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Posted by: Sariel V.7024

Sariel V.7024

So what exactly do you want at the end of the cave? Precursor? 5g?

How about some new and unique looking skins. You know that thing the game is supposed to be all about as far as rewards go.

They could even be white trash for all I care but the buy my rewards kitten is getting really old in this game.

Here’s the problem. If it’s guaranteed to always drop, then pretty soon, everyone has it. IT STOPS BEING UNIQUE.

As for a literal unique skin at the end of a cave, check out Iron’s Tailpipe Bandana. No fights required, just need to work out a click puzzle. Whether it’s cool or not is a different question.

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Posted by: Iason Evan.3806

Iason Evan.3806

Bartle System explorers are have not been truly rewarded with this game since it came out. South Sun doesn’t count because it wasn’t exploration when it launched. It was this crazy mad dash across the entirety of the region. I don’t want to take anything away from Dry Top. Wowsers is that a gorgeous map. I just want to say that they need to rethink their approach to how they release content as it pertains to exploration. Big new maps all released at the same time is a big part of what people like about MMOs and expansion packs etc. You get all this content at once.

I like the two week updates, but idk that I like them at the expense of that feeling you get when you get an expansion and it’s like Christmas morning.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

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Posted by: Xenon.4537

Xenon.4537

They could add little chests to find throughout the world. 10-20 chests at any given moment that appear in random locations at random times for random lengths of time. They could drop ascended mats and a chance for exotic.

One chest could spawn in Cursed Shore under water for 23 minutes, then move to Mount Maelstrom on top of the volcano for 4 minutes, then move to Frostgorge inside a cave for 38 minutes, etc.

They could even have an ascended chest that spawns once per day for 2 minutes in a random location at a random time. Guaranteed to drop an ascended weapon/armor. The person who finds it would be frantically telling their guild mates and friends. Mad rush to get there.

(edited by Xenon.4537)

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Posted by: Brother Grimm.5176

Brother Grimm.5176

There is no exaggeration in my post. When any player goes out into the world, I think most of them have that same feeling that they are not going to get any rewards.

How ironic that your 2nd sentence after that first one is an EXAGERATION.

It’s not that some players may not really feel this way, but you have purposefully worded it to make it sound like it’s a well known and proven fact that the majority of players (and you hint at ALL of them) feel they will get NO rewards for playing. Sorry, but this is simply NOT true. If it were, nobody would be playing.

Feel free to post your “feelings” and say you know others that feel the same, but you including “majority” in this statement is what makes it such a BLATANT EXAGGERATION and nothing more. Make a reasonable statement that does not twist and cloud the facts and people will be much more likely to possibly think about what you said rather than roll their eyes at your hyperbole.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

that the majority of players (and you hint at ALL of them) feel they will get NO rewards for playing.

No. What I’m saying, is that a majority of players know that they will not be rewarded for exploring the world, not for playing in general.

And I don’t see how anyone could feel different, since there are zero rewards for exploration at the moment. So how could you feel like there are rewards, that don’t exist?

You state that it is an exaggeration. But how about you ask around in your guild? I think you’ll be surprised how many people feel the same way.

When your guildies open a random chest in the world (I don’t mean boss chests), do they expect a good reward, or trash? When your guildies encounter a random veteran in the world, do they prefer to kill him for a reward, or ignore him, because he’ll just drop trash? When your guildies find a hidden cave, do they expect something wonderful in there, or do they expect nothing of value?

That is what I’m talking about.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

You must just be truly unlucky. A few times, not many, but that would take away from the excitement….a few times when opening those chests, or killing that Veteran, an Exotic drops. Maybe that’s not rewarding for you, but it is for me. I’m always exciting when I get an Exotic for the very reason that they don’t drop very often!

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

I would still appreciate “useless” but cool finds. I used scrying stones in EQ2 for a year just to eventually link “Ancient Clown Shoe” in chat.. and it was unusable.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: Alex.9567

Alex.9567

I think I get what OP is saying, its not about just giving better loot, because there are ways to get better loot, its about the combination of exploring and discovering unique rewards, one of the most rewarding ways of discovering loot is by finding a hidden area etc then discovering a chest with unique loot within (id personally prefer having to pick the lock), they obviously cant give out unique loot all the time but they shouldn’t cheapen the experience that goes back to the earliest rpg’s by putting it everywhere then giving the most worthless loot in its place, rather take out 90% of the chests but leave the reminding 10% that are hard to find and put a garenteed exotic, id respect that more.

