Get it taken down -
Do whatever it takes if you care about this game -
(edited by TsukasaHiiragi.9730)
Right now, the best and really only way to make serious gold is back to dungeon speed runs, so what if your on a low population server and even getting to do one dungeon is hard enough? Basically the entire economy is spiraling out of control because of one portion of the player population being able to get decent gold, whilst other portions of the player population cannot ~ which is leading people to quit the game because of lack of funds, the price of mats increases greatly and that causes a whole host of issues.
Anet you nerfed gold farming into the ground over the past few patches without thinking carefully what that actually means for everyone ~ gold in this game means everything because of the stupid implementation of crafting mechanics (ectos for instance) and the fact almost all the decent gear/skins require hefty gold – look at Legendary/Ascended items with a gold price tag of 300g – 700g ~ You guys realise that if you bought gold from farmers at $30 for 100g, to get a high end legendary you’re looking at $210 price tag and thats from gold farmers.
Anet you have to realize, this game IS a grindfest – advertising and even quoting that it isn’t is false advertising, there isn’t an MMo in existance that doesn’t have some form of grind – lets face it, Gold Grind and Legendary Grind is the two major grinds here – the problem with MMos is when grinding Money/Coin/Gold is one of the major grinds, alot of those end up having the majority of softcore/casual players quit due to boredom and the more harder core players resorting to underhanded methods like bots/hacks/exploits, so something needs to happen ~ and soon.
Basically, several things has to happen in order to bring the game back into balance.
1) Dungeon gold needs to be significantly reduced, dungeons need to be placed on a timer so players can’t speed farm ~ talking mobs like the Spider in AC for instance.
Or
2) Overworld gold needs to be significantly increased to be on par with dungeon drops. A data set needs to be compiled and how much gold a speed dungeon run nets and then, that data translated into the world based economy. Or just un-nerf Plinx as a start? Plinx wasn’t that awesome for earning gold TBH, it just served as a steady flow of coin.
Or
3) GW2 needs repeatable quests that reward the player with gold, lets say each zone has a quest NPC that has 5 daily repeatable quests – kill 25 Ogres etc reward 25s per quest, that is a reasonable 1g 25s for a fair amount of effort, obviously this can be worked around so low level zones reward less coin, and higher zones like in Orr can reward more – this way, you’re adding in more reasons to log in ~ players, especially casual players can start to earn some coin again.
Right now, the incentive to cheat is at an all time high, the price of mats is insane. The ability to farm gold is limited to select players, not everyone can do it ~ and thats a problem. I think unless something major changes this Month or in early January, Guild Wars 2 will be suffer another large exodus of players in February if some areas especially gold farming are not addressed.
(edited by TsukasaHiiragi.9730)
What is driving you to think that you need to make ‘serious gold’ really quickly?
What is preventing you from working towards your objective over a longer period of time?
These are genuine questions since I think all the people who farm anything are insane since I could never sit and do the same thing repeatedly without losing my mind.
Lol Dusk itself is about 300g on the TP. I think the prices for mats required are a bit more steep than you have mentioned.
Everything requires gold, the problem is each person sees the term ‘serious gold’ adjectivally. One person sees making 1g an hour nothing at all, another person sees making 1g a day as a triumphant.
Look at the price tag for 250 Ectos for instance, lets see how long a casual player could afford to buy at the current prices?
Lol Dusk itself is about 300g on the TP. I think the prices for mats required are a bit more steep than you have mentioned.
Oh I know trust me ~ Just for that pre-cursor like you say is 300g, then all the mats/gifts on top of that will require another hefty gold fee. How many non-cheaters/casuals and/or people not buying gold can ever get items like that?
(edited by TsukasaHiiragi.9730)
Yea so what is driving you to need 250 ectos (for infusion I assume) asap? Have you hit a wall in fractals and need more agony resist?
Seems like just over the last couple weeks it’s become easier to make money than before.
Everything requires gold, the problem is each person sees the term ‘serious gold’ adjectivally. One person sees making 1g an hour nothing at all, another person sees making 1g a day as a triumphant.
Look at the price tag for 250 Ectos for instance, lets see how long a casual player could afford to buy at the current prices?
Why would casual player would even want to buy 250 ectos asap? He can do it in month .. thats why he is called casuals, because he dont play a lot.
