Gifts of Exploration going forward

Gifts of Exploration going forward

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Posted by: Ok I Did It.2854

Ok I Did It.2854

So, as anyone who has ever crafted a Legendary knows you need a gift of exploration, and anyone who has been playing the game for along time will more than likely have these, and several of them,

In this case I am one of them people who has done map completion several times over, but each time it gets more and more boring to do, I can understand why they did it in the beginning but going forward espically after HoT is released, maybe they need to look at a different method of getting these, maybe 1 map completion will allow you to go to an NPC and get a new Gift ( restrict it to 1 a month if needed )

With future updates to the game and possible expansions ( Crystal Desert etc ) we may see more and more Legendary’s and I don’t really want to have to delete a 3+ year old char just to go map the same boring world to get 2 of these Gifts, or be forced to buy a new char slot just to go map.

If this was covered in a BLOG post about Hot, I apologise for wasting time here.

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Posted by: Koomaster.9176

Koomaster.9176

I wouldn’t mind Gift of Exploration to be buyable so long as you’ve done world completion at least once. But it needs to be appropriately expensive, not just time gated.

Perhaps instead of receiving the Gift of Exploration you instead receive a recipe to craft it which can only be used by the character you got world completion with. Ascended materials are time gated so it would fall in line with that; except obviously extend the time between crafts. And then you could have a vendor sell one of the materials you needed to craft the Gift of Exploration so you could control the cost that way.

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Posted by: Jana.6831

Jana.6831

I don’t mind map completion actually. Have done it 7? times so far – for me it’s a method to get all the low level crafting mats and I do it when I’m fed up with wvw for a while.

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Posted by: Malediktus.9250

Malediktus.9250

I wouldnt mind alternative ways to earn gifts of exploration, all other parts of the legendaries have more than 1 way to earn them. So why should this item be an exception.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Vague Memory.2817

Vague Memory.2817

I’m fine with buying GoEs if you’ve done map completion at least once. It was fun the first time, having to do it again, no thanks.

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Posted by: Dinks.2478

Dinks.2478

World completion is rewarding enough to motivate you to do it again. I’ve done in 9 times and am working on 10th.

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Posted by: Charlesk.2956

Charlesk.2956

Hey guys, well im trying to get world completion for the first time… I gor a mesmer on 45% and a thief on 39%… both level 80 fully geared… If i whanto get it as fast has possible, witch one should I push forward on this task? Ty all

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Posted by: Wanze.8410

Wanze.8410

For the old legendaries I think its fine as you only need 10 map completions if you want to craft all legendaries. In order ot use them all, you need a couple of different classes anyways to cover all weapon types.

For the new legendaries however, i see your problem. I wouldnt want to grind out another Gift of Exploration either in the old maps in order to craft one of the new legendaries.

Thats why i think, the old gift of exploration will not be needed in order to craft one of the new legendaries. I think its much more likely that you will need a new GoE, which is awarded for completing all the new zones, Maguuma Jungle and propably DT and SW as well.
In general, i guess there will be very little mats and currencies used in crafting the new ones that are currently available to make sure that newcomers and veterans need more or less the same effort and time to craft them.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Donari.5237

Donari.5237

Hey guys, well im trying to get world completion for the first time… I gor a mesmer on 45% and a thief on 39%… both level 80 fully geared… If i whanto get it as fast has possible, witch one should I push forward on this task? Ty all

Probably Thief. You get more mobility and tons of stealth. A lot of completion, especially in Orr, goes a lot faster if you can avoid aggro while getting to vistas and challenges.

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Posted by: Khisanth.2948

Khisanth.2948

Hey guys, well im trying to get world completion for the first time… I gor a mesmer on 45% and a thief on 39%… both level 80 fully geared… If i whanto get it as fast has possible, witch one should I push forward on this task? Ty all

Not much difference as long as you know how to play the class and knows what to do for each task. Thief has a slight advantage with movement speed and better stealth for some problematic spots.

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Posted by: Khisanth.2948

Khisanth.2948

For the old legendaries I think its fine as you only need 10 map completions if you want to craft all legendaries. In order ot use them all, you need a couple of different classes anyways to cover all weapon types.

