Greatest Mistake Anet made with GW2..guilds

Greatest Mistake Anet made with GW2..guilds

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Posted by: TsukasaHiiragi.9730

TsukasaHiiragi.9730

Making guilds far too easy to create, I remember even GW1 was much harder to create a guild, each server is represented by a few mega 400s, and the rest are guilds made up of 1 – 5 people

They should have made guilds far harder to create, this would have meant far more loyalty to any given guild, not to mention they could have many unique options like sGvG combat etc, right now ~ its pointless since there are so many tiny pointless guilds, a few couple of average sized ones and a few megas.

All in all, the entire way the guild system here is pretty bad. What they should have done was require at least 1g to create to the guild and have a full party present when creating the guild to begin with. Also, they should give penalties for guild hopping and the entire idea of being in multiple guilds sounds great on paper, in actual reality it doesn’t really work well for the game.

protest this travesty of a patch -
Get it taken down -
Do whatever it takes if you care about this game -

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Posted by: Drunken Mad King.8193

Drunken Mad King.8193

I have to disagree. I prefer my nice guild just the way it is. Small group but very active and we have fun. It suits us. Sorry all you want is mega guilds and harder to have them. That doesn’t make it better. If your guildies aren’t loyal I don’t think that is systemic of the guild system. It might just be your guild wasn’t the right one for them. I see your point that having less guilds means that people don’t have a choice and therefore feel they simply have to be in the one they are in. I just happen to prefer that people are in our guild because they want to be in it and have fun.

Choice means the guild has to work for the people in the guild not vice versa.

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Posted by: PopeUrban.2578

PopeUrban.2578

Honestly, I feel like the influence system does plenty to encourage guild loyalty. Sure, you can crate a guild for next to nothing, but that guild isn’t capable of doing anything but display a tag.

I think you’re under the impression that there is some sort of “proper” size to a guild. my guild, for years and through multiple games has only ever had between 5-20 people. We don’t want more people. We don’t want less people. There is absolutely nothing wrong with guilds made of 1-5 people.

I see you’re a guild leader. I feel like this post is born out of frustration in some way. Perhaps you have an ideal player count in mind and are having trouble recruiting? That indicates to me that the people in current guilds are quite loyal to them. People in small guilds work much harder to get the things their guild has, and that created a lot of loyalty. People in superzerg guilds go there simply because its just easy to earn things, and they tend to receive a lot of benefit from them. That also creates a lot of loyalty.

There’s nothing wrong with the guild system.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: SamTheGuardian.2938

SamTheGuardian.2938

Allowing a player to play in multiple guilds cross server, promising a guesting feature and then putting in place a seven day restriction on transfers has destroyed my play experience. I had to pick between two guilds I was balancing my time between about 50/50. In any to sustain any level of joy in the game at all (dividing time leads to lack of sense of loyalty. With players dropping in herds from this game in the past few months guild loyalty suddenly became very important). It’s one of the things I hate ArenaNet for doing. One of a few things they’ve done recently.

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Posted by: DonRobeez.3560

DonRobeez.3560

I love being able to have multiple guilds, I can play with these guys when I want to, and when I feel like playing with the others I can easily represent the other one.

I find having a small guild great for PvP, you can easily put your dedicated team into it and when you are going to tPvP you can represent your PvP guild.

I don’t know why it should be hard to create a guild, it won’t have all the extra’s bought from Influence instant anyway.

I’m not saying the current system is perfect, there are things to improve upon, but it’s definitly not bad.

Infested Kerrigan I [TaG]
Gunnar’s Hold
Youtube channel: http://www.youtube.com/user/GloryKittens

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Posted by: mulch.2586

mulch.2586

Just getting the guild system to work mostly bug-free was an accomplishment, compared to what it launched.

The 500-person limit is awkward. The lack of communication channels or alliances is awkward. The absurdly useless guild bank is awkward. The lack of “last time logged in” or list of all characters for a member is awkward.

There’s a bunch of other things that could be useful (guild bulletin board or mailing list). I think still working toward basic functionality.

So it’s hard to see the costs/benefits of small vs large, when there’s so many benefits not yet in game.

IME when a game launches, there’s a lot of people who will start guilds. After the game matures, some flourish and a lot die out. It’s okay, cuz an empty guild doesn’t take up any space, really.

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Posted by: Frotee.2634

Frotee.2634

I like the option of having different guilds for different activities – just as I have different circles of friends and acquaitances in real life (those at university, the ones I meet at sports, the ones I do other hobbies with and the people I’ve just known for ages).

I do want alliances back though

Polka will never die

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Posted by: Ualtar.5047

Ualtar.5047

WHAT!!! 1 gold! really?!?!

I have a smallish guild, many of us have played together since LOTRO was brand new. So we should be split up until we could scrape together 1 gold? Sorry, but that isn’t a good idea at all. That would basically kill all small guilds, and lead to horrible faceless mega guilds and a bunch of soloers.

