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Posted by: Tayledras.1604

Tayledras.1604

Haven’t done but one world boss in two days. Schedule needs to be in-game or removed…preferably removed and reverted to the old system. The sites that gave timers when bosses were up and when they were due worked fine by me for the little ones like Fire Ele and Shadow Behemoth…and the big stuff like Temples and Karka was organized at a fixed time most players knew about (or were quickly taught) in a set order by the more well known commanders of the server. Doubt I will ever see Karka again because of work and other RL obligations…yeah…fun factor suffocating.

Honestly if this is the new way of things and nothing changes…will probably just drop the game and move on. Every other patch change I love…but this just sets on fire a huge part of the game I enjoyed.

If you want peace, prepare for war.

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Posted by: Fenrina.2954

Fenrina.2954

The husks are not a problem at all, if 95% of the zerg does not ignore them, as they’re used to.

In general, I don’t like boss designs that have them heal for that much mid-way through a fight. I feel it cheapens the fight as a single failure means the event can/will fail. In addition, this is suppose to be a “lesser” world boss after all. As for the wurm’s hp, I haven’t fought it. But ~50% at 8min is not reassuring.

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Posted by: bravoart.5308

bravoart.5308

So since guilds can spawn certain bosses off their timer… and those bosses are all currently in zones that aren’t affected by the megaserver…

Great job catering to TTS again and leaving small guilds in the dust or outright killing them off.

Finally I recalled the stopgap solution of a great princess who was told that the
peasants had no bread and who responded: “Let them eat brioche.”

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Posted by: Lord Kuru.3685

Lord Kuru.3685

The short version is that the pre will run even if the world boss is not ready to spawn. You have to wait until the appropriate time, then the pre will spawn the boss. I don’t know why they did it this way, but that’s how it seems to be working.

I admit I don’t know didly about programming, but why only one at a time? Why not, for example, 3 at a time: 1 low level, 1 medium level, 1 high level? Or a rolling offset schedule? Or even 2 at a time with both having a rolling schedule so it’s not the same ones each time at that time period?

Off the top of my head, there shouldn’t be a programming reason for them to not spawn multiple bosses at one time. I would think the reason is elsewhere.

The more you know about when players will play and where they’re going to play, the more information you have about how much server resources to allocate/rent at any given time. That information saves you money.

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Posted by: RebelsHeart.4851

RebelsHeart.4851

New spawn times for Wurm and Teq are TERRIBLE. I don’t know whose idea that was, but you guys need to rethink it. Teq time on JQ is supposed to be 5 server. That’s the time that always worked best for us and that’s the time everyone prefers. Now it’s at 8 server, which basically means a lot of us won’t be doing teq anymore because it’s too late for us. There really was no reason to change the times for these bosses.

As someone who helped organize the JQ reset kill, I agree that the new times are later. 8pm server is 11pm Eastern. (Note: those times are based on the release notes. The announcement blog seems to be accurate for times, but 7pm server (10pm Eastern) is still a bit late.) For players who have jobs that start before 10am, that’s painfully late. The other times are 4:30am (7:30am Eastern, so as people leave for work or need to be there) and 10am (1pm Eastern, the middle of the work day).

Sivarl Stormbright / Rook Mindfang
[DOOR] – [VG]
Proud Member of the JQTeq Alliance

(edited by RebelsHeart.4851)

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Posted by: Oculus.5703

Oculus.5703

Keep dynamic events, dynamic.

“Underflow” is needed ( megaservers not so much ), but not at the expense of a living breathing Tyria.

1 schedule is obviously not going to be enough to accomodate people and any solution trying to rotate timers or similar, is going to be so convoluted and unintuitive that it is going to feel less like a game, and more of a chore.

On top of that, the timers simply ruin the pre-events and all the dev work put into these dynamic event chains, that make Tyria a dynamic and interesting world to explore.

We needed a way for players in underpopulated zones, to seamlessly hook up with other players in the same situation – not a Guild Wars were your mechanics for zones require a spreadsheet to keep track of.

Wasn’t the entire design goal of events that you could tell what was going on by watching what played out around you?

I think it is time you got your games designers and world programmers in the same room again – this quest for production efficiency is getting out of hand.

(edited by Oculus.5703)

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Posted by: GeminiArcher.7809

GeminiArcher.7809

“Sorry, I gotta go. I have the 4:15 Fire Shaman I gotta catch.”

