“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
(edited by Vorch.2985)
I’d like to make a unified feedback thread. Be constructive with both negative AND positive criticism (i.e. don’t say dungeon sucks/is awesome…say dungeon needs enemy stun nerf or encounter promoted more cooperation)
PROS:
CONS
(edited by Vorch.2985)
Added a few more cons.
I actually like the champs everywhere thing. Orr can finally be a proving ground of sorts, and I actually have viable targets to test my builds. That said, they really should spread out the money making love throughout the land. I enjoyed Orr as a finger warm up exercise for event farming once in a while too.
The champions are choking events, making them far less profitable, but I do understand where you are coming from.
However, the rest of my cons still stand.
New dailies add options, but they now direct your play more than before. They are another step away from ‘play your way’.
The changes to Orr are mind-boggling. A player in my party tonight summed it up: they killed it. Maybe they want everyone to leave pent/shelt. If that was the goal they may well be successful. But, a lot of people will simply choose to leave Tyria rather than be forced to some other part of it.
Bottom line, bad patch but consistent with others post 11/15. If they are going for consistency they’ve got a winner with 2/26.
Pros – New daily system and hopefully guild events will prove to be fun.
Cons – Daily tracker still collapses, even though the patch notes state otherwise (I should be able to have it perma-open if I choose). Small guild are being pushed out (or into expanding into larger guilds) with the amount of influence required to unlock the content for guild events. Our small guild had almost everything unlocked up until today (with spending a LOT of gold to get more influence), but it’s an even more insane amount to unlock guild event stuff.
I’d like to see the data on guild sizes, as I’m sure there are probably a LOT more guilds that 25 or less active members than there are 50 active members or more. Not all of use want to have a large guild, but we don’t want to lose out on the content either. Bad implementation IMO.
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