Gone after 2 weeks? What is the plan?
Even further, they took out content that was already permanent and made it temporary, ala Keg Brawl. There’s a post here about it.
ArenaNet is going in a terrible direction and are lying to their player base without giving an explanation. Use to be my favorite video game developer too… :c
It’s “permanent” in that it will be around next year. He made a big reply in a thread about this the other day. It’s coming back, updated for the next year in the same vein as holiday events.
I don’t exactly agree with his point of view, but it will allow them to work on bigger and better things next time around, which is a massive win for us as players. It’s just hard to see at this state of the game.
I can also see that their goals and vision for GW2 has changed (and has HAD to change) since launch. I think they launched a great game, and then had to figure out how to keep it viable and on-going for players. I think they’ve done a great job of that.
I hate to see temporary content go away, but I understand their reasoning for it. I don’t fault them much for changing their minds and goals along the way. It’s not that they intentionally lied, it’s that they just “changed” or “adapted.”
The first talk about more permanent content was about 1 month ago, the time needed to develop a content update is about 4 months, so it’s unrealistic to expect them to talk about starting to do more permanent content and expecting it to happen couple of weeks afterwards.
BTW, theres an answer somewhere in the forums where Colin basically said that the Queen’s Pavillion will be the last of the recurring content that returns periodically (like halloween, winterday, bazaar, SAB…), and that having a portfolio or recurrent content frees developing time for more permanent content (it’s faster to just update an existing event than creating one from scratch), and that the first one of those should hit in the update that will come in 2 weeks. We’ll see, I guess.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
Here’s the forum post we were talking about: https://forum-en.gw2archive.eu/forum/livingworld/jubilee/So-EVERYTHING-in-this-patch-is-temporary/first#post2561414
It’s “permanent” in that it will be around next year. He made a big reply in a thread about this the other day. It’s coming back, updated for the next year in the same vein as holiday events.
I don’t exactly agree with his point of view, but it will allow them to work on bigger and better things next time around, which is a massive win for us as players. It’s just hard to see at this state of the game.
I can also see that their goals and vision for GW2 has changed (and has HAD to change) since launch. I think they launched a great game, and then had to figure out how to keep it viable and on-going for players. I think they’ve done a great job of that.
I hate to see temporary content go away, but I understand their reasoning for it. I don’t fault them much for changing their minds and goals along the way. It’s not that they intentionally lied, it’s that they just “changed” or “adapted.”
I am pretty sure the politics stuff will not be back next year and yes they can change there mind but the interview from Colin was a week before the release of the temporary content (politics) a few days before they announced the plants for the next half year (that has more time-gated content) and 3 weeks before removing the politics stuff again. Thats not about changing there mind.
Besides that the biggest changes seems they are moving from B2P to F2P with a focus on the gem-store. That a reason for making stuff temporary and that is a big change you should not just do. I think they are doing a terrible job. Personally I also now think (after this last lie) that they will soon see a drop in players but we will see. I am not sure what I will do.
I have a great guild with some great people and at this moment that all that keeps me interested to the game. The game itself just lost it’s glory to me with this last patch and the lies.
It’s “permanent” in that it will be around next year. He made a big reply in a thread about this the other day. It’s coming back, updated for the next year in the same vein as holiday events.
I don’t exactly agree with his point of view, but it will allow them to work on bigger and better things next time around, which is a massive win for us as players. It’s just hard to see at this state of the game.
I can also see that their goals and vision for GW2 has changed (and has HAD to change) since launch. I think they launched a great game, and then had to figure out how to keep it viable and on-going for players. I think they’ve done a great job of that.
I hate to see temporary content go away, but I understand their reasoning for it. I don’t fault them much for changing their minds and goals along the way. It’s not that they intentionally lied, it’s that they just “changed” or “adapted.”
I am pretty sure the politics stuff will not be back next year and yes they can change there mind but the interview from Colin was a week before the release of the temporary content (politics) a few days before they announced the plants for the next half year (that has more time-gated content) and 3 weeks before removing the politics stuff again. Thats not about changing there mind.
Besides that the biggest changes seems they are moving from B2P to F2P with a focus on the gem-store. That a reason for making stuff temporary and that is a big change you should not just do. I think they are doing a terrible job. Personally I also now think (after this last lie) that they will soon see a drop in players but we will see. I am not sure what I will do.
I have a great guild with some great people and at this moment that all that keeps me interested to the game. The game itself just lost it’s glory to me with this last patch and the lies.
I wouldn’t be surprised at all if there’s a yearly vote for a new candidate. Seems like that makes sense. :-P
I dunno, after this last patch, I feel like playing now more than I have in months. Sounds like so many massive improvements across the board. They get an A+ from me on this one….
Again, I don’t think it’s lying at all. I think it’s just adapting to a changing market, and changing their mind. They’re well within their rights to decide to go a different direction.
Overwhelmingly, they’re doing exactly what they said they’d be doing. Most of the things people are calling “lies” are just statements, mostly taken out of context (or as gospel), from forum posts. They’ve stuck to most of the press releases and blog posts like glue.
Overwhelmingly, they’re doing exactly what they said they’d be doing. Most of the things people are calling “lies” are just statements, mostly taken out of context, from forum posts. They’ve stuck to most of the press releases and blog posts like glue.
Well I linked the source so decide for yourself.
And what improvements are you talking about. The wallet is great and if culling is fixed thats great but that are all the real improvements I can see?
