait until level 80 to transmute armor and weapons, I am not trying to take that away from them at all. And I agree that it now costs the same, but that is my point! It shouldn’t!

There are people like me who do not feel the need to wait until level 80 to transmute gear. The point is this exchange rate in effect punishes people who wish to transmute stuff either before they get to level 80 or the item they want to use is not a level 80.

Aidan, I am not saying take away the current method of using charges instead of stones, and have different charges for 80 gear, I am saying make it so it uses 1 charge for non-80 gear, and 3 charges for 80 and special items. How you get those charges, 1 at a time or however doesn’t matter, you can still use up multiple charges (you would still in effect be able to use 3 regular stones) to transmute the high end gear.

My solution has the following points:

  1. The transmute system was already in place to determine if an item is level 80 (needs the special stones) or not. I am pretty sure that it could be adapted to include skins with little issue (if not, Anet, then please let us know. I will gladly admit that could trump my points.)
  2. The actual item used to start that transmute process really is irrelevant, stones, charges, or even widgets if that is what they want to call them. On a sub-note to this, the wallet system was already in place, so the storage for the stones is not really an issue. They just as easily could have been added to a spot in the wallet.
  3. The special items (holiday skins, special armor sets, ori level crafted items, etc.) could be tweaked by adding whatever that tag used before that makes the game deal with them as if they were level 80. Keep it like before, so that the first use of adding it to another item, like the Wintersday weapon skins, would be basically the destruction of the skin and unlocking it in the vault. And then any re-uses on other items would get the 3 charge fee.
  4. The charge cost for the transactions could be adjusted as has already been shown by having no charge for dye usage, using the previously, and already in use (before this update) cost factor of 1 charge (regular stone in the previous method) for non-80/special items, and 3 charges (blue stone) for the 80/special items. I presume that there is still some sort of flag that identifies dye changes as no charge.
  5. This does not adversely affect the people who wish to wait to level 80 to transmute gear because they still have the same equivalent cost as before. And it also does not adversely affect the people who DO wish to transmute their gear before level 80.

One specific example I saw before, happened to be on a level 80 item, but I think could reasonably be argued that if you had to classify skins on a level system, was NOT a level 80 skin by any means. It was a regular warrior/guardian type iron helm, I forget if it was plate or chain (I checked since original posting, it was actually scale), but at that level, does it really matter? I saw some scepters and other weapons that were at the soft wood crafting level, wouldn’t it be reasonable to presume that they should not be charged a level 80 transmute fee for their skin? I could go through every single item on every single level but if you do not get the point about the different level of the skins by now, that will not help.

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Posted by: Lyssan.3768

Lyssan.3768

Anet, I am thinking because of the volume of comments on the three parts of this, that having a separate thread for each would make things clearer reading, and make a slightly better chance that more people’s voices get heard on the topics, instead of one big cluster flop as this line seems to be. At 13 “pages” and counting already.

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Posted by: Lyssan.3768

Lyssan.3768

Came up with a “I am still not happy with it, but willing to accept it as a happy medium” solution for this issue as well. First off, refund the transmute stones to people that got screwed on the exchange rate, including the ones they deleted because they had 1 or 2 extra. You can monitor people’s accounts Anet, I know this is possible. Then, let the players either use the transmute stones as they had before, with the proper cost level of 1 reg stone for 79 or lower, and so on, and blue stones for 80 or special items. While they are doing this, while playing, they would get transmute charges from this point forward that is still under the ripoff value of “everything is a level 80 transmute”. They should be able to use the stones up as they did before, and if and when they run out of them, they are no more, and would use the charges from then on. OR, if THEY choose to, they could talk to an NPC and trade their stones in for charges right then and there. I would not be happy with this either because it is still overcharging people who transmute below level 80, but I could accept this as an alternative solution.

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Posted by: Willowfalls.9814

Willowfalls.9814

Why in the world is my camera positioned way above my norn’s head now?

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Posted by: rstripn.8697

rstripn.8697

This post is an attempt to increase the efficacy of existing and future feedback. It seemed more fitting standalone than as part of one of my many recent patch feedback posts.

To my fellow feedbackers…

Please stop making additional threads about topics which ArenaNet has already decided should be bundled together.