If you want to make Tyria feel more like people’s dreary real lives, you’ve succeeded.

This. So, so much this.

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Posted by: Thomas Kaira.7863

Thomas Kaira.7863

So since guilds can spawn certain bosses off their timer… and those bosses are all currently in zones that aren’t affected by the megaserver…

Great job catering to TTS again and leaving small guilds in the dust or outright killing them off.

This update is not even catering to TTS. Even if TTS were in a position to obtain this bonus (which they are SO not) the sheer cost of maintaining it would destroy the guild outright.

In reality the new upgrade caters to no one, because the guilds that make the most sense to have it on won’t be able to use it. The guilds that can research it don’t have the member coverage to make it worth their time and the guilds that need it can’t maintain it because it would be far too costly given the current schedule.

(edited by Thomas Kaira.7863)

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Posted by: dotSEA.3180

dotSEA.3180

Everything else about the update: great.

The world event schedule: not so great.

As lots of other people have brought up, this absolutely ruins any chance of catching a world boss “train” at times that suit the individual player, people that work any sort of job are effectively locked out of a large portion of events.

I really don’t see why the schedule was a necessary implementation, the API sites already did this fine, there was never anything terribly convoluted or inconvenient, since many of the events could be pushed or started by a small group of people at their convenience.

I’ve been playing since launch and haven’t felt as much waning interest as I have after trying out these scheduled events. I really want to continue playing and supporting the game (seeing as how I just spent $10 for a virtual bikini), but this is making it incredibly difficult.

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Posted by: Mag Wars.1689

Mag Wars.1689

DOUBLEYOUUUUUUU TEEEEEEE EFFFFFFFFFFFFF.

I have never been so irritated and frustrated at this game in the history of playing as I am with this Megaserver bullsh**. I needed ~70 dragonite ore to complete my next piece of armor and after 2.5 hours of trying to follow the WBT I still need 40… WTF ANET in 2.5 hours before I would have earned 100+ dragonite by now. This whole porting into a world where events are already completed while the rest of your zerg is in a world completing it… how frustrating and upsetting. This is a pathetic and epic fail. Sad and stupid.

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Posted by: Inshi.6970

Inshi.6970

Boss schedule is by far the worst GW2 “update” and probably the worst of the all games I played so far.
Not only it makes you drop your life/work/family to be able kill specific boss on a set times but also lets hear all that herald in Tyria:
“Dear Tyrians! From now on Tequatl will be atacking us everyday at X hour!”

Suggestion:
If you necessarily want to cut costs ofthe server or whatever, then do the mighty megaserver but bosses should have random timers like before. For example: Jormag 3h+1,5h random. That would guarantee that there will be rotation with the bosses hours for everyday, giving people who have lives fight different bosses from time to time.

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Posted by: Szamsziel.5627

Szamsziel.5627

Is it just me, or the timing is “by accident” most convenient for China servers?

Karka :
03:30 PDT – 18:30 China Time
09:00 PDT – 00:00 China Time
19:00 PDT – 10:00 China Time

Tequatl : 19:30, 01:00, 11:00
Wurm : 20:30, 02:00, 12:00

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Posted by: lchan.2169

lchan.2169

I really feel like a citizen of tyria and not a hero. I stand around now like a trader….oh…at least he has something to do.

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Posted by: Lalocat.6793

Lalocat.6793

Now, the Caledon wurm? THAT was a fun fight. Got the wurm down to about 50% at 8 minutes with 15 people fighting him, guess what, we didnt kill the first husk fast enough. Know what happened? Wurm said “kitten you guys, I’m healing back to 100%.” I walked away from the fight at that point. With the amount of husks he spawned and tried to eat before the patch, it was possible to burn through it’s healing, but now it’s pure idiocy to attempt that fight with no fewer than 40 people.

I killed it, only noticed one (vet) husk and it died after a few seconds attention from 2 people. I think there were 15-20 of us.

I assumed the new easily killed husks were meant to balance making it so much harder otherwise. The poison bombs, whatever else, people were getting downed all over the place. xD

I’d like to add another thumbsdown for the new strict timer. Particularly for karka Queen 3 chances a day is just lame. Never done wurm except once to get the “participation” achievement so don’t care about that, but I am disappointed that megaservers will be giving less shots at Teq instead of more. I have the title, but haven’t been doing it lately because it was so inconvenient with guesting and waiting around. So much for that.