Alrekr Yerling
Khazad Fundinul [KF] – Tarnished Coast

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Posted by: TsukasaHiiragi.9730

TsukasaHiiragi.9730

I just think it would be more beneficial to have guilds with at least 5+ members in them, its pretty obvious, I know it ~ you guys know it that there are crazy amounts of 1 person guilds out there.

If there was guild chat that worked across all the guilds you joined, then most of the issues wouldn’t be a problem.

protest this travesty of a patch -
Get it taken down -
Do whatever it takes if you care about this game -

Greatest Mistake Anet made with GW2..guilds

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Posted by: TsukasaHiiragi.9730

TsukasaHiiragi.9730

WHAT!!! 1 gold! really?!?!

I have a smallish guild, many of us have played together since LOTRO was brand new. So we should be split up until we could scrape together 1 gold? Sorry, but that isn’t a good idea at all. That would basically kill all small guilds, and lead to horrible faceless mega guilds and a bunch of soloers.

It really depends on your server, on a low population server ~ small guilds is detrimental to pretty much everything from W3 to running dungeons. If your on a high population server, then it doesn’t really matter because finding people to content etc, isn’t a problem.

protest this travesty of a patch -
Get it taken down -
Do whatever it takes if you care about this game -

(edited by TsukasaHiiragi.9730)

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Posted by: Vorch.2985

Vorch.2985

It should cost 1-3s to invite people, at LEAST. That way, you actually care that that person stays.

In addition, guilds need more tools: calendars, member last log-in, etc.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

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Posted by: Kadera.7861

Kadera.7861

Sorry, I can’t quite agree because there are plenty of rewards available to encourage the growth of larger guilds over the tiny ones. And I say this as co-owner of a tiny two person guild — myself and my spouse. It took us a loooong time to earn enough points to get the guild vault others were probably enjoying the first week after launch.

Our second big push was to buy the guild armorer, and only just now are getting into producing banners now and then. But because we’re such a tiny guild, it’ll take us months to grow our vault any bigger, and even a banner purchase represents half an evening’s rep gain for us, so we don’t do them often.

We both know we don’t have the backing of a big guild to do some of the things we might like to do, such as group events or introductions to dungeons we’ve never played (which, for us, is nearly all of them). On the other hand, we definitely don’t want to join one of those “must represent 100%” guilds (we did work hard for that vault of ours), or ones that aren’t for casual players. Nor are we interested in recruiting anybody into our 2-person guild because we don’t want anyone to feel like we’re ignoring them. I have a feeling quite a few of the smallest guilds are the same way: Just friends and not interested in the politics of being in or running a large one.

I’ve even had the experience of running a fairly large-ish guild of around 150 members in another game. It was a TOTAL pain in the kitten and the day it began fracturing and breaking up, I was actually happy to see it happen. Eventually we ended up with a core group of about 20 and became a hassle-free guild all the way until the time when most of us left for good.

Speaking for me and my spouse, if creating guilds was really hard and expensive in GW2, we probably wouldn’t belong to one anyway. As it stands, ANet was good enough to allow for relatively easy guild creation AND for people to belong to multiple guilds across their accounts. That alone means I could imagine a day when one or the other of us goes ahead and joins another one, as long as they didn’t have any silly 100% represent rules.

I honestly believe that making guild creation expensive and difficult would result only in those mega-guilds existing and dominating the servers, and lots of resentful solo players. As it stands now, solo-ers and small groups can still get most of the perks, but it takes a whole lot longer.

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Posted by: Healix.5819

Healix.5819

What’s wrong with 1 person guilds? Have you ever thought that they created their own private guild to get away from the spammed guild invites because they simply do not want to be bothered? If they’re in a solo guild, they’re in it for a reason. The same can be said for small guilds, which are usually made up of friends.

If you try to combine smaller guilds, usually they end up leaving, quitting the game or creating their own little clique with their old members, which basically makes it more like a guild alliance.

If you take away the ability to make private/small guilds, they’d just form a guild by random invites, then kick everyone, simple as that.

If your actual complaint is that people are representing their private guild (to get a free bank) instead of your guild, then kick them. People will do what they want to do, and in most MMOs, you wouldn’t even know they were doing it because of alts.

The simple point is, you can’t force people to join guilds. As for loyalty, if they like you, they like you and if they don’t, they don’t.

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Posted by: TsukasaHiiragi.9730

TsukasaHiiragi.9730

Our guild is doing actually better than most, I’m saying the guild system in general needs an overhaul. Plus, if you read into the new plans for guild progression, small or 1 person guilds are going to get no where. If you read the launchers new story, then you’ll start to understand that the new changes could destroy small or medium sized guilds that don’t have close friends in them.

The point is, this game isn’t like WoW where you could join and then guild hop to epic loot. Guilds here are almost like living entities that need attention and care from its members in order to grow, alot of players don’t see that element because they just care about loot.

protest this travesty of a patch -
Get it taken down -
Do whatever it takes if you care about this game -

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Posted by: oflow.2157

oflow.2157

…not having any actual wars between guilds.