Giant Destroyer Troll + rewards in general

Giant Destroyer Troll + rewards in general

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Posted by: xlion.3065

xlion.3065

I don’t know what you think, but I would expect from a game like GW2 that the more difficult or time consuming something is the more rewarding it should be.

But it seems to be different, i. e.. running around in a large group of people and mindlessly smashing buttons (trying to tag as many mobs as possible) gives way more loot than tackling difficult stuff in a small group or even solo.

This is sadly true for WvW and PvE at the moment and should be addressed.

I see the benefit of having individual loot tables so that players don’t compete over loot and group up spontaneously to undergo adventures together. That’s clearly a strong side of GW2 and something I very much like. And I see the point that I have been rewarded by the experience itself.

But kiting around the Destroyer Troll for minutes just to find out that the reward chest just looks awesome but only has 2 greens was a bit disappointing. Don’t get me wrong, it was still fun to figure out whether I’m able to kill this thing by kiting it around (engineer with rifle) and it wasn’t very difficult just time consuming.

My suggestion would be to reward “over the top contribution” by an increased chance to get account bound armor or weapon skins (based on the boss / encounter) to show off your compassion.

Giant Destroyer Troll + rewards in general

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Posted by: lordkrall.7241

lordkrall.7241

So basically: Force everyone that want to have the best rewards to use Zerker-stats?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Rainbowsand.2438

Rainbowsand.2438

I dont quite understand you. Want lewt? Run in zergs or farm chests. Want a hard fight? Solo troll. Want to show off? Stream solo troll on utube.

Giant Destroyer Troll + rewards in general

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Posted by: xlion.3065

xlion.3065

So basically: Force everyone that want to have the best rewards to use Zerker-stats?

This is pretty much how it works at the moment. Damage (especially AoE) is king.

I’m getting silver rewards once in a while on my very defensive Necromancer who does quite a bit of healing and is often the (last) one (standing) who gets people up on their feet.
I always get gold on my Berserker Elementalist who does tons of AoE damage.

One problem is how event scaling works. The fight usually becomes a lot easier with more people although boss health and adds scale up a bit. And it become more rewarding due to more loot (from the adds).

While it is good that team-play is rewarded it’ s bad that difficulty or effort is not.

Giant Destroyer Troll + rewards in general

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Posted by: Blude.6812

Blude.6812

I understand ( 4 lvl 80’s running around everyday), I can’t remember that last time I saw and an exotic drop -anywhere, other than junk spoons at Teq. It really ins’t specific to the troll.

Giant Destroyer Troll + rewards in general

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Posted by: xlion.3065

xlion.3065

My idea would be a separate loot table for an event which rewards participants based on the amount of activity during the event. Damage, damage mitigation, healing rezzes … all adds up and results in a ratio with100% being the maximum which can obviously only reached when soloing the event.

I think that vanity items (account-bound skins and minis) would be best suited for such a loot table Also, when the skins/minis are related to the event/boss it isn’t required to balance vanity loot according to difficulty. It would be well known which bosses/events are harder and therefore which skins/minis have “more value”.

(edited by xlion.3065)

Giant Destroyer Troll + rewards in general

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Posted by: lordkrall.7241

lordkrall.7241

Wouldn’t that create a problem with people abusing others trying to do the event if you want to solo it for extra stuff?

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Giant Destroyer Troll + rewards in general

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Posted by: xlion.3065

xlion.3065

Wouldn’t that create a problem with people abusing others trying to do the event if you want to solo it for extra stuff?

Hence the idea with the separate loot table.
Zerg == Currency
Small group / Solo == Prestige

The problem with people being unfriendly to each other already exists, e. g. when people want events to fail.

I think it’s perfectly OK to ask friendly in map chat, if you want to solo or two-man stuff. If it doesn’t happen, you just take the currency you earn in a bigger group. Also from my experience there are quite a few bosses which rarely anybody bothers to fight. I think I even have an idea why that is …