General movement...
Being able to change directions in midair may defy physics but in game it’s valuable for certain jumps in tight areas. I’d rather not have it removed and cause problems elsewhere.
ANet may give it to you.
Oh man, if that wasnt possible clocktower would be impossible to do!
In favor of keeping it like it is, for already stated reasons.
My character doesn’t feel real.
GW2 is a fantasy game in which we can use magical abilities to slay zombies and hungry plants, we can glide with shiny wings and train a baby dragon. I think unrealistic jumping fits perfectly… XD
Can you list this best games you speak of?
It might break immersion a little, but it’s a HUGE play-ability boon.
Fixed-trajectory-based vector jumping is really bad for platforming/movement-heavy games because it makes precision jumping either too difficult/impossible or requires a slowdown/specialty systems to allow it, and more math which adds more to server loads.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
(edited by DeceiverX.8361)
It would most definitely make some of the locations impossible to get to, but if you need to do an unrealistic jump to get to them, they shouldn’t be there in the first place.
You are constantly moving within the game; it’s what you do the most of.
Therefore it should be perfected above all else.
But I’ve thought about it, and it won’t happen. The amount of time and resources to make it happen would far exceed the potential return.
Whoever was in charge of overseeing character movement probably just had his programmers copy and paste the movement libraries from GW1 and add a few extra features. Such a pity.. There was so much potential. I would blame him for the, “what could have been..” for this game.
I’m sorry that you don’t like the movement system in GW2.
I disagree, however, that it was poorly implemented. Movement in this game seems responsive and fluid to me, natural in most ways and easy to control.
Can’t please everyone, I suppose.
I find the movement fine. My only beef is one time I got killed by sliding down a small slope but I fall off a higher place and I am just fine.
…
When I jump I shouldn’t be able to move a different direction while in the air. …
You ever see gymnasts practicing? It’s a real life do-able thing.
i agree if there’s one thing GW2 does not get right its the weight to the character when jumping, it is tolerable but a bit strange, especially when you are doing a jumping puzzle.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
My character doesn’t feel real.
Your character isn’t real. /end thread.
There are times when realism isn’t a good thing. This is probably one of them.
for there you have been and there you will long to return.
i agree if there’s one thing GW2 does not get right its the weight to the character when jumping, it is tolerable but a bit strange, especially when you are doing a jumping puzzle.
Some of that could be their decision to make sure no race outshines another. So Asura and Charr jump the same distance, run the same speed, etc, etc.
You cant have weight in an MMO if you think about it.
If there was then the weight of all your armor and weapons and the weight of all the items in your backpack would have to be modelled as to how the physics of your characters movement was affected.
Ever wondered how you can run around the entire world forever without getting tired works?