Grinding: A Clarification
I think that most people’s issue with the legendary grind has more to do with the RNG precursors than anything else.
And before you say “buy one from the TP,” personally, in game, I would much prefer to dive for sunken treasure than to buy a doubloon from the gift shop.
I have noticed that what one player calls a “grind”, another player calls “farming”.
Really, it all comes down to “you can’t please everyone”.
Except the RNG stuff. I have yet to meet a single player who likes THAT :p
I think you might of misread some things.
Anet actually said “We just don’t want players to grind in Guild Wars 2. No one enjoys that, no one finds it fun.”. They never said you don’t have to grind and grind is optional. They straight up said we don’t want you to grind. Which is exactly what we are doing regardless if it is cosmetic or not.
They also said “Our games aren’t about preparing to have fun, or about grinding for a future fun reward.”. Which is stating that GW2 is not about grinding for fun (cosmetic) rewards. Which again, is what we are doing.
Yet everything in the game goes against those statements completely. We are grinding for fun rewards. And if they didn’t want us to grind like they said, then why do they keep implementing grinds? It is the complete opposite of what was said.
They state that they don’t want us to grind and that GW2 is not about grinding for fun rewards. Yet they keep adding grinds whether cosmetic or not. It goes against everything they said, thus why players are complaining.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]
Grinding in GW2 doesn’t give you an advantage, that’s what’s important. They created the fractals for the people who want to grind, but it doesn’t hurt anybody else. The stat difference through ascended items is negligible so far and they’ll be available for everybody by other means in the future.
They also said “Our games aren’t about preparing to have fun, or about grinding for a future fun reward.”. Which is stating that GW2 is not about grinding for fun (cosmetic) rewards. Which again, is what we are doing.
“fun” means useful to me in this context. If you don’t want to do anything in the game at all, what would the game be about? No developer can create enough content to satisfy somebody playing 10 hours a day. Also, if you don’t want an item now but see it as a long time goal, you’ll automatically fulfill the requirements sooner or later. You just don’t have to grind to keep up with others who grind. Which was the case in WoW.
(edited by Iruwen.3164)