  • A single response thread per topic is easier to scan for useful feedback. That’s why they make them.
  • Any dev who sees your post is going to ignore it, or delete it, or move it to the thread where it belongs – that’s part of their job.
  • Extra threads may even hurt the cause you champion: the more extraneous posts the devs have to sift through, the less time they have to gather useful data.
  • The only people you will reach with this behavior is other players, which is not useful if your goal is truly to give feedback.

Please don’t waste good feedback

  • I see a lot of posts here which have excellent information in them, but which will never even be considered because of their other content.
  • Actively insulting ANet in your post is an excellent way to get ignored, regardless of any other content.
  • … so is stating or implying that someone in power has previously interfered with your ability to post due to disagreement with your content. Even if this is true, a feedback thread on that same forum definitely isn’t the place to talk about it.
  • Also ineffective is any post in which a player threatens to quit the game. It has been made very clear these are unacceptable feedback at any time.

Even if you’ve already posted, it’s not too late to go back and change your feedback to make it more effective… at least not until we start to see official responses.

Example: I use the term “dev” to refer to any ANet poster who is tracked by the “dev tracker”. This includes forum moderators, CS reps, coders, etc.

Anyway. Thanks for listening.

(edited by rstripn.8697)

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Posted by: Risa Aerulight.3914

Risa Aerulight.3914

My current questions concerning the outfits:

1. Is a solution for hiding the outfit’s helm and gloves so you can see your armor helm and gloves underneath it being considered?
2. Will these concerns raised about the dye panels be addressed?
A. All the trim on the Fancy Winter Outfit needs to be moved to one channel like it is in the default colors.
B. The boots and gloves on the Pirate Captain Outfit would be much better off in their own channel leaving the pants, top, and trimmings in the other 3. (the hat can be divided between the 4)
3. Is an option to show your armor’s shoulder piece over the outfit being considered? (I understand this one may be more tricky because there are potentially more clipping issues with shoulders than with helms and gloves)
4. Is returning the toy slot being considered so they don’t take up excess inventory space? (That may be best if reconnected to the keyable toggle Town Clothes once had to allow the player to turn costume brawl on and off)
5. Why aren’t the starter clothes an outfit, and why do new characters not get them?
6. The School Uniform [&AgHFpwAA], will that be added soon? (I prefer it’s individual pieces though, that outfit is one of the highest quality items in the game because of the detail in each piece and it’s potential to mix and match)
7. Will the game’s ability to remember what you dyed something be brought back? This is something it was doing before: retaining your color selections on equip/unequip.
8. In the same vein as #7; are you considering changing tonics to at least respect the currently equipped colors on the character the tonic is applied too? This would allow players to feel a little more unique again if the tonic wasn’t always beige, but changed color depending on say, what 4 colors are on the outfit slot.

That’s all for now.

(Edited to add pictures of described fixes for Pirate Captain’s Outfit and Fancy Winter Outfit)
(Edited again to add #7, thanks for the reminder Hamfast!)

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(edited by Risa Aerulight.3914)

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Posted by: Lyssan.3768

Lyssan.3768

To my fellow feedbackers:

A PSA of sorts:

If you think that making additional threads about a topic which ANet has already said should be bundled together is a good idea, you are 100% incorrect.

The single response thread per topic is easier to scan for useful feedback. That’s why they make them.

I suggested they, not me, they, make a separate and official one for each part of this topic. One for the wardrobe aspect (armor and weapon skins), one for the transmutation, and one for the outfits (town clothes) because of the large number of responses to this issue.

Creating your own thread may draw attention. But it will be from other players, who can’t make the changes you want made, or it will be from some upset ANet employee, who is going to ignore your post, or delete it, or move it to the thread where it belongs. None of this is helpful if you’re truly trying to get changes made.

Extra threads hurt the cause you champion, because it wastes precious dev time to move or delete your post.

I tried responding to the official thread from the beginning, as requested, repeatedly, and the system said, repeatedly, “you are not able to reply to this thread.” Unwanted (by me) solution was to post my own since I had no other way to make my opinion on this matter heard.

My post I believe you are referring to, and the reason for the explanation was because the topic I started was closed, and directed to the thread I had originally tried to respond to, but as I said before, I was repeatedly blocked from replying to.

