Game Updates: World Boss Synchronization
Now that world bosses are limited due to synchronized timers, would it be possible to lift the ‘one large chest per character, per day’ restriction?
I know it was initially put in partly because players were using the guesting feature to complete several world events in a short amount of time, but now that all events occur at the same time, and there is a set amount that occurs per day, is this still necessary?
it’s currently a bit tedious to keep track of which character has done what event.
Using daily timers is the most predictable and boring thing you could have done to GW2 bosses along with the merging of PvE servers which basically makes it impossible to do temple runs.
I’d like to point out that there are 4 world bosses missing from the listing btw. Eye of Zhaitan (Straights of Devastation), Ogre Wars (Field of Ruin), Flame Shaman (Iron Marches), and Dredge Commissar (Dredgehaunt Cliffs). Are these guys going to be getting a spot on the list or were they left out on purpose? If the latter it true why were they left out?
Can someone (even from Anet) explain exactly why is this set timer even there if the alternative would be short cooldown events and actually dynamic progression through meta-chains? I cannot see a single reason that isnt rendered meaningless by the very Megaserver system it came with.
- Concentrating players on specific content: With megaservers, there are players around all the time. Megaservers eliminate the need to focus the playerbase on one place because there will always be enough to deal with the boss (unless a meta-event requirement is pushed to the map hard-cap, Teq and Wurm).
- Slower paced meta-events, more build-up to catartic end-boss: That just doesnt work. Just because you need to wait more for a boss to spawn doesnt make it more epic. Especially if you had to ruin the meta-chain leading up to the boss to accomodate to a daily schedule. Harathi Hinterlands was perfect. Now its horrible. You can push the pre-event chain and get stuck at the end because its not time yet. When its time, there is no build up. We just suddenly get 100+ players out of nowhere who steamroll through everything.
- Reliable world-wide timing of bosses: There wouldnt need to be a timer if boss meta-events spawned more frequently, once every hour. All the schedule encourages (forces even) is a mindless train mentality from map to map.
- Long-term aftermath of success or failure on map: Megaservers kill this reason as well, since you have a reasonable chance to be mapped to a different skitten character swap.
Am i missing something? What is the point of the schedule that is not rendered meaningless in the megaserver system?
Can someone (even from Anet) explain exactly why is this set timer even there if the alternative would be short cooldown events and actually dynamic progression through meta-chains? I cannot see a single reason that isnt rendered meaningless by the very Megaserver system it came with.
- Concentrating players on specific content: With megaservers, there are players around all the time. Megaservers eliminate the need to focus the playerbase on one place because there will always be enough to deal with the boss (unless a meta-event requirement is pushed to the map hard-cap, Teq and Wurm).
- Slower paced meta-events, more build-up to catartic end-boss: That just doesnt work. Just because you need to wait more for a boss to spawn doesnt make it more epic. Especially if you had to ruin the meta-chain leading up to the boss to accomodate to a daily schedule. Harathi Hinterlands was perfect. Now its horrible. You can push the pre-event chain and get stuck at the end because its not time yet. When its time, there is no build up. We just suddenly get 100+ players out of nowhere who steamroll through everything.
- Reliable world-wide timing of bosses: There wouldnt need to be a timer if boss meta-events spawned more frequently, once every hour. All the schedule encourages (forces even) is a mindless train mentality from map to map.
- Long-term aftermath of success or failure on map: Megaservers kill this reason as well, since you have a reasonable chance to be mapped to a different skitten character swap.
Am i missing something? What is the point of the schedule that is not rendered meaningless in the megaserver system?
+1
lakdav – I couldn’t agree with you more. 100% Thank you for taking the words out of my mouth, so to speak.
The boss rotation needs a serious overhaul.
The megaserver system has largely been a failure, introducing problems where there never were any before, for RPers, for guild events, and for others. We’ve yet to see how it plays out in living story content, but from what I’ve seen so far I expect it will make things MORE difficult, not less (and was a largely unneeded change anyway with the implementation of the new story logbook). But that’s another discussion.
If you’re going to keep the megaservers, you need to make world bosses show up more often than they do. I can never ever do the Jungle Wurm any more. It’s only active when I’m at work or asleep. The guild trigger is not reliable because from what I’ve seen the guilds like TTS are going to have one set time when they trigger the event and that’s going to be when the majority of their players will be available, which is not when I’m available. I’m not the only one in this situation.
Make the world bosses more frequent and more varied in their appearance so that everyone has a chance at them.