Getting a Legendary

Getting a Legendary

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Posted by: Angelica Dream.7103

Angelica Dream.7103

I get that getting a legendary should be a rare or perhaps once in a life time event. In other words obtaining such an epic item should be, well epic. I love that.

I remember getting the baby moa chick in GW1. Not a quick and easy task. That was an epic pet that I was proud to show off. the beat part was you had to go on an adventure to get it. GW2 lacks that.

I wish that Legendaries were similar, in that you need to work for them. Not obtained by tossing rare items into a never ending waste basket, and then grinding for crafting items. ( Far form epic).

I do not have a Legendary, and not sure I really want one with the current system. I am have a much better experience with the Ascended items, and frankly some of the Legendary weapons are looking a little old.

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Posted by: Vol.7601

Vol.7601

I would welcome the components of a legendary to be locked behind something as difficult as Liadri.

Then again, a lot of casual players and baddies would complain.

Unfortunately, gold/luck is the ‘best’ solution right now.

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Posted by: Taygus.4571

Taygus.4571

I would welcome the components of a legendary to be locked behind something as difficult as Liadri.

Then again, a lot of casual players and baddies would complain.

Unfortunately, gold/luck is the ‘best’ solution right now.

they’d only(have a right to) complain if there was NO other way to get it. What I mean is, they can add this, while still keeping the possible rng and sell options.

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Posted by: Angelica Dream.7103

Angelica Dream.7103

Well the way it is now the casual player will not get one either.
I am not suggesting an impossible task. But what about something is is long and you need to work for, but still stay focused on the task. Versus dumping stuff in to a pool and hoping. I am looking for story here, and a way to be proud of your weapon.

I would even be happy if at the end of your personal story you got a ticket for an cool ascended weapon like in GW1. That was a fun way to get a cool weapon.

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Posted by: Belzebu.3912

Belzebu.3912

The black moa chick was fun and not particularly hard, obtain a Legendary that way would make it even less Legendary than it is now.
The only thing that should be removed is allow Legendaries to be bought from TP, and make precursor be like the black moa chick quest from GW1, besides the current ways of obtaining a precursor.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Getting a Legendary

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Posted by: Angelica Dream.7103

Angelica Dream.7103

The black moa chick was fun and not particularly hard, obtain a Legendary that way would make it even less Legendary than it is now.
The only thing that should be removed is allow Legendaries to be bought from TP, and make precursor be like the black moa chick quest from GW1, besides the current ways of obtaining a precursor.

@Belzebu Of course the Moa chick was just an example, and the Legendary should be much harder. But it was given as an example for a better direction. Imagine a massive quest taking up to two years to get? But still on a non luck path. That would not only keep players on GW2 but find a fulling adventure.

I just loved the Black Moa Cick adventure and well yes Belzebu, your thoughts about making a black moa like adventure for a precursor is brilliant!

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Posted by: Mo Killer.8095

Mo Killer.8095

Make a dungeon with different paths for precursors. Also make it so it cannot be speed ran. Force interactions that require a group to fight through the chosen path to the end and have some epic bosses at the end of each path that guard the precursor.

Yes that will still leave the crafting grind but at least it will be more entertaining to get the precursor.

Brother Numsie [WTM] – Guardian – AR

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Posted by: Moss.5371

Moss.5371

I would welcome the components of a legendary to be locked behind something as difficult as Liadri.

You don’t feel superior enough being able to brag about beating a boss?

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Posted by: Belzebu.3912

Belzebu.3912

@Belzebu Of course the Moa chick was just an example, and the Legendary should be much harder. But it was given as an example for a better direction. Imagine a massive quest taking up to two years to get? But still on a non luck path. That would not only keep players on GW2 but find a fulling adventure.

I just loved the Black Moa Cick adventure and well yes Belzebu, your thoughts about making a black moa like adventure for a precursor is brilliant!

I know that it was just an example , the think is, there is no way a scavenger hunt make you take a long time to complete without time gating, and that sounds just cheap IMO. The black moa chick for example could be done in hours if you REALLY wanted, I can’t imagine a way of make it so hard that it would take 6 months, for example, to complete without using time gates.

I think that the current Legendary mechanic is good enough, makes you complete all the maps, do a bit of WvW, do some dungeons, learn about the Mystic Forge, requires a bit of farm, but the possibility of just buy from TP and the RNG of the precursor kills it.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Vol.7601

Vol.7601

I would welcome the components of a legendary to be locked behind something as difficult as Liadri.

You don’t feel superior enough being able to brag about beating a boss?

Looks like someone didn’t beat Liadri

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Posted by: Erich.1783

Erich.1783

The scavenger hunt for a Pre has been mentioned, and I would love to see that. Leave the reqs for making it a legendary the same, but some means of acquiring,other than RNG and gold farming would be great for the Pre.

