Gameplay vs. Story:What makes GW2 great
I overall think the living story season 2 is ok… But I just can’t replay the living story a 2nd time on another character. There is way too many talking going on. I just want to kill things.
It is ok the first play through, I just don’t like to replay it again. It’s like watching a same movie twice.
Compare that to the personal story before, there are more fighting than talking(and option to skip talking). I enjoy that more(personal opinion).
(edited by laokoko.7403)
ANET is making a mistake by focusing on releasing primarily story driven content. The real strengths of Guild Wars 2 are in it’s gameplay, combat, event system, and beautiful environments, and this is where the focus for ALL future content should be.
It’s baffling that ANET would choose, of all things, to concentrate their resources on telling a story. The story of GW2 (and most other MMO’s) is arguably its weakest link. So why build on that? It does not seem to add anything to the game at all.
There is no doubt that the potential for absolutely fantastic new content is there, it just needs to focus on what made GW2 such a great game at launch! And the time to start working on these things is LONG overdue.
it is always a mistake to only attempt to do one thing.
That said, they need advances to the gameplay itself, new more interesting dynamic events (this includes dynamic event backstory) A more interactive explorable world. The world was really good at release, hidden caves, parts of the map with their own stories, mini dungeons etc. New maps need this level of thought, and advance it, with more special events/chests/storylines/lore through exploration. They should also create lore/explorers system that helps encourage and track this type of thing.
expand combat of course with more skills, new proffessions etc
short version, yes it shouldnt just be story, but also yes they should also expand and better develop gameplay content/systems
I especially liked your comment Surbrus,
“If a low quality story is used as a vehicle to deliver gameplay, oftentimes (especially in the MMO genre) that is accepted.”
I would say that in the case of GW2’s launch this concept wasn’t only accepted, it was embraced by the masses. GW2 homepage is only too happy to cite over 100 awards and accolades as eveidence of this success. The failure of ANET to follow this up by building on what is a fantastic game is terribly confusing.
ANET is making a mistake by focusing on releasing primarily story driven content. The real strengths of Guild Wars 2 are in it’s gameplay, combat, event system, and beautiful environments, and this is where the focus for ALL future content should be.
It’s baffling that ANET would choose, of all things, to concentrate their resources on telling a story. The story of GW2 (and most other MMO’s) is arguably its weakest link. So why build on that? It does not seem to add anything to the game at all.
There is no doubt that the potential for absolutely fantastic new content is there, it just needs to focus on what made GW2 such a great game at launch! And the time to start working on these things is LONG overdue.
In my opinion, Dry Top fits your description. Beautiful map design, novel weather effects/event system compared to other zones, challenging monsters, the crystals mechanic (some hate this I know, but I find it a nice change of pace, gives the zone more character).
It’s a medical condition, they say its terminal….