Ground Targeted AoE needs a counter
11111111111111 – dodge! – 1111111111111 – double dodge! – 111111111111
I solved your problem.
If you want to get really tactical and technical, the pirate ship meta and heavy AoE bombing is completely countered and sunk by Judges Intervention. I dont know if you are EU or NA, but at least in EU high tier the meta look pretty much the same as its done for 3 years – hell we even got far more Guardians now than ever. Melee train is as strong as it has always been. The pirate ship meta only occur because people run too many ranged builds and are scared to die. So easily countered.
One suggestion is make some GtAoE abilities require a projectile to reach the ground the player character has chosen before the AoE begins allowing projectile counters to be more effective in stopping ranged damage. This obviously wouldn’t be the case for meteor shower/dragons tooth/ Barrage because the damage comes from the sky, but Guardians ranged symbols like swiftness or purging flames can use a light orb and flame animation projectile before the AoE triggers. Same for necromancer wells and marks and Ele’s many AoE abilities.
Again this is just an idea, but I do think GtAoE abilities need to have some sort of counter.
That would not shift the meta. That would shift class preferences.