Graphic boost & DX11 or 12?
that would need a complete rewrite for the GW2 engine, takes more time then money allows.
No mention of improvements made to graphics or the introduction of DX11 or 12.
Although system specs are jumping there has been no mention of either API.
But apparently viewing distance improvements will be in due to the size of the maps.
Although system specs are jumping there has been no mention of either API.
But apparently viewing distance improvements will be in due to the size of the maps.
How big is the new map compared to HoT and Core?
How big is the new map compared to HoT and Core?
Apparently they are all the biggest maps this game has seen.
This would require anet to actually work on their engine and improve it. Something they have never shown any interest in doing. So no, it’s not gonna happen unfortunately.
Guild Wars 3…as long as they continue to support GW2, forever be Dx9 game..
Why do people think graphics API has anything to actually do with graphics ? DirectX 11 and 12 are APIs, nothing more, they provide an interface to the programmer, and don’t determine what kind of content you can create.
Even if they completely rewrote the game the graphics would not just magically look better, this is a myth that is used to sell bad games.
All you’d really gain is better CPU usage from thread-safe GPU model.
This would require anet to actually work on their engine and improve it. Something they have never shown any interest in doing. So no, it’s not gonna happen unfortunately.
They have massively improved the engine over the years, at launch the game could barely handle world bosses with 10-20 players, much less the kind of content that was introduced with HoT and LS3 and now PoF.
Even just Tequatl and Shatterer required significant internal retuning.
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
(edited by Hannelore.8153)
Why do people think graphics API has anything to actually do with graphics ? DirectX 11 and 12 are APIs, nothing more, they provide an interface to the programmer, and don’t determine what kind of content you can create.
Even if they completely rewrote the game the graphics would not just magically look better, this is a myth that is used to sell bad games.
All you’d really gain is better CPU usage from thread-safe GPU model.
This would require anet to actually work on their engine and improve it. Something they have never shown any interest in doing. So no, it’s not gonna happen unfortunately.
They have massively improved the engine over the years, at launch the game could barely handle world bosses with 10-20 players, much less the kind of content that was introduced with HoT and LS3 and now PoF.
Even just Tequatl and Shatterer required significant internal retuning.
It’s not necessarily looks but many believe performance will automagically improve. Dx11/12 and Vulkan can handle a multithreaded renderer that Dx9 can’t. To support a redesigned renderer the in program data elements need to be thread safe which last we heard wasn’t. So they have a lot of work to the engine even before they chose which APIs to support.
RIP City of Heroes
Why do people think graphics API has anything to actually do with graphics ? DirectX 11 and 12 are APIs, nothing more, they provide an interface to the programmer, and don’t determine what kind of content you can create.
Even if they completely rewrote the game the graphics would not just magically look better, this is a myth that is used to sell bad games.
All you’d really gain is better CPU usage from thread-safe GPU model.
This would require anet to actually work on their engine and improve it. Something they have never shown any interest in doing. So no, it’s not gonna happen unfortunately.
They have massively improved the engine over the years, at launch the game could barely handle world bosses with 10-20 players, much less the kind of content that was introduced with HoT and LS3 and now PoF.
Even just Tequatl and Shatterer required significant internal retuning.
Because people fundamentally don’t know anything abotu computers and programming. They see a higher number, read some marketing line and assume that it will unequivocally be better in all situations and that it will be dead simple to implement.
Still wtb particle slider….
Why do people think graphics API has anything to actually do with graphics ? DirectX 11 and 12 are APIs, nothing more, they provide an interface to the programmer, and don’t determine what kind of content you can create.
Even if they completely rewrote the game the graphics would not just magically look better, this is a myth that is used to sell bad games.
All you’d really gain is better CPU usage from thread-safe GPU model.
This would require anet to actually work on their engine and improve it. Something they have never shown any interest in doing. So no, it’s not gonna happen unfortunately.
They have massively improved the engine over the years, at launch the game could barely handle world bosses with 10-20 players, much less the kind of content that was introduced with HoT and LS3 and now PoF.
Even just Tequatl and Shatterer required significant internal retuning.
It’s not necessarily looks but many believe performance will automagically improve. Dx11/12 and Vulkan can handle a multithreaded renderer that Dx9 can’t. To support a redesigned renderer the in program data elements need to be thread safe which last we heard wasn’t. So they have a lot of work to the engine even before they chose which APIs to support.