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Posted by: Morsus.5106

Morsus.5106

In my opinion, getting a legendary should not:
1) Be locked behind farming/RNG.
2) Feel like a grind
3) Be impossible to accomplish

A legendary should:
1) Show that a player is skilled and have more bragging rights besides I have no life.
2) Take time, but not feel like you have to give up a normal life to achieve one.
3) Be obtainable, but not given freely.

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Posted by: Belzebu.3912

Belzebu.3912

In my opinion, getting a legendary should not:
1) Be locked behind farming/RNG.
2) Feel like a grind
3) Be impossible to accomplish

1 – I agree with RNG, but farming is relative
2 – Grind is also relative
3 – well … it is possible, so we don’t need to worry about this one

A legendary should:
1) Show that a player is skilled and have more bragging rights besides I have no life.
2) Take time, but not feel like you have to give up a normal life to achieve one.
3) Be obtainable, but not given freely.

1 – Totally agree
2 – This already is like that, I play about 2 hours a day and I hate farming, still I made my legendary (I bought the precursor from TP)
3 – Also totally agree

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: Morsus.5106

Morsus.5106

@Belzebu
I play for an hour a day and I’ve only recently accumulated 100 gold. How in the world could you afford to buy a 500 gold precursor? Everyone I know with a legendary talks about spending hours a day farming up the gold to buy everything.

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Posted by: Belzebu.3912

Belzebu.3912

I play since day 1, I was lucky enough to get 2 black lions tickets and get about 150g from those skins (my precursor back then cost me 400g) , I do about 3~4 world bosses daily (this takes about 20~30 minutes) and after several months it is tons of ectos.
Now I have 8 lvl 80’s but about when I made my legendary I had 5 lvl 80’s, I used gw2nodes.com to see the best spot to get ori/anc and got them daily with my toons (that takes about 10~15 minutes among all my toons).
Weekends I run a couple dungeons and guild missions, a bit of WvW sometimes and exploring the world to level my alts (weekends I have more time so I could spend about 4~5 hours a day).
I never spent much gold in things like dyes, skins, gearing alts, buying foods, so I saved a lot of gold, and I never sold my craft materials.
After about 1 year and a few months of all that, I crafted my legendary.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: mjhungness.8059

mjhungness.8059

Casual. What’s it like not being a casual? Not having to go to work? Or have to take care of kids? To not have to jump in the game whenever there’s just a few hours of time for yourself? Is it great?

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Posted by: slamb.4781

slamb.4781

I think they should make it harder to get a legendary.
and make them Account bound so they can’t be sold on the TP.

Sir Kitty Litter
[QOP] Quaggan Op – Guild Leader

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Posted by: Jabberwock.9014

Jabberwock.9014

Problem is there is nothing in the game hard enough to warrant a legendary. Aside from pvp.

I would be all for an extreme jumping puzzle that gave a legendary though. Talking clock tower on steroids.

Get stoned whenever you want:
Endless Petrification Tonic

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Posted by: MauricioCezar.2673

MauricioCezar.2673

Well, maybe for Armor they really make something legendary. Some things missing for those things really being legendary :

THEY BEING ACCOUNT BOUND ON AQUIRE.

On caps to make sure its important . Its something that should always be. I’m not telling about can swap between toons, but about you can’t just go on and buy it. Its kind a ridiculous see ppl buying a legendary. Farm, or credit card have nothing of legendary on it.

The other things that should be used are :

A hard solo dungeon (aka In the lv of liadri) to obtain a precursor. Do anyone remember how to craft divine itens on ragnarok? THAT was divine. You needed to complete a really hard dungeon, and have the right components to craft the thing on the end. And also, had a cooldown timer to try it again.

Some others completiong things other than just map completion, i.e. Kill all world bosses, complete all explorable dungeons and such as that.

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Posted by: RedCobra.7693

RedCobra.7693

I would welcome the components of a legendary to be locked behind something as difficult as Liadri.

Then again, a lot of casual players and baddies would complain.

Unfortunately, gold/luck is the ‘best’ solution right now.

You should probably go back to WoW throwing around terms like ‘casual’ and ‘baddies’

Utterly disgusting

What, you deny that there are different types of players with different skill types?

since the dawn of creation of games, they have been about using skill to overcome challenges, this brings ego into play alot when dealing with games, which also brings in counter forces to said challenges, but respectively games need challenge to exist, gw2 has little challenge other than arah p4, solo lupi and liadri, its quite literally treading on ice, (however the challenge im refferring to is for PVE only)

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

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Posted by: Taygus.4571

Taygus.4571

@Belzebu Of course the Moa chick was just an example, and the Legendary should be much harder. But it was given as an example for a better direction. Imagine a massive quest taking up to two years to get? But still on a non luck path. That would not only keep players on GW2 but find a fulling adventure.

