Giant Golems as guild content

Giant Golems as guild content

in Guild Wars 2 Discussion

Posted by: Kalifas.3465

Kalifas.3465

I would like to see guild constructed giants for the purpose of mobile guild houses, transportation, PvE, and PvP. I originally came up with the idea on a different forum but decided I would be spending more time in this game and would prefer to see it done here if it did happen.

Imagine walking in the a region and one of these big monsters stands in the center. It’s your guilds golem. You walk up to it and either enter through the foot or the giant reaches down and takes you to the entrance in it’s body. Inside you see your guild members, rooms, crafting stations, trophies, etc. Your guild is on the way to fight a giant dragon with the colossus. Or imagine walking into a PvP zone and seeing 20 or so huge giants fighting along side players in a battle.

[img]http://i.imgur.com/LOdGbvH.jpg[/img]

The idea would be that giants be introduced into Guild Wars 2. Guilds could gather common and rare materials or schematics through-out Tyria. And give them to the Architect who would construct some Colossus for guilds. Depending on the materials used, it could get resistances and attributes based off those. For example, one could be constructed with heavy fire resistance or a lightning elemental attack. If constructed from wood it would be faster but have lighter defense. Stone would have medium defense and speed and high crits. Metal constructs would have high defense but slightly less damage dishing and slower.

An idea of battle interaction:
https://www.youtube.com/watch?v=QgJRS-Iqmdw
Players could battle along side a giant or if they are attacking one. The giant would be climbable and have a unique weak point. As for giant control I will need some help to come up with that. Should it be totally controlled by one member and fight just like a character would with 12 skills slots. Or would it be cooler to have a few guild members contribute? For example, one guild member controls WASD movement using skill slots 1-8. One controls the blocking arm. One controls the swinging arm. One controls the special attacks it dishes out. The rest of the guild members stoke stat fires like on a steam boat. Few members stoke a health fire for health regen, few members stoke a mana blaze for mana regen, and a few members stoke an energy fire for energy regen.

Idea of scale and a game that uses giants in all it’s games:
https://www.youtube.com/watch?v=eaQnA0kKrYI

Well that is my idea that I would really like to see it in Guild Wars 2. I hope it excites some of you as it has me. Please leave some of your thoughts and opinions.

Enjoy your day!

Giant Golems as guild content

in Guild Wars 2 Discussion

Posted by: Kartel.2561

Kartel.2561

I like the idea (I’ve previously advocated for Guild-owned ships / airships / tanks), but this sounds like it would fall under the classic excuse of “the GW2 engine can’t do moving platforms”, same reason why we can’t use ships and other vehicles. Closest they can come is a fancy “costume” like the WvW siege golem, etc, but nothing you can put multiple players in. It would make a heck of a costume though!

Guild: Everlasting Sacred Path [ESP]
Server: Tarnished Coast

Giant Golems as guild content

in Guild Wars 2 Discussion

Posted by: Kalifas.3465

Kalifas.3465

Cool. That is the reason there are no mounts in this game? I thought it was because of the multitude of waypoints available. Is there a world vs world siege golem? Haven’t read up on that, interesting.

Giant Golems as guild content

in Guild Wars 2 Discussion

Posted by: Kartel.2561

Kartel.2561

Cool. That is the reason there are no mounts in this game? I thought it was because of the multitude of waypoints available.

I think it’s mostly because of the WPs and they just didn’t feel the need for them.

Is there a world vs world siege golem? Haven’t read up on that, interesting.

You could possibly say that.

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Guild: Everlasting Sacred Path [ESP]
Server: Tarnished Coast