HC/Elitist players = achive things in days/weeks
Avarage players = achieve things in months
Casuals = achieve things in years
I think this is how it should be and its normal.
More time you play, sooner you achieve things.
(edited by Dogblaster.6713)
PvE Dailies should award 1 gold. So if i’ll play for 1 year, I can have 365 gold. but im not sure if the prices of precursors after 1 year of playing will be the same (prolly it will cost 1500 gold by then)
Everything requires gold, the problem is each person sees the term ‘serious gold’ adjectivally. One person sees making 1g an hour nothing at all, another person sees making 1g a day as a triumphant.
Look at the price tag for 250 Ectos for instance, lets see how long a casual player could afford to buy at the current prices?
Why would casual player would even want to play 250 ectos? And even if he wanted to, he can in month or so.
HC players achieve things in weeks, months, Casuals in months/years.
Thats how it should be.
Thats your problem, this games selling point was the casual nature. If the HC come in demanding all the attention and loot whoring, then this game will die. Why do you think alot of the casual players have already quit? This game needs the casual players without them, the entire game will be screwed in the long run.
PvE Dailies should award 1 gold. So if i’ll play for 1 year, I can have 365 gold. but im not sure if the prices of precursors after 1 year of playing will be the same (prolly it will cost 1500 gold by then)
Exactly one of the points, casual players can’t compete for the same gear to remain viable in the long term. And the ascended powercreep makes this issue even more of a problem.
(edited by TsukasaHiiragi.9730)
Everything requires gold, the problem is each person sees the term ‘serious gold’ adjectivally. One person sees making 1g an hour nothing at all, another person sees making 1g a day as a triumphant.
Look at the price tag for 250 Ectos for instance, lets see how long a casual player could afford to buy at the current prices?
Why would casual player would even want to play 250 ectos? And even if he wanted to, he can in month or so.
HC players achieve things in weeks, months, Casuals in months/years.
Thats how it should be.
Thats your problem, this games selling point was the casual nature. If the HC come in demanding all the attention and loot whoring, then this game will die. Why do you think alot of the casual players have already quit? This game needs the casual players without them, the entire game will be screwed in the long run.
PvE Dailies should award 1 gold. So if i’ll play for 1 year, I can have 365 gold. but im not sure if the prices of precursors after 1 year of playing will be the same (prolly it will cost 1500 gold by then)
Exactly one of the points, casual players can’t compete for the same gear to remain viable in the long term. And the ascended powercreep makes this issue even more of a problem.
No .. every mmorpgs have casuals, avarage and hardcore players. Content for each of them.
I never saw Anet claiming Guild Wars 2 is for casuals only ? Why do you think they created Fractals, ascended gear, legendary weapons?
These things are for HC players, for those who wants progress and for those who wants the most unique and rare weapons.
If you thought that Guild Wars 2 is game where casual playing 2 hours a day will achieve legendary in month or finish every dungeon path in week you were mitaken. MMORPG like this wouldnt last a month.
Progress is what is keeping playes playing. I am not talking about vertical progresion. I am talking about armor progression (skins) hard dungeons, fractals difficulty, wvw, spvp.
→ Longer these things takes to progress, achieve .. longer the players plays it.
(edited by Dogblaster.6713)
lol ~ Can’t believe you said that ~ you just opened a can of worms. Just pray alot of players don’t see your post otherwise it could start a war.
Guild Wars 2 was aimed at the Casual Market -
People skip and speed clear because combat in dungeons is slow, hard, boring or a combination of them, and because they can skip, because there’s open doors in some of them, instead doors opening after enemies have been defeated.
What we need is closed doors so people can’t skip parts of dungeons, and reduced difficulty with an account-wide freely selectable difficulty setting shared with the fractals, so people don’t feel the need to skip parts altogether for being so slow and boring, but still can make things harder if they think they are too easy, and get better drops in exchange.
i don’t know the hard core players man. must be a tiny minority. coz even student gamers have to spend time in school, gamers with jobs spend most of their time in their jobs, housewive gamers have to take care of the house the garden and kids, or even jobless gamers have to spend time finding jobs.
i don’t know the hardcore demographics. please kindly tell me, dogblaster.
the only hardcore people players that i know are those botters who have to earn gold 25/8.