For the new legendaries however, i see your problem. I wouldnt want to grind out another Gift of Exploration either in the old maps in order to craft one of the new legendaries.

Thats why i think, the old gift of exploration will not be needed in order to craft one of the new legendaries. I think its much more likely that you will need a new GoE, which is awarded for completing all the new zones, Maguuma Jungle and propably DT and SW as well.
In general, i guess there will be very little mats and currencies used in crafting the new ones that are currently available to make sure that newcomers and veterans need more or less the same effort and time to craft them.

Another GoE seems minor compared to the grind required to acquire enough ascended items so you can salvage them hoping to get the balls of dark energy and stabilizing matrices.

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Posted by: Wanze.8410

Wanze.8410

For the old legendaries I think its fine as you only need 10 map completions if you want to craft all legendaries. In order ot use them all, you need a couple of different classes anyways to cover all weapon types.

For the new legendaries however, i see your problem. I wouldnt want to grind out another Gift of Exploration either in the old maps in order to craft one of the new legendaries.

Thats why i think, the old gift of exploration will not be needed in order to craft one of the new legendaries. I think its much more likely that you will need a new GoE, which is awarded for completing all the new zones, Maguuma Jungle and propably DT and SW as well.
In general, i guess there will be very little mats and currencies used in crafting the new ones that are currently available to make sure that newcomers and veterans need more or less the same effort and time to craft them.

Another GoE seems minor compared to the grind required to acquire enough ascended items so you can salvage them hoping to get the balls of dark energy and stabilizing matrices.

Really? How much ascended gear do we have to salvage in order to get enough of those for 1 legendary?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Khisanth.2948

Khisanth.2948

For the old legendaries I think its fine as you only need 10 map completions if you want to craft all legendaries. In order ot use them all, you need a couple of different classes anyways to cover all weapon types.

For the new legendaries however, i see your problem. I wouldnt want to grind out another Gift of Exploration either in the old maps in order to craft one of the new legendaries.

Thats why i think, the old gift of exploration will not be needed in order to craft one of the new legendaries. I think its much more likely that you will need a new GoE, which is awarded for completing all the new zones, Maguuma Jungle and propably DT and SW as well.
In general, i guess there will be very little mats and currencies used in crafting the new ones that are currently available to make sure that newcomers and veterans need more or less the same effort and time to craft them.

Another GoE seems minor compared to the grind required to acquire enough ascended items so you can salvage them hoping to get the balls of dark energy and stabilizing matrices.

Really? How much ascended gear do we have to salvage in order to get enough of those for 1 legendary?

I know a GoE can be acquired in less than 60 hours. There is no upper bound for how long it can take to get things through RNG.

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Posted by: Wanze.8410

Wanze.8410

For the old legendaries I think its fine as you only need 10 map completions if you want to craft all legendaries. In order ot use them all, you need a couple of different classes anyways to cover all weapon types.

For the new legendaries however, i see your problem. I wouldnt want to grind out another Gift of Exploration either in the old maps in order to craft one of the new legendaries.

Thats why i think, the old gift of exploration will not be needed in order to craft one of the new legendaries. I think its much more likely that you will need a new GoE, which is awarded for completing all the new zones, Maguuma Jungle and propably DT and SW as well.
In general, i guess there will be very little mats and currencies used in crafting the new ones that are currently available to make sure that newcomers and veterans need more or less the same effort and time to craft them.

Another GoE seems minor compared to the grind required to acquire enough ascended items so you can salvage them hoping to get the balls of dark energy and stabilizing matrices.

Really? How much ascended gear do we have to salvage in order to get enough of those for 1 legendary?

I know a GoE can be acquired in less than 60 hours. There is no upper bound for how long it can take to get things through RNG.

So how much ascended gear we have to salvage in order to get enough balls of dark energy for 1 new legendary?

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Farming Flats.5370

Farming Flats.5370

All I hear is ‘’ I deserve to get all free because i’m a whiner and a lazy person’’

I made 11 legendary and i have done word 100% 8 times ( wvw map included )

Roll up your sleeves and go to work.

