Gamers: Have we become more Greedy?

Gamers: Have we become more Greedy?

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Posted by: zabriel.4852

zabriel.4852

Just wanted to ask this question. With the soon arrival of next generation video game titles and next generation consoles, we gamers have started to demand more. It is not wrong to ask more of our favorite gaming companies as it brings more competion between companies and better games for us gamers, but with gw2 most(not all) players have become used to this idea of 2 week content. I’ll admit, I’m always waiting to hear new information on Gw2. It’s like every tuesday there is some new information on the game. One tuesday, Arena Net might give us one of their “previews” to the upcoming patches and the next tuesday, its a new patch. (Cant forget monday Lifestreams with the devs). Let us remember that in older mmos, we got an expansion or new content every 5-6 months.

So do you think we have become Greedy or we haven’t? ( I think we are just more spoiled now ) Let me know what you gamers think!

Zabriel Dusk

(edited by zabriel.4852)

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Posted by: Saulius.8430

Saulius.8430

we have been greedy to begin with

kill all ze thingz

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Posted by: Charak.9761

Charak.9761

Yeah but the expansions gave 6 months of content. It’s been a year of GW2, there is no permanent content left to do, with no rewards worth getting.

The LS gives us 1 day of content every 14 days.

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Posted by: zeromius.1604

zeromius.1604

Those 6 months of content could probably be completed in a month or so provided the developers didn’t add artificial barriers like gear checks to slow progression. They often did but the top players could still complete all of the so-called “end-game” content in a relatively short amount of time.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

There have been other games with scheduled releases in relatively short timeframes way before Guild Wars 2.
Asheron’s Call 2 started out with monthly content releases, and that was when, 2002?

Players are not greedy, the companies are. The want to earn money, so they have to offer something to their costumer. You got it all the wrong way around.

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Posted by: zeromius.1604

zeromius.1604

Companies being greedy is another topic that is mutually exclusive to player greed. There was this thread asking if ArenaNet was disappointed in the player base. It was a legitimate question that didn’t make any assumptions about whether players were disappointed or not since that was a completely different topic altogether. In any case it got derailed fairly quickly so let’s not have that happen.

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Posted by: Onshidesigns.1069

Onshidesigns.1069

People expected a bigger Halloween this year but instead it’s smaller. With all the other updates I don’t think a better Halloween then last year is greedy.

However as far as other updates. Some people seem to expect too much. As they seem to think we wont get large updates through the living story. Even though Anet said they are working on traditional expansion like content.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

People expected a bigger Halloween this year but instead it’s smaller. With all the other updates I don’t think a better Halloween then last year is greedy.

However as far as other updates. Some people seem to expect too much. As they seem to think we wont get large updates through the living story. Even though Anet said they are working on traditional expansion like content.

we have only seen part 1 of this year’s Halloween.

22 oct 2013 we will see what is in part 2 halloween.

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Posted by: angelpaladin.7921

angelpaladin.7921

I am going to go with its not gamer’s so much as company’s wanting to bring in more profit.

This is just my opinion but I think the main reason we where seeing 2 week living story content updates was so Anet could update the Gem Store. All the 2 week living story updates came with exclusive gem store item’s. I have also noticed there is less free in game content and more gem store content lately. This is extremely disheartening.

Great Example was last year’s Halloween event the mad king could net you a nice flaming book back piece. This year the reward was a candy corn miniature… and they added RNG weapon skins to the gem store and a 3 pack of mini’s that you could combine in the mystic forge for a 4th exclusive mini.

2012’s skins where obtainable outside of the RNG black lion chest using a recipe

To get the Mad King Chest, you will need to throw 1 Candy Corn, 6 Mystery Tonics, 1 Boost (any), 1 Boost (any) into the mystic forge.

This was not perfect but those item’s where easily obtainable from doing exploration etc vs the Black Lion Chest key’s which seem to drop easily for some but not other’s (Personally my entire time playing I have gotten 2 as drops where a guildy gets one ever other day).

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Posted by: Relentliss.2170

Relentliss.2170

I think player generated content is the future of MMO gaming.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: Elbegast.6970

Elbegast.6970

You can’t spoil a child with buttermilk and you can’t spoil a gamer by reskinning the same old grind-fest every two weeks. Gamers grind due to obligation rather than enjoyment.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

I think player generated content is the future of MMO gaming.

aye, look at steam workshop, tf2, dota2, etc.

unfortunately, i dun think we will see user generated content in gw2 anytime soon.

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Posted by: Ellisande.5218

Ellisande.5218

Spoiled players?

Are we all Oliver Twist’s holding out our bowl begging “Please sir may I have some more [unsatisifying unfilling nutriet lacking gruel]?”

The reason why game developers have to keep releasing content now much more frequently in the past is because they both have a lot more competition and want to keep players playing more frequently to increase the amount of time players are exposed to the cashshop.

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Posted by: Charak.9761

Charak.9761

It costs alot to make MMOs, so publishers (NCsoft) assume risks when making one. They can’t risk to take steps away from the standard for fear of money loss, but then playing it safe just makes a WoW clone… and honestly why play a clone when the real thing exists. But WoW has gotten old, and the power creep is insane, so people are branching off. It’s one of the reason why SWTOR failed, it was a clone, and they had to switch to free to play or have no players later on.