(edited by alcopaul.2156)
lol ~ Can’t believe you said that ~ you just opened a can of worms. Just pray alot of players don’t see your post otherwise it could start a war.
Guild Wars 2 was aimed at the Casual Market -
Can you quote me this ? All I know Guild Wars 2 wanted is no grind for gear progression etc. That has nothing to do with casuals.
You can still grind 20 hours a day for visual skin
But there few things aimed for HC players also. Why you are so mad about this?
(edited by Dogblaster.6713)
i don’t know the hard core players man. must be a tiny minority. coz even student gamers have to spend time in school, gamers with jobs spend most of their time in their jobs, housewive gamers have to take care of the house the garden and kids, or even jobless gamers have to spend time finding jobs.
i don’t know the hardcore demographics. please kindly tell me, dogblaster.
the only hardcore people players that i know are those botters who have to earn gold 25/8.
No .. HC player is someone who takes game really seriously. Player that plays 3x more hours a day than casual (made up numbers).
For instance I have 1200 hours played almost. So I call myself HC player.
(edited by Dogblaster.6713)
What is driving you to think that you need to make ‘serious gold’ really quickly?
What is preventing you from working towards your objective over a longer period of time?
These are genuine questions since I think all the people who farm anything are insane since I could never sit and do the same thing repeatedly without losing my mind.
Work. I thought this is a game. Why are we ‘working’ for things now? Chris Whiteside responded to that grind question on the AMA as repetitively doing something that isn’t fun, and ‘working’ for these items is exactly that.
Another problem is the more new obvious new players join the game, and I’m talking the ones who haven’t followed the development and even participated in the Betas and have been playing since launch are going to be expecting far too much, and demanding everything.
Guild Wars 2 was aimed directly at the what is considered the core-casual market – this is why the game had Horizontal progression for months, casual players could compete with hardcore players on equal footing – the game was more or less balanced ~ the gold farming part wasn’t really an issue since the casual players could still farm up enough to craft exotics, they could farm enough Karma to get free exotics and they could also run exp modes for dungeon skins.
New players join the game, existing hardcore players whine about no progression and the population starts to dwindle, we see an immediate reversal and a powercreep progression appear with obvious vertical progression on the cards – the implementation of fractals which again, a clear message to casual players that the game has taken a 180 reverse direction. All the time, the forums erupting with major displeasure at A-Net, even forcing them to do the reddit event. Trust me, this game isn’t aimed at the Hardcore Markets, this game will sunset over night once they travel down that path.
i don’t know the hard core players man. must be a tiny minority. coz even student gamers have to spend time in school, gamers with jobs spend most of their time in their jobs, housewive gamers have to take care of the house the garden and kids, or even jobless gamers have to spend time finding jobs.
i don’t know the hardcore demographics. please kindly tell me, dogblaster.
the only hardcore people players that i know are those botters who have to earn gold 25/8.
No .. HC player is someone who takes game really seriously. Player that plays 8+ hours a day instead of 3 hours that casuals play (made up numbers).
For instance I have 1200 hours played almost. So I call myself HC player.
I personally use the labels Hardcore and Casual against someones attitude towards the game and hours have no bearing on it in my opinion.
What is driving you to think that you need to make ‘serious gold’ really quickly?
What is preventing you from working towards your objective over a longer period of time?
The market prices always follow those, that are willing to pay most for items. With the gap between casuals and farmers increasing more and more, the prices will continue to increase – if you decide to wait and earn slowly, you will pay way more. Unless of course the gap will get so big, that the prices will move beyond your reach.
Everyone has the ability to speedfarm dungeons. Take a look at gw2lfg.com, it’s the perfect place to find other players for those dungeons. It doesn’t matter if you’re from a low population server, dungeons are cross-server!
Also there is a problem with adding easier/faster methods to farm gold. If people have gold to buy those materials and whatever else they like, prices will go up, simple rule of the market. So more gold is not a solution. The ’’correct’’ solution is to lower the material cost of crafting recipes or make the materials drop more often.
It is my belief that the market will find its own equilibrium where supply and demand come to some sort of agreement. Prices can’t get too high or no one will buy anything, they can’t get too low or no one will sell anything.
