Game isn't addressing core issues in my opinion
But some people enjoy the dungeons and I, for one,. enjoy them much more now that you can’t rez rush.
I’m pretty sure pugging dungeons sucks a lot more than playing with a guild or friends, though. I always play with my guild and we have a ball. I haven’t found many tedious dungeon paths, though some are longer, or harder than others.
Arah and two paths of CoE seem to be the big remaining culprits.
You say that Anet isn’t addressing the problems, because they haven’t redone the dungeons. The WvW people say they haven’t addressed the problems because culling is still in the game. Both are being worked on, and both take time. A lot more time than people seem to think.
And there were other things to work on too. You think the PvP people don’t want the new PvP maps? You think the people who play in the open world don’t want solutions to getting people back into earlier zones?
You’re not really whining, in my opinion, but you have an unrealistic expectation of how long stuff really takes to fix. I’ll tell you this much. An MMO that’s out for six months has a lot of things to fix and many things have been fixed and many more are being fixed.
If it’s not fast enough for you, it doesn’t change the fact that it’s not an unreasonably long time. It may seem like that from a consumer point of view, but it’s not really that long from a development point of view.
The game keeps getting better. It’s just not getting better fast enough for some people.
I, for one, am happy with the removal or rez-rushing. It encourages proper coordination with your team and map awareness. If the dungeon becomes tedious because of the removal of rez-rushing, maybe you need to up your game a bit.
As for the dungeons revamp promised, I’m sure Anet is taking their time not to drop the ball on this one. They didn’t exactly say that the revamp will come out on March though, rather part of their 2013 plan of moving the game forward. I’m expecting these changes to hit by the end of the second quarter, if not later.
For the class balance issues, the upcoming Feb26 patch will be the expected big changes to every class. My hopes are not that high with this one though. I’d rather see a long list of bug fixes to skill and traits first in the patch notes. The tweaks on numbers can come much later.
later. It doesn’t care that I’m there.”
They are fixing dungeons it just taking time in a few months dungeons will be as well made as fractals. As for classes they are good Necros is a god in WvW because of there aoe support. It becomes THE counter zurg.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
If you need a necromancer build, try this Glass Cannon one. I love it: highest vitality in the game + two health bars + huge burst damage:
http://www.youtube.com/watch?v=zqLt4dD93pU
As far as dungeons go, yes, you can no longer res-rush. However, key bosses have also been toned down, most notably Subject Alpha in CoE.
CoF path 2 and 3 have also been changed to be more doable. Arah path 4 has been tweaked as well.
Imho, the dungeons are a bit more fun now. You no longer just let someone die knowing they can use a WP and run right back in. In addition, everyone understands that staying alive is more important now.
Try them for yourself.
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
They re-tuned a bunch of stuff in the dungeons when they removed rez rushing. I’m not sure what you are even talking about to be honest. Almost every dungeon is a yawnfest with a pug. The only ones that are still challenging are Arah and CoE p2 and p3. And those are a breeze if you have a competent group(usually guildies or something instead of a pug).
What else do you want them to do to dungeons? Every dungeon outside of Arah is easily farmed. If you are dying and failing, then I would say the problem lies with you, not the dungeons.
Same thing goes with the Necro and Ranger. Do they have their problems? Absolutely. Are they terrible? No. My guild group typically consists of a Ranger AND a Necro and we do just fine. The Ranger is built for damage and the necro is built for support/healing. Works out quite wonderfully. Once again, if you have trouble with them, the problem lies with you.
I find Necromancers, as a class, completely flawed. Rangers, in many ways, are too. Atleast rangers have real viability in wvw.
I think you have not played enough WvW or encountered many necros. Wells, marks, Plague, conditions, conditions transfer, even minions summoning, etc.. support not to mention an AOE channeling attack that isnt immobile AND can flush out thieves since no targeting is required.
Well fixing rez-rushing is fine for me personally, but I find it hilarious how they still did not even try fixing condition builds for pve at least. That’s a whole line of builds and dedicaed utilitie ablilities across all classes utterly wasted, and we didn’t have that much options to begin with.
In a similar vein, there are so many completely worthless traits and skills (for example: ranger spirits, thief traps and now spirit weapons) that are so vastly outperformed by others that the pool of actually working, valuable builds is much much smaller then it ought to be, which I personally think is a pity since they went through creating all of those systems in the first place.
Now what I’m most kitten about it is that they were so close. I actually like the feel of combat and everything, but with the awful oversimplification of core systems of the game combined with a complete absence of attention towards the making-a-build part of the game is just sad and inexcusable for a project of this size.
biggest issues in game for you are not biggest issues in game.
it will be fixed im sure.
I find Necromancers, as a class, completely flawed. Rangers, in many ways, are too. Atleast rangers have real viability in wvw.
I think you have not played enough WvW or encountered many necros. Wells, marks, Plague, conditions, conditions transfer, even minions summoning, etc.. support not to mention an AOE channeling attack that isnt immobile AND can flush out thieves since no targeting is required.
All you’ve done there is list a bunch of skills… minions are rubbish by the way.
Necros are decent enough, they have good survivability, but after playing on my other 3 Level 80s in WvW, there is little desire to go back to the Necro.
I think condition damage as a whole needs to be looked at by the developers, because at present there are far too many ways to remove conditions in WvW. Direct damage is king in WvW. Fights are not long lasting affairs like dragon fights, they are typically over in under 1 minute.
Necro power builds (dagger/axe) are pretty kitten in WvW. Axe is particularly bad.
I would like A-Net to fix dungeon/boss AoEs killing pets/minions/illusions instantly.
Ranger is decent as well, could use some small buffs.
No class is terrible in this game.. certain classes are obviously better: Warrior/Guardian/Elementalist/Thief/Mesmer.. i think we’ll see what A-net have planned for the upcoming patch.
I’m hoping Necros get a decent power build to work with.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
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