The BIG issue with GW2’s engine is that its CPU bound because its an MMO. Its like the difference between an RTS and FPS, with an RTS you have 1,000 units on the screen at once and in an FPS you have one character and some enemies, so the RTS is naturally going to be CPU bound by processing all the units, while the FPS is GPU bound because its mostly scenery and effect rendering.
The internal design of an MMO is alot like that too, especially an open world game like this where zergs are very frequent- that’s why turning your graphics down to potato doesn’t actually help much on most computers in WvW etc. because the servers and your computer still have to compute everything.
Having a thread-safe GPU rendering code would be beneficial , but it wouldn’t improve the framerate of the game much outside of solo situations.
I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
4K support for the UI would please a bunch of players as well …
But that is a QoL issue.
RIP City of Heroes
Even if they completely rewrote the game the graphics would not just magically look better, this is a myth that is used to sell bad games.
All you’d really gain is better CPU usage from thread-safe GPU model.
The game would be able to load more and larger textures, it wouldn’t “magically” look better but at least it would allow it to look better.
Just so we’re clear, I’m a solo player – Kirito
Live, Laugh,
They have massively improved the engine over the years, at launch the game could barely handle world bosses with 10-20 players, much less the kind of content that was introduced with HoT and LS3 and now PoF.
Even just Tequatl and Shatterer required significant internal retuning.
I think you’re being a bit generous there. Any “improvements” there have been are either minor(like AO) or things that don’t have much impact on overall performance(64bit support). Over the years performance has remained largely the same or possibly even gotten slightly worse. Things like those two events you list ran poorly both before and after their changes. Various other content, like say, southsun, ran poorly back in 2012(even when solo) and is still sub-par to this day. In fact, from a performance perspective, this game is among the worst i own, and there’s been little to no attempt from them to change that. Also, with them claiming this new xpack will have the “biggest maps yet” or w/e i can’t help but worry about how much worse things will get.
They have massively improved the engine over the years, at launch the game could barely handle world bosses with 10-20 players, much less the kind of content that was introduced with HoT and LS3 and now PoF.
The OP was referring to graphics boost, not performance boost.
Just so we’re clear, I’m a solo player – Kirito
Live, Laugh,
Even if they completely rewrote the game the graphics would not just magically look better, this is a myth that is used to sell bad games.
All you’d really gain is better CPU usage from thread-safe GPU model.
The game would be able to load more and larger textures, it wouldn’t “magically” look better but at least it would allow it to look better.
Assuming they redo the textures.
RIP City of Heroes
Assuming they redo the textures.
Presumably, it’d be the textures on the new maps/creatures.
Better scale options for 4K gaming would be a nice (and easy) beginning in increasing the graphics quality so much!
Why do people think graphics API has anything to actually do with graphics ? DirectX 11 and 12 are APIs, nothing more, they provide an interface to the programmer, and don’t determine what kind of content you can create.
Even if they completely rewrote the game the graphics would not just magically look better, this is a myth that is used to sell bad games.
All you’d really gain is better CPU usage from thread-safe GPU model.
This would require anet to actually work on their engine and improve it. Something they have never shown any interest in doing. So no, it’s not gonna happen unfortunately.
They have massively improved the engine over the years, at launch the game could barely handle world bosses with 10-20 players, much less the kind of content that was introduced with HoT and LS3 and now PoF.
Even just Tequatl and Shatterer required significant internal retuning.
It’s not necessarily looks but many believe performance will automagically improve. Dx11/12 and Vulkan can handle a multithreaded renderer that Dx9 can’t. To support a redesigned renderer the in program data elements need to be thread safe which last we heard wasn’t. So they have a lot of work to the engine even before they chose which APIs to support.
The point is that DX11 and 12 games are more optimized for modern multicore CPUs as well as GPUs.
E.g. I run ESO on 1440p with max settings having a much higher FPS than GW2 on my 6700k with 980ti..
Same for almost every current other game which looks a lot better than GW2.
In addition, there are plenty of MMOs which received minor graphic updates over the years (WoW, LOTRO, Eve online etc.).
I am not asking for a complete overhaul, but there are definitely some improvements that could easily be made.
(edited by robertjan.2197)