I do choose the waiting game since I am going nowhere, and if I am wrong it won’t be the end of the world lol, my life will go on even without one of those ugly legendary weapons.
i don’t know the hard core players man. must be a tiny minority. coz even student gamers have to spend time in school, gamers with jobs spend most of their time in their jobs, housewive gamers have to take care of the house the garden and kids, or even jobless gamers have to spend time finding jobs.
i don’t know the hardcore demographics. please kindly tell me, dogblaster.
the only hardcore people players that i know are those botters who have to earn gold 25/8.
No .. HC player is someone who takes game really seriously. Player that plays 8+ hours a day instead of 3 hours that casuals play (made up numbers).
For instance I have 1200 hours played almost. So I call myself HC player.
I personally use the labels Hardcore and Casual against someones attitude towards the game and hours have no bearing on it in my opinion.
Well I think someone who plays 10 hours day takes game more seriously than someone who plays 2 hour a day. Doesnt matter if he has 5 childrens, 2 works, etc.
The one who spends more time ingame ’’usually’’ takes it also more seriously.
I just dont understand why its problem to have some things for HC players and some for Casuals? Did you seriously think that there will be nothing aimed for hardcore players?
This is mmorpg after all. I bet even Hello kitty online had something for hc players
i am loged into gw2 abut 3-4 hours a day. when plinx got nerfed i had 30g to my name across all toons because i had just spent 3 days farming plinx to buy all my exotic gear for my other 80 who still needs 30g worth of runes. since plinx has been nerfed i have spent about the same amount of gold as i have made running fotm and a couple other dungeons. atm i have 32g across all toons. how am i progressing toward getting infused or legendayry gear thats a 2gold gain in 2 weeks. lets do the math. im a semi-casual player i make 1g profit a week it cost about 500g to make a legendary. this is 1×500=500 weeks so ill have my first legendary in about 9.5 years…. ty for the high apr anet ill take that 500g loan now and make a 19 year payment plan out of it.
Its not even about Legendarys, look at the price of Ascended items ~ during the AMA anet stated they didn’t like the method of having 250 of ectos/T6 mats for instance, but what do you think they’ll do? Even lower the cost by 50% 125 ectos is still out of reach for alot of casual players, not in any respectable time frame.
As I see Guild Wars 2 right now, you’re looking at a rate of decay for players who are burning out from the gear progression.
Super Casual —-—- Casual —-—- Core Casual —-—- Core —-—- Semi Hardcore —-— Hardcore
In any given MMo that is starting to fail, you’ll see drop offs in the first 3 sub-groups of players, where as HC players usually quit the game last, this is due to various reasons such as being Fanbois etc etc – Alot of MMos can still exist for extended periods with the latter 2 sub groups of players, look at games like SWG for instance.
The problem is the way Guild Wars 2 is created it requires a large amount of players across the board, otherwise the game essentially starts to shut down – Look at Orr as the prime example here, also look at WvWvW. We are witnessing the very first signs of impending Death of the game unless some major changes are made, the balance of the game needs to be top priority right now, the Casual Vs Hardcore issue needs to be resolved and in GW2, it needs to be done on a level playing field, if that means giving Casual players 50g a week for free, then it has to be done – If that means, giving them welfare ascended items, then it has to be done.
Well I think someone who plays 10 hours day takes game more seriously than someone who plays 2 hour a day. Doesnt matter if he has 5 childrens, 2 works, etc.
The one who spends more time ingame ’’usually’’ takes it also more seriously.
Usually yes. But not always. Time spent in game should not be the only measure for hardcore or casual. I consider myself casual but I spend up to 12 hours a day ingame sometimes.
I just dont understand why its problem to have some things for HC players and some for Casuals? Did you seriously think that there will be nothing aimed for hardcore players?
If someone wants to put in the hard yards then they deserve the rewards. I also believe casuals should be able to achieve the same rewards as Hardcore players but it should take them a lot longer, by which time there would likely be new rewards the hardcore players would be working towards.
This is mmorpg after all. I bet even Hello kitty online had something for hc players
Yes, jail time… O_o
Its not even about Legendarys, look at the price of Ascended items ~ during the AMA anet stated they didn’t like the method of having 250 of ectos/T6 mats for instance, but what do you think they’ll do? Even lower the cost by 50% 125 ectos is still out of reach for alot of casual players, not in any respectable time frame.