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Posted by: Rasimir.6239

Rasimir.6239

And I don’t see how anyone could feel different, since there are zero rewards for exploration at the moment. So how could you feel like there are rewards, that don’t exist?

Try reading this thread again from the beginning, and you will find plenty of people telling you that rewards actually do exist for them.

Personally, I like to explore weird corners of Tyria just to see where I can get, even on my fourth character to world exploration (92% right now … with #5 at 70% right behind, and a few more beyond 50%). My reward are finding places I haven’t seen before or forgot, event chains that didn’t happen when my other characters were around, small collectibles like diving googles (I know I could just look them up on the wiki, but where’s the fun in that?), awesome screenshots, and even the small chests tucked away behind veterans, because who knows which of them might finally contain that last shiverpeaks weapon skin that is still missing in my wardrobe? Again, I could just get it cheaply from the trading post, but where’s the fun in that?

I do find aimless map exploration a lot more rewarding than world boss trains, jp chest tours, or wvw karma trains, even if the net amount of rares and better quality loot is lower, because map exploration gives me one thing very valuable to me that none of the other activities can: the most fun at actually playing vs. gathering loot, which in itself is the greatest reward to me. If a random rare or exotic item drops (or much better yet, a random skin that isn’t in my wardrobe yet), that’s an added bonus, but I never count on those to find my fun and rewarding activities.

“Worthy reward” is nothing you can objectively quantify. It’s a personal thing, and one person’s zero may well be another person’s jackpot. I occasionally join in on world bosses when they cross my way, or sometimes even when they are called out in guild and I don’t have anything better to do, but they rarely feel as rewarding to me as finding a place for an awesome screenshot or an unexpected chest to open. Even if what’s coming out of the chest is way less value (in coin) than what I’d get spending the same time karma training EotM, it feels more rewarding to me because I’ve had more fun getting there. That’s my personal feeling, and it’s what I love this game for.

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Posted by: HiddenNick.7206

HiddenNick.7206

You keep saying that, but the chance for an Exotic, or better, maybe, is what you can find in those chests behind those Veterans, etc. That seems like more than ‘zero rewards’ to me. /shrug

I can’t understand this… If someone feels like there are no rewards then he has right to do so! You have to assume that he is saying true. And you shouldn’t claim that he has no right to feel this way.

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Posted by: Anmida.4058

Anmida.4058

You call it no reward… I call it future cool roleplay spots to keep in mind fun time!

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

You keep saying that, but the chance for an Exotic, or better, maybe, is what you can find in those chests behind those Veterans, etc. That seems like more than ‘zero rewards’ to me. /shrug

I can’t understand this… If someone feels like there are no rewards then he has right to do so! You have to assume that he is saying true. And you shouldn’t claim that he has no right to feel this way.

I can’t understand feeling that Exotics equate to ‘zero rewards’, either. I did say that such loot felt like a reward to me. OP keeps asserting nothing but ‘trash’ drops from said chests or Vets. What does the OP want, then? A Precursor in every chest? Something else that drops even more infrequently? What?

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Try reading this thread again from the beginning, and you will find plenty of people telling you that rewards actually do exist for them.

Whether people find some personal satisfaction in discovering an empty cave, is besides the point. That is not what this thread is about. I’m discussing actual rewards to look forward to in the game. Actual rewards.

Personally, I like to explore weird corners of Tyria just to see where I can get, even on my fourth character to world exploration (92% right now … with #5 at 70% right behind, and a few more beyond 50%). My reward are finding places I haven’t seen before or forgot, event chains that didn’t happen when my other characters were around, small collectibles like diving goggles (I know I could just look them up on the wiki, but where’s the fun in that?), awesome screenshots, and even the small chests tucked away behind veterans, because who knows which of them might finally contain that last shiverpeaks weapon skin that is still missing in my wardrobe?

