Get rid of Npc's dungeon jobs.
Games work through scripted events and triggers. Whether the script is essentially
“If event successful → then NPC walks to door and door opens”
or is
“If event successful → then grant access to door button”
doesn’t really make a difference. Code is code and can be bugged just as easily either way. In fact, in your version there would also be a
“If button clicked → then open door”
Which could be bugged in itself somehow. It’s like you’re adding an extra step in the logic and the more steps means more places for problems to come up.
kiel was quite useful to us last run.
3 party members died during the part where like 6 waves of pirates attack you. we were doing alright, but struggling – no possible way to revive the 3. then kiel went and revived them for us because the pirates left her alone. good guy npc.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes