As some of you may know, the patch on June 23rd is going to see the removal of attribute points in specific trait lines (now called Specializations) and the increase of attributes on existing gear. For reference, here’s the exact blurb from the patch notes uploaded on http://www.dragonseason.com/activity/390/:
Attribute points on equipment have been increased by ~30%
While I generally agree with this change, I’ve noticed a drastic decrease to Boon Duration in almost all classes with only minor compensation. For example: Let’s take a look at the Guardian’s Honorable Staff Trait which grants 20% Boon Duration while wielding a staff and recharges staff abilities by 20%. If one were to assume that pre-patch, a support guardian had 6 in Virtues and 6 in Honor, he would have gained 30% baseline Boon Duration. Therefore, with this new specialization trait, a support Guardian has lost 10% Boon Duration while wielding a Staff and 30% Boon Duration when switching to their second weapon set. Therefore, while I feel like this is a huge nerf to Support, we can fix this problem by actually making Giver’s Armor (Primary: Toughness, Secondaries: Boon Duration and Healing Power) a worthwhile set to pickup.
Currently, Giver’s Armor gives a whopping 1% Boon Duration PER Armor Piece. Taking the patch note from above, we’re left with a whopping 1.3% Boon Duration per piece which is pitiful. I feel like this is the perfect opportunity for Arenanet to buff this armor set by drastically increasing the boon duration and introducing the remaining weapons of this attribute set. Below is a sample (obviously not final and subject to testing/changing) of the new Boon Duration numbers, taking into account also the above +30% base buff:
Existing Exotic Giver’s Armor Pieces:
Helmet: +3% Boon Duration
Shoulders: +2% Boon Duration
Chest: +5% Boon Duration
Gloves: +2% Boon Duration
Pants: +4% Boon Duration
Shoes: +2% Boon Duration
Introducing new Exotic “Prophet’s” Weapons: (since existing Giver Weapons give Condition Duration, Vitality and Precision)
1 Handed: +4% Boon Duration
Offhand: +3% Boon Duration
Two Handed: +7% Boon Duration
Existing Exotic Snowflake Trinkets:
Amulet: +5% Boon Duration
Rings: +4% Boon Duration * 2
Earrings: +3% Boon Duration * 2
Backpack: +2% Boon Duration
Assuming someone equips a full set of Giver’s/Prophet’s/Snowflake, they will have a total of 46% Boon Duration. I feel like this would go a long way in giving Support Players even more options to gear (Do I get Nomad’s to have more survivability? Do I get Clerics/Apothecary’s to do more damage and more healing? Do I get Giver’s to have more boon utility?) and is an incredibly fair trade off as you gain no offensive attributes whatsoever. Eventually, Arenanet can also add Ascended options for acquiring this set through the usual means (Rings – Pristine Fractal Relics/WvW, Accessories – Guild missions/Laurels…etc). Since Giver’s/Prophet’s does not have any offensive stats on it, there shouldn’t be an issue of heavily stacked Boon Duration damage dealers (as was the case a while back where you were allowed to get +45% Boon Duration by equipping 2 Traveler Runes, 2 Monk Runes, and 2 Water Runes).
(edited by KinkyPotato.4219)