I just loved the Black Moa Cick adventure and well yes Belzebu, your thoughts about making a black moa like adventure for a precursor is brilliant!

I know that it was just an example , the think is, there is no way a scavenger hunt make you take a long time to complete without time gating, and that sounds just cheap IMO. The black moa chick for example could be done in hours if you REALLY wanted, I can’t imagine a way of make it so hard that it would take 6 months, for example, to complete without using time gates.

I think that the current Legendary mechanic is good enough, makes you complete all the maps, do a bit of WvW, do some dungeons, learn about the Mystic Forge, requires a bit of farm, but the possibility of just buy from TP and the RNG of the precursor kills it.

Why should it take 6 months though?

because it does now?
dont you think the way it is now..its bit long and even unattainable for some people?

I wouldnt mind, if they added stat swapping to another type of gear … so legendaries are truly just horizontal progression SKINS.

but the way things are, they arent just fancy skins.
Also 6 months play time is arbituary number… for some people, thats 1 hour a week, for others it;s 8 hours a day… whats 6 months play time to you in hours?

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Posted by: chris.9142

chris.9142

Half the game complains legendary are too easy to get half complain there too hard and require too much time to get the items and gold

I5-4670k @4.2Ghz – 8Gb 2133mhz Gskill
Msi Z87 Gaming Board AMD R9 270x
-crucial 256 M500 SSD -Samsung 500Gb HDD

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Posted by: Nick.6972

Nick.6972

Precursor for:
100% World map + Level 49 FOTM + 100 WvW Ranks + Dungeon Master

Sounds reasonable enough. Obtain a legendary precursor by playing the game.

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Posted by: Soinetwa.5193

Soinetwa.5193

In my opinion, getting a legendary should not:
1) Be locked behind farming/RNG.
2) Feel like a grind
3) Be impossible to accomplish

A legendary should:
1) Show that a player is skilled and have more bragging rights besides I have no life.
2) Take time, but not feel like you have to give up a normal life to achieve one.
3) Be obtainable, but not given freely.

well it should take some time but it should not contain grind?!?
at least a bit grind should be in there.. not THAT MUCH however..
and how would you do it?

getting the precursor for a few different possibilities
every 500th rank in wvw
every 42 ( ) ranks in pvp (from 39 onwards)
every 200 dungeon paths ran
every 300 fractals ran
maaaybe also at 20k achievement points?!?
these should be account bound automatically!!

and then u would need to do different things to craft the gifts for each legendary
but not like a grindy way because u dont want grind..
just 500 dungeon tokens… no crafting materials
(ill come to that later because ud need some other equally hard to aquire stuff)

i like the idea of the black moa mini
(i had so much fun same goes for the black moa ranger pet)
and the places u had to visit so like visit 15 for each legendary different places and do something there like for the sword some asuran laboratorys with electricity spark etc
(at least a event that is in the place or go to the end of that specific jp)

we could besides of crafting materials changing to palces you got to visit to aquire special account bound things like jormags claws teth
(which would be easy to get..xD)

and then also places to “learn things” where u can red books in with is standing what u need and why this weapon is epic
a book that describes the particle effect
a 1. book that describes where u can find the other books.. xDD

and you could surely look in the wiki or just dont read the books
(u wold still need to go to each book for each legendary and press f once)
however if you coose to read you get a reward that is not in gold or anything that u can wage…well i liked gw1… xDD
there are a lot of nice places in this gmae that are just empty caves or alike

and a lot more such things they COULD have done

however i highly doubt any of this will happen..

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Posted by: LordByron.8369

LordByron.8369

Getting a legendary is quite balanced.
Getting a precursor have been ruined by rng and TP

Unfortunately current system push people to buy precursor with real money, because its the only part you can t progress towards
thus won t be changed.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Algreg.3629

Algreg.3629

I would welcome the components of a legendary to be locked behind something as difficult as Liadri.

Then again, a lot of casual players and baddies would complain.

Unfortunately, gold/luck is the ‘best’ solution right now.

they will always complain short of handouts for logging in – and probably even then. Seems like a great idea to me.

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Posted by: RedCobra.7693

RedCobra.7693

ive played the game 2500 hours roughly and im nearly completing my 3rd…..

THIRD!!

theyre too easy and not legendary enough, they should be so hard it takes over a year to make one, its supposed to be the most elite skin for hardcores, and is the only “hardcore” item in game, people complaining that its too hard to get a pre havnt tried hard enough, 700-1000g is easy to get as long as you control your spending and dont keep wasting it

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

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Posted by: Static.9841

Static.9841

Why should it take 6 months though?

because it does now?
dont you think the way it is now..its bit long and even unattainable for some people?

