Gear/Trait/Skill Preset Loadouts

Gear/Trait/Skill Preset Loadouts

in Guild Wars 2 Discussion

Posted by: Jarvis.9540

Jarvis.9540

I’m sure this has already been asked, but why do we not have customizable preset loadouts for gear, traits, and skills? I change these constantly depending on what type of content I’m doing, and it takes forever. Are plans for this in the future?

Gear/Trait/Skill Preset Loadouts

in Guild Wars 2 Discussion

Posted by: Savvy.3258

Savvy.3258

I want to say… Added to the list of features that have been requested dozens of times since day one. Dully noted.

For me, it’s so bad I don’t even want to play certain characters. Take elementalist, for instance, I PvP and sometimes swap so equipping anything other than DF could be dangerous in the event of a particularly long loading screen. I’d gear her up to have Berserker’s stats for dungeon/fractals but can’t be bothered to swap builds every time. To make matters worse that build and gear combination wouldn’t do too well in HoT areas, much less in WvW, so I’d have to swap gear and possibly builds yet again. End result? I just don’t play elementalist outside of the occassional PvP swap, period. It’s too big of a hassle.

How hard would it be to implement a script that auto loads a certain configuration depending on which area of the game you’re in? How long would that take a professional development team to write? A week, maybe? If that.

(edited by Savvy.3258)

Gear/Trait/Skill Preset Loadouts

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The short story:

  • Players have asked for this since before the game launched.
  • Periodically, the devs have said they, too, want this. But… there are complications
  • Periodically, some players say, if you can’t offer us a great solution, maybe you could consider a better-than-nothing option. If nothing else, why not just save the build (like 3rd party sites do) — we’d still have to adjust manually, but at least we wouldn’t have to memorize out options.

Regardless, we’ve been given no specific details about the issues, let alone a time frame for seeing this in the game.

John Smith: “you should kill monsters, because killing monsters is awesome.”