GW2 biggest selling point is it free to play model. But since its a free to play model thats switching closer to a grindfest game that follows up standard MMO playstyle, it’s harder to justify playing it.

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Posted by: LHound.8964

LHound.8964

Gamers, as practically any other human being is greedy by nature. They always try to hoard more than they need and the fun fact is that they always want more. Greed however isn’t the right term for the argument OP is trying to make.

For me being a gamer for so long, i witnessed the difference between the early MMO’s and the newest MMO’s, and their capacity to make the players busy. The need for an expansion was always pushed by the inability the game have to provide it’s gamers with content to make them busy.

Gw2 have a different paradigm as it provides faster ways of players fulfilling their needs and to complete their objectives. Without the slower and richer content, players fall into the loop of content, without gaining any advantage other than wealth and self satisfaction. Taking this into consideration, ANet introduced a 2-week content refresh by the mean of Living world updates, minimizing the loop as long players participate.

This game is excellent in terms of short term goals, and very weak in terms of long term ones. Introducing some long term goals would definitively cause the grind-to-get sensation that players are already experimenting with the legendary weapon making process.

There is a catch. With regular 2-week updates there is also a extremely high expectancy of the general population that it would cater their needs, making players rage specially because more bugs exists (less time to test) than a regular expansion.

So to sum up,

Are we spoiled to ask the company for give more effort into the content they release? Yes we are.
Should we be?
No. The current paradigm forces this behavior thou. Ultimately the fault is at ANet’s side, as they released that manifesto, pushing the whole range of gamers (hardcore, causal, long-term objective players, short-term ones, PvE, sPvP competitive players, worldPVP, etc…)

They should create a new Manifesto with concise objectives to 2013!
/cheers

—————— ~~ ~~ —-————-
Charr’s need more Love. All is Vain
—————— ~~ ~~ —-————-

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Posted by: Galen Grey.4709

Galen Grey.4709

Yeah but the expansions gave 6 months of content. It’s been a year of GW2, there is no permanent content left to do, with no rewards worth getting.

The LS gives us 1 day of content every 14 days.

Not even by a long shot.

what do you generally get with those 6 months releases? a new zone that you get through a day and a couple of dungeons 2 hours each. If you didnt have to repeat stuff I bet you’d hardly get 6 days worth of content never mind 6 months.

Also keep in mind the living story you get every 14 days didnt take 14 days to complete, it was worked upon for 4 months.

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Posted by: Galen Grey.4709

Galen Grey.4709

People expected a bigger Halloween this year but instead it’s smaller. With all the other updates I don’t think a better Halloween then last year is greedy.

However as far as other updates. Some people seem to expect too much. As they seem to think we wont get large updates through the living story. Even though Anet said they are working on traditional expansion like content.

we have only seen part 1 of this year’s Halloween.

22 oct 2013 we will see what is in part 2 halloween.

Exactly. I think people are judging Halloween a bit too quickly. Remember last year Halloween was split in 4 parts. part 1 consisted just of the scavenger hunt. We couldnt enter the doors yet so there was no labyrinth, no clock tower, no lunatic inquisition etc..

They said plenty of times that because halloween had its based complete they could do a lot more this year. Now granted that could mean they will have a big thing after halloween and thus did little work on halloween itself I dont know, but it could also mean we got big things in store and we havent seen all that mad king will be up to this year yet

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Posted by: Galen Grey.4709

Galen Grey.4709

I am going to go with its not gamer’s so much as company’s wanting to bring in more profit.

This is just my opinion but I think the main reason we where seeing 2 week living story content updates was so Anet could update the Gem Store. All the 2 week living story updates came with exclusive gem store item’s. I have also noticed there is less free in game content and more gem store content lately. This is extremely disheartening.

Great Example was last year’s Halloween event the mad king could net you a nice flaming book back piece. This year the reward was a candy corn miniature… and they added RNG weapon skins to the gem store and a 3 pack of mini’s that you could combine in the mystic forge for a 4th exclusive mini.

2012’s skins where obtainable outside of the RNG black lion chest using a recipe

To get the Mad King Chest, you will need to throw 1 Candy Corn, 6 Mystery Tonics, 1 Boost (any), 1 Boost (any) into the mystic forge.

This was not perfect but those item’s where easily obtainable from doing exploration etc vs the Black Lion Chest key’s which seem to drop easily for some but not other’s (Personally my entire time playing I have gotten 2 as drops where a guildy gets one ever other day).

I mean no disrespect and I honestly dont mean to pick on you. I just chose your post simply because I think it proves the opposite of what you’re saying it proves.

going 1 by 1 through your list.

First you mention the flaming back piece. halloween last year was released in 4 acts. the flaming backpiece was a reward for act 4 not act 1. (you could get the regular book with no flames in act 1)

The rng weapon skins where there last year as well. Last year though you would get one at random if you won this year at least you get to choose.

there were 3 minis on sale last year that you could combine for a chainsaw skeleton mini. This isnt a new greedy thing for this year, it was like that last year as well.