I wouldnt mind, if they added stat swapping to another type of gear … so legendaries are truly just horizontal progression SKINS.

but the way things are, they arent just fancy skins.
Also 6 months play time is arbituary number… for some people, thats 1 hour a week, for others it;s 8 hours a day… whats 6 months play time to you in hours?

They aren’t meant to be quickly attainable.

The fact that you can now change the stats on them is the ONLY extra bonus of having one save for it being a fancy skin, this should be kept exclusive for legendaries.

[Zeus] Guild ~ Desolation. Not some silly muffin thing, stop stalking me Dhiania!

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Posted by: RedCobra.7693

RedCobra.7693

Why should it take 6 months though?

because it does now?
dont you think the way it is now..its bit long and even unattainable for some people?

I wouldnt mind, if they added stat swapping to another type of gear … so legendaries are truly just horizontal progression SKINS.

but the way things are, they arent just fancy skins.
Also 6 months play time is arbituary number… for some people, thats 1 hour a week, for others it;s 8 hours a day… whats 6 months play time to you in hours?

They aren’t meant to be quickly attainable.

The fact that you can now change the stats on them is the ONLY extra bonus of having one save for it being a fancy skin, this should be kept exclusive for legendaries.

i personally think theyre too fast to obtain, and too easy, the fact that day in day out you here people compling that they deserve one is funny, somehow they think the legendaries is for everyone to get, nope wrong,

anet placed them in the game for hardcore gamers for an extreme goal, they planned on them taking over a year to create and never expected people to make them this fast, if anyhting i think the materials for a legendaries should be quadrupled and also get the addition of a skill gate

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

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Posted by: Static.9841

Static.9841

Why should it take 6 months though?

because it does now?
dont you think the way it is now..its bit long and even unattainable for some people?

I wouldnt mind, if they added stat swapping to another type of gear … so legendaries are truly just horizontal progression SKINS.

but the way things are, they arent just fancy skins.
Also 6 months play time is arbituary number… for some people, thats 1 hour a week, for others it;s 8 hours a day… whats 6 months play time to you in hours?

They aren’t meant to be quickly attainable.

The fact that you can now change the stats on them is the ONLY extra bonus of having one save for it being a fancy skin, this should be kept exclusive for legendaries.

i personally think theyre too fast to obtain, and too easy, the fact that day in day out you here people compling that they deserve one is funny, somehow they think the legendaries is for everyone to get, nope wrong,

anet placed them in the game for hardcore gamers for an extreme goal, they planned on them taking over a year to create and never expected people to make them this fast, if anyhting i think the materials for a legendaries should be quadrupled and also get the addition of a skill gate

I couldn’t agree more, the only thing that disappoints me with them is that it’s an item that can be obtained by throwing money (ie gold) at the problem.

[Zeus] Guild ~ Desolation. Not some silly muffin thing, stop stalking me Dhiania!

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Posted by: RedCobra.7693

RedCobra.7693

Why should it take 6 months though?

because it does now?
dont you think the way it is now..its bit long and even unattainable for some people?

I wouldnt mind, if they added stat swapping to another type of gear … so legendaries are truly just horizontal progression SKINS.

but the way things are, they arent just fancy skins.
Also 6 months play time is arbituary number… for some people, thats 1 hour a week, for others it;s 8 hours a day… whats 6 months play time to you in hours?

They aren’t meant to be quickly attainable.

The fact that you can now change the stats on them is the ONLY extra bonus of having one save for it being a fancy skin, this should be kept exclusive for legendaries.

i personally think theyre too fast to obtain, and too easy, the fact that day in day out you here people compling that they deserve one is funny, somehow they think the legendaries is for everyone to get, nope wrong,

anet placed them in the game for hardcore gamers for an extreme goal, they planned on them taking over a year to create and never expected people to make them this fast, if anyhting i think the materials for a legendaries should be quadrupled and also get the addition of a skill gate

I couldn’t agree more, the only thing that disappoints me with them is that it’s an item that can be obtained by throwing money (ie gold) at the problem.

i think anet do regret not making them account bound on creation but its too late now i guess :C

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

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Posted by: Static.9841

Static.9841

Why should it take 6 months though?

because it does now?
dont you think the way it is now..its bit long and even unattainable for some people?

I wouldnt mind, if they added stat swapping to another type of gear … so legendaries are truly just horizontal progression SKINS.

but the way things are, they arent just fancy skins.
Also 6 months play time is arbituary number… for some people, thats 1 hour a week, for others it;s 8 hours a day… whats 6 months play time to you in hours?

They aren’t meant to be quickly attainable.