None of these are examples of what I’m discussing in this topic. The diving goggles are perhaps the only thing that you can discover. But apart from that, there is nothing to look forward to content-wise.

You may be collecting common weaponskins, but that is entirely besides the point. You could get those from common trash mobs just as well (perhaps even better). Is that truly the big discovery that you look forward to when discovering a hidden cave? A chest filled with trash loot? Where is the sense of wonder?

I do find aimless map exploration a lot more rewarding than world boss trains, jp chest tours, or wvw karma trains, even if the net amount of rares and better quality loot is lower, because map exploration gives me one thing very valuable to me that none of the other activities can: the most fun at actually playing vs. gathering loot, which in itself is the greatest reward to me.

The problem that I’m describing in this thread however, is that the game does nothing to reward the player for doing so. If you still feel rewarded, even if there is no reward, fine, good for you. But I wish I had something to look forward to.

Even if what’s coming out of the chest is way less value (in coin) than what I’d get spending the same time karma training EotM, it feels more rewarding to me because I’ve had more fun getting there. That’s my personal feeling, and it’s what I love this game for.

Wouldn’t the game be more fun if you could actually look forward to opening that chest? Wouldn’t it be more fun if you didn’t think in the back of your mind “it’s probably going to be junk that I can immediately salvage”?

I can’t understand feeling that Exotics equate to ‘zero rewards’, either. I did say that such loot felt like a reward to me. OP keeps asserting nothing but ‘trash’ drops from said chests or Vets. What does the OP want, then? A Precursor in every chest? Something else that drops even more infrequently? What?

This is not about loot.

I’ll repeat: THIS-IS-NOT-ABOUT-LOOT

It’s not. It’s about a feeling of anticipation for discovery. It’s about a sense of innate mystery and wonder when you discover something in the open world, and that feeling is missing. Why is it missing? That is what I’ve been trying to address in this topic.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

(edited by Mad Queen Malafide.7512)

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Posted by: ProtoGunner.4953

ProtoGunner.4953

I totally agree. Fact is: there is no unique reward for certain places; it’s all the same crappy blues and greens scattered over the world. This game lacks area identity: I want to have different music in the zones with different type of enemies, who can drop certain special weapons (i.e. Celestial Weapons in GW1 in certain zones).

Also there is no special reward from bosses. Why don’t we have – with a few exceptions like Tequatl – named weapons with special apprearance from end bosses (Dungeons) in this game?

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

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Posted by: KarlaGrey.5903

KarlaGrey.5903

Pretty sure unique rewards in the form of cosmetics or pets (or better, items required to purchase pets, or to give your pet a unique look) are a win-win solution to this issue, but the gem shop stole them all away!

RIP ‘gf left me coz of ladderboard’ Total views: 71,688 Total posts: 363

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Posted by: HiddenNick.7206

HiddenNick.7206

You keep saying that, but the chance for an Exotic, or better, maybe, is what you can find in those chests behind those Veterans, etc. That seems like more than ‘zero rewards’ to me. /shrug

I can’t understand this… If someone feels like there are no rewards then he has right to do so! You have to assume that he is saying true. And you shouldn’t claim that he has no right to feel this way.

I can’t understand feeling that Exotics equate to ‘zero rewards’, either. I did say that such loot felt like a reward to me. OP keeps asserting nothing but ‘trash’ drops from said chests or Vets. What does the OP want, then? A Precursor in every chest? Something else that drops even more infrequently? What?

OP expects to feel rewarded. Currently he doesn’t have this feeling. If it’s impossible to reward him with exotics or precursors more frequently, which in fact is the case, then AN needs to figure out other ways to reward its players. So it’s not a problem with the OP but the game.

I do feel the same way as the OP. Rewards are mostly unexciting and useless in this game. There is absolutely no reason to visit some random cave mentioned by the OP. Not even some lore that you can learn.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

that the majority of players (and you hint at ALL of them) feel they will get NO rewards for playing.

No. What I’m saying, is that a majority of players know that they will not be rewarded for exploring the world, not for playing in general.

And I don’t see how anyone could feel different, since there are zero rewards for exploration at the moment. So how could you feel like there are rewards, that don’t exist?