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Posted by: Katsuki.1674

Katsuki.1674

Why can’t multiple events running at the same time? (Not enough server resources to run multiple big events?)

Let the players decide which boss event to do.

If one has run through the event table, s/he would have seen some awkward event schedules
https://www.guildwars2.com/en/news/the-megaserver-system-world-bosses-and-events/

E.g. Svanir Shaman event at 5:15AM (PST), next shaman event is scheduled at 9:15AM (PST), a huge 4 hours gap... And svanir shaman is not even a huge meta event.

(\/) This is bunny.
(=‘.’=) Put him in your signature,
(")
(") And help him conquer the world!

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Posted by: dadamowsky.4692

dadamowsky.4692

I really don’t see why the schedule was a necessary implementation, the API sites already did this fine, there was never anything terribly convoluted or inconvenient, since many of the events could be pushed or started by a small group of people at their convenience.

Because with the Megaserver APIs are no longer viable? It would be impossible to them to list all instances, and to player to find his instance within this new system. Events could be of course completely random like before, but there would be even more hate toward such a state of a matter.

Personaly I dig schedules. I’m not so focused on having every WB done, every day. Even in the old system this would require a lot of hours spent on waiting for windows to launch, or repeating missed bosses. Now I know exactly which one will be avalaible for me during my play hours, and that’s cool.

(edited by dadamowsky.4692)

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Posted by: Traveller.7496

Traveller.7496

It’s a bad system to fix something that wasn’t broken.

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Posted by: Sephrye.1628

Sephrye.1628

For my point of view:

I don’t like having to look up online when a boss will spawn, it’s very confusing, so I’m probably not going to even bother.

And the chance of me randomly running into one, now, while exploring,
is probably none for me.

It’s made world bosses completely useless for me, I’m online at random times and I don’t want to stick to a ‘schedule’ just to play,
that seems like ‘work’ and therefore makes playing boring.

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Posted by: Sinbold.8723

Sinbold.8723

So since guilds can spawn certain bosses off their timer… and those bosses are all currently in zones that aren’t affected by the megaserver…

Great job catering to TTS again and leaving small guilds in the dust or outright killing them off.

Hrrmm… read this, if that’s what you think (specifically 4th paragraph, beginning with “The Guild World Event Unlock”): https://forum-en.gw2archive.eu/forum/game/gw2/Dear-ANet-save-our-spawns-lt-3-GW2community

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Posted by: Liz.5921

Liz.5921

My main frustration with the changes to the world events is the INSANELY low fps I get now during fights and of course the schedule of Tequatl and Three-Headed Wurm. There are so many people that is almost impossible to move around. (Yes my settings are on the lowest possible setting)… it’s unbelievable. While I enjoy the fact that there are more people to do the events now at any given time of day, this is just ridiculous.

Veliya Elyse of [ARES]
Human Elementalist <3
Dragonbrand U.S.

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Posted by: Reyo.4738

Reyo.4738

Well I work during the week and traditonally when I get home I can usually do a triple trouble and 2 Tequatls. Now when I get home and online around 7pm BST (British Summer Time GMT+1) Wurm may have just started and I may get in to do it with TxS if its not full and then? Thats it! No more Tequatl spawns untill RoflOclock in the morning.

Tequatl should remain a 2 hour spawn as should Wurm.

Karka was fine as it was too and is definately not a mega boss on the level of tequatl.

I am very VERY unhappy with this change and untill we get something more sane and reasonable my wallet will from now on remain closed to the gem store. Usualy I treat myself every 2-3 months or so to around £30 worth of gems.

Maybe this game no longer is compatable with my gaming interests.

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Posted by: Jrole.1423

Jrole.1423

The new schedule is ok if you’re
- at school
- unemployeed
- retired

If you’re employeed, you can’t go to Karka and Tequatl now. I don’t know, what the sense of this change is; the old system was ok so far. In my opinion, the Mega-Overflow ähm -Server and the new “timers” must be corrected immediately.

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Posted by: Valdis.5436

Valdis.5436

Looking at the boss times for Karka etc means that I will never see any of these bosses again. I am either at work or asleep for all of them. They do realize people live on the east coast of North America, right? Terrible system.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Well Anet managed to do something that one no else in the history of the internet has done… they managed to get 100% of people to agree with something on the internet…

Too bad for them that 100% of people think this change sucks.