And point of interest, I am pretty sure they do not have developers taking the time to moderate a forum, as their time and their skill set is better spent working on the game itself.

If your goal is to rabble rouse, or to just angrily yell at ANet, or anything else than give legitimate feedback (thoughtful complaints are legitimate), then it doesn’t matter where you post… because no matter where you post, you’re gonna get ignored by anyone who matters.

P.S. Actively insulting ANet in your post is an excellent way to get ignored, regardless of any other content.

P.P.S. So is indicating that ANet has previously removed your comments or interfered with your posting, as if your thoughts are so important that “the man is trying to keep you down” or any variant thereof.

It was not my goal to “rabble rouse” but to bring forth a view point on a genuinely valid concern.
(The parts below are tagged as such to identify which specific comment each response is to, nothing more.)
P.S. I was not attempting to insult, I was responding to what was actively happening at the time, including the previously attempted and blocked replies on this official thread. Why they were blocked, I have no way of knowing.

P.P.S. While it might have not been intentional, it was happening, and I as a user on this end have no way of knowing if it is intentional or not. I would like to presume it was just a coincidence, but repeated times happen to make anyone wonder.

My thoughts are important most of all to me, as I am sure, your thoughts are to you. It does not in any way invalidate their possible usefulness to others just because some others might not share the same view.

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Posted by: Wolfesscythe.8056

Wolfesscythe.8056

Yep, this change sucks. Thanks, ANet. I had some really cool RP Outfit combinations with town clothes that I can’t use anymore.

I’m out.

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Posted by: Hamfast.8719

Hamfast.8719

The School Uniform [&AgHFpwAA], will that be added soon? (I prefer it’s individual pieces though, that outfit is one of the highest quality items in the game because of the detail in each piece and it’s potential to mix and match)

Do you have screen caps you can post? Preview doesn’t work on that anymore. (Which probably doesn’t bode well for our ever getting it). But I would love to see it anyway if you took some pictures when you had the chance.

Also, you missed one. If they insist on Outfits for the future, they need to retain their dye colors. Right now if you switch Outfits, it loses the dye scheme you applied and goes back to the default colors. If Rangers don’t rename their pets anymore from the default “Juvenile” because of the hassle, people sure as heck aren’t going to re-dye their Outfits every time either. That non-functionality alone will keep them from selling many Outfits.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Sitael.4680

Sitael.4680

I do not know the LOTR system

Is one of the easiest to use i ever seen in an MMO.
- You have an accountwide wardrobe
(you can purchase more space in the ingame store until you reach the max avail. space [150 att the moment])
- You have complete cosmetic outfit slots (like in GW 2prior this mess)
(you can buy more slots in the ingame store until you reach the max avai. number of slots [7 at the moment and this is to do per character])

How it works:
- If you like the skin of an armour or an outfit pice: put it in your wardrobe
(this generate a skin from it, after that you can destroy the original, the skin will be still available until you explicit destroy it)
- now you can use it: just drag&drop the skin from your wardrobe into the appropiate place (helmet, legging etc.) of one ouf you outfit slots.

Thats it. No cost. No “transmustation” . No fooling around.

You can use every tye of armour skin on every character i.e. use a heavy armour skin on your light armour class for outfits.
You can wear and switch your outfit every where and every time, also in combat.
You can (must) dye each skin pice individually but you can use more than one dye on each. if you do so, you can then chose the dye befor equip.

All dyes are craftable ingame by the “sholar” proffesion (much easier than in GW2) and are tradable. You can also buy them from the ingame shop. (But they are much less dyes there than in GW2)

Super easy to use, and I like the possibility of totaly mix’n match. (my main usually running around in a mix’n match of heavy, medium and light skins.)

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Posted by: PoorTramp.2156

PoorTramp.2156

My current questions concerning the outfits:

1. Is a solution for hiding the outfit’s helm and gloves so you can see your armor helm and gloves being considered?
2. The concern raised about the dye panels for:
A. The trim on the Fancy Winter Outfit being moved to one channel like it is in the default colors.
B. The boots and gloves on the Pirate Captain Outfit being moved to their own channel leaving the pants, top, and trimmings in the other 3. (the hat can be divided between the 4)
3. Is an option to show your armor’s shoulder piece over the outfit being considered? (I understand this one may be more tricky because there are potentially more clipping issues with shoulders than with helms and gloves)
4. Is returning the toy slot being considered so they don’t take up excess inventory space? (That may be best if reconnected to the keyable toggle Town Clothes once had to allow the player to turn costume brawl on and off)
5. Why aren’t the starter clothes an outfit, and why do new characters not get them?
6. The School Uniform [&AgHFpwAA], will that be added soon? (I prefer it’s individual pieces though, that outfit is one of the highest quality items in the game because of the detail in each piece and it’s potential to mix and match)

That’s all for now.