You state that it is an exaggeration. But how about you ask around in your guild? I think you’ll be surprised how many people feel the same way.

When your guildies open a random chest in the world (I don’t mean boss chests), do they expect a good reward, or trash? When your guildies encounter a random veteran in the world, do they prefer to kill him for a reward, or ignore him, because he’ll just drop trash? When your guildies find a hidden cave, do they expect something wonderful in there, or do they expect nothing of value?

That is what I’m talking about.

But since none of your previous posts specify this (until now), at the very least, your previous statements less than accurate due to lacking those specifics (and that is pretty close to what EXAGGERATION means). Perhaps I misread your intent at this one specific game activity, but your wording was far to general for me to decipher it.

I get what you are saying, but I think this boils down more to some differentiation of player types in any MMO. Some players MUST feel they are being rewarded for making the effort while others enjoy the effort as an activity. To be honest, I’ll do a JP near the area I’m in more for the view and possible challenge than the junk in the chest. I just don’t feel the overwhelming need to be rewarded for every action I take in the game (or accept the other aspects of the game (a breath taking scene) as a “reward”).

BTW, the reason I’m in my current Guild is for like minded players that also do not feel that every action I make in the game needs to have some known reward as an outcome. Sure, we pursue in-game goals together, but those goals are not the only reasons we play the game.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

(edited by Brother Grimm.5176)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

You keep saying that, but the chance for an Exotic, or better, maybe, is what you can find in those chests behind those Veterans, etc. That seems like more than ‘zero rewards’ to me. /shrug

I can’t understand this… If someone feels like there are no rewards then he has right to do so! You have to assume that he is saying true. And you shouldn’t claim that he has no right to feel this way.

I can’t understand feeling that Exotics equate to ‘zero rewards’, either. I did say that such loot felt like a reward to me. OP keeps asserting nothing but ‘trash’ drops from said chests or Vets. What does the OP want, then? A Precursor in every chest? Something else that drops even more infrequently? What?

OP expects to feel rewarded. Currently he doesn’t have this feeling. If it’s impossible to reward him with exotics or precursors more frequently, which in fact is the case, then AN needs to figure out other ways to reward its players. So it’s not a problem with the OP but the game.

I do feel the same way as the OP. Rewards are mostly unexciting and useless in this game. There is absolutely no reason to visit some random cave mentioned by the OP. Not even some lore that you can learn.

Well, to be fair, the OP never said that Precursors or Exotics would not be rewarding, only that there is ‘zero rewards’. And, as I said, I find Exotics rewarding. I don’t understand what it is that the OP wishes the Veterans or chests to drop. Ascended gear? That, and Legendaries are the only things of a higher rarity. Something else entirely? Then, let’s hear what the OP’s suggestion is!

I’m not sure it’s a problem with the game, but if so…the Devs aren’t mind-readers. Let’s hear what it is the unrewarded-feeling players want.

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

Dyes-weapon dyes, black lion kits, gathering tools (on the rare occasion permanent ones), weapon skins, unique clothing skins, foods and potions, crafting materials and rare recipes, 20 slot bags, hair and makeover kits…..these are just a few things I could think of.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

You keep saying that, but the chance for an Exotic, or better, maybe, is what you can find in those chests behind those Veterans, etc. That seems like more than ‘zero rewards’ to me. /shrug

I can’t understand this… If someone feels like there are no rewards then he has right to do so! You have to assume that he is saying true. And you shouldn’t claim that he has no right to feel this way.

I can’t understand feeling that Exotics equate to ‘zero rewards’, either. I did say that such loot felt like a reward to me. OP keeps asserting nothing but ‘trash’ drops from said chests or Vets. What does the OP want, then? A Precursor in every chest? Something else that drops even more infrequently? What?

OP expects to feel rewarded. Currently he doesn’t have this feeling. If it’s impossible to reward him with exotics or precursors more frequently, which in fact is the case, then AN needs to figure out other ways to reward its players. So it’s not a problem with the OP but the game.

I do feel the same way as the OP. Rewards are mostly unexciting and useless in this game. There is absolutely no reason to visit some random cave mentioned by the OP. Not even some lore that you can learn.

