Gaming skills off of animations

Gaming skills off of animations

in Guild Wars 2 Discussion

Posted by: Todd.8162

Todd.8162

I read a number of play “tips” on different forums about triggering skills before the animation of a previous skill is complete to accomplish combo chains. It seems particularly common with Thieves (which I play).

At first, the tactic seems gamey and sketchy, to me. Taking advantage of flaws in the game code timing to either avoid a consequence or short-cut to another, next skill.

However, many things in the game are intended to be all about timing and pressing the button at the right time.

Before I go trying to learn & practice these combos, what is the official Arena Net answer? Are players expected to watch the details of skill animations and benefit from triggering skills before the animation of a previous has completed? Or is this practice gamey, near-cheating and expected to be corrected in future releases?

Gaming skills off of animations

in Guild Wars 2 Discussion

Posted by: Todd.8162

Todd.8162

No one knows?

Here is some fun text because the dumb forum says Message Body length must at least be 15.

Gaming skills off of animations

in Guild Wars 2 Discussion

Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I don’t know if it still works since I don’t run it anymore but engineer supply drop used to stun but reset on a very short cool down if you dodged in the middle of it.

If it feels cheesy like my above example just don’t use it.

Kaa Mchorror NSP grenadier [hayt]