(edited by Firelysm.4967)
General obstruction problem
Hmm…I thought the Devs stated that all characters, regardless of size or race, have standardized hit-boxes.
Perhaps, someone has a quote….or I could have been mistaken.
Hmm…I thought the Devs stated that all characters, regardless of size or race, have standardized hit-boxes.
Perhaps, someone has a quote….or I could have been mistaken.
Maybe but current practice shows differently, which is frustrating.
For example even if asura stands slightly of the wall in WVW you can’t hit it, but if norn does it you can. We did the same test in sPvP maps.
All characters have the same sized hitbox.
What would happen if you set your computer to show standard models only, like players do in PvP? Would the asura stil be harder to hit than the norn? Did you try a double blind test where players who were norn or asura stood in those spots, but you didn’t know which they were because of the standard model, to check for a bias in your thinking?
ANet may give it to you.
(edited by Just a flesh wound.3589)
GW2 Junkies: Guild Wars 2 has some amazing character models, ranging from gigantic norn to tiny asura. With any competitive MMO, players worry about hit boxes and how character models affect gameplay. Since a player can get hit by stray damage, how have you designed the hit boxes for all the varied sizes and shapes that GW2 has to offer—asura are short, norn are tall, charr are wide (and low to the ground when they are running), etc.?
Eric Flannum: Every player character in Guild Wars 2 has the exact same sized collision cylinder. For asura this means that the cylinder is larger than they are and for norn it means that it is smaller. Very early in the process of making the game we knew this was going to be the case, so the min and max sizes of our races are heavily influenced by this.