After a culmination of many upsetting recent design decisions and updates, I am giving up on the game. I decided to write a bullet point list of many of the most major reasons as to why, partly in hopes that ArenaNet wants the feedback, and partly to write it out as a form of stress relief as I was very attached to this game. I also invite anyone else in this thread to do the same if they so desire.
In no particular order:
- Nerfing the second release of the Queen’s Pavillion so that none of the mobs dropped any loot. I had looked forward to its re-release all year as I had major fun farming the event, only to see that the event had changed and required you to actually pay gold to start it. This, along with the Queensdale nerf and the Frostgorge Sound nerf made it very apparent that ArenaNet would nerf any rewarding aspect of the game, likely so that you would feel more inclined to convert gems to gold.
- Reading the many responses of the resident economist in the Black Lion Trading subforums. While although I appreciate his attempt to communicate with the playerbase, his responses also make it very apparent that the economic design of the game is not going to change anytime soon and the most profitable way to play the game will surely always be to play Wall street Simulator 2014 (AKA the trading post). It is also clear based on his input that ArenaNet’s stance is to maintain what is considered a ‘healthy economy’ even at the expense of player happiness or enjoyment within the game. Quite frankly I could care less about the economy being healthy from an economist’s standpoint if it jeopardizes the amount of fun I can have while playing the game.
- The recent interview in which ArenaNet flat out said that they are not working on any more dungeon content. Dungeons are one of my favorite things to play and they have not been expanded upon past fractals since the game’s release. The interviewees cited the Twilight Arbor Aetherblade path as being a lot of work, which must mean the developers are so lacking on resources that they cannot possibly hope to make any meaningful content. Let’s be real here — this wasn’t even a new dungeon, but rather a single path inside of a pre-existing dungeon with reused character models. If this is ‘heavily taxing’ for the developers, I have no hope of ever seeing a meaningful new dungeon.
- The recent interview in which ArenaNet said they have no plans to update Super Adventure Box in lieu of it not fitting into the Living Story, paired with the terrible decision to withold the already-existing SAB content from the player base. This was quite literally my favorite part of the game.
- Terrible, terrible writing and dialogue that is too lighthearted to ever take seriously. I have heard that this has changed for the better in Season 2, but I could care less about Living Story.
- Speaking of which, Living Story being the only meaningful source of updates. WvW players can just take a hike because their favored gameplay element does not fit into the flawed vision of ‘Living Story’, so don’t expect updates anytime soon.
- Gem store being the only real source of new ‘rewards’. Sure, there is the token backpack thrown out here and there, but the new in-game rewards never hold a candle to what can be bought in the gem store. For a game that is supposedly focused on earning aesthetic rewards, this is a dealbreaker that the coolest new gear is always in the gem store. I’d also be curious to tally up the number of individual armor pieces released for the gem store and compare them to the number of pieces released in the actual game.
- Bland combat while feeling pointless. While although I feel like Guild Wars’ core combat is better than any other mmo I have ever played, it feels totally unrefined in many ways and I never feel meaningful in any encounter because there are no roles. I don’t necessarily want to go back to the ‘holy trinity’, but when I heard there wasn’t one, it made me assume that any class could fulfill any role that you wanted. But this isn’t true — want to be a healer? Nope. Want to be a tank? Nope. Want to be support? Nope. DPS or go home — which means you never make any personal unique contributions to any group scenario, and leads to the constant meta of berserker gear or lose.
- Diminishing returns. Legendary items require thousands of materials — but why would they let you farm them when they could instead try to get you to convert gems to gold?
(Continued)
(edited by Lunaire.5827)