(edited by Thrumdi.9216)
Global TP bad for WvW losers
TL;DR : Winning WvW matters, because if you lose, with the global TP, you will get less money for your crafts and mats, and will have less gold to pay for inflated rare items.
IF your theory is correct, sounds like working as intended.
Your argument doesn’t make sense. There’s always a total of 695 points to be shared between servers in every matchup every 15 minutes. This is the static rate at which WvW-induced inflation occurs and how the points are divided between servers doesn’t matter.
Your argument doesn’t make sense. There’s always a total of 695 points to be shared between servers in every matchup every 15 minutes. This is the static rate at which WvW-induced inflation occurs and how the points are divided between servers doesn’t matter.
695 points are awarded every 15 minutes. The portion of these 695 points a server wins are then added to a pool that counts towards the next bonus unlock. When the pool reaches a certain amount, the bonus is awarded, and a new pool starts for the next unlock.
The bigger the share of the 695 points a server gets per tick, the quicker they unlock the bonuses. This is where the winning servers get their advantage on the universal TP. They get the bonuses more quickly, and, if the losing server is unable to get enough points to get the unlock, “a bonus gap” will be opened up.
At least that is how I understand it. Though if I’m wrong, I can certainly be corrected.
Critical chance on crafting only gives extra exp.
Gathering bonuses don’t mean anything seeing how you can guest to 2 other servers and gather.
Gold only counts from DROPS, not events.
Failing to see where this “massive gap” occurs
My fun laughs at your server pride.
Winning server is relative to matchup and there’s new matchmaking every weekend. Because of this it’s unlikely that one server will get dramatic advantage over others. The number of points needed to unlock further tiers is also scaled upwards so while there might be difference in points there might not be so big difference in rewards.
check on the mos site to see how many winning servers are predicted to not be winning next week too
…
pretty sure itll still be 0
head here to discuss wvw without fear of infractions
well, considering that I think no server will come away with no bonuses at all, I don’t think this a problem. Not to mention that the entire point behind WvW beyond pvp in the first place is to gain bonuses for your realm.
Why state the obvious?
Edit: also, if a realm/server has more pve players with little WvW representation and are gaining tiny bonuses, then that server basically gets what it deserves. You don’t wanna fight, then you better pick up the pace with the mob farming and node looting.
(edited by Akari Storm.6809)
Edit: also, if a realm/server has more pve players with little WvW representation and are gaining tiny bonuses, then that server basically gets what it deserves. You don’t wanna fight, then you better pick up the pace with the mob farming and node looting.
This. More people in PvE gathering and killing mobs more than compensates for any benefit WvW heavy servers get from winning.
check on the mos site to see how many winning servers are predicted to not be winning next week too
…
pretty sure itll still be 0
Oh, i don’t know. My server keeps going up and down, depending on matchups and whether we get up or down a tier.
Remember, remember, 15th of November
well, considering that I think no server will come away with no bonuses at all, I don’t think this a problem. Not to mention that the entire point behind WvW beyond pvp in the first place is to gain bonuses for your realm.
Why state the obvious?
Edit: also, if a realm/server has more pve players with little WvW representation and are gaining tiny bonuses, then that server basically gets what it deserves. You don’t wanna fight, then you better pick up the pace with the mob farming and node looting.
Actually, it has nothing to do with the level of WvW participation on your server. It is totally based on your rank within the tier.
Thus, you could be a Tier 1 or Tier 2 server with a huge segment of your players who are always in WvW. However, if the other 2 servers in your Tier have better Oceanic coverage than you, or are just better organized, and you always come in third, you will get the lesser bonus. In this respect, coming in third in Tier 1 is the same as coming third in Tier 8.
The larger point really is the problem with a universal TP in a system where servers have unequal access to resources. As said above, those servers who win their tier get more, those who lose, get less. If each server had their own TP, it wouldn’t be a problem. But since winners and losers share a TP, the inequality comes into play.
The numbers are relatively small, but when you see how up in arms people get about minor changes to loot drops, it’s surprising this hasn’t bee more discussed. If one server had been arbitrarily awarded more copper nodes than another there would be a huge controversy, even if the amounts were piddling.
And reason is, skill has nothing to do with scoring in WvW. It comes down to has the most off-peak “night-cappers”. If it was purely skill, economic penalties would make sense. But not in this case.
(edited by Thrumdi.9216)
Win more WvsW.
???
Profit!