The fact that you can now change the stats on them is the ONLY extra bonus of having one save for it being a fancy skin, this should be kept exclusive for legendaries.

i personally think theyre too fast to obtain, and too easy, the fact that day in day out you here people compling that they deserve one is funny, somehow they think the legendaries is for everyone to get, nope wrong,

anet placed them in the game for hardcore gamers for an extreme goal, they planned on them taking over a year to create and never expected people to make them this fast, if anyhting i think the materials for a legendaries should be quadrupled and also get the addition of a skill gate

I couldn’t agree more, the only thing that disappoints me with them is that it’s an item that can be obtained by throwing money (ie gold) at the problem.

i think anet do regret not making them account bound on creation but its too late now i guess :C

Originally they were, then they decided to take that off and allow people to sell them which was a huge mistake in my opinion.

[Zeus] Guild ~ Desolation. Not some silly muffin thing, stop stalking me Dhiania!

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Posted by: CeNedro.7560

CeNedro.7560

The problem with legendaries is not the precursor, it’s the lack of alternative goals. They should have given us several alternative notably skins a long time ago, which simply show the route you play the game(the legendaries do a great job at showing wealth, but there are tons of other playstyles which don’t have anything to show off). And yes, those should be tedious and almost impossible to get, but therefore rare and special. Right now the only noteable thing to go after is a legendary, one side complains that it’s nothing special anymore, the other that they are missing an item. Of course there are some gameparts which should be available to all(content; best stat armour), but skins/minis/finisher/… would be a great way be special without being unfair… well probably it’s some cashshop-thing I don’t understand, that they act exactly the opposite of that.

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Posted by: Taygus.4571

Taygus.4571

ive played the game 2500 hours roughly and im nearly completing my 3rd…..

THIRD!!

theyre too easy and not legendary enough, they should be so hard it takes over a year to make one, its supposed to be the most elite skin for hardcores, and is the only “hardcore” item in game, people complaining that its too hard to get a pre havnt tried hard enough, 700-1000g is easy to get as long as you control your spending and dont keep wasting it

idk how long the game’s been out..but lets say ..what 500 days? .
at 500 days, 2500 = 5 hours PER day. …. it then depends on what you do for those 5 hours. Whether you bought the percursor or got it in a lucky drop.

I dont think anything like this should take 6 months, nevermind a year. Especially when these are the ONLY weapons with stat swapping ability.
(doesnt matter that they werent origionally that way, they are now).
And because of that it shouldn’t take 5 hours a day for a year.

And I’m not saying change legendaries. Just percursors.

Increase its drop rate in the likes of higher level fractals. Hard dungeon paths like aether TA. Add some chance for it in WvW and PvP. But decent chances, There’s no need for it to be as rare as it is.

Just more ways to get the kitten thing. As it is. Its not challenging…its luck…complete luck.

More importantly, bring in new weapons with stat swapping that are plain/boring so that legendary can hold on to “being the fanciest out there…but thats all”

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Posted by: RedCobra.7693

RedCobra.7693

ive played the game 2500 hours roughly and im nearly completing my 3rd…..

THIRD!!

theyre too easy and not legendary enough, they should be so hard it takes over a year to make one, its supposed to be the most elite skin for hardcores, and is the only “hardcore” item in game, people complaining that its too hard to get a pre havnt tried hard enough, 700-1000g is easy to get as long as you control your spending and dont keep wasting it

idk how long the game’s been out..but lets say ..what 500 days? .
at 500 days, 2500 = 5 hours PER day. …. it then depends on what you do for those 5 hours. Whether you bought the percursor or got it in a lucky drop.

I dont think anything like this should take 6 months, nevermind a year. Especially when these are the ONLY weapons with stat swapping ability.
(doesnt matter that they werent origionally that way, they are now).
And because of that it shouldn’t take 5 hours a day for a year.

And I’m not saying change legendaries. Just percursors.

Increase its drop rate in the likes of higher level fractals. Hard dungeon paths like aether TA. Add some chance for it in WvW and PvP. But decent chances, There’s no need for it to be as rare as it is.

Just more ways to get the kitten thing. As it is. Its not challenging…its luck…complete luck.