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Posted by: Khisanth.2948

Khisanth.2948

For the old legendaries I think its fine as you only need 10 map completions if you want to craft all legendaries. In order ot use them all, you need a couple of different classes anyways to cover all weapon types.

For the new legendaries however, i see your problem. I wouldnt want to grind out another Gift of Exploration either in the old maps in order to craft one of the new legendaries.

Thats why i think, the old gift of exploration will not be needed in order to craft one of the new legendaries. I think its much more likely that you will need a new GoE, which is awarded for completing all the new zones, Maguuma Jungle and propably DT and SW as well.
In general, i guess there will be very little mats and currencies used in crafting the new ones that are currently available to make sure that newcomers and veterans need more or less the same effort and time to craft them.

Another GoE seems minor compared to the grind required to acquire enough ascended items so you can salvage them hoping to get the balls of dark energy and stabilizing matrices.

Really? How much ascended gear do we have to salvage in order to get enough of those for 1 legendary?

I know a GoE can be acquired in less than 60 hours. There is no upper bound for how long it can take to get things through RNG.

So how much ascended gear we have to salvage in order to get enough balls of dark energy for 1 new legendary?

Uh I thought that should have been obvious. One to infinity.

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Posted by: Wanze.8410

Wanze.8410

For the old legendaries I think its fine as you only need 10 map completions if you want to craft all legendaries. In order ot use them all, you need a couple of different classes anyways to cover all weapon types.

For the new legendaries however, i see your problem. I wouldnt want to grind out another Gift of Exploration either in the old maps in order to craft one of the new legendaries.

Thats why i think, the old gift of exploration will not be needed in order to craft one of the new legendaries. I think its much more likely that you will need a new GoE, which is awarded for completing all the new zones, Maguuma Jungle and propably DT and SW as well.
In general, i guess there will be very little mats and currencies used in crafting the new ones that are currently available to make sure that newcomers and veterans need more or less the same effort and time to craft them.

Another GoE seems minor compared to the grind required to acquire enough ascended items so you can salvage them hoping to get the balls of dark energy and stabilizing matrices.

Really? How much ascended gear do we have to salvage in order to get enough of those for 1 legendary?

I know a GoE can be acquired in less than 60 hours. There is no upper bound for how long it can take to get things through RNG.

So how much ascended gear we have to salvage in order to get enough balls of dark energy for 1 new legendary?

Uh I thought that should have been obvious. One to infinity.

So 50g for an ascended item should be faster to come by than 60 hours.
2 hours of guild missions would yield me enough to buy one as well.
Or a fractal run.

I still dont know how the fact that you can do old world completion in 60 hours is a good argument against implementing map completion for the new maps as a requirement for the new legendaries.

Even for old legendaries, the gift of exploration was usually one of the first gifts people obtained.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: rapthorne.7345

rapthorne.7345

It would be interesting to make them tradable. I know many people who “sell” their gifts of exploration to friends, get the friend to send the required mats and make legendaries for them (this, of course,. requires a high level of trust between the traders and carries a very high risk).

Would be interesting to see the effects of tradable gifts of exploration.

Resident smug Englishman on the NA servers, just because.

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Posted by: mtpelion.4562

mtpelion.4562

I’m OK with it being available from the laurel merchant for 150-200 laurels after you’ve cleared the maps the first time.

Server: Devona’s Rest

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Posted by: Wanze.8410

Wanze.8410

I’m OK with it being available from the laurel merchant for 150-200 laurels after you’ve cleared the maps the first time.

I gift of completion is still a requirement for the new legendaries, I would also vote for additional sources, for example a new map completion, as I already mentioned, including, MJ, SW,DT, SSC, EoTm and the new wvw Borderlands, 150-200 laurels would be fine too, i guess. A reward track in PvP should also be possible, at least once or twice, maybe some high amount of fractal currencies or the AP chests you get for every 5k AP bt those would have to retroactively rewarded.