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Posted by: Zolb.2380

Zolb.2380

Just to elaborate on what others have said: the “mega-bosses” are pretty much inaccessible to working Irish, UK and (I believe) Portuguese players during the week. For us the “mega-boss” times fall at 2:00, 3:00, 4:00, 11:30, 12:30, 13:30, 17:00, 18:00 and 19:00 (that’s local time, not CET).

As a working man who (like most workers now, I’d imagine) commutes the only real option there is 19:00 and even that is a stretch. This seems like it might push away a lot of working players.

A fairer way (fairer for everyone, not just people who can consistently make the current times) to do this would be to have more spawn windows that “rotate” and change from day to day.

A given boss needs to spawn every 5 hours or that each boss spawns 4 times per day at predictable, but different, times from day to day. So with this system the spawns for every boss will be one hour later the next day so if a boss spawns at 5 pm today it will spawn at 6 pm the day after and 7 pm the day after that. Every 6 days it will “reset” back to the original time. For example, the 5-9pm 5-hour spawn windows would look like this:


              Boss1   Boss2   Boss3       "Free"   
Day 1   5 pm   6 pm   7 pm   8 pm 9 pm 
Day 2   6 pm   7 pm   8 pm   9 pm 5 pm 
Day 3   7 pm   8 pm   9 pm   5 pm 6 pm
Day 4   8 pm   9 pm   5 pm   6 pm 7 pm
Day 5   9 pm   5 pm   6 pm   7 pm 8 pm
Day 6   5 pm   6 pm   7 pm   8 pm 9 pm

Note: in this system the bosses spawn every 5 hours from these times. So when Boss 1 spawns at 5 pm it will later spawn at 10 pm, 3 am, 8 am, 1 pm, 6 pm and so on.

As there are three bosses (at the moment, this also gives a couple of free slots for future bosses) and 5 “slots” in this system 2 hours out of every 5 there will be no mega bosses spawning, which leaves about 8 or so hours a day without any mega-bosses spawning, in the current system there are 15 hours when no mega-bosses spawn.

Edit: oh and the other, “smaller” bosses should continue to spawn while the mega-bosses do, preferably with a similar rotating timetable so that you’re not facing the same bosses at the same time of day constantly. Not everyone will want to or be able to do these fights so providing people with alternatives is not a bad idea.

Was about to post something when i came across this thread and this post, i agree 100% being from the UK i can no longer do any of the “extra-hard” mega bosses now.

Oh well, even less of a reason to log in now.

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Posted by: ANGELofPAIN.4809

ANGELofPAIN.4809

why start the big 3 meta-events now an hour earlier … even the previous times were too early for EU

for EU-players with work or children this is a bad decision, many players have at this time no time for gaming

for me it means that I can no longer do the three events from monday to friday

it’s bad if you kill your half API system with the megaservers and now a worse “replacement system” is necessary
addressable megaserver as the districts in gw1, which would work with APIs, would maybe better than the current anonymous megaserver

(edited by ANGELofPAIN.4809)

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Posted by: Halvorn.9831

Halvorn.9831

OK, so this is the right thread to receive attention I was informed. Well then…

Before the patch, I could feel important because I was able to kill fire elemental with one or two other players in the morning hours and it was rewarding. Now it is no longer like adventuring but more like walking through a theme park with hordes of other visitors.

I may be a strange person but I liked the somewhat empty maps with unscheduled events way more.

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Posted by: SepH.7095

SepH.7095

Hi, i just wanted to say, that i really dont like the new boss timing system.

I can no longer take part in the boss events and its taken away a fun part of the game for me.

Tequatl timers tranlaste to these times for me;
11:30am
5:00pm
2:00am

All of these times are completely out of sync with anyone that works.
Was it A-nets intention to alienate the workforce and reward those that dont have a commitment in their lives to something other than this game?

Im just really disappointed with the timer changes; please increase the frequency of these events; or change it to be regional. (or revert)

Many thanks

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Posted by: Seras.5702

Seras.5702

this info when bosses spawn and where have to be ingame and not on a website

^ this. Anet published a static rotation schedule for their World Events. Shouldn’t it be obvious to them that this needs to somehow be in-game? A World Event tag at the top of the screen next to the other icons we have for WvW, PvP, Hero, etc that when clicked will show us the schedule and highlight the one currently occurring. Maybe even a spyglass to click that shows the location, like it does when we click the new GM trait challenges.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Nightwander.9638

Nightwander.9638

Dear A-net, I sincerly hope I read wrong in the German releasenotes!