(Edited to add pictures of described fixes for Pirate Captain’s Outfit and Fancy Winter Outfit)

nice outfits :o

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Posted by: Hystery.8415

Hystery.8415

I don’t know if that’s a good idea to put screenshots of other games in here.

Piken Square RPer ~ Growl Bladeskin (Charr, Zerk Warrior 80) |
Aelius Brightmane (Charr, Zerk Grenade Engineer, 80) |
Tilaw Stainsoul (Charr, Zerk Staff Elementalist, 80) | Evi Shadowstep (Charr, Zerk Ranger 80) |

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Posted by: Nage.1520

Nage.1520

My current questions concerning the outfits:

1. Is a solution for hiding the outfit’s helm and gloves so you can see your armor helm and gloves being considered?
2. The concern raised about the dye panels for:
A. The trim on the Fancy Winter Outfit being moved to one channel like it is in the default colors.
B. The boots and gloves on the Pirate Captain Outfit being moved to their own channel leaving the pants, top, and trimmings in the other 3. (the hat can be divided between the 4)
3. Is an option to show your armor’s shoulder piece over the outfit being considered? (I understand this one may be more tricky because there are potentially more clipping issues with shoulders than with helms and gloves)
4. Is returning the toy slot being considered so they don’t take up excess inventory space? (That may be best if reconnected to the keyable toggle Town Clothes once had to allow the player to turn costume brawl on and off)
5. Why aren’t the starter clothes an outfit, and why do new characters not get them?
6. The School Uniform [&AgHFpwAA], will that be added soon? (I prefer it’s individual pieces though, that outfit is one of the highest quality items in the game because of the detail in each piece and it’s potential to mix and match)

That’s all for now.

(Edited to add pictures of described fixes for Pirate Captain’s Outfit and Fancy Winter Outfit)

nice outfits :o

Yes you can hide the gloves and head of a costume, just like you used to. Uncheck the costume slot, turn off gloves and helm, recheck the costume slot and you’ll have no gloves and no helm.

The reason town clothes were discontinued in the first place is because they aren’t compatible, seam-wise, with everything else. The meshes don’t mesh for lack of a simpler explanation. The time involved in remaking those clothes to make them work on five different races would be prohibitive.

The upside is now, when new stuff is released, it will be wearable whenever you want. Yes, it sucks…but in the future, it’ll open more possibilities. Sometimes you have to take the long view.

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Posted by: Hystery.8415

Hystery.8415

Yes you can hide the gloves and head of a costume, just like you used to. Uncheck the costume slot, turn off gloves and helm, recheck the costume slot and you’ll have no gloves and no helm.

The reason town clothes were discontinued in the first place is because they aren’t compatible, seam-wise, with everything else. The meshes don’t mesh for lack of a simpler explanation. The time involved in remaking those clothes to make them work on five different races would be prohibitive.

The upside is now, when new stuff is released, it will be wearable whenever you want. Yes, it sucks…but in the future, it’ll open more possibilities. Sometimes you have to take the long view.

Sorry but I still don’t see how it is an improvement to have stuff you can’t dye, or barely dye in ridiculous ways, with tonics taking space in your inventory. Short view or long view, it remains one of the worst ideas they ever had.

Piken Square RPer ~ Growl Bladeskin (Charr, Zerk Warrior 80) |
Aelius Brightmane (Charr, Zerk Grenade Engineer, 80) |
Tilaw Stainsoul (Charr, Zerk Staff Elementalist, 80) | Evi Shadowstep (Charr, Zerk Ranger 80) |

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Posted by: Uthrax.4975

Uthrax.4975

Yeah, I kinda liked the town clothes function, it even had its own hotkey. Now it’s a potion in my inventory, and I can’t dye them either? Kinda goofy.

