Gear Plateu And Stat Combinations That Don't Exist. Why?
At this point, I don’t even know what some stats do, for all i know power could affect condition damage, there just isn’t enough information, and Anet doesn’t even have someone spoonfeed us a tiny bit of math into the wiki so we could make an educated decision about what the stats on our gear actually do, have diminishing returns, or what have you.
Mouseover the stats and it will tell you what they do.
As to my main point, some stat combinations simply don’t exist. To name one, Toughness, Vitality, Healing power, anyone? How about toughness, vitality, condition damage?
Why can’t we just tie certain stats to certain crafting items and throw them into the recipes, and allow us to craft gear tailored to the playstyle we so choose?
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Bloody hell. Do you realize that you’d have to give players 63 different recipes for the same tier of item in order to have every single stat combination available, right?
Probably because the stat set you want would be very OP, I think toughness, vit, cond would become THE set to get for many and would really hurt the precision/power setups some people like to play. Hey, what do I know, I’m no game designer or anything.
Asura Warrior
BlackGate
At this point, I don’t even know what some stats do, for all i know power could affect condition damage, there just isn’t enough information, and Anet doesn’t even have someone spoonfeed us a tiny bit of math into the wiki so we could make an educated decision about what the stats on our gear actually do, have diminishing returns, or what have you.
Mouseover the stats and it will tell you what they do.
Thanks for being a smartass. But mathematically, some things could effect things in ways we don’t realize. Like another question, Does healing power affect life siphons? the answer may not be as obvious as it seems. It could, or it couldn’t, i haven’t done extensive testing to prove or disprove this.
The whole thing of Power and condition damage is far too vague, one may affect the other, or niether at all and they just so happen to be two different stats, which they don’t need to be if the game is really as simple as you portray it to be.
In my experience with MMOs, nothing is as the tooltip says, and you should realize this. Some things just work differently, even though arenanet told you they worked a certain way on paper, but in practice they might just be different.
As to my main point, some stat combinations simply don’t exist. To name one, Toughness, Vitality, Healing power, anyone? How about toughness, vitality, condition damage?
Why can’t we just tie certain stats to certain crafting items and throw them into the recipes, and allow us to craft gear tailored to the playstyle we so choose?
.
Bloody hell. Do you realize that you’d have to give players 63 different recipes for the same tier of item in order to have every single stat combination available, right?
As per the 63 different recipes, i can see that being a bit of a stretch, maybe add it in to the mystic forge? could be better than just making it a glorified gambling device.
Probably because the stat set you want would be very OP, I think toughness, vit, cond would become THE set to get for many and would really hurt the precision/power setups some people like to play. Hey, what do I know, I’m no game designer or anything.
OP or not, there is still no reason to not give your players choice. Giving us freedom would allow for a far more wide diversity of builds than are currently available, even if a lot of traits do need a serious overhaul.
(edited by Zeron.4017)
I don’t agree. There are certain combinations on gear that if they existed every single person would use it
This game is all about trying to balance your character the best you can
Sacrificing damage for survivability as an example
Putting 30 points in your toughness tree means not getting either high damage or high vitality
But, imo, therein lies the beauty of the system
You have to tailor your character to find the right fit
It takes about 5 minutes in the Heart of the Mists to test what each stat does. The tooltips update to reflect your stats btw. I did this in a BWE and now I know exactly what each stat does. Simple.
That said, yes I much prefer GW1’s armor system of separating the armor from the stats. It was something that evolved later in GW1’s life and GW2 went backwards from that. I see no reason why every aspect of “end game” level 80 content shouldn’t be able to produce the stat combinations of your desire, leaving the “vanity” gear to the grindy paths.
I don’t agree. There are certain combinations on gear that if they existed every single person would use it
Oh, you mean berserker?
I don’t agree. There are certain combinations on gear that if they existed every single person would use it
Oh, you mean berserker?
Haha, my thought exactly. I’m willing to bet 80% of players use or intend to use berserker. I mean, the market is pretty clear on that. Vial of powerful blood (for 80 exotic berserker items) costs 20 times as much as all of the other t6 items.
I don’t agree. There are certain combinations on gear that if they existed every single person would use it
Oh, you mean berserker?
Haha, my thought exactly. I’m willing to bet 80% of players use or intend to use berserker. I mean, the market is pretty clear on that. Vial of powerful blood (for 80 exotic berserker items) costs 20 times as much as all of the other t6 items.
Unless the state of dungeons changes (disregarding WvW) i highly doubt berserker will reign supreme in PvE. Stacking toughness/vit seems to be one of the few viable ways to not get insta gibbed by a stray attack, and you know you can’t dodge 100% of everything.
I guess to keep this short and sweet I have noticed 3 types of gear out there – healing/support/dps
It sounds like you want a mix of survivability and dps and to that I say nay!!!! You cannot be a big strong dps class that can ALSO survive big hits.
Each build has to come at a cost or else there is no point to having different stats. Im terribly low DPS but I can out live most people. I use 6 heals on my warrior and utilize almost nothing but CC. Sure I would LOVE to be a viable DPS class at the same time but how OP would that be?
I guess to keep this short and sweet I have noticed 3 types of gear out there – healing/support/dps
It sounds like you want a mix of survivability and dps and to that I say nay!!!! You cannot be a big strong dps class that can ALSO survive big hits.
Each build has to come at a cost or else there is no point to having different stats. Im terribly low DPS but I can out live most people. I use 6 heals on my warrior and utilize almost nothing but CC. Sure I would LOVE to be a viable DPS class at the same time but how OP would that be?
The problem with your theory is that toughness/vitality/power gear already exists(WvW/Vanity gear), so if i wasn’t a necromancer, and say, a warrior, this Gear would make me tougher AND do more damage.
But since i’m a necro, i don’t have equivalency of this gear, so i throw it in the mystic forge with say, 50 fangs, blood, and totems, and get the stat combination i want.
I really don’t see a problem with this. Gear can be absolutely situational, you could even have multiple sets of gear for multiple things. (straight burn/tank/mixture)
Then again, i could be overweighing what stats give on armor in the first place, because when i was in full exotic berserker gear, it really didn’t feel much different killing things than in my masterwork explorer gear.
I actually feel that there’s tremendous flexibility. Consider the game I came from (Rift) where for each tier there’s 3, possibly 4, choices. Tank/DPS/PVP (clerics get 2 DPS/Heal sets). For any particular role, there’s only 1.
I’m going to have to go with the op/everyone owning the same set argument.
Tgh/Vit/Con would be majority of eles and status builds due to wanting to not die (and now being able to achieve it) and still be able to “spread the love” all around the battle field.
Tgh/Vit/Heal would be everyone who specs support. Right now the healing stat is pretty pathetic but if they get around to giving it usefulness I can see water eles being walking talking juggernaut heal bots able to sustain focus shots long enough for their team to peel off any would be attackers while constantly keep their teams full.
I could se wvwvw degrading into who has the better team of water eles ruling the map.