I am Event coordinator and commander of GW2Community, one of the Communities built around the Megabosses. We have put our opinions on the forums on the new timers for the bosses and written, how they does not Work and giving suggestions on what can be changed.

Setting back the spawn times for the bosses will only make Things worse for us in Europe.

The spawn times for Megabosses are extremely inconvinient for the European players, particularly those in Great Britain and Portugal, unless they happen to be unemplyed or retired, which is deffinitely NOT the majority. If you happen to have a Family and a job, you can only do these events in the weekend and NEVER on a weekday, with the 19:00 GMT spawn as the only exception and that is still arguable, and that is with how you originally set the timers.

If the patch resently announced on the German release notes go live, players in the GMT and CET timezones will have an exeptionally hard time getting attempts up and running, since combined with the pricy cost of Guild summons, us in the World boss Communities will have the bases of our exsitence for the majority of the time not accessable.

Please listen to us in this, because the European World Boss Communities are in great danger from not having a chance in doing what we enjoy the most in this game simply due to the content being incredibly inaccessable to us.

This is the post we made of our thoughts and ideas on how to make the megabosses Work for the players: https://forum-en.gw2archive.eu/forum/game/gw2/Dear-ANet-save-our-spawns-lt-3-GW2community/first#post3914710 .
Please listen to us, we are only trying to make the game better and changing the timers, so we in Europe have the content even more inaccessable is hopefully not your intention.

I hope this will be food for thought on this matter.

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Posted by: phys.7689

phys.7689

It’s a bad system to fix something that wasn’t broken.

thing is, megaservers broke it.

Ideally, they would have come up with some unified systems for spawning events throughout all maps that didnt suck, but that would have been a lot of work, so we get timers, because its easy.
Unfortunately direct timers on a train schedule is not that entertaining, Dynamic events have now become a bus schedule, with people waiting around for the 7:45 flight to Fire elemental.

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Posted by: Astralporing.1957

Astralporing.1957

• The following extra-hard world bosses will occur at specific times, interrupting the standard rotation:
• Karka Queen (Southsun Cove)
• 12:30 GMT
• 18:00 GMT
• 04:00 GMT
• Tequatl the Sunless (Sparkfly Fen)
• 13:30 GMT
• 19:00 GMT
• 05:00 GMT
• Triple Trouble (Bloodtide Coast)
• 14:30 GMT
• 20:00 GMT
• 06:00 GMT

Is this Accurate EU calculation?

Seems to be (except the times you posted are not GMT but CET – Central European Time, which is GMT +1). Which means for me Karka is practically out, and Teq/Wurm have possible one attempt time daily at mostly inconvenient moment.

The rest of the Schedule doesn’t fill me with joy either, by the way.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: Reyo.4738

Reyo.4738

A simple reply from Anet to tell us they are listening would be awesome but it seems more rare than a convenient spawn time for Tequatl.

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Posted by: Mckeone.9804

Mckeone.9804

I found the new system to be very frustrating, and I suspect by the number of people I found milling around not knowing what to do, I may not be alone?

My suggestion is that world boss metas need to be updated with uniform, clear instructions and include timers.

For example, I tried to do Frozen Maw but, I guess it failed because we took too long to escort brogan — even though there wasn’t a timer for completing it? At least the Modnir Ulgoth meta tells you everything you need to know. But GJW still has the old pre-event meta in, even though (buried in the patch notes) the old pre-events are redundant.

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Posted by: Rezz.8019

Rezz.8019

I really like the schedule for tequatl/karka/wurm. it fits all time zones. People have to understand that it’s not only americans who play on NA servers, and it’s not only euros who play on EU servers. People choose their home server for many different reasons and not just the location. This way no matter where you are in the world at least 1 spawn time should be at prime time.

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Posted by: Barbarella.3209

Barbarella.3209

Dear Anet,

I work. I don ‘t know if you’re aware that your player base have jobs and commitments. I have played this game since just after beta. I spend anywhere from 100 USD to 250 USD, per month, of my disposable income in this game. I spend it on your fun goodies, toys and outfits, and special items. This was my way of supporting a game that I love. I will no longer be doing that. I will not support a game that does not consider its player base in its decisions. It’s obvious you have not done this.