The 2012 skins from the BLC didnt have recipes you could use to get the skins outside the chests at all.

and to get the mad king chests last year the recipe was exactly the same. Difference is last year the boosts you could only get from opening BLCs this year you can get them from BLC as well as achievement chests, laurel vendor (didnt try this boosters myself but i assume they work cause of the any booster tag)

So in truth a lot of what you say is worst this year is infact better
we got more content to do in the first act
we got to choose which skin to get from the BLC if we win
we can get boosters without going through BLC this year

and the other 2 negatives you mention are exactly like last year
3 minis combined give exclusive mini
BLC skins are only obtainable from BLC

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Posted by: Vayne.8563

Vayne.8563

I’ve actually become less greedy. As time has passed, and I’ve watched MMOs, I’ve realized how hard they are to create. How much time and investment goes into each. How complex each MMO is, even the ones I can’t stand. They’re a huge amount of work, and they’re pretty much all filled with bugs and half-thought out in one way or another. Guild Wars 2 is no exception.

Having been around the block a few times (so to speak), and seen the greedier cash shops, the buggier games, the games made for people who are clearly not me, I’m probably more tolerant of newer MMOs than most people.

I don’t expect more from MMOs than I once did, I expect less.

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Posted by: Akari Storm.6809

Akari Storm.6809

I’m with Vayne. I personally am less greedy concerning rewards than I once was years ago playing some of the early MMO’s. I think it boiled down to me realizing that rewards are just pixels and have pretty much no meaning outside of this glowing box in front of me.

The thing I have become greedy about though is wanting more content for groups. I like doing things with other players. Huge reason why I subject myself to MMO’s. Just doing stuff with other people. If that weren’t the largest draw for me then I would spend all of that time in single player games. More dungeons please, bring on the large raids. It’s not about rewards, but about content for me. Group content is even better.

As far as the 2week thing and do I like it and need it that fast? I think it’s ok and don’t mind it, I just want the stories to feel a bit more epic. I want the baddies to feel like they have substantial power that “We The Heroes” have to defeat. So far it hasn’t really felt that way. That’s why I tend to like Expansions over tiny content patches. Instead of maybe getting one zone/area and one dungeon, we get multiple zones/classes/skills/weapon sets/game modes.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

The short answer is simply yes, for the majority of players.

I’d go into the long answer to clarify, but it’s Monday morning and I’ve only had 1 cup of coffee – ie, I’m not coherent enough to do so atm.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Ashabhi.1365

Ashabhi.1365

I don’t think it’s a question of greed so much as it’s a question of speed.

What I mean is that when GW2 was released, I don’t think the devs expected a large group of their player base to be tricked-out level 80’s inside of a month.

Now that the majority of the players have at least one lvl 80 character, it’s a race to put out content that isn’t chewed up inside of 3 days (or less.) To me, it’s sad that some players have gotten the meta for the most recent LS events in one day and then spend the rest of the 2 weeks either farming the champs that spawn (Scarlett) or hanging out in LA complaining that there’s nothing to do and that all content should be permanent.

The thing is that even if the content were permanent, there would be “that group” of people who would chew through it in a day or two and then go back to champ train farming and/or complaining.

There will always be people that go through content like there’s no tomorrow, but that’s not the way the game was designed.

For now at least we have LS updates (like them or not) and holiday events that add new content every couple of weeks so that the lvl 80 player base has something new to do. It’s not their fault that some people want it ALL right NOW.

The other thing is that the majority of the people that post in the forums are not necessarily the majority of the player base. Don’t expect the opinions posted here and in other forums to reflect every player in the game.

Level 80 Elementalist

(edited by Ashabhi.1365)

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Posted by: Relentliss.2170

Relentliss.2170

I think player generated content is the future of MMO gaming.

aye, look at steam workshop, tf2, dota2, etc.

unfortunately, i dun think we will see user generated content in gw2 anytime soon.

No me either. But if I was to launch a proposal for an mmo it would involve players generating all the dungeon content.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: Kozume.9035

Kozume.9035

I think player generated content is the future of MMO gaming.

EQN Landmark is doing this, but unfortunately it’s a separate game from EQN itself.

I know a lot of people, myself included who were fascinated with EQ’s and SWG’s player housing system where we could decorate however we wanted without hooks to the slightest inch / rotation. People sometimes played those games just to do that.

A dungeon creator would be the biggest innovation to MMOs yet.

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Posted by: Adine.2184

Adine.2184

less about games and more about the evolution of society

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Posted by: Atherakhia.4086

Atherakhia.4086

It’s not greed. Our expectations aren’t as low. This is an MMO. When a new one comes around that doesn’t build on the ones that came before it or tries to reinvent the wheel and fails miserably at it, we tend to not accept this like we would have 10-20 years ago when the genrea was starting out.

We also don’t tolerate issues going unaddressed and unchanged for a year. Again, not because we’re greedy but because our expectations aren’t as low as they once were.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Greedy? Christ. Where did this movement of accepting everything a company does come from. I swear it wasnt like this 15 years ago.

You want the truth? Games been out for an entire year. lets compare the god kitten score for a second.

