General obstruction problem

General obstruction problem

in Guild Wars 2 Discussion

Posted by: Firelysm.4967

Firelysm.4967

As we all or most of us know how collision detection works, in shooter games you aim freely and if you hit a collision object anywhere, you deal damage, but GW2 has a problem, which causes A LOT OF OBSTRUCTION AND DISADVANTAGE FOR BIG CHARACTER PLAYERS.

In GW2 you don’t aim, you simply select target, and you shoot projectile into opponents direction. In FPS games you can aim in any part of body, but in GW2, player will always shoot in center of body (X,Y). And smaller characters have greather chance to hide behind the hill or stairs in PvP or WvW.

Making smallest asura, will give you a lot more advantage then creating large norn.

Attachments:

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

(edited by Firelysm.4967)

General obstruction problem

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Hmm…I thought the Devs stated that all characters, regardless of size or race, have standardized hit-boxes.

Perhaps, someone has a quote….or I could have been mistaken.

General obstruction problem

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Posted by: Firelysm.4967

Firelysm.4967

Hmm…I thought the Devs stated that all characters, regardless of size or race, have standardized hit-boxes.

Perhaps, someone has a quote….or I could have been mistaken.

Maybe but current practice shows differently, which is frustrating.
For example even if asura stands slightly of the wall in WVW you can’t hit it, but if norn does it you can. We did the same test in sPvP maps.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

General obstruction problem

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Posted by: CobaltSixty.1542

CobaltSixty.1542

All characters have the same sized hitbox.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

What would happen if you set your computer to show standard models only, like players do in PvP? Would the asura stil be harder to hit than the norn? Did you try a double blind test where players who were norn or asura stood in those spots, but you didn’t know which they were because of the standard model, to check for a bias in your thinking?

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

GW2 Junkies: Guild Wars 2 has some amazing character models, ranging from gigantic norn to tiny asura. With any competitive MMO, players worry about hit boxes and how character models affect gameplay. Since a player can get hit by stray damage, how have you designed the hit boxes for all the varied sizes and shapes that GW2 has to offer—asura are short, norn are tall, charr are wide (and low to the ground when they are running), etc.?

Eric Flannum: Every player character in Guild Wars 2 has the exact same sized collision cylinder. For asura this means that the cylinder is larger than they are and for norn it means that it is smaller. Very early in the process of making the game we knew this was going to be the case, so the min and max sizes of our races are heavily influenced by this.

http://www.junkiesnation.com/2012/06/28/guildwars2-junkies-interview-with-lead-designer-eric-flannum/