More importantly, bring in new weapons with stat swapping that are plain/boring so that legendary can hold on to “being the fanciest out there…but thats all”

no its not challenging i agree and no its not luck either though, can be, but you cant say every person has had good luck, thats insane, ive worked for mine but they werent necessarily that difficult to get, i just reserved my gold, and saying 5 hours a day to belittle my point is pretty low

5 hours per day, Nearly have my THIRD legendary so divide that by 3 gives you 1 hour and 40 mins per day then youve gotta exclude all the afk time and wvw’ing i do, oh and yeah i mainly do wvw

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

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Posted by: Taygus.4571

Taygus.4571

sure and you havent been lucky …. ….so how’d you get your gold? WvW drops are hit and miss, and for many servers a very very poor way to make money …

who wants to spend 2 hours a day for a year, earning gold, for 1!! weapon. There are other things to buy too, but one cant if they have to save everything for that 1 legendary.

in the end none of your points chagne the fact that they’re needs to be new ways to ger percursors (or new ‘legendary’ weapons’)

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Posted by: RedCobra.7693

RedCobra.7693

sure and you havent been lucky …. ….so how’d you get your gold? WvW drops are hit and miss, and for many servers a very very poor way to make money …

who wants to spend 2 hours a day for a year, earning gold, for 1!! weapon. There are other things to buy too, but one cant if they have to save everything for that 1 legendary.

in the end none of your points chagne the fact that they’re needs to be new ways to ger percursors (or new ‘legendary’ weapons’)

where did i say i spent 2 hours a day (nice roundup btw by 20mins) earning gold, things like occasional dungeons, a bit of tp investments and maybe the occasional farm when the mood was right, id only use the term “getting lucky” if i got a pre as a drop, which i have never got one,

500g for dusk in forge and 600g bought zap off the tp, oh and dont say im lucky for dusk, average spent price is 450g so you could say im unlucky

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

Getting a Legendary

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Posted by: Belzebu.3912

Belzebu.3912

5 hours per day, Nearly have my THIRD legendary so divide that by 3 gives you 1 hour and 40 mins per day then youve gotta exclude all the afk time and wvw’ing i do, oh and yeah i mainly do wvw

You can’t exclude the WvW time, I personally get a good amount of gold/materials there.

Also game time rise your gold exponentially, if you play 2 hours a day you don’t make 1/6 of the gold of someone who plays 12 hours a day. If you play 5 hours a days you’ll be making WAY more than 5x of what a player that plays 1 hour a day makes.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Precursor for:
100% World map + Level 49 FOTM + 100 WvW Ranks + Dungeon Master

Sounds reasonable enough. Obtain a legendary precursor by playing the game.

This seems like a pretty good solution actually. None of the individual components require too much skill, they can all be done either solo or in small groups and they cover the various aspects of the game.

Really the “problem” parts of legendarys are the precursor rng and the fact that you can buy them with a credit card. Make them account bound on creation and revamp the precursor acquisition and I think legendary weapons would be both rarer, more skill based and less of a problem.

Getting a Legendary

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Posted by: RedCobra.7693

RedCobra.7693

5 hours per day, Nearly have my THIRD legendary so divide that by 3 gives you 1 hour and 40 mins per day then youve gotta exclude all the afk time and wvw’ing i do, oh and yeah i mainly do wvw

You can’t exclude the WvW time, I personally get a good amount of gold/materials there.

Also game time rise your gold exponentially, if you play 2 hours a day you don’t make 1/6 of the gold of someone who plays 12 hours a day. If you play 5 hours a days you’ll be making WAY more than 5x of what a player that plays 1 hour a day makes.

yeah i went for overkill tbh but WvW doesnt make you more gold than those champfarmers/orrchainfarmers so i was trying to compare to people who actually farm for the legendaries and then still complain that they cant get whats supposed to be the hardcore endgame skin,

lets say you farm events for 2 hours a day and 4 hours per day on a weekend youll get 180g per week, in just 13 weeks youll get the gold for a legendary at 10g per hour, i dont consider that “hardcore” endgame tbh

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

Getting a Legendary

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Posted by: RedCobra.7693

RedCobra.7693

Precursor for:
100% World map + Level 49 FOTM + 100 WvW Ranks + Dungeon Master

Sounds reasonable enough. Obtain a legendary precursor by playing the game.

This seems like a pretty good solution actually. None of the individual components require too much skill, they can all be done either solo or in small groups and they cover the various aspects of the game.

Really the “problem” parts of legendarys are the precursor rng and the fact that you can buy them with a credit card. Make them account bound on creation and revamp the precursor acquisition and I think legendary weapons would be both rarer, more skill based and less of a problem.

unless you make the pres account bound 1000’s of pre’s are gonna be injected into the market, that bad, but yeah those suggestions are really cool, free pre for me

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

Getting a Legendary

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Posted by: Belzebu.3912

Belzebu.3912

yeah i went for overkill tbh but WvW doesnt make you more gold than those champfarmers/orrchainfarmers so i was trying to compare to people who actually farm for the legendaries and then still complain that they cant get whats supposed to be the hardcore endgame skin,

lets say you farm events for 2 hours a day and 4 hours per day on a weekend youll get 180g per week, in just 13 weeks youll get the gold for a legendary at 10g per hour, i dont consider that “hardcore” endgame tbh

Oh, looking that way, sure I agree.
But in the long run WvW can make a good amount of gold, but far from be as effective as proper farm.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Getting a Legendary

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Posted by: SkylightMoon.1980

SkylightMoon.1980

One problem I feel with this game is the philosophy that it operates behind. “We want players to play the game the way they want to.” Its really nice for some aspects of the content but destructive for others. Legendaries are a perfect example of this.