As I see Guild Wars 2 right now, you’re looking at a rate of decay for players who are burning out from the gear progression.
Super Casual —-—- Casual —-—- Core Casual —-—- Core —-—- Semi Hardcore —-— Hardcore
In any given MMo that is starting to fail, you’ll see drop offs in the first 3 sub-groups of players, where as HC players usually quit the game last, this is due to various reasons such as being Fanbois etc etc – Alot of MMos can still exist for extended periods with the latter 2 sub groups of players, look at games like SWG for instance.
The problem is the way Guild Wars 2 is created it requires a large amount of players across the board, otherwise the game essentially starts to shut down – Look at Orr as the prime example here, also look at WvWvW. We are witnessing the very first signs of impending Death of the game unless some major changes are made, the balance of the game needs to be top priority right now, the Casual Vs Hardcore issue needs to be resolved and in GW2, it needs to be done on a level playing field, if that means giving Casual players 50g a week for free, then it has to be done – If that means, giving them welfare ascended items, then it has to be done.
Why would even casual player wanted ascended gear? Backpack?
These are needed for high difficulty fractals and whoever wants to go there wont mind farming for it anways.
Giving casual players 50g a week for free ? okey let me buy 5 more accounts so I receive 250 gold per week for free Nice. I am up for that
Casual players should know that when they are casuals they will achieve things 10x slower than avarage or HC player.
I will venture to say that it will get worse. They want you in the cash shop.
The less you can make ingame, the more likely you will open your wallet.
i am loged into gw2 abut 3-4 hours a day. when plinx got nerfed i had 30g to my name across all toons because i had just spent 3 days farming plinx to buy all my exotic gear for my other 80 who still needs 30g worth of runes. since plinx has been nerfed i have spent about the same amount of gold as i have made running fotm and a couple other dungeons. atm i have 32g across all toons. how am i progressing toward getting infused or legendayry gear thats a 2gold gain in 2 weeks. lets do the math. im a semi-casual player i make 1g profit a week it cost about 500g to make a legendary. this is 1×500=500 weeks so ill have my first legendary in about 9.5 years…. ty for the high apr anet ill take that 500g loan now and make a 19 year payment plan out of it.
Perhaps you just aren’t in a position to get a legendary. May have to face the facts and let it go.
I will venture to say that it will get worse. They want you in the cash shop.
The less you can make ingame, the more likely you will open your wallet.
This is not right at all …
Money you can make ingame are more than enought. I can make 10-20g a day just by running dungeons, doing wvw and cursed shore.
Everyone who is saying this just probably wants things for free.
(edited by Dogblaster.6713)
before november 15, 2012, these “casual” players have a realistic timetable to get the best items in game. Moreover, these “casual” players don’t have to get a legendary because they can just get a power/vitality/toughness pearl weapon and it functions the same as legendary weapon.
A.NET announced vertical progression and this kittens suddenly blowing their horns and feeling superior. Probably WoW or Korean grade MMO players.
See A.NET? This is what you’ve done.
(edited by alcopaul.2156)
Perhaps you just aren’t in a position to get a legendary. May have to face the facts and let it go.[/quote]
no i want my loan its easier. wow gives welfare epics gw2 can fix gold farming or give me welfare loan for gold 19 year payment plan!
Seems like just over the last couple weeks it’s become easier to make money than before.
Only if 1: you run dungeons endlessly (good luck finding a group for one other then fractals) 2: you have an enormous amount of mf on because above 250% is the only way it works now.
before november 15, 2012, these “casual” players have a realistic timetable to get the best items in game. Moreover, these “casual” players don’t have to get a legendary because they can just get a power/vitality/toughness pearl weapon and it functions the same as horizontal weapon.
A.NET announced vertical progression and this kittens suddenly blowing their horns and feeling superior. Probably WoW or Korean grade MMO players.
See A.NET? This is what you’ve done.
As Arenanet stated, ascended will be avalible tru wvw, dungeons, drops, etc.