Guild wars:
1 year

Free content:
Sorrows furnace – Entire new rarity of items, large amount of bosses from every profession, bunch of new quests, and one hell of a crazy bossfight (forgeman)

Expansion content:
2 new professions
1 new weapon type
something like 200 new skills, 90 of which were elites
13 new story missions, 5 new other missions (elite/challenge)
3 new types of pvp
2 new faction types (which meant a way for guilds to own towns, also a new thing)
something like 70 new zones filled with completely new monsters we’d never seen before using new skills we’d never seen before
More weapon skins than you could shake a stick at.

guild wars 2
Permanent content:
1 new dungeon path that removed an older path
1 boss has been revamped
new weapon skins that require gems
1 new zone
Fractals
1 new rarity
4 “activities”

Removed content:
a bunch of quest chains
a dungeon (molten factory)
a couple mission type instances

Factions added far more content than we’ve gotten so far, in the same timespan, and it STUCK AROUND. it wasnt removed a month later.

We havent become greedy at all. Our standards are the exact same. It’s Anet itself who has changed the amount of content that they produce.

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Posted by: Mesket.5728

Mesket.5728

I would say spoiled, not greedy.

Zerk is the average Joe build. Don’t pat yourself in the back too hard.

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Posted by: Mathias.9657

Mathias.9657

I wouldn’t say greedy, we just expect more and often get disappointed. I’m not sure sure that is 100% players fault. In the case of GW2, we didn’t want grind etc. but that’s pretty much all we get in my eyes, to make matters worse that grind really isn’t rewarding. Especially psychologically.

I have done champ trains, dungeons, pvp, mob farms since the games release and what do I have to show for it… a commander tag and a long future of more grind ahead of me in the hopes that I win the GW2 lottery and perhaps a pre-cursor finally drops or I get an exotic worth more than 1-2 gold.

I have never found a skin or a decent selling item since release and I’ve been farming alongside all of you the whole time.

Am I greedy? Meh… you tell me. Meanwhile, I am rewarded for my time 150% better in other MMOs. This game has the most potential of any game on the market IMO and me + plenty others want to see it get better. That’s probably why you see the thousands of threads complaining about what I just mentioned.

Temp. content is very bad and if you ask me, the complete opposite of a growing world. I personally detest the bi-weekly content and try to ignore it best I can because it’ll be gone before I know it anyway and I’m on the clock to get all those achievements and bleh rewards.

I don’t think it’s greedy to expect the devs to listen to its players especially when our voices are so loud on the same topics. I believe most players feel ignored in all aspects of the game from spvp to WvW to pve but that’s just what I see.

I guess I AM greedy for wanting a legendary not 100% tied to RNG and grind, content that doesn’t disappear in a couple weeks, meaningful rewards that bring me closer to my goals, and alt friendly gameplay.

Back to WoW, make GW2 fun please.

(edited by Mathias.9657)

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Yeah but the expansions gave 6 months of content. It’s been a year of GW2, there is no permanent content left to do, with no rewards worth getting.

The LS gives us 1 day of content every 14 days.

Some people in my GW Alliance completed Factions in 6 days, and Eye of the North in 2. The only reason players don’t finish expansions in other games quickly is time-gating, as with limiting raid participation to 1/week.

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Posted by: Blackmoon.6837

Blackmoon.6837

Yes. The easiest way to tell is by looking at how end-game works with this game. It’s all about “rewards”, so much so that Anet can’t even focus on real game development (combat, story) without losing their base.

Just look at how everyone acts in game. I get laughed at when I suggest we don’t skip during a dungeon or to go out and explore. “Why do that? You get more gold doing X instead.” Is a pretty common response.

This game needs to shift focus by implementing the idea of rewarding players, but do so for the actual combat. Such as adding more customization to skills and how skills interact with foes. In fact, interaction is the key. If we could get more cool animations and skill combos that matter. If we could get a system that creates more unique feelings, from visuals to interactions, then it will become rewarding simply to engage in combat and not just for aiming at the loot bag that drops.

(edited by Blackmoon.6837)

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Posted by: Peetee.9406

Peetee.9406

Asking for high quality PvE updates every 2 weeks may be a greedy, I will agree with you there.

Asking for the lag to be removed from WvW is not greedy. Why could games in the early 2000s have 500+ people in one area and not lag yet here we are 10 years later and it’s like we’ve gone backwards.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Ayrilana.1396

Ayrilana.1396

If by greedy you mean entitled then yes.

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Posted by: Ashen.2907

Ashen.2907

No.

But they have started to act like consumers who should hold the producers of a product accountable for its failings. For the longest time now MMOs have gotten away with something that other products only wish they could. Produce a product for consumption and then have the customers who must then deal with the product’s shortcomings defend and make excuses for the producer.

When MMO companies decide to chase the big bucks by going mainstream they must come face to face with the fact that they no longer get to hide behind the veil of being a niche market with devoted fans, who know that they have nowhere else to go for their fix, as their customer base.

If a million people buy hostess twinkies and find bugs that prevent them from being consumed as intended its not OK.

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Posted by: Rama.6439

Rama.6439

Yeah but the expansions gave 6 months of content. It’s been a year of GW2, there is no permanent content left to do, with no rewards worth getting.

The LS gives us 1 day of content every 14 days.

I hated the idea of the Living Story, it was failed from the beginning, every 2 weeks for a temp patch to get 1-3 hours of new content that just gets removed eventually, very lame.