Ah well, it’s new, I’ll see what combos I can come up with the new skins setup, but meh, I’ll still miss the quick switch hotkey between skins. Being able to quick switch to my town clothes then bust out a /dance was kinda my thing…lol.

“If there is one sound that follows the march of humanity, it is the scream.”
-David Gemmell

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Posted by: Advent Leader.1083

Advent Leader.1083

I haven’t browsed the entire thread, but was there mention of the now-missing armor sets in PvP to PvE, like the rest of the stalwart set?

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Posted by: Hamfast.8719

Hamfast.8719

Yes you can hide the gloves and head of a costume, just like you used to. Uncheck the costume slot, turn off gloves and helm, recheck the costume slot and you’ll have no gloves and no helm.

I didn’t know you could hide the GLOVES too. I’ve only seen mention that the HAT is removable. Good to know! Thanks!

What PoorTramp wants, is to be able to hide the OUTFIT hat and gloves, but still see the ARMOR SKIN underneath.

The reason town clothes were discontinued in the first place is because they aren’t compatible, seam-wise, with everything else. The meshes don’t mesh for lack of a simpler explanation. The time involved in remaking those clothes to make them work on five different races would be prohibitive.

Town Clothes “seams” weren’t compatible with current ARMOR SKINS. We know from the Flame-Kissed skin debacle that a full six-piece set of armor takes about a month to make. SIX SKIN PIECES for ONE weight class per month. So couldn’t they then make two individual pieces per month for each of the three weight classes? (Roughly).

This time frame is fine with me. Heck, ONE per month is awesome if we can dispense with this “Tonics” foolishness. I will be happy to wait.

The upside is now, when new stuff is released, it will be wearable whenever you want. Yes, it sucks…but in the future, it’ll open more possibilities. Sometimes you have to take the long view.

They will be releasing OUTFITS more than SKINS, since one size fits all. But they will have to be some mighty nice looking ones to entice me into buying something that won’t even retain your dye settings.

As far as SKINS, they don’t like to do TORSO and LEGGINGS much, due to those particular pieces clipping with other armor skins more than the ones clear out on your toon’s extremities. That’s why you see them releasing mostly “easy” skins as individual pieces, like Hats, Shoulders, Gloves, and Boots. But they also recognize that people often don’t want to see Hats or Gloves, hence the ability to toggle them off. Most of our individual Town Clothing pieces were those difficult Shirts and Pants, so they took a shortcut and instituted the tonics to save themselves time and effort. They need to take the time and do it right. We will wait.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Risa Aerulight.3914

Risa Aerulight.3914

Nage, that isn’t what I was asking. I am obviously aware we can hide the head and hands portion of outfits by hiding our helm and gloves, what I am asking is the ability to hide the head and hands of the outfit and still be able to see the armor underneath it. There is very little reason why the helms at least wouldn’t work this way, most helms don’t clip with very many things, they appear to have about the same seam. If you are having trouble understanding what I mean, please take a second look at the pictures I made, they say it all.

Hamfast, You are right! I totally forgot that one, and it has been bugging me a lot too. I’ll update my list with that one.
I’ll get the screenshots I took of the school uniform mixing and matching up asap.

(Edited to add the requested screenshots)

Here are the screenshots I took. I thought I took one of it’s default colors, but apparently I did not.
However, you can see from the screens that it came with 3 pieces, and each one had about 3 dye panels. You can see these dye panels in the first screen with the full outfit dyed pink/blue/black… what is white is not dyeable. The remaining screens are a dye combo of red and white because I wanted to match it to the GW2 promo shirt’s colors after which I felt no need to change the colors since it looked so snappy no matter what shirt I tried with it. (the two long sleeve shirts with the leather strap are two different shirts) The shoes are mix and matchable, but I didn’t take any screens of the shoes I tried with it (Cook’s Shoes and Riding Boots), the shoes that come were darling enough for me <3

This school uniform is just another reason for why I want the outfits to have a separate hide feature for the head and hands so we can see our helms and gloves underneath… can you imagine this outfit with the reading glasses???

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(edited by Risa Aerulight.3914)

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Posted by: Anchoku.8142

Anchoku.8142

I am seriously disappointed with the town clothes conversion to endless tonics.

