Gem Outfits vs Gem Armor
In short, not going to happen, due to technical reasons. Outfits are created from the ground up as a whole set. Armors are created individually by parts, piece-by-piece.
It’s a nice idea though.
Server: Dragonbrand
Guild: Knights of Ares [ARES]
(edited by Geneaux.9547)
This has been suggested before.
It will be very unlikely to happen as outfits are continuous models (apart from the head) and aren’t already split into boots, legs, gloves, chest and shoulders.
For them to implement this idea, a huge amount of work would have to be done to “fix” what has already been released and sold. A lot of these armour pieces that came from outfits would have a lot of terrible clipping issues with pre-existing armour as they were never designed to be mixed and matched.
So then, to keep to this system, all future outfits would have to be tested for clipping. This means more resources, so it would probably mean outfits would end up costing more in the gemstore. It would also mean that designers would be less free to make outfits that have special features that don’t fit normal armour conventions.
Don’t get me wrong, I would love for this to happen. There are so many awesome and unique parts on outfits that would be great to mix and match… and that’s exactly why they’re in an outfit.
@Crimson Clouds: The current armors aren’t tested for clipping either. That point is als invalid as it’s old.
@Crimson Clouds: The current armors aren’t tested for clipping either. That point is als invalid as it’s old.
How can you be sure that they haven’t designed the armour to minimalise clipping as much as possible whilst retaining the armour’s design?
Either way, there are parts on some of the outfits that would make them difficult to be separated. For instance, on the female shadow assassin’s outfit, the bow on the back is both part of the chest and legs. Cut the outfit into parts and you’d have parts of floating rope sticking out… unless they took a lot of time to careful remove the bow or make sure it belongs to one and not the other. (Edit: pretty sure this is why butt-capes exist, to prevent this problem from happening).
So the point still stands: why spend a lot of time and money to retroactively change a product that already sells well? I’m sure they have a lot of data from the gemstore- surely if it was a cash-cow waiting to be pursued, they’d have already done it by now.
The reason it won’t happen is because armor for different weights splits differently. For light and heavy, it splits entirely at the waist; any long coats or dresses have the bottom half of the coat or dress as part of the “pants.” However, on medium armor, legs are separate and long coats and skirts are a part of the top, with legs worn under them. This is also why you won’t see medium armor skins being given to light and heavy classes, or light/heavy armor being given to medium professions.
The amount of clipping on certain professions, depending on how they split it up, would be egregious. Split an outfit like light/heavy, and medium coats will clip outrageously with the bottom half of the outfit. Split it like medium armor, and light/heavy bottoms will clip. People would buy the skins and then be absolutely outraged at the amount of clipping.
So yes, clipping is the reason, but it would be far worse than current armors ever clip, and that is why they won’t do it.
@qarinus: I never knew that, very interesting to know and it also makes a lot of sense.
@quarinus: Can it get any worse than this?
As you can see in the second picture the Chest- and Legpart of the armor are intersecting. That’s as much clipping as you’d get when wearing medium with light armor or any other mix.
Also the solution for inseperable parts IS ALREADY THERE! Just look at the light CoF-Armor. Since the chest- and legpart of that armor are inseperable, the whole skin is in the chestpart and whatever legpart you’ve equipped will be overwritten.
We got a problem. We got a solution. The only thing missing is an implementation.
(edited by BunjiKugashira.9754)
Yes, worse than that. To be honest, that’s pretty mild clipping compared to what could happen. The top and skirt don’t mesh well, but I’ll be perfectly honest: it looks okay to me, at least in a still shot. Might be a bit weirder moving. Still, to me, the weirdest part would be wearing an impeccably tailored top with a skirt that looks like it was stitched together by someone who had never before touched needle and thread and who had their eyes closed the entire time.
Backpieces clip badly a few armor. It’s a problem, and one there’s no good solution for aside from “don’t wear armor that has things sticking out of your back if you want a large backpiece.” My elementalist wears that top frequently, and when she does, I put the first stage of Mawdrey on her back. Hey, no clipping. If you literally expect every single piece of armor to work with every single backpiece, you’re looking at strongly limiting armors, or making all backpieces tiny to reduce coverage and clipping risk.
As for your idea, isn’t the entire point of asking for the outfits to be cut into pieces so that people can mix and match? If that didn’t include the top and bottom being separate, there would be just as much howling over that as there is now over outfits being all one piece (apart from the head). And it still wouldn’t prevent clipping the other way – which is to say, medium armor wearers wearing, oh, the female fancy winter outfit legs with a medium top and then they have a huge skirt and bustle sticking out of their long leather coat.
It would only work if ALL tops overrode the leg skin with whatever their matching leg skin in, and that would make a lot of people even more unhappy than they are already.
Here, have another one. This time I colored it in a way that you can see the clipping properly.
The point I’m trying to make is this: People are currently capable of avoiding the heavy clipping shown in my screenshots. They would also be capable of avoiding any clipping that would inevitably come with mixable outfits.
For your question: How could anyone be any unhappier about being able to even interchange a single piece (even if it’s just the helmet) than they are with the current situation?
(edited by BunjiKugashira.9754)
Well, applying what qarinus has said, it could mean that an outfit piece would clip with almost every armour piece. You seem to be complaining about clipping already being a problem- why are you suggesting that there will be more? It’d be very disappointing receiving an outfit as armour skins and not being able to match them because they clip terribly with everything you like.
From what I understand, it’s a bad move (developmentally) to release something that is inherently broken because it would lower the standards of the product AND mean that the company is forced to take time to fix it in the future. A-net already have a very long list of things that need to be fixed… how about they fix the current clipping issues before adding a great deal more into the game?
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The point I’m trying to make is this: People are currently capable of avoiding the heavy clipping shown in my screenshots. They would also be capable of avoiding any clipping that would inevitably come with mixable outfits.
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As you can see I’m NOT complaining about the current clipping. Clipping is something that will ALWAYS happen once you have a decent number of pieces that can be mixed. That’s why I’m saying that IT DOES NOT MATTER wether there’s clipping or not. There already IS clipping in the existing armor-pieces and there WILL BE clipping in future armor-pieces.
The screenshots I’m showing are there to proove that the whole “but there will be clipping”-argument is completely invalid. The game already has what you claim ANet tries to prevent it from having.
Since you can’t avoid clipping you might as well create armor without caring about it at all.