Anet hasn’t added anything halfway decent to the game since Fractals of the mists. Get off your kitten Anet, been over a year already, the game isn’t new anymore, quit trying to use that excuse.

I don’t think the LS made the players greedy, I think it made Anet and NC Soft greedy with the Gem Store, every LS patch they add more junk to the Gem Store. They should have put as much effort into the game as they did into that Gem Store, maybe they would be keeping their players.

Arcubus Balefire – 80 Guardian
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…

(edited by Rama.6439)

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Posted by: Galen Grey.4709

Galen Grey.4709

Greedy? Christ. Where did this movement of accepting everything a company does come from. I swear it wasnt like this 15 years ago.

You want the truth? Games been out for an entire year. lets compare the god kitten score for a second.

snip…

your count for gw2 is off by an AU

theres the full list here:
http://wiki.guildwars2.com/wiki/Release/Features

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Posted by: Zenyatoo.4059

Zenyatoo.4059

Greedy? Christ. Where did this movement of accepting everything a company does come from. I swear it wasnt like this 15 years ago.

You want the truth? Games been out for an entire year. lets compare the god kitten score for a second.

snip…

your count for gw2 is off by an AU

theres the full list here:
http://wiki.guildwars2.com/wiki/Release/Features

No it really isnt.
Well over half the stuff on that page isnt in game anymore. Also you can discount the holiday stuff because gw1 did something similar, those contents are specifically allowed to vanish after a month because that’s how holidays work, it’s why I didnt list them for either game.

Compare to
http://guildwiki.gamepedia.com/Factions

All of which is still ingame, never went away,

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Posted by: Galen Grey.4709

Galen Grey.4709

Greedy? Christ. Where did this movement of accepting everything a company does come from. I swear it wasnt like this 15 years ago.

You want the truth? Games been out for an entire year. lets compare the god kitten score for a second.

snip…

your count for gw2 is off by an AU

theres the full list here:
http://wiki.guildwars2.com/wiki/Release/Features

No it really isnt.
Well over half the stuff on that page isnt in game anymore. Also you can discount the holiday stuff because gw1 did something similar, those contents are specifically allowed to vanish after a month because that’s how holidays work, it’s why I didnt list them for either game.

Compare to
http://guildwiki.gamepedia.com/Factions

All of which is still ingame, never went away,

just cause it isnt there anymore it doesnt mean it didnt exist and that it wasnt content we got to enjoy. Most of the content in Factions I did once or maybe twice and never visited it again. Does that mean its like it never existed?

Gw2 also did alot of enhanced to its core, the daily system got revamped multiple times, Progression in WvW, Different currencies, A revamp of the wallet system, revamp of crafting (keeping materials in the bank), etc… while that is not new content per-se it still involved a lot of development work.

Which provided the best value between Factions and the 20 major updates we got in Gw2 is subjective but saying that Arenanet somehow “worked” less on Gw2 then it did on Gw1 after launch is wrong. Because we get relatively small updates every 2 weeks its easy to fall into the trap of thinking we’re not getting much but seen collectively we got a really big amount of content. Thats also not factoring in that building environments in Gw2 most likely takes a lot more effort then building environments in gw1. More polygon count, more textures, possibly more npc scripting, more content in the same area due to verticality etc…

Suffice to say the team at arenanet has increased at least 3 fold from the time of gw1 these people arent being paid by the company to sit staring all day.

Gamers: Have we become more Greedy?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Greedy? Christ. Where did this movement of accepting everything a company does come from. I swear it wasnt like this 15 years ago.

You want the truth? Games been out for an entire year. lets compare the god kitten score for a second.

Guild wars:
1 year

Free content:
Sorrows furnace – Entire new rarity of items, large amount of bosses from every profession, bunch of new quests, and one hell of a crazy bossfight (forgeman)

Expansion content:
2 new professions
1 new weapon type
something like 200 new skills, 90 of which were elites
13 new story missions, 5 new other missions (elite/challenge)
3 new types of pvp
2 new faction types (which meant a way for guilds to own towns, also a new thing)
something like 70 new zones filled with completely new monsters we’d never seen before using new skills we’d never seen before
More weapon skins than you could shake a stick at.

guild wars 2
Permanent content:
1 new dungeon path that removed an older path
1 boss has been revamped
new weapon skins that require gems
1 new zone
Fractals
1 new rarity
4 “activities”

Removed content:
a bunch of quest chains
a dungeon (molten factory)
a couple mission type instances

Factions added far more content than we’ve gotten so far, in the same timespan, and it STUCK AROUND. it wasnt removed a month later.

We havent become greedy at all. Our standards are the exact same. It’s Anet itself who has changed the amount of content that they produce.

Yep, let’s compare. The content total of Guild Wars: Prophecies and Factions together, is not as much content as Guild Wars 2 AT LAUNCH.

Maybe you don’t realize it, but I sure do. Prophecies had under 300 quests and 25 missions, a couple of elite areas. It’s lovely they added stuff to that game, because it needed.

People finished Factions in a week. A WEEK!. It only had 13 missions.

Maybe your concept of content is different from mine, but this game has far FAR more content than Guild Wars 1 had even after the release of Nightfall.

Gamers: Have we become more Greedy?