They lost the colors and cannot be dyed.
They take space in inventory rather than being equipped.
They cannot be combined for a unique look.
They are not an “outfit.”

I want a refund

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Well, I made the decision to just dump every item made into a tonic on the TP and chalk the experience up to “lessons learned”. So.. some people will get these tonics for their actual worth.. less than 4g.

I wish I could sell my Bunny Ears.. since Banana Boxing Bunny in banana boots, boxing gloves, cargo shorts and Ears is gone forever. I doubt I’ll do costume brawl anymore.

I will not be asking for a gem refund for those 10 items.. no more than I would accept store credit from any other retailer that acted with such callous indifference. I don’t want or need any more gems given the way this situation was handled. Fool me once.

And btw.. for some reason it seems NPCs are still wearing separate, mixable, dye-able town clothes. So.. they still exist ingame. Just not for the paying consumer. Nice.

But now, at least, the store can offer a Kasmeer “Beach Outfit”. You know, a nice bikini covered up with a drab grey janitor coverall.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: Nerelith.7360

Nerelith.7360

I transmuted a headgear item on my char, un-equipted it to do the same to another, and when I tried to re-equipt the first item I was prompted to use a transmute charge! For a item that had already been transmuted! WTF is this?

If we have to transmute everytime we change gear this wardrobe system is already a epic FAIL!!!

There is no charge to re-equip. What happened was you thought you were equipping the item, instead you were transmuting.

There are three tabs… dye is self-explanatory. Wardrobe,a dn Equopment are different and operate differently.

WARDROBE is the skin. If you try to use the wardrobe tab, to re-equip a helm, it will try to re-skin the helm you are currently wearing,. not change that helm, for another.

If you were transmuting, it sounds as though you did not change to the equipment tab, before you tried to re-equip. THAT is why it tried to charge you a charge.

The mind is its own place and in itself, can make a Heaven of Hell, a Hell of Heaven.

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Posted by: Hystery.8415

Hystery.8415

Doesn’t change the fact that it wouldn’t hurt a dolyak to make the whole interface a bit clearer and more understandable for people.

Piken Square RPer ~ Growl Bladeskin (Charr, Zerk Warrior 80) |
Aelius Brightmane (Charr, Zerk Grenade Engineer, 80) |
Tilaw Stainsoul (Charr, Zerk Staff Elementalist, 80) | Evi Shadowstep (Charr, Zerk Ranger 80) |

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Posted by: Gabrall.8059

Gabrall.8059

I’ve noticed the never-ending complain and issues encasing the town clothes and their tonic forms.

I’m aware that due to many issues such as class weight, clipping issues and even the whole usage of those items if say a “mix-and-match” will bring forth many other problems that will definitely break certain aspects of the game. As of now, we have discovered that town clothes as tonics have no use. While doing surveys around the game and asking people what they thought about this issue, we’ve found that more than 85% of the players who own a piece of town clothes as tonics has no use for them and has either deleted them(which is a bad option) or placed them in the Trading Post for someone to buy them.

We’re aware that the new wardrobe is a much more grand and advantageous solution, I agree, but the tonics are really, in our most honest opinions, rendered useless.

We can see the tonics now have a sort-of full clothing attire to it, but cannot be dyed and that brings some problems, as well as the fact that you cannot fight with them, which leaves them only with the choice of standing in any main city and showing them to other players, the same one as the next guy without any individuality, which is what GW2 is all about.

I, and many others would like to see these Town Clothing Tonics be changed for outfits instead. They can keep their current selection of full attire, like the khaki tonic now has the Gw2 T-shirt and the common clothes shoes. This selection is not a problem, however if they were outfits, they would have a much larger usage and role, as they could be dyed and offer some individuality as well as fighting with them, which will integrate these into the game, instead of leaving them aside with no use.

Items like the cook’s outfit is a unique one offering different appearance variations according to the race equipping it. The common Town Clothes offered this same uniqueness, and to why it was converted to a tonic and not an outfit, I’m unsure.

The common town clothes can be changed to an outfit while also adding gloves or any other pieces ANET feels it may need as an outfit to be completed, and the same goes for the other tonics who only have 3 pieces. This will open a wider variety of choices for players throughout GW2 when it comes to Outfits.

