Gear Progression announced
I have a feeling the gear progression may be aesthetic upgrades going from:
no shiny->kinda shiny->omg it glows->aurora borealis
Perhaps part of LS2 or new dungeon(s)/paths etc.. hopefully not crafting related I’d rather carve my eyes out than have to deal with crafting it’s entirely not fun nor remotely enjoyable(imho).
(edited by NeuroMuse.1763)
So they need a whole team to create a grind that is worth called legendary.
“OK, so we have new ressources, skill points, new super rare drops from low level zones, silk, more silk, a whole mountain of silk, what else could we put in there, to make the grind legendary?”
“How about time gating?”
“Time gating is good, next?”
“Farming old content?”
“Nice one, good good, keep it coming!”
“How about you need more items, than you can ever carry arround in your bags?
“Wow, now we are getting to something!”
“Make it challenging!”
“Grea-… Wait, who put this clown in my team, get out of here!”
LOLOLOLOLOL +10^
I have a feeling the gear progression may be aesthetic upgrades going from:
no shiny->kinda shiny->omg it glows->aurora borealis
Perhaps part of LS2 or new dungeon(s)/paths etc.. hopefully not crafting related I’d rather carve my eyes out than have to deal with crafting it’s entirely not fun nor remotely enjoyable(imho).
I fear Anet has forgotten, or never learned the art of subtlety in much of their designs.
IMO, a softly glowing sword (or any item) with small runes that emits a soft glow is far more attractive than the “mess” we have now. Just my opinion obviously, but I would love to see something with a lot less “OMG Look at me!” effects and something very subtle and soft.