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Posted by: DocHolliday.5921

DocHolliday.5921

Yeah but the expansions gave 6 months of content. It’s been a year of GW2, there is no permanent content left to do, with no rewards worth getting.

The LS gives us 1 day of content every 14 days.

Some people in my GW Alliance completed Factions in 6 days, and Eye of the North in 2. The only reason players don’t finish expansions in other games quickly is time-gating, as with limiting raid participation to 1/week.

No they didn’t. Playing through the main story line is not at all the same thing as finishing it. If we use your definition of “finishing it” then someone finished GW2 before it was even released.

Greedy? Christ. Where did this movement of accepting everything a company does come from. I swear it wasnt like this 15 years ago.

You want the truth? Games been out for an entire year. lets compare the god kitten score for a second.

Guild wars:
1 year

Free content:
Sorrows furnace – Entire new rarity of items, large amount of bosses from every profession, bunch of new quests, and one hell of a crazy bossfight (forgeman)

Expansion content:
2 new professions
1 new weapon type
something like 200 new skills, 90 of which were elites
13 new story missions, 5 new other missions (elite/challenge)
3 new types of pvp
2 new faction types (which meant a way for guilds to own towns, also a new thing)
something like 70 new zones filled with completely new monsters we’d never seen before using new skills we’d never seen before
More weapon skins than you could shake a stick at.

guild wars 2
Permanent content:
1 new dungeon path that removed an older path
1 boss has been revamped
new weapon skins that require gems
1 new zone
Fractals
1 new rarity
4 “activities”

Removed content:
a bunch of quest chains
a dungeon (molten factory)
a couple mission type instances

Factions added far more content than we’ve gotten so far, in the same timespan, and it STUCK AROUND. it wasnt removed a month later.

We havent become greedy at all. Our standards are the exact same. It’s Anet itself who has changed the amount of content that they produce.

Yep, let’s compare. The content total of Guild Wars: Prophecies and Factions together, is not as much content as Guild Wars 2 AT LAUNCH.

Maybe you don’t realize it, but I sure do. Prophecies had under 300 quests and 25 missions, a couple of elite areas. It’s lovely they added stuff to that game, because it needed.

People finished Factions in a week. A WEEK!. It only had 13 missions.

Maybe your concept of content is different from mine, but this game has far FAR more content than Guild Wars 1 had even after the release of Nightfall.

And yet somehow, GW kept me interested for well over two thousand hours. GW2 bored me to the quitting point well under three hundred. The only reason I didn’t go back to GW1 from GW2 was because my account got hacked years ago and I lost everything.

Gamers: Have we become more Greedy?

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Posted by: Galen Grey.4709

Galen Grey.4709

And yet somehow, GW kept me interested for well over two thousand hours. GW2 bored me to the quitting point well under three hundred. The only reason I didn’t go back to GW1 from GW2 was because my account got hacked years ago and I lost everything.

Different people like different things so far I already spent over 1100 hrs in gw2 and its still keeping me interested. Thats about the same amount of time I played gw1 I think actually.

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Posted by: DocHolliday.5921

DocHolliday.5921

And yet somehow, GW kept me interested for well over two thousand hours. GW2 bored me to the quitting point well under three hundred. The only reason I didn’t go back to GW1 from GW2 was because my account got hacked years ago and I lost everything.

Different people like different things so far I already spent over 1100 hrs in gw2 and its still keeping me interested. Thats about the same amount of time I played gw1 I think actually.

Good for you. You found your niche. The handful of players like yourself though, clearly aren’t making up for the players they are losing who don’t like GW2. There’s a lot of people saying the same things I am, and many more who aren’t only because they already quit and don’t care at all any more.

Oh yeah, and get back to me once you’ve spent another 1100 hours in GW2. Then we’ll have an actual idea how well it’s holding up for you compared to how well GW1 held up for me.

Gamers: Have we become more Greedy?

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Posted by: Vayne.8563

Vayne.8563

Yeah but the expansions gave 6 months of content. It’s been a year of GW2, there is no permanent content left to do, with no rewards worth getting.

The LS gives us 1 day of content every 14 days.

Some people in my GW Alliance completed Factions in 6 days, and Eye of the North in 2. The only reason players don’t finish expansions in other games quickly is time-gating, as with limiting raid participation to 1/week.

No they didn’t. Playing through the main story line is not at all the same thing as finishing it. If we use your definition of “finishing it” then someone finished GW2 before it was even released.

Greedy? Christ. Where did this movement of accepting everything a company does come from. I swear it wasnt like this 15 years ago.

You want the truth? Games been out for an entire year. lets compare the god kitten score for a second.

Guild wars:
1 year

Free content:
Sorrows furnace – Entire new rarity of items, large amount of bosses from every profession, bunch of new quests, and one hell of a crazy bossfight (forgeman)

Expansion content:
2 new professions
1 new weapon type
something like 200 new skills, 90 of which were elites
13 new story missions, 5 new other missions (elite/challenge)
3 new types of pvp
2 new faction types (which meant a way for guilds to own towns, also a new thing)
something like 70 new zones filled with completely new monsters we’d never seen before using new skills we’d never seen before
More weapon skins than you could shake a stick at.

guild wars 2
Permanent content:
1 new dungeon path that removed an older path
1 boss has been revamped
new weapon skins that require gems
1 new zone
Fractals
1 new rarity
4 “activities”

Removed content:
a bunch of quest chains
a dungeon (molten factory)
a couple mission type instances

Factions added far more content than we’ve gotten so far, in the same timespan, and it STUCK AROUND. it wasnt removed a month later.