If you look at the common town clothes you’ll notice they’re colored with abyss and scarlet red, and cannot be modified, this meaning to coloring the parts. If there were a possibility to turn these tonics into an outfit in the future, it will be most beneficial for players who collect outfits and will become an addition to the new wardrobe system, offering more options. Remember, tonics take inventory and/or bank space, and will have no use other than transforming you for a small duration and perhaps showing your friends in main cities or around the land your clothes which the guy next to you also has in the exact same way.

I know many who have already asked for refunds and the numbers are rising, so I ask this question to the GW2 community:

Do you find a use to clothing tonics or would you rather see them convert to outfits allowing dyeable options to the current existing appearance of each of those tonics but as outfits?

(edited by Gabrall.8059)

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Posted by: Weir.5691

Weir.5691

This is the best update yet, thanks ArenaNet!

There is a little change I’d like to see to the hero window and that is to add three tabs for equipment, wardrobe and dyes instead of what we currently have.
It kinda annoys me a little bit. :P

It will be much faster if we had tabs when mixing and matching different armor pieces and dyes.

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Posted by: Hamfast.8719

Hamfast.8719

There is a little change I’d like to see to the hero window and that is to add three tabs for equipment, wardrobe and dyes instead of what we currently have.

It will be much faster if we had tabs when mixing and matching different armor pieces and dyes.

Ya beat me to it, Weir! (I even had an edited picture half finished myself).

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Kaderin.7584

Kaderin.7584

I like the wardrobe. And the fact we can now use costumes in combat was a long awaited wish, their value and use was much too low previously when they could not be used with skills or combat in general.

However I hope that in the future town clothes interface can be a cross between the wardrobe’s other skins and the old 6 piece costume management.

I’m not sure behind why Anet made the costumes a 1-piece affair, but the truth is it was much more interesting when we could mix and match items.

Additionally I don’t agree the charge price for the one piece items such as the witch’kitten, the devil’s horn as they were costumes aswell, it is a huge shame that we have to pay for them now after the change when they were ‘free’ before.

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Posted by: Rincewind.4285

Rincewind.4285

Hi why have I lost all of the things I have bought from the trading post, I had a pirate kit a broom and some aviator items, most of these seem have been deleted and the pirate stuff is not in my wardrobe, does this mean that I paid out money to Anet for something I can no longer have, oh hang I have some crappy tonics, I have been kitten d and robed, does this mean that it is a waste of time buying stuff as you may not have it for long, wheres my refund Anet?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Item names

There should be two names for items with unique skins or transmuted with unique skins.

A big one, and a small one under it, like a subtitle.

The big one would appear at the top of the description, and it would be the one used for chat links.
The small subtitle would appear only in the item’s description.

The subtitle would have always a standardized text (rarity, stats, original skin, item type, upgrades).

For example, a just crafted Juggernaut would look like this:
The Juggernaut
Legendary Variable The Juggenaut of Sanctuary
“Variable” would be replaced with the stats as they are changed.

Transmute the Juggernaut skin to a rare verdant hammer with berserker stats and give it Force and Accuracy sigils, and the item’s name and subtitle would read:

The Juggernaut
Rare Berserker Verdant Hammer of Force and Accuracy

This would work even with trinkets.
Prayer to Otter
Ascended Cleric Pendant of the Cleric (5 Agony Resistance)

Subtitles are the way to go for item names!


Head outfits
There should be a head slot for outfits, not just body.
Any town clothes skin, festival hats and cross-type armor piece should be added to its list.

That way people can do things like switching between ANet’s cap and glasses as many times as they want without quickly spending all of their transmutation charges in seconds.


Custom outfits
There should be custom outfit slots, in the same row as the current outfit slot.

Players would be able to pick a custom outfit slot and set a combination of gear in there by paying transmutation charges.

Custom outfit slots would be account wide for characters of the same armor class.
Any character of the account with that armor class would be able to equip that custom outfit, as long as it doesn’t have a piece they can’t equip, like cultural armor.

Picking a custom outfit would not change your gear’s appearance, but cover it, so players would be able to set custom outfits even while naked.

Players would start with 2 custom outfit slot per armor class, get another one when a character of that armor class completes the personal story, and more would be available for purchase in the gem store.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by Moderator)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Oh. Almost forgot:

Visual effects
Visual effects should get a tab in the Equipment hero panel. They would be unlocked by using an everlasting item that provides the effect, and the item is consumed in the process.

