Hello.
I’ve spent about a month with this game -it’s not as much as most of you have, but I’ve noticed some glaring mistakes.
Some people would tell me to get gud out of reflex, but inability to progress is not the issue, rather the general annoyance factor.
Let’s begin;
1. Knockbacks;
A lot of enemies knock me down, interrupt my best attacks, slow me down, and they do so with infuriating frequency. My character is often turned into a pinball, thrown around helplessly in a stunlock until his health depletes.
In less severe cases, it just prolongs the fight to several times the length it would otherwise be.
Some would say, evade them.
Thing is, there’s no evading all of it. Most of these attacks are fast and come with no warning.
Some are slow and telegraphed, and might even paint an indicator on the ground – Even these can be impossible to evade when fighting multiple monsters, or might still happen with such frequency that there is no time for attacking between trying to avoid danger.
In short, it’s just not fun. A disabled character is not fun. Wasted time is not fun.
2. Damage.
It’s okay in the early game, but the further I reached the more of a problem it became; Every monster deals too much damage, and takes too little.
By the time I hit 80 on my guardian, it became clear I have to abandon “Knight” stats in favor of a full “Soldier” type outfit, just so the most basic monsters would not present lethal danger.
A pity, for the class would have some interesting crit based procs.
Even fully equipped with exotic gear, the expansion zones are just ridiculious;
I’ve often been jumped by a group of mobs and slain in seconds, when all I wanted was to travel from point A to point B. I’ve seen complete raids form just to earn a hero point. In fact, the only way to do anything without undue hassle, seems to be to move in packs of 10+ players.
3. Traps
Some are avoidable. Some have way too short timers, especially in some dungeons. The ones that include them always see a couple of wipes, and more wasted time at such spots.
Once again, not fun. Just frustrating. Eventually everyone gets through, but time was wasted.
4. Travel
For a game with such huge zones, it was a surprise to learn there are no mounts.
Clearly, a way to move 2-3 times faster would be a great boon. Why do we not have them?
Heart of Thorns zones made this issue worse;
Many narrow paths are full of dangerous monsters that are difficult to avoid and slow to kill, while they are equipped with many knockdown and cripple spells, making the simple act of travel a veritable nightmare.
I’m not sure if the developers were aware, but their maps weren’t the greatest to begin with; Many unimportant details clutter up the page, making important ones harder to see. It’s difficult to tell where a road leads, where are impassable barriers, and how high or deep something is located.
And while things were this messy, they made the expansion zones so kitten ably vertical, with many paths underneath each other.
Don’t get me wrong, these zones are nice looking and very interesting, but with the method of travel and the quality of the maps the game has, navigating them is a terrible experience, and finding a place has more to do with luck and memory of previous fails than map reading.
It causes problems like finding out after long minutes of travel that I can’t reach my destination on the path I took, or dying to overpowered mobs just before I’d get there, and I have to start over from a distant waypoint – IF it is not “contested”.
-How to fix it?
Gliding and jumping mushrooms are not enough. It’s unlikely the expansion zones would ever get redesigned, but clearer maps, and FLYING MOUNTS would make them enjoyable.
And a massive nerf to every monster’s damage, hp, and the frequency and strength of their CC abilities, especially in the case of special enemies, like bosses, veterans, inhabitants of dungeons, or event monsters.
I’d really like that. Of course I don’t have any realistic expectations to actually see any of this happen, but I had to vent.
Lesser issues:
-Gathering tools
Make them permanent. It’s an annoyance to run out, or spend cash on fancy versions from the item shop – which I understand still cost copper to use.
Lame.
-Item skins:
Many weapon skins exist in the game. Yet with a few exceptions, all the items I find are the simplest versions. They should be tiered. Like lvl 0-10; uses this skin, lvl 10-20 uses that, etc. It’s kinda stupid to keep finding the same iron greatsword /iron chainmail at any level only with better stats.
-The cash shop.
I know, the studio has to make a profit somehow. But while the game is definitely not free – the expansion at least, yet some aspect are as limited as in any f2p game. Bank storage, bag slots, material storage, transmog charges and character slots should NOT cost money!
There. Venting done, textwall over.