Well, to be fair, the OP never said that Precursors or Exotics would not be rewarding, only that there is ‘zero rewards’. And, as I said, I find Exotics rewarding. I don’t understand what it is that the OP wishes the Veterans or chests to drop. Ascended gear? That, and Legendaries are the only things of a higher rarity. Something else entirely? Then, let’s hear what the OP’s suggestion is!

I’m not sure it’s a problem with the game, but if so…the Devs aren’t mind-readers. Let’s hear what it is the unrewarded-feeling players want.

I’m thinking that the OP, like me, has never seen an exotic come out of a chest. Therein lies the issue. If maybe, once, something cool did come from the chest, I would at this point (2k hours in) feel like ya, defeating 1-3 vets or even a champ is going to be worth it at the end of that dark cave. But… invariably after a lot of work and time and dying (very possible – anyone do the champ risen plaguebearer guarding the chest in Malchor’s leap by the Dwayna temple???), I will get a green or blue piece of vendor trash.

Ya, I can enjoy the challenge, but, except for the first dozen or two dozen chests which I opened thinking “oooooo cooooool a chest this is sooooo awesome!!!”….nada. Nothing cool came from the chest. Nothing. Ever.

I propose that something cool/different/worth it should come from every chest. Otherwise it gets to the point for most of us that we see a vet/champ/chest and think “bleh, no way, I’m done being disappointed”. Where the heck is the fun in that?? Where is the fun Fun… in a game… hard to believe we might enjoy that.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Zenith.6403

Zenith.6403

Something that me and a friend discussed the other night, was how GW2 has guaranteed no rewards, and this really bothers me. Whenever you are exploring the world, and find that hidden cave, you are almost guaranteed to find nothing of interest what so ever.

- You see, that won’t happen because you’re playing a MMO game rather than single-player RPG. Sure the developers can create a magic cave with awesome treasure in it.

What happens:
Players will rush to that specific cave to loot the treasure. How to prevent them from repeatedly getting the treasure? Add a timer. How does this change the player experience? Mostly your plan will be that you’ll have to get that thing X and then go get that thing Y and finish up by getting the thing Z and then you’re done for today. Playing the game feels like laborous work.

How it’s done in single-player RPG then?
Story. Every quest has beginning and ending. That makes them intrinsically valuable. It allows greater liberties how the world functions around the player.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Oh BTW, by fun/cool/different/worth it, I do not mean hand me a precursor every time. Something zone specific, vet/champ specific, or class specific, would be good. Part of a story that you “follow” sounds good. Some sort of lore. Even as others have mentioned, some sort of token system so that we can save up and eventually earn something fun/cool/different/worth it.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Well, to be fair, the OP never said that Precursors or Exotics would not be rewarding, only that there is ‘zero rewards’. And, as I said, I find Exotics rewarding. I don’t understand what it is that the OP wishes the Veterans or chests to drop. Ascended gear? That, and Legendaries are the only things of a higher rarity. Something else entirely? Then, let’s hear what the OP’s suggestion is!

Well first of all, the chance for an exotic is miniscule, so when ever I go out in the world I’m not in any sort of anticipation that an exotic is going to drop. I’m not expecting the Veterans or chests to drop something specifically. What I want, is to have anticipation to begin with when exploring the world. Right now, that anticipation isn’t there.

Now, that anticipation could come in the form of many different things. Maybe there is a boss there that guards something, other than the cave itself. Maybe there is a chest with something of value. Maybe there is some lore up there, or some collectable that is highly desirable. Maybe there is an exciting quest up there. But let there be something to look forward to.

Right now we can only find two things:

  • Veterans that don’t guard anything, and don’t drop anything.
  • Chests filled with common loot, that you can also get from trash mobs in the area.

So what is there to look forward to? I do not feel like an adventurer. Finding a cave does not feel exciting, because I know there’s nothing up there. Nothing what so ever.

Now if you get fulfillment out of taking a screenshot of the area, fine. But that is not a reward provided by the game itself, and it is not something that creates a feeling of anticipation.

- You see, that won’t happen because you’re playing a MMO game rather than single-player RPG. Sure the developers can create a magic cave with awesome treasure in it.