Once unlocked, the visual effect can be enabled or disabled there, and it’s status is saved so you don’t have to carry around the item and enable it after traveling.

Some effects could be usable at the same time, others would replace each other. They would be sorted by “location” to indicate that (head, shoulders, body, etc).

Examples of visual effects:
- Evon/Kiel buttons.
- Selfless/Selfish potions.
- Hylek hue potions.

New effects could be added over time. There could also be legendary trinkets that unlock additional visual effects when bound to the account.

Visual effects from legendary weapons would not be added to this, and still be bound solely to the weapon skin.

Miniature slot
And old one, but still not added.

There should be a miniature slot that lets you pick a miniature to show among all miniatures you have stored in your bank.
The miniature slot is customized in the wardrobe view. You click the slot, and to the left you can select the miniature you own in the list of icons.

Taking out the miniature from the bank would remove it when a character that had that miniature selected is loaded, but selecting a miniature in the wardrobe will not remove it from the bank, so more than one character can show the same miniature if you only had one.

The slot would have a checkbox to quickly hide the miniature, and as long as the checkbox is checked, the miniature will automatically appear when traveling to another map.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

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Posted by: Meiumi.1293

Meiumi.1293

I can’t even dye my armor properly now, it seems that the dyeable parts have been split into at most 4 sets, which on my Mad King clothing, the clothing in question, just completely wrecks it (IE the pumpkin head that I would like to have orange turns half the outfit orange as well). I used to have it colored exactly like the Mad King’s own outfit but now I can’t do that much even. Really disappointed because those town clothes were my absolute favorite, and now I can’t even color them like I used to. I liked it better when I could individually dye each part of the outfit the way I wanted it instead of only getting 4 color slots to dye. I liked the old town clothes system so much better than this new one, just really disappointed that I can’t color clothes like I used to be able to now that all my dyes are account bound to boot.

~See all of my artwork at:~
http://myoketh.deviantart.com/

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Posted by: Risa Aerulight.3914

Risa Aerulight.3914

MithranArkanere’s suggestions are golden. It’s like you took my train of thought and completed it for me =)
It looks like if we keep expanding on each other’s suggestions like this Anet will have some very solid options for how to polish this latest patch into something far more effective and pleasing to their consumers, us the players.

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Posted by: Combination NC.9813

Combination NC.9813

I cannot get over how the Wintersday outfit’s trim does not share a dye channel. Why would you make non-matching trim the default?

Knights of the Round Vegetable [SASS], Tarnished Coast.

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Posted by: Ragnarok.4586

Ragnarok.4586

There is now no way to remove Sigils/Runes from Karma/WvW items. Not cool :-(

Mekanos – Engineer | Alradian – Warrior
[FcTR] on Maguuma

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Posted by: Akari Storm.6809

Akari Storm.6809

Biggest problems I see is kind of what everyone else is throwing out there.
Runes/Sigils being stuck in WvW/Karma gear.
Town Clothes becoming tonics that can’t be dyed.
Other Town Clothes becoming outfits that can no longer be mismatched.

Suggestions:

Rune/Sigil-
1. Allow WvW/Karma gear to be salvaged or
2. Add a function to one of the existing Npc’s that does it for us for specifically this purpose.

Town Clothes Tonics-
1. Turn existing town clothes tonics into Racial Armor Tier 0 with no level req. The set will not be weighted or have 3 weight versions and have only 3 pieces. Legs/Chest/Feet. Can be dyed once again.

At the very least can act as an item that has every weight per race like the achievement skins/grenths hood/magnus eye patch/monocle even/ several helms and gloves.

Town Clothes Outfits-
1. Make the outfits chest and legs only. Return the freedom of swapping helm/gloves/boots to the way it was complete with the ability to dye what we could before.

The way it is now suggest that you, Anet, will make further versions of the town clothes thing. If you think we didn’t like the system before, what makes you think we will like this one that is even more of an hindrance?

Honestly, imho…continue with just making skins. Don’t make anymore outfits or bring in anymore “Town Clothes” tonics. Kill that system. Players like to customize without as little pigeon holes as possible.