Grandmaster Signs - Increasing customization

Grandmaster Signs - Increasing customization

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

The goal

The overall trait design of the upcoming system is fantastic, but it could always do with more options. The goal here is to take the Specialization system and suggest changes for a future update that would make it more customizable than the original system ever was.

And so, without further ado….

Introducing, Grandmaster Signs

My suggestion is to give every Grandmaster Major Trait in the game three variations. These would be denoted by red, yellow, and blue glyphs located in the trait box. Each variation adds a different bonus to the trait.

Red
Denotes an offensive variation. Unlocks at level 70.

Yellow
Denotes a defensive variation. Unlocks at level 75.

Blue
Denotes a utility variation. Unlocks at level 80.

When you slot a grandmaster trait, the red sign glows immediately, as it is the default, but the player can click one of the other two signs to change the active sign and change the text of the trait accordingly.

So what does this look like in practice?

Let’s use one example from every class to show this system in action.

As with most idea posts, numbers are purely demonstrative, but I did attempt to balance them to a reasonable degree.

Warrior

Phalanx Strength
When you give yourself might, you also give 1 stack of might to nearby allies for 6 seconds.
Red – You gain an additional stack of Might for 3 seconds when you give yourself Might.
Yellow – Restore a small amount of health each time you gain Might.
Blue – Gain 20% boon duration.

Guardian

Pure of Voice
Allies affected by shouts have 1 condition converted to a boon. Shouts recharge 20% faster.
Red – Shouts also grant 1 stack of Might (7 seconds) to affected allies
Yellow – Shouts restore 10 endurance to affected allies.
Blue – Shouts have a larger radius and affect up to 7 allies.

Revenant

Maniacal Persistence
Increase your critical hit chance every few seconds. This resets when you score a critical hit.
Red – Also increases Ferocity every few seconds.
Yellow When a critical hit is triggered, gain Protection for 2 seconds.
Blue When you score a critical hit, grant Fury to nearby allies.

Ranger

Light On Your Feet
After dodging your damage and condition duration is increased by 5% for 4 seconds. Shortbow skills recharge 20% faster and pierce.
Red – Bonus damage is increased to 10% and bonus condition duration is increased to 20%.
Yellow – Gain Swiftness (2s) and Vigor (2s) after performing a dodge roll.
Blue – Crossfire increases to 1050 range and becomes a 100% projectile finisher.

Engineer

HGH
Elixirs grant 2 stacks of Might for 20 seconds and their durations are increased by 20%.
Red – Thrown Elixirs explode for significant damage and remove boons.
Yellow – Elixirs also heal affected allies.
Blue – Elixirs grant an additional stack of Might (10 seconds) to affected allies.

Thief

Assassin’s Reward
When you use a skill that costs initiative, heal yourself for each point of initiative spent.
Red – Siphon additional health from your foe when you use a skill that costs initiative.
Yellow – When you use a skill that costs Initiative, you also gain Protection (1 second).
Blue – Nearby allies are also healed when you use a skill that costs initative. (240 radius)

Grandmaster Signs - Increasing customization

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Elementalist

Blinding Ashes
Blind foes that you burn.
Red – Also inflicts Poison.
Yellow – Reduces the internal cooldown by 0.5 seconds.
Blue – This trait blinds foes in an area (180) each time it triggers.

Necromancer

Dhuumfire
Shroud skill 1 inflicts 1 stack of Burning (3 seconds) each time it hits.
Red – Burning you apply deals 15% more damage.
Yellow – Gain 1% additional life force when you apply Burning to a foe that has 3 or more stacks of Burning.
Blue – When you enter Death Shroud, create a fire field around your character. (Functions like a shorter duration Ring of Fire).

Mesmer

Prismatic Understanding
Stealth you apply lasts 100% longer. Additionally, stealth applies random boons to your character.
Red – Gain an additional stack of Might (3 seconds) every second while in stealth.
Yellow – Heal for a small amount each second while in stealth.
Blue – When you exit stealth, perform a Blast finisher around your character.

So, that’s pretty cool, but what are the real benefits here.

- Greatly increased customization.

- Greater variety of builds. Two players with the same lines, weapons, and traits could still vary greatly depending on the selected signs.

- Provides an additional balancing factor. Overpowered traits can be nerfed by moving a trait bonus to one of the signs (replacing a sign or adding to a weaker sign). Unpopular traits can be buffed through improving their signs.

- Increases the versatility of each grandmaster trait by giving it offensive, defensive, and supportive/utility variants. An offensive build, for example, can trait for greater support by changing the sign on its favored grandmaster.

So, any thoughts?