Gathering tools charges count

Gathering tools charges count

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Posted by: Rainbowsand.2438

Rainbowsand.2438

After doing a lot of gathering i think sickle must be set at 30 ax at 90 and a pick at 120 so they expire at about same time.

Gathering tools charges count

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Posted by: Miku.6297

Miku.6297

Probably just what nodes you tend to hit more of, each use takes 1 charge.

Most sickles have 50 charges while axes and picks have 100.

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Posted by: Rauderi.8706

Rauderi.8706

The numbers are actually on the tool. >_>

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I think the OP is suggesting these numbers for gathering tools. (Not sure why OP thinks Pick should have more than Axe.)

I could be wrong, though….

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Posted by: Rainbowsand.2438

Rainbowsand.2438

Pick should have more charges because there are slightly more rocks than trees and there are also rich veins.

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Posted by: Rauderi.8706

Rauderi.8706

I think the OP is suggesting these numbers for gathering tools. (Not sure why OP thinks Pick should have more than Axe.)

I could be wrong, though….

Oooh. Too right. I missed a keyword there.

Matters not. I have infinite tools.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

O…k…

Well, good luck on the suggestion. Though, it’s probably already addressed with Unlimited Tools. =)

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Posted by: niea.7504

niea.7504

I’m glad we’re finally talking about the important issues with the game.

Gathering tools charges count

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Kay.

Gathering tools charges count

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Why should anyone want something set so they expire at the same time? This means at least one will have less charges and you’ll have to buy it more frequently. Do you go to a store and ask that something you buy be damaged or reduced so it will die the same time as something else?

Be careful what you ask for
ANet may give it to you.

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Posted by: Cakemeister.5792

Cakemeister.5792

I’d like to see charges be purchasable and stackable on a single item. I would buy 50 sickle charges at a time but I could buy 500 charges and have them on a single sickle, instead of buying 10 stacks of 50 charges.

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Posted by: Linken.6345

Linken.6345

I’d like to see charges be purchasable and stackable on a single item. I would buy 50 sickle charges at a time but I could buy 500 charges and have them on a single sickle, instead of buying 10 stacks of 50 charges.

and thats what the infinite gem tools are for mate

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I’d like to see charges be purchasable and stackable on a single item. I would buy 50 sickle charges at a time but I could buy 500 charges and have them on a single sickle, instead of buying 10 stacks of 50 charges.

and thats what the infinite gem tools are for mate

And those boxes of frostbitten tools they had during Wintersday. One stack of 250 for each tool will last a loooooonnng time.

Be careful what you ask for
ANet may give it to you.

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Posted by: starlinvf.1358

starlinvf.1358

Why should anyone want something set so they expire at the same time? This means at least one will have less charges and you’ll have to buy it more frequently. Do you go to a store and ask that something you buy be damaged or reduced so it will die the same time as something else?

This is what many call the Hot Dog dilemma. Hot dogs come in packs of 10, but hot dog buns come in packs of 8. Buns can keep longer then hot dogs- but that doesn’t help you because you have left over hotdogs, which don’t keep long. This lack of practical alignment leads to the problem of having to carry something in significant excess, since you can’t time your resupplys around a similar schedule.

This problem is a lot more frustrating then people think. You’re carrying around 2 full sets of tools at all times, which expend faster then most people can fill their backpacks (which is main trigger for a pit stop). Complicating this are the nodes themselves. Most people don’t have shortage issues with sickles, due to the low density, and low expenditure rate of ingredients. Logging has the issue of 3 charges per node, but the tool has 100 charges. Its unavoidable that it will run out in the middle of a gathering action. Ore is by far the worst in consistency. The tool has 100 charges, nodes use 3, and rich nodes use 10, and they’re generally more common then wood, as they can spawn underground. This completely throws it out of sync with the Axe’s consumption rate, frequently leaving you with 1 or the other low on charges when you resupply. But you can’t simply throw them away, because the silver cost on them adds up significantly over time.

This can’t be a complete oversight, as all it would take is some minor tweaks to the tools for 99 charges, and make rich nodes 9 uses, keeping everything a multiple of 3. Which is why (tin foil hat) they left it like that, in order to sell endless gathering tools. Because thats exactly why I have 3 set of them for my 3 mains.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Why should anyone want something set so they expire at the same time? This means at least one will have less charges and you’ll have to buy it more frequently. Do you go to a store and ask that something you buy be damaged or reduced so it will die the same time as something else?

This is what many call the Hot Dog dilemma. Hot dogs come in packs of 10, but hot dog buns come in packs of 8. Buns can keep longer then hot dogs- but that doesn’t help you because you have left over hotdogs, which don’t keep long. This lack of practical alignment leads to the problem of having to carry something in significant excess, since you can’t time your resupplys around a similar schedule.

This problem is a lot more frustrating then people think. You’re carrying around 2 full sets of tools at all times, which expend faster then most people can fill their backpacks (which is main trigger for a pit stop). Complicating this are the nodes themselves. Most people don’t have shortage issues with sickles, due to the low density, and low expenditure rate of ingredients. Logging has the issue of 3 charges per node, but the tool has 100 charges. Its unavoidable that it will run out in the middle of a gathering action. Ore is by far the worst in consistency. The tool has 100 charges, nodes use 3, and rich nodes use 10, and they’re generally more common then wood, as they can spawn underground. This completely throws it out of sync with the Axe’s consumption rate, frequently leaving you with 1 or the other low on charges when you resupply. But you can’t simply throw them away, because the silver cost on them adds up significantly over time.

This can’t be a complete oversight, as all it would take is some minor tweaks to the tools for 99 charges, and make rich nodes 9 uses, keeping everything a multiple of 3. Which is why (tin foil hat) they left it like that, in order to sell endless gathering tools. Because thats exactly why I have 3 set of them for my 3 mains.

They will never come out evenly as the number of nodes you’ll want to harvest are not even for all. While almost all wood is worth harvesting, silver is not worth the time and cost to harvest. You’re better off bypassing it and getting to something that’s worth more. Several of the root vegetable, the leeks, the ones in the low levels such as lettuce are not worth the time and cost of harvesting. Since the tools will never work out exactly so they lose all the charges at the same time, then why decrease the number of charges? It will mean you will have to buy more often, but for no extra benefit.

At best they might expire near the same time, but I don’t see that as a benefit. Again, at least one set will have to be bought more frequently and they will never expire simultaneously unless they are linked together to do so in some way.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

The reduction of charges puts a “one size fits all” to the player base. Essentially, it’s a solution looking for a problem. It’s always bad to treat the whole player base as a single entity with one goal and one way of doing things. Just because charges wearing out unevenly affect some players doesn’t mean it’s a problem that affects all players.

When farming, some people are concentrating on metal nodes, some on wood and some on plants. Some people harvest everything they see and some people only harvest what is above a certain price and ignore the cheap items. While OP’s solution is good for those who harvest each and everything they see and who hate having things run out at different times, it’s bad for those who harvest differently and now will get less use from what they paid for and have to buy and restock more frequently.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)