What happens:
Players will rush to that specific cave to loot the treasure. How to prevent them from repeatedly getting the treasure? Add a timer. How does this change the player experience? Mostly your plan will be that you’ll have to get that thing X and then go get that thing Y and finish up by getting the thing Z and then you’re done for today. Playing the game feels like laborous work.

That sounds like a challenge for the game designers. It means that a different approach should be attempted to retain that same feeling of wonder that you do get in a singleplayer game.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

(edited by Mad Queen Malafide.7512)

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Posted by: DeathMetal.8264

DeathMetal.8264

Something that me and a friend discussed the other night, was how GW2 has guaranteed no rewards, and this really bothers me. Whenever you are exploring the world, and find that hidden cave, you are almost guaranteed to find nothing of interest what so ever.

There may be a treasure chest filled with the same useless green and blue items that drop from any other enemy (if there is any chest at all). There may be a veteran monster, that just takes longer to kill, and doesn’t provide a meaningful reward worth the effort. And all this does not encourage me to explore the world. What’s the point of discovering a cave behind a waterfall, when the cave contains nothing that I wouldn’t find anywhere else?

The game needs better rewards overall, but it certainly needs to reward exploration better. This could be done in the form of achievements, but also in the form of an extra page in your journal. When I discover a cave, let there be something special in it that makes me feel rewarded for my trouble.

Just consider this: if the rewards are so epic whenever you find a cave, they will be posted in guides and then people gets so used to it, and they never find it epic anymore. A real example: when WB doesn’t guarantee any rare, people complain about it. Now, it has guaranteed rare, and now people complain and call it trash. You have an idea now right? That if ANet made the drop better, that there will always be complaint like yours. The idea is to reward, just enough, but not too much. Personally, I believe the exploration rewards are fine, I wouldn’t have it any other way (try completing Lv70+ zones, it even gives you exotic!)

Lv80 Thief |Mesmer |Necromancer|Ranger|Guardian|Warrior|Elementalist|Engineer
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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

As I said, you must be unlucky. Though, not often, maybe once every 1 or 2 months, I get an Exotic from a chest. /shrug

It would be great if every chest gave something cool. But, of course, if every chest gave that something cool, they wouldn’t be cool anymore. They would be common.

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Posted by: MysticHLE.7160

MysticHLE.7160

I entirely understand and support the OP’s view.

The entire rewards system in this game needs to be looked at. Why should I be repeatedly getting greens from soloing Giganticus Lupicus in Arah when I can kill a champ in an open world zerg event in less than 1 minute? I can think of a bazillion ways to improve the reward system.

The first and foremost though: loot should always be dependent on the rank of the mob killed.

Regular: whites
Veterans: whites/blues, higher chance of blues
Elites: blue/greens, higher chance of greens
Champions: greens/rares, higher chance of rares
Legendaries: rares/exotics, higher chance at exotics with a chance at precursors
World bosses: exotics, even higher chance at precursors

Mobs from each region’s open world maps should also have a chance at dropping the respective dungeon tokens. Killing a veteran/elite perhaps can yield 1 token towards the dungeon in the region, champion 3 tokens, legendaries 5 tokens, etc. It would minimize the need to farm dungeons for the grind over and over, or PvP endlessly to get an entire set of dungeon equips.

Also, exploring certain key areas should yield extremely rare and useful items. For example, finishing your personal story by killing Zhaitan should yield a Gift of Zhaitan. Killing the Risen High Wizard for the first time should yield something meaningful towards crafting Eternity (perhaps some charged Lodestones), with subsequent kills having chance at rewarding relevant lower tiered materials.

It makes playing different content more rewarding with an end-goal – not limited by some artificial daily reward chest that forces players to go around the world as if every world boss is some item on the bucket list of the day, and then everything being determined by some RNG-god. The fact that any exotic precursor sits at 1.4k gold is absolutely ludicrous.

This should be a game – not a job/chore.

Oh, and fix Fractal rewards. Finishing an FotM 50 should yield at least 5 gold, not 1.4.