Guild wars 2 is very much about aesthetics and a Legendary may be the ultimate aesthetic item. The only problem is having a legendary doesnt really mean anything. It really only means that you grinded your butt off or have a lot of money, and usually those two things mean the same thing. Seeing someone with a Legendary should make you think “Wow, that player is really good!” in some sort of way. Only until recently has this become partially true with legendaries being rewards for the spvp winning team in the upcoming tourney.

The reason Legendaries are not legendary is because of the philosophy I mentioned earlier. Anet wants people who play the game in all types of ways to have access to a Legendary. Whether they are more WvW oriented, or PVE oriented. So there has to be an underlying type of medium to obtain legendaries through all playstyles, and that pretty much comes down to gold or crafting materials which largely compose a Legendary. You can obtain crafting materials from laurels(dailies), GOLD GOLD GOLD GOLD GOLD, killing npc’s, killing players, champion chests from pve or wvw. So basically getting a legendary just means getting an enormous amount of crafting materials with a few exceptions to dungeon tokens and badges of honor.

This is why Legendaries cannot be legendary, its simply too grindy. Ideally a Legendary would start off with a series of difficult content youd have to do to get the precursor. Some content that has heavy references to lore hinting at the precursor and the final Legendary. Finally you get the precursor, it was a long task and very difficult but you finally have it. Now its time for the legendary, obtain certain crafting materials that are only obtainable through other specific forms of content, gifts that can only be obtained through fighting this NPC, or completing this dungeon, this very difficult world boss.

Honestly something along those lines would be much more epic. It just cant happen though because Anet would feel as if they are forcing people to do content and not letting them get a reward by playing the way they want to. This is very true about a lot of weapon skins in this game. After playing since launch, a big criticism I have of this game is the fact that very little armor/weapons that I get feel rewarding, mainly because I just bought them with gold lol. Besides dungeon skins I guess, a lot of the skins you get simply drop off random mobs in the world.

The relationship between content and rewards needs to be more strict in this game. You can ONLY get this skin from killing this Champion.

Getting a Legendary

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Posted by: RedCobra.7693

RedCobra.7693

yeah i went for overkill tbh but WvW doesnt make you more gold than those champfarmers/orrchainfarmers so i was trying to compare to people who actually farm for the legendaries and then still complain that they cant get whats supposed to be the hardcore endgame skin,

lets say you farm events for 2 hours a day and 4 hours per day on a weekend youll get 180g per week, in just 13 weeks youll get the gold for a legendary at 10g per hour, i dont consider that “hardcore” endgame tbh

Oh, looking that way, sure I agree.
But in the long run WvW can make a good amount of gold, but far from be as effective as proper farm.

this is the problem with most players though they just want to passively earn it (even though i “Kinda” did) when it is relativly easy to get (for an endgame item) if you actually work/try to get it instead.

and yeah WvW is pretty tasty for them heavy loot bags

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

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Posted by: Smiley.5376

Smiley.5376

They are never going to change the way we acquire legendaries, only the way we acquire precursors, so that’s the only hope u have for “upvaluating” legendary weapons.

They still have two more options to introduce aesthetics that represent a strong relationship between content and rewards:

Legendary armor(3 sets per profession)

“Ideally a Legendary would start off with a series of difficult content youd have to do to get the precursor. Some content that has heavy references to lore hinting at the precursor and the final Legendary. Finally you get the precursor, it was a long task and very difficult but you finally have it. Now its time for the legendary, obtain certain crafting materials that are only obtainable through other specific forms of content, gifts that can only be obtained through fighting this NPC, or completing this dungeon, this very difficult world boss.”

I am not a PvE’er so i can not give explicit examples of ways to do this. The only problem i can think of is that they should make the equivalent in Reward Tracks for PvP… Which will be incredibly hard since there isn’t that much content in PvP(only 1 gamemode)

Legendary Backpiece[Capes(3 tiers) or other Tiered Back Items]

Easier to acquire then legendary armor of course, but a way of showing your extensive expertise in one area(wvw/pvp/pve) of the game.

I would reward such a cape after completing a certain tier of multiple achievments that are tied to hard content/time played of/in that area

For PvE: Achievments regarding fractals/unstabilities, world bosses, dungeons, …
For PvP: Achievments regarding tournament wins, ladder/season wins/position, prestiged rank(since now everyone is getting free lvl 80), …
For WvW: I have no clue ^^

EDIT: for those that do not like capes on their backs

(edited by Smiley.5376)

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Capes again. What about those people who want a legendary backpiece but not something that covers 95% of the character for 95% of the playing time?