The only time I do PVE is for epic boss events, world bosses and map completion (which I finally got) You have removed my only reasons for PVE. I did not kill epic bosses and world bosses for loot. I did these events because I enjoy the scale of them and to help my friends do the same. With the introduction of your new “megaserver” system and the new boss schedule I can do none of these things.

I live in the central time zone (Tx.) and all epic boss times are when I’m sleeping/getting ready for work, during my workday, or shortly before/after I get home from work.

Please go back to the original epic and world boss spawns. The new schedule is clearly not working, clearly not making your player base happy and clearly not acceptable. You only have to look at all the moderator closed threads and pages of complaints concerning the schedule to see this.

Attachments:

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Posted by: Lothirieth.3408

Lothirieth.3408

This way no matter where you are in the world at least 1 spawn time should be at prime time.

Except that it’s not.

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Posted by: ANGELofPAIN.4809

ANGELofPAIN.4809

This way no matter where you are in the world at least 1 spawn time should be at prime time.

Except that it’s not.

right … EU prime would be 20:00, 21:00 and 22:00 CET = 19:00, 20:00 and 21:00 GMT

why the strict 8h between the events … why not (for players from EU)

morning/midday spawn … 10h … evening prime spawn … 6h … night spawn … 8h … morning/midday spawn … and so on

… and why not a complete other system … (my favorite)

(edited by ANGELofPAIN.4809)

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Posted by: Safari.3021

Safari.3021

I really like the schedule for tequatl/karka/wurm. it fits all time zones. People have to understand that it’s not only americans who play on NA servers, and it’s not only euros who play on EU servers. People choose their home server for many different reasons and not just the location. This way no matter where you are in the world at least 1 spawn time should be at prime time.

For the UK at least Karka now spawns at:

02:00 When most ppl are asleep
11:30 When most people are at work or school
17:00 When most people are either at work still or just starting their journy home

So not actually prime time, no.
In fact im now able to do Karka twice a week,, on my days off from work.

Its becoming less a “living world” and more a “rigidly scheduled world”

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Posted by: notebene.3190

notebene.3190

Suggestion: I don’t suppose anyone would be opposed to swapping SB and Fire Elemental on the schedule?

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Posted by: pessimist.7294

pessimist.7294

I guess this is how Anet looks at the community response: Filter out all negative comments and opinions and only highlight the positive ones.

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Posted by: cakesphere.5910

cakesphere.5910

Why would you make the mega-events MORE inaccessible by limiting spawn times? This is literally the worst idea I’ve ever heard in the history of ever.

Could you even imagine if WoW, for example, limited your ability to kill their bosses to 3 times a day every day? People would have a kittening cow, which is what I’m having right now since the only reason I log on is to do the mega-events and maybe a handful of dungeon runs.

As a dedicated PvE-er this is a major step backwards for accessibility of the big PvE events. The really big ones (Tequatl and Wurm) are already difficult enough to herd a group of over a hundred people together for. Most groups aren’t going to be able to make a kill so I don’t really understand a restriction at all, and it’s not like we were killing them for the AMAZING LOOT they dropped (pffft HAHAHAHA I’m sorry, I couldn’t keep myself from laughing there).

EDIT: Okay, okay, so it’s not the worst idea in the history of ever as far as video games are concerned, that still goes to SWG’s NGE.
So CONGRATULATIONS, anet, you are still ahead of SOE. Barely. /golfclap

GS1’ing world bosses since 2013
#mesmerlyfe

(edited by cakesphere.5910)

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Posted by: Reyo.4738

Reyo.4738

Well as it stands now with these boss times and the time I get out of work ill never see Tequatl The Spawnless ever again in the week. Maybe once or twice on a Sunday. Ive gone from doing tequatl fights twice a day to twice a week. Why should I continue to play gw2 now that the main thing I enjoy doing has been taken away or become extremely restricted??

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Posted by: Stormwolf.8567

Stormwolf.8567

Just thought I’d add my voice to the general dissatisfaction with this change. I’m another player who, whilst I can commit playtime almost every day to the game, will find it extremely hard now to align my playing time to the Tequatl / Triple Trouble / Karka spawns. I thought that the guild trigger option might allow us to participate in at least the occasional event but as my small guild has accrued a total of only 300,000 influence in the year we have been playing, and as we do these events under the ‘banner’ of an ‘umbrella guild’, (which brings together a number of similar small guilds), that has even less influence (and no merits at all) that isn’t going to be an option either.

