Gendarran fields - Ettin respawn is insane!
That one is pretty bad. I’ve never been able to complete it without getting at least one respawn in the middle of the Vet fight. Since I know Im going to fight them all, I don’t pull, I just run past the pillar now and hope for miracles during the Vet fight.
That end of the zone is pretty abandoned now as well.
However, you will be assured by many than the respawn is “working as intended” or “needs to be faster”
Look for a friend to help if you need. Hell, I’ll guest over and help if you need, drop an in game pm or mail.
For the time being I’ll just play something else. I don’t need additional stress.
Use a speed buff to run passed the initial ones, once inside pull them far from the sp, make your 3 clones, stealth and rush for the sp, if done right you should be able to cap it before your clones are dead.
That one is pretty bad. I’ve never been able to complete it without getting at least one respawn in the middle of the Vet fight. Since I know Im going to fight them all, I don’t pull, I just run past the pillar now and hope for miracles during the Vet fight.
That end of the zone is pretty abandoned now as well.
However, you will be assured by many than the respawn is “working as intended” or “needs to be faster”
It is(in general)! However, in this case there shouldn’t be 3~5 enemies in such close proximity in a tight space to begin with. That cave doesn’t need a veteran plus 3 normals.
The Ettin cave is another example of a poorly designed encounter. I saw another one last night, the new Grenth temple fight. They wanted the fight to be more difficult and they are targeting, by admission, more hardcore players with this one now and excluding everyone else. But how do they do it? With massive unavoidable AoE. Challenge actually comes from interesting, yet avoidable boss mechanics. Massive AoE is something you do when you’ve run out of creativity and still must make the fight ‘harder’. It’s simply an indication of poor game design. The cave is another example. Strategically, you want to take out the adds first, then address the significant mob. In the cave, however, the adds are continuously spawning. No problem when with other players, but a problem for some when solo.
the grenth launch aoe is avoidable – it flashes the aoe circle a moment before you get thrown in the air, what makes it dificult is the problem in seeing the aoe circle in the first place because of all the people and effects going off. It is not brightly coloured like the icicle aoe circle.