Giver's Armor, reminds me of the old MF armor

Giver's Armor, reminds me of the old MF armor

in Guild Wars 2 Discussion

Posted by: Aro.8275

Aro.8275

lvl80 exotic Explorer’s armor had a main stat of 3% MF and secondary Power+Precision.

lvl80 exotic Giver’s armor has a main stat of Healing Power and secondary Toughness with a 1% Boon duration.

I have a few sets of Giver’s (haha same with old MF gear). Mostly just for fun however my Guardian has a set that when combined with Altruistic Healing has amazing sustain/tankyness. However our current meta is kill it before it kills you. Might stacking does fairly well with Giver’s even after the nerf and it’s tons of fun sharing crazy duration boons… but wouldn’t the old MF armor be better stats wise?

Similar to the old armor is Sinister. Swapping out the MF for a main stat of Condition Damage. Sinister in WvW has been amazing, in PvE similarly amazing in farming situations and some low key group content. Many people would probably prefer taking a Berserker or Assassin stat over Sinister. In an organized group it could work well. In a pug you may fight for condi stacks, those zerker bleeds be op.

So why not buff Giver’s a bit? Could get the Boon Duration a buff to say 3%. Not sure how high it should go balance wise, Celestial could get a 1% Boon Duration to boot. The weapon variant gives 10% and 20% Condition Duration for single and two handed weapons respectively. Difference there is that it’s a main stat with secondary stats of Precision and Vitality. Would be interesting to change that to Boon Duration/Armor+Trinket stats and make a new line of items with main stat Condi Duration with secondary Condi Damage and.. something. Rambling here a bit, main point was the percent gives more on weapons, ignoring the different stats given.

As it stands, do people/you even use Giver’s Armor? The weapons can be amazing for certain builds. Does anyone have any thoughts on this? I’d like to see what others are doing with Giver’s stuff ^.^

PS: Yes MF is now in a better place than what the old armor had. Can even spike it up around the 900 mark after opening a bandit chest… useful for those lucky envelopes.

Giver's Armor, reminds me of the old MF armor

in Guild Wars 2 Discussion

Posted by: Arkinos.7245

Arkinos.7245

The problem is that the boon duration bonus is too small.

You give up 224 points of attributes for 6% boon duration.

Seeing how the traits value 100 points of attributes equal to 10% boon duration, you should get 22% boon duration on a complete armor set.

I would love to see boon duration as an attribute in more stat combinations, but only with real numbers rather than this 1% crap.

Giver's Armor, reminds me of the old MF armor

in Guild Wars 2 Discussion

Posted by: Belzebu.3912

Belzebu.3912

The problem with the MF in gear is that people with it would get better rewards but since they give up 1 of their stats they contribute less in the fight, so it wasn’t fair, that is why it was removed from all gears.

The givers stats follows the game standard so there is nothing to change here.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Giver's Armor, reminds me of the old MF armor

in Guild Wars 2 Discussion

Posted by: velmeister.4187

velmeister.4187

MF stats had no meaningful value on the armor.
Boon Duration also has no meaningful value on the armor.

In fact, there should be only one set of armor that will allow changing of attributes instead of creating a mess with so many different armors differentiated by attributes. GW2 needs to go back to it GW1 roots and focus on kitten that is important rather than to find ways to add mini-grinds to keep people occupied.

This is how tPvP is set up and there should be no real reason for it to be any different in PvE. I understand it affects Rune market but, how many runes people actually buy and replace in an armor piece on a regular basis? Or for that matter,. is there any need to?

“If there is anyone here whom I have not offended, I am sorry.”

Giver's Armor, reminds me of the old MF armor

in Guild Wars 2 Discussion

Posted by: Belzebu.3912

Belzebu.3912

How does Boon Duration have no meaningful value?
That extra seconds of protection, fury, might, regen and so on can help for sure, it may be less useful than other stats, that I totally agree, but compared to MF that actually have no value at all for a fight, boon duration does have a meaning.

I also agree that we should be able to get the gear we want and then change the Insignia/Inscription when you want.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Giver's Armor, reminds me of the old MF armor

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

No one should ever use Giver’s armor in its current state. The boon duration is simply too low to even consider, even if you actually want boon duration. 6% is paltry.

If you want to sacrifice stats for Boon Duration, its better to sacrifice stats elsewhere, like Boon Duration food / utilities or even Platinum Doubloons in place of jewelry upgrades (although that sadly doesn’t work for Ascended stuff). Those give you much more “bang for the buck” so to speak.

If its actually meant to be a serious stat combo, they need to give it a serious looking at. Though I don’t really have much hope for that at this point, its been 2 years like this and they haven’t done anything to improve it.

Giver's Armor, reminds me of the old MF armor

in Guild Wars 2 Discussion

Posted by: Aro.8275

Aro.8275

Platinum Doubloons in trinkets also gives up more stats.
In a weapon there’s a bit less loss but you can only put one in 2h weapons. Tested and one in a main hand and another in a focus and they counted for Attribute stats.

Giver's Armor, reminds me of the old MF armor

in Guild Wars 2 Discussion

Posted by: petespri.6548

petespri.6548

When looking at Givers armor, it make me compare it to Givers Weapons, each hand gives 10% to Condi duration. I don’t know exact stat balancing for weapon vs armor slots, but it doesn’t make sense to me that you can have:
Condi duration of 30% in a trait line
Boon duration of 30% in a trait line
Condi duration of 10% in an item slot
Boon duration of 1% in an item slot… 1/10th!!!

That is just way in off base, imo.

Giver's Armor, reminds me of the old MF armor

in Guild Wars 2 Discussion

Posted by: Aro.8275

Aro.8275

If Giver’s was changed to 2% on the base slot we would have, 6 * 2 + 5 * 2 = 22%.
6 armor slots with 5 trinkets. With 1% upgrades to the trinkets it would be 27%.

Have not seen a Giver’s back item, has anyone? Using a generic one with a Platinum Doubloon for the 4% on my Guard.

Giver's Armor, reminds me of the old MF armor

in Guild Wars 2 Discussion

Posted by: Aro.8275

Aro.8275

Actually Doubloons are odd.
Currently Copper lvl0 has 1%, Silver lvl20 has 2%, Gold lvl 35 has 3%, and Platinum lvl50 has 4%. Where are the higher versions? To continue the trend Mithril lvl65 would have 5%, and Orichalcum lvl 80 should be at 6%.

Giver's Armor, reminds me of the old MF armor

in Guild Wars 2 Discussion

Posted by: Aro.8275

Aro.8275

Haha, boon duration is being taken off trait points.

Wonder how this will all be in 6 months or when the core changes hit and if HoT will affect it at all.