Hello
I want to share my concerns of some game mechanics. Im playing ranger 55LvL now and 90% of game i have spent solo, not just cos i did not want to play with someone but cos there is just no need for party and people don’t look for it. Well yes there were dungeons but and some random events with random people but as i mentioned its like 10% of all time i have spent in game. Also while trying to get group for dungeons i noticed that majority of people in LFG are LvL 80 and LF others lvl 80…I had been kicked form lvl 30 dungeon groups while i was 30-35 just cos they were looking for lvl 80 and faster runs.
I have heard that late game is fun and team oriented pvp and game is on top of mmorpg lists but so far i struggle to get there, just cos i get bored after hour or less solo running and doing quests. Lets not talk of pvp here, you can level up there i know it but im not in to that atm.
One major factor that leads to this solo playing is – you can solo, as im playing ranger now im feeling like playing some support/summoner with bow, why archer has a heal? Why he has a tank pet? So he can solo.. So why then pre 80 archer would take support class in team if he can heal himself? Or tank class in team to protect him from mobs?
May be im too used for ’’oldschool’’ mmorpg formula where if you are damage dealer your hits hurt bad , i mean rly bad, but you die like paper and rely on tank to protect you, healer to heal you, support to buff you or boom you as they say in gw + deboom enemy , while tank,support and healer rely on you to do damage cos they cant. You and they are motivated to form teams to do something and these teams lead to constant parties and guilds. Well at least that’’s how it used to be.
Im old-school mmoplayer who did spend so many time in Lineage 2 (b4 it went rly lame and bad after GOD update and later on). Im not promoting that game in any way cos good part of it is left only in private servers, and there are so many private server with way way more players than official one). My point is that game mechanics where you not just want to play with team but simply cannot do anything solo are what bind players to spend more time playing together that they spent with family on weekends, bad joke but as they say – every joke has a part of truth.
Gw2 has fun concept, yes you can team up with randoms while event spawns but after it ends everyone just leaves and you stay solo, cos no one needs you and you don’’t need anyone. I have tried to talk to people about doing things together but thats almost never works, people are busy to rush to 80 and you are not making things faster in general. Characters in gw2 are more like universal washing powders, you are +- good in everything but not rly good in something special. At least that’’s how I feel about my character at lvl55.
When i was playing L2 If i was playing tank i knew that no matter what i can keep enemy on me until I have mp and i will not die for at least 30 sec ( in low lvl ) with my ult def skill. While i was playing healer i knew that noone in my team will die or if ‘’crit happens’’ i will ressurect them at instant until i have mp left and tank is doing his job by keeping mob agro from me or enemy player from disabling me. There were no hp or mp pots.
It seems that there will be some more specialization coming in future but until you can heal your self and do 90% of content solo that will not change a thing,
I hope i have explained why i feel the way i do about Gw, and this feedback is maybe useful for someone.
ps. tribute to Lineage 2 best pvp mmorpg in history. R.I.P