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

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Posted by: Harper.4173

Harper.4173

I really really want there to be an easier way to get them. World completion is incredibly tedious. Laurels would be nice.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Ok I Did It.2854

Ok I Did It.2854

All I hear is ‘’ I deserve to get all free because i’m a whiner and a lazy person’’

I made 11 legendary and i have done word 100% 8 times ( wvw map included )

Roll up your sleeves and go to work.

So im a whiner and a lazy person, ive crafted quite a few more legendary’s than you, and more map completions than you, so I think its safe to say, ive already rolled my sleeves up and did the work.

However I DID NOT say that they had to remove the reward from map completion just that they add a different way to get them, most people who have played from the very start do not want to still be mapping the game to beable to make a legendary weapon in a few years time.

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Posted by: Jana.6831

Jana.6831

So im a whiner and a lazy person, ive crafted quite a few more legendary’s than you, and more map completions than you, so I think its safe to say, ive already rolled my sleeves up and did the work.

However I DID NOT say that they had to remove the reward from map completion just that they add a different way to get them, most people who have played from the very start do not want to still be mapping the game to beable to make a legendary weapon in a few years time.

No offense but first every other week there was “PLS remove wvw map completion, it’s so tedious, we don’t want to do it” now it’s “we want to buy it” I get your point, but I hope you get mine as well.

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Posted by: Farming Flats.5370

Farming Flats.5370

All I hear is ‘’ I deserve to get all free because i’m a whiner and a lazy person’’

I made 11 legendary and i have done word 100% 8 times ( wvw map included )

Roll up your sleeves and go to work.

So im a whiner and a lazy person, ive crafted quite a few more legendary’s than you, and more map completions than you, so I think its safe to say, ive already rolled my sleeves up and did the work.

However I DID NOT say that they had to remove the reward from map completion just that they add a different way to get them, most people who have played from the very start do not want to still be mapping the game to beable to make a legendary weapon in a few years time.

More legendary , more Map .. Lol .. Gratz?! .. yeah right , do it again.

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Posted by: Fuji.6284

Fuji.6284

I’m currently in the process of doing my third world map completion and I feel you. It feels even worse than grinding for gold. Unless I have some serious caffeine next to me, I start falling asleep after an hour into it. It’s not adventurous nor enjoyable at all after the first run. Crossing my fingers that something similar to this isn’t awaiting us in the expansion.

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Posted by: Muusic.2967

Muusic.2967

No offense but first every other week there was “PLS remove wvw map completion, it’s so tedious, we don’t want to do it” now it’s “we want to buy it” I get your point, but I hope you get mine as well.

So true. There’s a reason why the character that completes map gets a star next to their name along with the gifts, because they earned it.

Making GoE purchasable would be the same as allowing any player who has completed a lv50 fractal to zone in and buy the final chest from an NPC at the front door from then on without actually having to run the zone. Yeah i’m bored to tears running dungeons but I don’t complain about having to rerun them to keep getting the end reward.

Spot on.. Lazy and whining is all I hear too. I don’t see the responses in this thread below to be much different….

https://forum-en.gw2archive.eu/forum/game/gw2/Please-Remove-Change-Agony-Resistance

Be who you are and say what you feel for those who mind dont matter and those who matter dont mind
~Dr. Seuss

(edited by Muusic.2967)

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Posted by: azizul.8469

azizul.8469

done map completion on 8 characters so far. can’t wait to do it on my Revenant when it comes out. yippi..!!

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Miss Lana.5276

Miss Lana.5276

I understand the frustration that some people get with world completion, but why should we be able to get the Gift of Exploration for anything other than exploring? If you’re having trouble there’s always the option of asking guildies and/or friends to help you out. Even just asking random people in /map or encountering them and buddying up.

I wouldn’t be completely adverse to being able to buy them as long as one has already completed world completion once, but they would have to be a price high enough that it’d make one think twice about buying it, or going out and actually mapping. I like the idea of the laurels. Say it’s made to be 150 laurels per GoE. We get 55 laurels (on one account) per month, so that’s about 3 months that one would have to save for it. I’m sure that’d make some people think twice about it.

