As stated, my friends and I came to Guildwars 2 with a small and tightly knit guild. Since our 1 year+ of playing, our group has not really expanded. In fact, many of us have lost interest in Guildwars 2 and have been doing other things to kill the time.
We all agree that there is a strong lack of social activities in Guildwars 2 due to the following:
LACK OF DEFINED ROLES AND TOO MUCH INDEPENDENT CLASS POWER
Roles are not defined in Guildwars 2 and the zerker meta continues to hurt the community. In other games, players are forced to become dependent on other players in order to survive. In Guildwars 2 certain classes are so independently powerful and are able to do so many overlapping roles by themselves that the need for other players is extinguished.
Rather than promoting group dynamics, players instead group up with independently powerful classes that are easy to play (heavies) and steamroll content before simply disbanding.
In other games, where roles are defined, you added tanks and healers to your friends list because you needed them. Forced group cooperation helped to foster player relationships because players HAD to work together to succeed. People in your group offered things that you could never do on your own. In Guildwars 2, you don’t need the other players but instead they are there to simply bolster your own independent power. When classes under perform independently, they are unwanted (ex: ranger).
While Guildwars 2 does many cooperative things right (combo fields, rally system), it does too much more wrong (single classes able to do all the roles of the party [warrior: damage/heal/boon/tank/control]). Players are not promoted to make strong relationships or depend on other players because other players bring very little to the table that they can’t do themselves.
Guildwars 2 does very little to capitalized on its teamwork systems (i.e. some of the most powerful combo field attacks being able to be done just by one person [engineer turret aoe healing], Guardian hammer spam on self-dropped fields).
Extending into WvW and PvP. The mesmer and thief are so independently powerful because of how stupid the stealth mechanic is that they just abandon players that attempt to fight along side them due to their access to an infinite number of escapes. The extreme 1v1 capabilities of these classes leads to them to be superior due to power creep and only encourages them to align with other thieves or mesmers to troll.
Other players attempting to roam with these classes in WvW just end up being deadweight.
LACK OF GUILD ACTIVITIES:
Aside from the limited Guild dailies, there are no raids, no GvG, and no content that focuses on guild cooperation. Instead we have large zerg events where the scale is so huge that the independent contribution of a smaller player party matters very little. There is no way to isolate the rewards to the players who promoted the most teamwork when there are 200+ people participating in a giant lagfest that usually encompasses pressing 1 for 30 mins.
Havoc squads are the closest thing to organized small group combat, but they get crushed by large zergs that do little to promote team skill. Certain escape classes simple abandon allies when this happens to lone wolf.
ENTIRE GAME REVOLVES AROUND MELEE:
All the group buffs in the game are 600m or less on average. There are very few targeted area heals. Players are encouraged simply to stand next to each other and stack heavy boon classes (warrior/guardian) to achieve near godlike status. The gameplay does not promote any kind of strategic positioning. In fact, positioning barely matters at all in Guildwars 2 unless your ranged and out of the “god” temple of your companions. Then you are told you are playing wrong.
This just leads to a boring dynamic that encourages stacking and button mashing with very little strategy or teamplay.
OVERALL SHALLOWNESS AND TL;DR:
Overall the failing of the above systems (too much independent class power, lack of roles, melee focused gameplay with no teamwork, very little guild support/content) makes the game feel like a very shallow cooperative experience. As a result, most of us in at least my group, have lost interest and just check back every now and then to see if things ever got better (only to find more Scarlet Briar while larger issues are ignored or not being solved in a reasonable time table [1 year, same problems or empty promises in the shunned classes forums]).
Ultimately the current systems of Guildwars 2 promote very little cooperation and instead result in selfish gameplay. Large zerg events do not promote teamwork and are too large and chaotic to reward team synergy.
(edited by lordhelmos.7623)