20 level 80s and counting.

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Posted by: Blink.9361

Blink.9361

I just think of “Legendary” as an item tier now, because are “Exotics” really exotic and are “Rares” really rare? It helps to get over the expectations you have for a weapon that you hoped would actually be legendary.

Getting a Legendary

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Posted by: hazenvirus.8154

hazenvirus.8154

One problem I feel with this game is the philosophy that it operates behind. “We want players to play the game the way they want to.” Its really nice for some aspects of the content but destructive for others. Legendaries are a perfect example of this.

Guild wars 2 is very much about aesthetics and a Legendary may be the ultimate aesthetic item. The only problem is having a legendary doesnt really mean anything. It really only means that you grinded your butt off or have a lot of money, and usually those two things mean the same thing. Seeing someone with a Legendary should make you think “Wow, that player is really good!” in some sort of way. Only until recently has this become partially true with legendaries being rewards for the spvp winning team in the upcoming tourney.

The reason Legendaries are not legendary is because of the philosophy I mentioned earlier. Anet wants people who play the game in all types of ways to have access to a Legendary. Whether they are more WvW oriented, or PVE oriented. So there has to be an underlying type of medium to obtain legendaries through all playstyles, and that pretty much comes down to gold or crafting materials which largely compose a Legendary. You can obtain crafting materials from laurels(dailies), GOLD GOLD GOLD GOLD GOLD, killing npc’s, killing players, champion chests from pve or wvw. So basically getting a legendary just means getting an enormous amount of crafting materials with a few exceptions to dungeon tokens and badges of honor.

This is why Legendaries cannot be legendary, its simply too grindy. Ideally a Legendary would start off with a series of difficult content youd have to do to get the precursor. Some content that has heavy references to lore hinting at the precursor and the final Legendary. Finally you get the precursor, it was a long task and very difficult but you finally have it. Now its time for the legendary, obtain certain crafting materials that are only obtainable through other specific forms of content, gifts that can only be obtained through fighting this NPC, or completing this dungeon, this very difficult world boss.

Honestly something along those lines would be much more epic. It just cant happen though because Anet would feel as if they are forcing people to do content and not letting them get a reward by playing the way they want to. This is very true about a lot of weapon skins in this game. After playing since launch, a big criticism I have of this game is the fact that very little armor/weapons that I get feel rewarding, mainly because I just bought them with gold lol. Besides dungeon skins I guess, a lot of the skins you get simply drop off random mobs in the world.

The relationship between content and rewards needs to be more strict in this game. You can ONLY get this skin from killing this Champion.

They are adding a way to create Legendaries through pvp. Granted pve has been the easiest way to create them because it easier to grind either dungeons or champions. Legendaries are still valuable to the people that choose to make them. As long as that value is protected by months long grinds or hundreds of dollars or months of pvping then new players still have something to shoot for and the rest of us can enjoy our legendaries. Most of the value is the skin, if you don’t like them or find them prestigous enough right now then you may wish to wait for the second set, which will hopefully have more avenues for acquisition and be less about a grind.

I think putting a legendary within reach of a average player is a good thing though. That doesn’t mean the current system is perfect though or that their aren’t ways to make them feel more prestigous that anet could add in the next set.

Also there are less people with legendaries out there amongst the total population than you think. People with legendaries tend to play more and be more active than average players and want to show them off more too. This probably means you see those players more too.

Personally if a large portion of the population worked for the same legendary as me it doesn’t diminish my enjoyment. If legendaries were being given away freely, however, that would diminish it.

Getting a Legendary

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Posted by: Xae Isareth.1364

Xae Isareth.1364

The problem is that its very hard to make content that’s difficult enough to justify granting a legendary without your legendary becoming like ‘legendaries’ in D3.

You’ll have to push your content to a very fine line to becoming impossible, whilst keeping it fun and not frustrating, all whilst making sure its not exploitable in some way and balanced between all playable classes. That’s pretty hard.

Getting a Legendary

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

Precursor for:
100% World map + Level 49 FOTM + 100 WvW Ranks + Dungeon Master

Sounds reasonable enough. Obtain a legendary precursor by playing the game.

Yalora has:

  • 100% World map complete
  • Level 0 FOTM
  • 0 WvW Ranks
  • 0% Dungeon Master

Yalora is not allowed to have a Precursor. /sob

However…

Yalora has

  • been playing since Beta
  • has 11,126 Achievement points
  • has played 3,500+ hours to date
  • has fun every day

I thought I was playing the game but it seems that now I can’t have a Precursor cause I have been playing the game WRONG all this time. Why didn’t one of you guys tell me? /sob