Guild-management is still a mess, there are still many bugs, mobs still disengage to fast making them invulnerable, mobs still spawn to fast making you mad because you need to kill the same mob multiple times and it bad for the immersion, WvW is still a zerg, many dungeons are still not as fun as they should be and people still miss a lot because all the temporary content.
The only way I think they could still fix the temporary content is buy allowing to do all those achievements and get all those rewards by going in some sort of time-machine but I don’t think they will do that. They did plan that sort of for the temporary dungeons (with fractals) but thats about it.
Overwhelmingly, they’re doing exactly what they said they’d be doing. Most of the things people are calling “lies” are just statements, mostly taken out of context, from forum posts. They’ve stuck to most of the press releases and blog posts like glue.
Well I linked the source so decide for yourself.
And what improvements are you talking about. The wallet is great and if culling is fixed thats great but that are all the real improvements I can see?
Guild-management is still a mess, there are still many bugs, mobs still disengage to fast making them invulnerable, mobs still spawn to fast making you mad because you need to kill the same mob multiple times and it bad for the immersion, WvW is still a zerg, many dungeons are still not as fun as they should be and people still miss a lot because all the temporary content.
The only way I think they could still fix the temporary content is buy allowing to do all those achievements and get all those rewards by going in some sort of time-machine but I don’t think they will do that. They did plan that sort of for the temporary dungeons (with fractals) but thats about it.
The arenas are new.
I haven’t looked, but someone said the whole collapse area in DR has been revamped and added as well.
There’s a big patch changelog…
Overwhelmingly, they’re doing exactly what they said they’d be doing. Most of the things people are calling “lies” are just statements, mostly taken out of context, from forum posts. They’ve stuck to most of the press releases and blog posts like glue.
Well I linked the source so decide for yourself.
And what improvements are you talking about. The wallet is great and if culling is fixed thats great but that are all the real improvements I can see?
Guild-management is still a mess, there are still many bugs, mobs still disengage to fast making them invulnerable, mobs still spawn to fast making you mad because you need to kill the same mob multiple times and it bad for the immersion, WvW is still a zerg, many dungeons are still not as fun as they should be and people still miss a lot because all the temporary content.
The only way I think they could still fix the temporary content is buy allowing to do all those achievements and get all those rewards by going in some sort of time-machine but I don’t think they will do that. They did plan that sort of for the temporary dungeons (with fractals) but thats about it.
The arenas are new.
I haven’t looked, but someone said the whole collapse area in DR has been revamped and added as well.
There’s a big patch changelog…
I did read that but maybe we have a differed idea bout the term improvements about the game. New content can be an improvement to the game but it does not have to and temporary stuff is also not an improvement to the game. By now I have no idea what stuff is temporary and what is not.
Maybe Bonus Rewards for Dungeons and Champion Loot Updates are an improvement but maybe they are not we will see that after a few weeks. However overall I think the improvements since release of the game are not what they should have been and we did get a lot of disprovements like time-gated / temporary content, reduction of loot drop making the game even more gold-driven, a more heavy focus on the gem-store, systems that improve zerging in WvW, laurels for daily’s that next to being time-gated also pressure you to play in a way you do not like.
. . . we did get a lot of disprovements like time-gated / temporary content, reduction of loot drop making the game even more gold-driven, a more heavy focus on the gem-store, systems that improve zerging in WvW, laurels for daily’s that next to being time-gated also pressure you to play in a way you do not like.
What’s this about focus on the Gem-store? Has it suddenly become necessary to buy Gems? Also, I haven’t actually noticed loot drops getting worse for me, they’ve still been crap like always with the occasional glimmer of interesting items . . .
WvW will always be about the zerg vs siege, that’s just how the meta is until a massive shift is put into place. Of course, once the zerg stops being profitable or fun, nobody will play it.
. . . we did get a lot of disprovements like time-gated / temporary content, reduction of loot drop making the game even more gold-driven, a more heavy focus on the gem-store, systems that improve zerging in WvW, laurels for daily’s that next to being time-gated also pressure you to play in a way you do not like.
What’s this about focus on the Gem-store? Has it suddenly become necessary to buy Gems? Also, I haven’t actually noticed loot drops getting worse for me, they’ve still been crap like always with the occasional glimmer of interesting items . . .
WvW will always be about the zerg vs siege, that’s just how the meta is until a massive shift is put into place. Of course, once the zerg stops being profitable or fun, nobody will play it.
The temporary content pressures people to buy stuff, for politics we had the support stuff making it even a sort of P2W. I am very pleased that Ellen won and not the gem-store guy btw. Maybe that tells them something?
It’s nearly impossible to farm for specific mats because all the places you could farm for it has been taken out. It’s not the overall loot it’s the possibility to farm.
The temporary content pressures people to buy stuff, for politics we had the support stuff making it even a sort of P2W. I am very pleased that Ellen won and not the gem-store guy btw. Maybe that tells them something?
People are already ranting and raving about how it was fixed, so I’m not pleased my candidate won. What’s the point to be happy about it if everyone thinks you’re on the side which cheated?
As for the temporary content Gem Store stuff? I may be an idiot but I always sort of assumed that was one of those things the Gem Store would do eventually anyway. Discount seasons, interesting toys to market to people who want to play around, all the time being barely useful in a mechanical sense.
Except for the infinite tools, which were very highly priced and yet remain useful to me