They will do everything so even a casual can obtain ascended gear just by simple playing the game. So your statements are just wrong. By adding 3 items to the game they didnt add vertical progression :-*
I have 5x ascended ring and tbh, I dont feel superior at all. I use only one anyways and the rest is in the bank untill they becomes salvageable.
(edited by Dogblaster.6713)
It is a fact that, if you run a lot of dungeons, you are very rich. Otherwise, you aren’t. And due to the steep inflation, if you are not earning fron dungeons, you simply become poorer and poorer.
I hope they are smart enough to see the discrimination.
And this inflation is hurting new players seriously because most dungeon runs take it for granted that you are a level 80 with exotics, while price of exotics rises in TP, and temples in Orr are usually closed and your karmas is useless.
(edited by Hologramx.6402)
I will venture to say that it will get worse. They want you in the cash shop.
The less you can make ingame, the more likely you will open your wallet.
This is not right at all …
Money you can make ingame are more than enought. I can make 10-20g a day just by running dungeons, doing wvw and cursed shore.
Everyone who is saying this just probably wants things for free.
Back to your original topic. You said casual players should get items 10 times slower than hardcore.
That’s true. That is because casual players play 10 times less. But now you the so called hardcore player are having much easier time than casual because you can make much more gold in shorter time by doing dungeons casual players can’t do. That’s the problem.
Why are casual players spending more time and make less gold than hardcore player?
The OP want to nerf dungeon on par since casual players have a hard time find group for dungeon. They log on try to play 1 hour or 2 and spend most of those time looking for group.
I will venture to say that it will get worse. They want you in the cash shop.
The less you can make ingame, the more likely you will open your wallet.
This is not right at all …
Money you can make ingame are more than enought. I can make 10-20g a day just by running dungeons, doing wvw and cursed shore.
Everyone who is saying this just probably wants things for free.
Back to your original topic. You said casual players should get items 10 times slower than hardcore.
That’s true. That is because casual players play 10 times less. But now you the so called hardcore player are having much easier time than casual because you can make much more gold in shorter time by doing dungeons casual players can’t do. That’s the problem.
Why are casual players spending more time and make less gold than hardcore player?
The OP want to nerf dungeon on par since casual players have a hard time find group for dungeon. They log on try to play 1 hour or 2 and spend most of those time looking for group.
I find every dungeon easy even for casuals. Look AC for instance … Whoever can do this dungeon without effort
And casuals can defintely do all 3 paths in 2 hours HC can do them in 1 hours tho ..
Ofcourse experienced can do those dungeons fasters, they know what to do ..
But I wont argue with you here everyone has his own oppinion and I am not saying your is wrong and mine is right. Let Arenanet decide, they have all those tools to mesure everything. They already did neft Arah path 3 farm and I am glad they did.
I am definitely sure if they see too big difference between dungeon rewards and the open world one, they will change it just be patient
Dogblaster, they will add the rest of ascended gear and to top that, they will add the legendary tier which you say that the casual players don’t deserve.
You know how much crafting a crappy ascended infused back piece? 250+ ectos and t6 mats? if you dont want the mats, do you know how many runs do you have to do to get an infused prototype capacitor? zillion runs and 250 ectos. How about the rings? anecdotal, i’ve run many dailies and i only got 1 ring. and i cannot progress so i am gated at level 20s and i only have +5 resistance overall.
This is just the three items.
Check how much in TP the items.
How about the rest?
And the legendary tier?
i’m not even a casual player. i bought gems in bltc (not a problem).
but i look below me and i imagine how kittened up and frustrating the situation is.
I will venture to say that it will get worse. They want you in the cash shop.
The less you can make ingame, the more likely you will open your wallet.
This is not right at all …
Money you can make ingame are more than enought. I can make 10-20g a day just by running dungeons, doing wvw and cursed shore.
Everyone who is saying this just probably wants things for free.
Back to your original topic. You said casual players should get items 10 times slower than hardcore.
That’s true. That is because casual players play 10 times less. But now you the so called hardcore player are having much easier time than casual because you can make much more gold in shorter time by doing dungeons casual players can’t do. That’s the problem.
Why are casual players spending more time and make less gold than hardcore player?
The OP want to nerf dungeon on par since casual players have a hard time find group for dungeon. They log on try to play 1 hour or 2 and spend most of those time looking for group.