48 Characters|Necro|Raider|Fractaller|PvPer|Singer
So long Treeface.
“…Kormir? I know not of whom you speak.”

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Posted by: Tenrai Senshi.2017

Tenrai Senshi.2017

I’m OK with it being available from the laurel merchant for 150-200 laurels after you’ve cleared the maps the first time.

You’re okay with losing out on 450 – 600 T6 mats? O_o

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Posted by: liquid.5871

liquid.5871

I’m not a huge fan of the map completion side of crafting a legendary either. I did it with my main character but I can’t be bothered to do it all over again. Not because it takes ages, but because to me, there is a giant issue with what is requires to achieve map completion:

Heart quests.

They are tedious, everything but rewarding and have very little to do with exploration. I enjoyed hunting skill/hero points and uncovering new points of interest, visiting vistas and travelling across the map. It was fun and engaging to me, to see all of Tyria and the amazing places in it. But heart quests quite literally ruined it for me.
The root of this specific problem to me is the fact that our characters are supposed to evolve and rise up to become true heroes. Hero of Shaemoor at first, if you’re human, then diplomatic envoy to the crown before becoming Pact commander, working with Divinity’s Edge and then, taking on a new ragtag band of misfits to lead into battle who look up to you and call you Boss. We’re supposed to become legends, dauntless trailblazers and thus, what we expect from the endgame is higher and higher stakes, more thrilling tasks and exciting foes. And still, somehow, to craft a legendary weapon, we have to go back to doing the jobs of every NPC ever while they wait around for us to dig up turnips, herd their cattle and retrieve their lost junk. Yes, humility is heroic and the common people needs out help and we cannot be too good to help out those in need, but heart quests are over the top in numbers alone. 20 hearts per map give or take of absolutely pointless quests that yield little reward, all to be done and redone over and over again is too much. It takes away from the exploration as such and makes it a chore rather than something fun to do. And all so that exploring the map is sure to take forever. Doing it once, all right. Twice, maybe. Over and over again? No thanks. If/when being the NPC’s personal maid stops being an exploration requirement, I’ll reconsider, because Tyria is amazing. /rant.

I think that going forward, there should be a different option. Complete the map once and then be able to craft the gift with a 500-craftsman for one, using components usually reserved for ascended crafting, vision crystals and the like.
Or acquisition via dungeon tokens from every dungeon, albeit a truckload of them. Anything but having to trudge through Queensdale and collect turnips for bland NPC’s I couldn’t care less about over and over again.

Liquid Rhaegar | Human Warrior 80
Ascalons [ASC] | Elona Reach

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Posted by: Jana.6831

Jana.6831

snip

Here’s an idea: Buy the ready made legendary.

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Posted by: imsoenthused.1634

imsoenthused.1634

I love the feeling of seeing that 100% completion hanging above an area, and since they removed the wvw requirement it’s no longer even time gated by that, which removed the only complaint I ever had about it. I have no problem with it staying the way it is. That said, the new legendaries may not even require gifts of exploration, and I would be fine with that too. I’m all for alternatives for folks who want to earn rewards in different ways, but that doesn’t mean they have to be the SAME rewards. After all, the stats are going to be the same, so why not have some new legendaries that require the same kind of investment in a different area of the game, be that Kharma, laurels, WvW, or PvP. I honestly think something like that is the best solution, because you don’t devalue the efforts of people who didn’t like doing map completion, but did it anyway.

That was kind of a ramble, but what I mean is doing map completion to build a legendary doesn’t bother people like me who enjoy map completion, but lots of people who don’t enjoy it have already done it and giving people in the future a way to get the same reward without putting in that effort devalues the sacrifice those players already made. It would be better to offer comparable but different rewards through alternative means.

All morons hate it when you call them a moron. – J. D. Salinger

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Posted by: liquid.5871

liquid.5871

snip

Here’s an idea: Buy the ready made legendary.

Now why would I do that? I like the process of crafting it as opposed to farming gold in copious amounts. I just think that ‘local hero’ has absolutely nothing to do with exploring. I don’t mind long tasks, as long as they make sense.

