Group Events need to Scale

Group Events need to Scale

in Guild Wars 2 Discussion

Posted by: Sola.7250

Sola.7250

Why even spawn a Group event if there isn’t enough players on the map to do it?

These events need to scale, (number and type of enemies) based on the number of players on the map and doing the event, not just spawn champions and re-spawns on some random timer. Does Anet just want players camping out on some maps (Cursed Shore) waiting for a specific event?

Maybe show the number of players on a map and show the number of players doing a Group Event!

Group Events need to Scale

in Guild Wars 2 Discussion

Posted by: Flamenco.3894

Flamenco.3894

Bad idea. I don’t want to be completely obliterated doing a group event with a fellow player whenever a dragon spawns, attracting so many players from every server plus the one you are on.

And it provides a nice challenge, where you can organize and making strategies to tackle the event. A contrast to the disgraceful dragon events.

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?