Wait you find dungeons hard? I find every dungeon easy even for casuals. Look AC for instance … Whoever can do this dungeon without effort
And casuals can defintely do all 3 paths in 2 hours HC can do them in 1 hours tho ..
Ofcourse experienced can do those dungeons fasters, they know what to do ..But I wont argue with you here everyone has his own oppinion and I am not saying your is wrong and mine is right. Let Arenanet decide, they have all those tools to mesure everything. They already did neft Arah path 3 farm and I am glad they did.
I am definitely sure if they see too big difference between dungeon rewards and the open world one, they will change it just be patient
You read the OP’s post again, he also says what if he is on a low population server, finding a group is hard.
You read my post again I said what if casuals log on 1 to 2 hour a day and can’t find a group.
I dont’ know if dungeon is hard or not, I’m just saying finding a group itself is already a hard thing to do. You probably logon many hours a day, you can find dungeon group everyday. That is not so true for people who only log on 1 to 2 hour a day.
This game need LFG system like some other game have. And not everyone like to do dungeon.
(edited by laokoko.7403)
Dogblaster, they will add the rest of ascended gear and to top that, they will add the legendary tier which you say that the casual players don’t deserve.
You know how much crafting a crappy ascended infused back piece? 250+ ectos and t6 mats? if you dont want the mats, do you know how many runs do you have to do to get an infused prototype capacitor? zillion runs and 250 ectos. How about the rings? anecdotal, i’ve run many dailies and i only got 1 ring. and i cannot progress so i am gated at level 20s and i only have +5 resistance overall.
This is just the three items.
Check how much in TP the items.
How about the rest?
And the legendary tier?
i’m not even a casual player. i bought gems in bltc (not a problem).
but i look below me and i imagine how kittened up and frustrating the situation is.
Legendary tier? What ?
About ascended gear, they are going to neft the mats required for it. They already said that.
there will be the final Legendary tier.
Ascended is supposed “to bridge the gap between Exotics and Legendary”? Remember?
there will be the final Legendary tier.
Ascended is supposed “to bridge the gap between Exotics and Legendary”? Remember?
maaaaan .. they ment TIME GAP
Ascended gear is supposed to fill the big TIME gap between easy and fast obtainable exotics and long tearm goal – legendary weapons.
There are not going to be legendary tier
(edited by Dogblaster.6713)
@OP
I disagree that fast dungeoning is the only way to earn money, I earn 2.5g per hour merely farming undead mobs in Orr.
you sure about that? because simple prediction methods will lead you to thinking that they will add legendary armors and trinkets to make them compatible with the weapons.
all orange → all pink → all violet?
you sure about that? because simple prediction methods will lead you to thinking that they will add legendary armors and trinkets to make them compatible with the weapons.
I am sure about that go read it once more
also they said Legendary weapons are always going to be on pair with best weapons ingame = now exotics, soon ascended weapons.. So even if they did add legendary armor(I dont think they will) in future, it will be same stat wise as ascended armor
Legendary weapons are only and only about skins. They have THE SAME stats as exotics and they will have exactly the same stats as ascended weapons. Btw Why would ANYONE EVER craft legendary acessories with same stats as ascended when you only see the icon ?
(edited by Dogblaster.6713)
i mean you trust a.net? one day they said this and the other day they said that. you’re oblivious to this, right?
you sure about that? because simple prediction methods will lead you to thinking that they will add legendary armors and trinkets to make them compatible with the weapons.
all orange -> all pink -> all violet?
don’t go for all pink, unless you’re doing dungeons only. Ascended can’t have upgrades and exotics with full upgrades are indeed better on stats.
Now to the topic – don’t farm gold. The game was not intended for farming, hence DR – every hour change your location if you want to actually farm, otherwise run dungeons, play WvW or do dragon events.
i mean you trust a.net? one day they said this and the other day they said that. you’re oblivious to this, right?
You cant backup your statement only based on guessing and not believing Arenanet.
Yes I believe Arenanet. They made awesome game before and they are making awesome game now, Guild Wars 2.
I know a lot of players rage becaue ascended gear, I also raged. But I have no reason anymore. Arenanet knows what they are doing and they clearly said they didnt want to add vertical progression tru ascended gear. So ye I believe them.
