I’d first like to apologize if there is already a similar post in the forums, but a key word search and hundreds of results is a lot to go through, so here is something I’d like to bring up:
Gems. When I started playing GW2 at launch, I wasn’t sure if it was something I’d stick with as this was my first MMO, so I didn’t take much interest in gems. I can’t remember the first time I bought 800 of them. And I’m not sure what the first thing was that I purchased, but I’m certain it wasn’t gold. I mean, this game is also known as Fashion Wars 2. But then I had a few extra gems and bought gold. I really didn’t think to much of it, just that it wouldn’t hurt to have some extra and I really didn’t know how to make it as I was still new to the genre.
I then for a while would buy gems on the principle that I liked what Arena Net had done with the game and I wanted to support them and thank them for their work. I could justify $10 every month when I was playing actively. But then I noticed I started spending more of my gems on gold. And it was mostly because I had characters that needed rune sets once they hit 80. Maybe I wasn’t earning gold the best ways, but I was trying to set myself at a good place so I could help others in the guild.
But here we are now with HoT released, me a wiser player (on how to make gold), and returning to the game after a few months. Coming back and hearing what happened to dungeons being nerfed, had me a little concerned. I had never been a fan of fractals (and am still on the fence). I was unsure of what content would allow me to sustain my in-game costs. It’s only been two weeks but I was thinking about this today and here are some of my thoughts:
- Would removing the option to purchase gold with gems fix (what I hear from various sources) the inflated economy? We’ve seen F2P/B2P is working well for MMOs in general. And having items of convenience and fashion seems logical. But now looking back at the other MMOs I’ve played, it’s obvious that there is a “pay to win” aspect to GW2. And now looking back, I feel a bit dirty.
- Would removing gold purchasing help other aspects of the game? I mentioned that I’m a bit saddened that dungeons are being pushed aside (I realize that they had already been, but this is the nail in the coffin). Gold aside, I enjoyed running the various paths. And I liked that for a majority of them, they are pugable. It was something I could do if I only had a limited amount of time that night. But, what about other things we can do in the game that aren’t getting enough attention?
My main reason in posting this is because I feel like there’s a lot happening to the game right now and it seems to me that this is a topic that really isn’t getting an answer on: How does the average player base feel about the time vs. gold paradigm right now and what can be done to better the experience?
I’ll admit I’m not an expert on anything in the game, just one that enjoys the game and doesn’t want to see it go in a downhill direction. I hope a developer can comment and give some insight in why things are the way they are (and what they hope to see in the future).