We havent become greedy at all. Our standards are the exact same. It’s Anet itself who has changed the amount of content that they produce.

Yep, let’s compare. The content total of Guild Wars: Prophecies and Factions together, is not as much content as Guild Wars 2 AT LAUNCH.

Maybe you don’t realize it, but I sure do. Prophecies had under 300 quests and 25 missions, a couple of elite areas. It’s lovely they added stuff to that game, because it needed.

People finished Factions in a week. A WEEK!. It only had 13 missions.

Maybe your concept of content is different from mine, but this game has far FAR more content than Guild Wars 1 had even after the release of Nightfall.

And yet somehow, GW kept me interested for well over two thousand hours. GW2 bored me to the quitting point well under three hundred. The only reason I didn’t go back to GW1 from GW2 was because my account got hacked years ago and I lost everything.

Yep. Guild Wars 1 kept YOU busy for X number of hours. What does that mean? It means a guy with your likes and dislikes happens to find more variety in that game than this game and that’s fine. In my opinion you represent a pretty small minority and don’t even realize it.

Guild Wars 1 was never really mainstream. It was almost a cult game. It drew a lot of people in that direction. Again, so?

All this says is that you personally find Guild Wars 1 to be more engaging and entertaining than Guild Wars 2. Well I personally find Guild Wars 2 more engaging and entertaining than Guild Wars 1.

And you know what that means? Nothing at all, because I’m one guy with one opinion. Time will tell which game was more successful or more popular.

Gamers: Have we become more Greedy?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

And yet somehow, GW kept me interested for well over two thousand hours. GW2 bored me to the quitting point well under three hundred. The only reason I didn’t go back to GW1 from GW2 was because my account got hacked years ago and I lost everything.

Different people like different things so far I already spent over 1100 hrs in gw2 and its still keeping me interested. Thats about the same amount of time I played gw1 I think actually.

Good for you. You found your niche. The handful of players like yourself though, clearly aren’t making up for the players they are losing who don’t like GW2. There’s a lot of people saying the same things I am, and many more who aren’t only because they already quit and don’t care at all any more.

Oh yeah, and get back to me once you’ve spent another 1100 hours in GW2. Then we’ll have an actual idea how well it’s holding up for you compared to how well GW1 held up for me.

I’ll get back to you know. I’ve spent over 3000 hours on Guild Wars 2, and I’m still enjoying it. Why is it so hard for people who don’t like something to understand that others do like it?

And where do you get your numbers from? The forums? Good luck with that. Terrible place to find out how many people are enjoying a game. I’m guessing five years from now you’ll still be saying no one plays this game anymore, while I’ll still be enjoying it.

Gamers: Have we become more Greedy?

in Guild Wars 2 Discussion

Posted by: Zenyatoo.4059

Zenyatoo.4059

Greedy? Christ. Where did this movement of accepting everything a company does come from. I swear it wasnt like this 15 years ago.

You want the truth? Games been out for an entire year. lets compare the god kitten score for a second.

Guild wars:
1 year

Free content:
Sorrows furnace – Entire new rarity of items, large amount of bosses from every profession, bunch of new quests, and one hell of a crazy bossfight (forgeman)

Expansion content:
2 new professions
1 new weapon type
something like 200 new skills, 90 of which were elites
13 new story missions, 5 new other missions (elite/challenge)
3 new types of pvp
2 new faction types (which meant a way for guilds to own towns, also a new thing)
something like 70 new zones filled with completely new monsters we’d never seen before using new skills we’d never seen before
More weapon skins than you could shake a stick at.

guild wars 2
Permanent content:
1 new dungeon path that removed an older path
1 boss has been revamped
new weapon skins that require gems
1 new zone
Fractals
1 new rarity
4 “activities”

Removed content:
a bunch of quest chains
a dungeon (molten factory)
a couple mission type instances

Factions added far more content than we’ve gotten so far, in the same timespan, and it STUCK AROUND. it wasnt removed a month later.

We havent become greedy at all. Our standards are the exact same. It’s Anet itself who has changed the amount of content that they produce.

Yep, let’s compare. The content total of Guild Wars: Prophecies and Factions together, is not as much content as Guild Wars 2 AT LAUNCH.

Maybe you don’t realize it, but I sure do. Prophecies had under 300 quests and 25 missions, a couple of elite areas. It’s lovely they added stuff to that game, because it needed.

People finished Factions in a week. A WEEK!. It only had 13 missions.

Maybe your concept of content is different from mine, but this game has far FAR more content than Guild Wars 1 had even after the release of Nightfall.

Guild wars 2 was worked on for something like 5 years. If it didnt have 5 times as much content compared to Nightfall It would have been embarrassing.

As for “finishing” factions in a week. most people finish the living story updates in a day.