It still a game. Even if they do something they said they wont, you can simply click on ESC → Exit to desktop and play something else
Myself want to try Elder scrolls only how its turns out.. But ye Guild Wars 2 is one of the best mmorpg I have ever played for the past 9 years
you sure about that? because simple prediction methods will lead you to thinking that they will add legendary armors and trinkets to make them compatible with the weapons.
all orange -> all pink -> all violet?
don’t go for all pink, unless you’re doing dungeons only. Ascended can’t have upgrades and exotics with full upgrades are indeed better on stats.
Now to the topic – don’t farm gold. The game was not intended for farming, hence DR – every hour change your location if you want to actually farm, otherwise run dungeons, play WvW or do dragon events.
Exactly .. Arenanet dont want you to farm. If you do farm, its only your choice.
Legendary weapons are long term goal = year of playing
Ascended gear is mid term goal = months of playing
This is how it is supposed to be. If you want it faster and are not patient, you have to farm. Your choice and not supported by arenanet.
Gold isn’t the problem. If everything you need to make things costs mats, then the problem is the mats. They don’t drop nearly enough.
My suggestion to solve this issue:
-Increase drop rates of t6 mats by around 10-15%
-Dragon chests drop 2-5 t6 mats
Done, should solve A LOT of problems.
A few things:
There won’t be another tier of gear. Ascended is the final tier to be added for the foreseeable future. They had plans to implement ascended prior to launch. They have now. Vertical progression will come in the form of infusion slots and upgrades. It’s going to be very minor and hardly a blip on the radar of a player playing who doesn’t have the gear at all. This is a fact. If the difference were noticeable then that crazy thread from prior to the Lost Shores would still be going.
Seeing as how it’s not, I wouldn’t worry too much about a “power creep.”
Now on to the topic.
I am a casual player. I have just under 300 total hours play and I don’t play for much longer than 4 hours a day.
This is my “daily” every day:
1. Complete dailies. Earn jug of karma. Bank the jug.
2. complete at least 3-6 dungeon paths. Earn 1.5-2g AT LEAST.
3. Kill Claw of Jormag. Buy one Icy Runestone.
4. Head to Frostgorge/Southsun Cove. Mine 20-30 Orichalcum Ore. Bank the ore.
5. Bank leftover gold.
6. Play the rest of the game, always having at least 50s for travel/repairs at any given time.
And that’s it. Very simple. The karma for obsidian shards is easily obtained. 70 jugs, when drunk with the 5% banner, the 15% and the boost gives you over 500,000 karma. You can just wait till you have enough and knock out the shards in one trip. Aim for a higher jug count if you want to account for shards lost making clovers. Very simple.
My point is there really is no such thing as karma farming for those who want to or those who don’t.
In my case, my legendary requires 100 icy runestones. These are 1g apiece from the vendor after the Claw is killed. I play AC a few times, BOOM. I now have 1g. From this it will take about 4 months to get the runestones I need. No big deal there.
And imagine if a precursor drops from the Claw? If it’s mine, WHOOPIE! If not, then I can expect my gold requirement to be at least halved from selling it.
And all this can be done while acquiring and/or salvaging the appropriate mats you need. Most likely my legendary is going to take at least a year, maybe more because I am a casual player in the strongest sense of the word.
Now you might say “YOU NEED A GUILD OR A GROUP TO DO DUNGEONS AND BENEFIT FROM BANNERS!”
And that’s true.
So I went and got one.
Posted LFG in the guild forums right on this site. Very next day I got an invite into the guild I’m in now, Supply and Demand, on the Northern Shiverpeaks server. 100+ members, always at least 30 or more on in my primetime hours, all willing to do whatever and help each other.
There’s really no excuse for not being able to find groups to run content with. Once the bugs with Orr are fixed and the event chains run more reliably, I doubt anyone will have trouble completing that content either as there will be TONS of players there. So concerning that, just give it time.
Impatience.
It’s one players largest obstacle to getting their legendary.
Easily overcome if you look at acquiring the mats to do so as individual goals rather than freak out because you’re looking at the whole of the project and becoming intimidated.
I have a plan to acquire my legendary.
It will take a year, maybe more because I’m a casual player.
But my question to all of you in the same boat……..so what?
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