Liquid Rhaegar | Human Warrior 80
Ascalons [ASC] | Elona Reach

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Posted by: Vague Memory.2817

Vague Memory.2817

All I hear is ‘’ I deserve to get all free because i’m a whiner and a lazy person’’

I made 11 legendary and i have done word 100% 8 times ( wvw map included )

Roll up your sleeves and go to work.

Well that is part of the problem, most people play the game to have fun and to get away from work. Personally that kind of long task repetition isn’t necessary in a game. In fact I would go a step further and say if I’ve revealed the whole map via map completion on one character, it should also be revealed on any new characters I make (including waypoints).

I would suggest making it purchasable or craftable after one completion. People who like doing additional map completion should still be able to do so.

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Posted by: mtpelion.4562

mtpelion.4562

I’m OK with it being available from the laurel merchant for 150-200 laurels after you’ve cleared the maps the first time.

You’re okay with losing out on 450 – 600 T6 mats? O_o

I didn’t say I would do it, I was just saying I was OK with the concept of it. To get out of doing something that is considered tedious, one should be willing to pay a relatively large alternate cost to save their time. I think 450-600 T6 Fine materials is a decent price for it.

Plus, in the event you run out of characters you’ll need a new way to get the Gift of Exploration if you want to make more legendaries.

Server: Devona’s Rest

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Posted by: Satenia.9025

Satenia.9025

I hear you. While doing world completion for the first time around launch was great, every additional time just felt like a chore to me, mostly because of the awful hearts-grind.

This really has turned into the worst part for me when it comes to building a legendary, would sure love to buy it somehow (with doing world completion once being the requirement for it).

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Posted by: Dinks.2478

Dinks.2478

I’m OK with it being available from the laurel merchant for 150-200 laurels after you’ve cleared the maps the first time.

You’re okay with losing out on 450 – 600 T6 mats? O_o

These are the same people who will post next week like “Why is everybody else so rich?” or “T6 mats are too hard to get.”.

They rather spend 2-4 months worth of laurels than just spend the 3 days doing world completion. They want to be rewarded for their laziness.

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Posted by: NumenorLord.6539

NumenorLord.6539

I think we should get the choice of purchasing one time and if you already have done map completion. I’m not sure about laurels I would say to charge gold instead or even to complete a collection (a kittene, something like the one you need to get the Dungeoneer Achievement) but running everything again is quite boring (talking from my personal experience).

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Posted by: Farming Flats.5370

Farming Flats.5370

I’m not sure about laurels I would say to charge gold instead

i think we achieved a new level in laziness mastery track :
Insert Credit card number here to buy your Gift of EXPLORATION.

i hope it will never happen. ( even for laurels )

(edited by Farming Flats.5370)

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Posted by: Harper.4173

Harper.4173

I hear you. While doing world completion for the first time around launch was great, every additional time just felt like a chore to me, mostly because of the awful hearts-grind.

This really has turned into the worst part for me when it comes to building a legendary, would sure love to buy it somehow (with doing world completion once being the requirement for it).

The problem is that hearts have terrible rewards – there’s no reason to do them.
I hate world completion – because there’s no real reason to do the same thing again – I’ve already DONE and seen that stuff. And since the rewards are poor people don’t enjoy it at all.

After all – at launch every silver and bit of experience mattered – but today? What do hearts have to offer except for a frustrating time gate?

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

Crafting a Legendary (which really should be the ONLY way to get one, and will be for the new ones) requires a TON of work in all forms and getting map completion is actually a lot less mundane than doing tons of dungeon runs or fractal runs or whatever your favorite flavor of material acquisition is. I have done it on three characters which means I can build SIX Legendary weapons. That seems PLENTY to me considering they are supposed to be you know, LEGENDARY.

I would wager most of the people running around with them got them from some form of playing the Trading Post and for the most part just buying them. I got mine crafting Exotics for profit (before Ascended weapons ruined that).

My point is how many Legendary weapons does someone really need? At TWO per character that actually goes out and completes the map, that’s more than enough.