Gamers: Have we become more Greedy?

in Guild Wars 2 Discussion

Posted by: Sylentir.8913

Sylentir.8913

Yep. Guild Wars 1 kept YOU busy for X number of hours. What does that mean? It means a guy with your likes and dislikes happens to find more variety in that game than this game and that’s fine. In my opinion you represent a pretty small minority and don’t even realize it.

Guild Wars 1 was never really mainstream. It was almost a cult game. It drew a lot of people in that direction. Again, so?

All this says is that you personally find Guild Wars 1 to be more engaging and entertaining than Guild Wars 2. Well I personally find Guild Wars 2 more engaging and entertaining than Guild Wars 1.

And you know what that means? Nothing at all, because I’m one guy with one opinion. Time will tell which game was more successful or more popular.

Meanwhile, GW2 is bleeding away users like there’s no tomorrow. ArenaNet knows it. Most players know it. The only players still arguing against it are fanbois. Do you really want to play in a game that’s deserted? Do you really want to play in a game that’s got less resources than it could have to get improvements, because players are leaving in droves? Because by making the arguments you’ve been making, in an indirect route that’s exactly what you’re arguing for.

Where are you getting your numbers? Last I checked, GW2 subs were growing, not shrinking.

GW2 is the first MMO to get me to spend hours on end playing it. WoW engaged me until I got to level 60ish, at which point I more or less ran dungeons til max level then scrapped that character and restarted anew. GW1 has gotten a total of maybe 40 hours of my time. Different people have different interests, it appears.

If you prefer GW1, great for you. Go play it. Please don’t ruin the game I enjoy, because you don’t like it too.

Talia Gallowglass [Few] ~ Sylvari Engineer Main
Ferguson’s Crossing

Gamers: Have we become more Greedy?

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Posted by: DocHolliday.5921

DocHolliday.5921

Where are you getting your numbers? Last I checked, GW2 subs were growing, not shrinking.

I’m getting my numbers from the same place everyone’s getting their numbers when they talk about the shrinking playerbase (which is also the only place to get the numbers): from players in-game. Individually, these are just anecdotes. Collectively, they paint the picture of what is happening in GW2. Players are leaving. Also, GW2 does not have subs. There is no such thing as an “inactive” GW2 account, except perhaps one that’s banned. So yes, account numbers are going to keep increasing for some time, unless they shut it down. Meanwhile, many more players are quitting than new ones are joining, thus overall GW2 is losing large amounts of players.

GW2 is the first MMO to get me to spend hours on end playing it. WoW engaged me until I got to level 60ish, at which point I more or less ran dungeons til max level then scrapped that character and restarted anew. GW1 has gotten a total of maybe 40 hours of my time. Different people have different interests, it appears.

Thank you, Captain Obvious. Yes, people have different interests. Most of the people that were supposed to be interested in GW2 no longer are. GW2 is losing lots of players, and thus its revenue stream. This matters to ArenaNet, even though it means nothing to you. These posts are about why this is happening, which ArenaNet cares about if they care about making money.

If you prefer GW1, great for you. Go play it. Please don’t ruin the game I enjoy, because you don’t like it too.

I already posted why I’m not playing GW1. And if seeing posts pointing out the flaws in a game ruins it for you, WHY ON EARTH ARE YOU READING THESE THREADS? Why are you even on the forums at all? Why are you not actually playing the game? No one is making you do any of this.

(edited by DocHolliday.5921)

Gamers: Have we become more Greedy?

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

greedy? more like we are burning the flame to bright. This Living story content is way too small to call it expansion worthy. It is a good breeze when it rolls in for the first day, but after that it is gone because major content cannot be created every 2 weeks.

What I hope is that Anet has some team in the background creating this huge content release that they are hush hush about. The content would obviously include new zones, new skills, traits, story, and monsters. Something that would change the current game meta.

Gamers: Have we become more Greedy?

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Yeah but the expansions gave 6 months of content. It’s been a year of GW2, there is no permanent content left to do, with no rewards worth getting.

The LS gives us 1 day of content every 14 days.

Some people in my GW Alliance completed Factions in 6 days, and Eye of the North in 2. The only reason players don’t finish expansions in other games quickly is time-gating, as with limiting raid participation to 1/week.

No they didn’t. Playing through the main story line is not at all the same thing as finishing it. If we use your definition of “finishing it” then someone finished GW2 before it was even released.

Funny, they were complaining about nothing to do. If they put the game aside, they were finished, as in done, as in there was nothing left for them to do — because saving Jatoro Musagi held no allure.

Gamers: Have we become more Greedy?

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Posted by: Sylentir.8913

Sylentir.8913

SNIP

A) I’ve seen far more people coming in than going out. I could be wrong, but you could be too. There aren’t any official numbers, and so this really boils down to a “He said, she said” argument.

B) GW2 was never stated to be anything like GW1.

C) The “ruining the game” quip wasn’t about complaining threads. It was about how everyone seems to have an idea about how GW2 is so awful, and could be better by making it like GW1 or WoW or another popular game. Some people think living story should be scrapped, and expansions made instead. Some people think that since everyone’s running zerker, the best way to increase diversity is to put a dedicated tank and healer back into the game. I won’t get all melodramatic and say that I’d quit if those happened, but I would definitely end up playing a good bit less.

Talia Gallowglass [Few] ~ Sylvari Engineer Main
Ferguson’s Crossing