Not to mention the ‘static’ nature of the timers … what time is it guys? Oh… it’s Karka o’clock….

Also, whilst the experience of the game last night probably shouldn’t be taken as typical of the numbers of people at the world boss events that I could try (those that weren’t bugged anyway), then the balancing of the events needs some further work.

Some of them (e.g. Shatterer) were trivialised (even further) by the large numbers of people. Megadestroyer suffered from the (usual) idiocy of people not allowing the boss to move off his spawn point in the lava so only those people with (long) range weapons equipped could hit it… (maybe it needs something like a massive health regen bonus while it remains in the lava?).

Grenth on the other hand was scaled off the chart by all the people trying to get their new grandmaster trait… most of whom obviously had no clue about how the event works and were determined (despite numerous people using every text channel available) to not use a waypoint when they got dead from the massive damage. To put it into context, the Risen Priest is a boss that I have occasionally solo’d (with judicious tactics and a bit of luck). Last night I was one-shotted 3 times (once by ice-crystal attack… not sure about the other two) and I still managed to run back before the priest died.

Whilst I admit that the events are better with a decent sized group of people – somewhere between 20 and 50 is about right for most of these events. More than that and it becomes either trivial (no challenge = no fun) or impossible to survive (also no fun).

(edited by Stormwolf.8567)

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Posted by: OtakuDFifty.2965

OtakuDFifty.2965

It’s a bad system to fix something that wasn’t broken.

thing is, megaservers broke it.

Ideally, they would have come up with some unified systems for spawning events throughout all maps that didnt suck, but that would have been a lot of work, so we get timers, because its easy.
Unfortunately direct timers on a train schedule is not that entertaining, Dynamic events have now become a bus schedule, with people waiting around for the 7:45 flight to Fire elemental.

And I very much prefer it that way. I hated the random nature of time windows and being a slave to whoever’s leading the train.

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Posted by: Asmodeus.3940

Asmodeus.3940

Ive been running world boss trains every night for nearly 2 years now. Normally if planned correctly and depending on whether or not the events are not BUGGED…We can tag every world boss and temple within 2.5-3 hours time. I call events not just to my guild but everyone on SoS server in mapchat along with 2 other guild leaders. It was the quickest and most fun way to make gold in this game. Now ….it takes 4 hours to tag only half of the bosses we used to do making it MUCH less efficient not to mention having to stand around and wait forever for next event to spawn. It was a great way to get the community directly involved and give us PVE guild leaders/commanders something more productive to do other than WvW. Now in order to get all of the world train bosses its not a matter of a quick 2.5 hour run and nearly NO waiting time between events. We would have to sit around for nearly 9 hours in order to achieve the same goal. I speak for myself and EVERY other major PVE guild leader and active player on SoS when I say you guys really screwed up on this one. You are about to lose some of your most active and loyal players many of which have been leading the local PVE community through events since nearly the release of the game. My thinking is ….much longer spawn time between major world bosses=much less rares and ectos flooding the market which means more people buying up gems from your store because they can no longer farm gold as efficiently. SO …are you going to listen to the community and make this right ? Or watch some of the most active players and guilds walk away from the game over night? -Metle

(edited by Asmodeus.3940)

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Posted by: Asmodeus.3940

Asmodeus.3940

RIP world boss trains… if it doesn’t get fixed im out -Metle

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Posted by: Asmodeus.3940

Asmodeus.3940

How about anet work on the things that are actually broken and give us an actual expansion instead of this living story nonsense?? Seems if “its broke don’t fix it” is your current motto and if it works lets throw poo at it like rabid monkies ….

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Posted by: Im Mudbone.1437

Im Mudbone.1437

How about anet work on the things that are actually broken and give us an actual expansion instead of this living story nonsense?? Seems if “its broke don’t fix it” is your current motto and if it works lets throw poo at it like rabid monkies ….

You sir are SPOT ON.

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger

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Posted by: DarkX.4315

DarkX.4315

I have to agree with all my previous posters that the schedule is way too frigid, waste too much time and not enough spawns. Seriously why bound a trait with karka when its only spawn 3 times per day? Plz go back to old system, THIS Abonimation will push far more casual from PvE than before.