The Idea is to change the Daily achievements in that way that all can be achieved in PvP, WvW and PvE.
This would work really easy if
-all Kill achievements would be combined.- Of cours killing a player in WvW/PvP is not the same as bashing a random mob in PvE.
Therefore you’d need some weighting. Killing a player in WvW gives 5%, killing a player in PvP 8% and killing mobs 2%. To maintain the amount of daily AP that are given to players, one could add 3 stages (every 33%) that each reward 1AP.
-Kill variety: as long as different Class/Profession combinations count this shouldn’t be a problem for PvP (WvW + PvE it shouldn’t at all [if you’re not an Arah addict])
-Gatherer: Well this would be harder in PvP, but one could probably count opening reward track chests as 33%
-Events: combined group/WvW events/PvP Caps/Mentor: just count everything as event, probably scale it right.
-Slayer achievements: simply remove them from the game
-Personal story/Dungeon/Story dungeon/Frac: combine those dailies, add a castle or tower capturer and Ranked PvP game (or with the new PvP just arena)
-Skillpoint/Leveler/WvW leveler: Simply combine (rankup scroles in PvP make this also really easy)
-Karma Spender / Wvw spender / Feast/Laurel vendor / JP: Simply remove from the game. The first 4 are simple 2 clicks achievements and therefor not worth being called achievements. And the JP is really repetitive… the only way I could imagine this being fun is by naming a special JP in the world for daily and you have to speak to a NPC at the start, where you get a buff which gets removed as soon as you use a portal.
All Dailies that were not mentioned would probably work fine.
The good things about this changes is, that it would totally work with the current UI. Not much would have to be changed and it would increase the feeling that the game is one and not divided into 3 sections.