(edited by MysticHLE.7160)

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I just played Minecraft over the weekend for giggles, and it’s worth noting the following happened:

- Discovered a cave system I still haven’t finished lighting up and trudging through thanks to it connecting to an underground ravine.

- Discovered villagers still have no self-preservation instincts. (Opening a door into a flaming zombie and dying immediately.)

- Discovered the Nether is still BS. (Portal completed with bucket method, spawned over a lava lake on a tiny platform and ghast blew me off.)

- Discovered no diamond, but about four stacks of iron.

In short, not much in the way of rewards and a negative reward since I was working on keeping the villagers safe. This is why I tend to play Minecraft more in a creative aspect than the “game” one.

I played GW2 last night for three hours. Two exotics off Buried Locked Chests, and some minor profits. Also still discovering events in Dry Top (never did the chickenado before), and explorer achievements (Legendary Llama).

You want to know what? I really hope we see more “Regions” listings popping up with these updates with weird things to do like the list for Dry Top.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Sariel V.7024

Sariel V.7024

I entirely understand and support the OP’s view.

The entire rewards system in this game needs to be looked at. Why should I be repeatedly getting greens from soloing Giganticus Lupicus in Arah when I can kill a champ in an open world zerg event in less than 1 minute? I can think of a bazillion ways to improve the reward system.

The first and foremost though: loot should always be dependent on the rank of the mob killed.

Regular: whites
Veterans: whites/blues, higher chance of blues
Elites: blue/greens, higher chance of greens
Champions: greens/rares, higher chance of rares
Legendaries: rares/exotics, higher chance at exotics with a chance at precursors
World bosses: exotics, even higher chance at precursors

Everyone at a world boss zerg fight gets an exotic or better. Logical conclusion: a few hundred exotics dumped into the tp every hour, an utterly trashed economy, and an even further devaluing of highest tier weapons. At least fishing around in the mystic forge for precursors would become affordable. Not profitable, of course, because it’s only a matter of months of riding the boss train before everyone has 4-5 of them.

Mobs from each region’s open world maps should also have a chance at dropping the respective dungeon tokens. Killing a veteran/elite perhaps can yield 1 token towards the dungeon in the region, champion 3 tokens, legendaries 5 tokens, etc. It would minimize the need to farm dungeons for the grind over and over, or PvP endlessly to get an entire set of dungeon equips.

Now this, this is workable. It could be argued that it’s just another grind, but in truth you’re getting a little something for just being in the area. The rewards are soulbound and would be infrequent enough to not hurt supply or drive down demand.

Also, exploring certain key areas should yield extremely rare and useful items. For example, finishing your personal story by killing Zhaitan should yield a Gift of Zhaitan.

Something, like a token of your victory? Of your success as a pact commander?

Killing the Risen High Wizard for the first time should yield something meaningful towards crafting Eternity (perhaps some charged Lodestones), with subsequent kills having chance at rewarding relevant lower tiered materials.

It makes playing different content more rewarding with an end-goal – not limited by some artificial daily reward chest that forces players to go around the world as if every world boss is some item on the bucket list of the day, and then everything being determined by some RNG-god. The fact that any exotic precursor sits at 1.4k gold is absolutely ludicrous.

This should be a game – not a job/chore.

What I think bugs me most about these topics is that suggestions for actual improvements are few and far between. What I usually see is “X is too expensive, therefore we need more X.” “I don’t have enough gold for X, therefore everyone needs to be getting more gold so I can have gold for X.” “I want a Y, therefore I deserve a Y, and why aren’t you giving me a Y?” When the things that are rare become commonplace, they also become worthless. And not just for one person, but for EVERYONE. When you dole out gold-encrusted baubles at every event, people are going to farm the bejeezus out of that event until gold-encrusted baubles are considered junk (substitute Elemental Blade for GW1 equivalent). When everyone has more gold to throw around, prices on unaffordable stuff is going to rise until it is unaffordable again (substitute precursors and legendaries).

If the game is not supposed to be a chore, then stop treating it like it is one. Set realistic goals for the pace you intend to keep. Get off the World Boss train if it isn’t fun. Is that legendary you put so much faith in changing your life still going to bring a smile when you flash it for the 30th time?

The Risen Wizard already has something similar in place. First kill: unlocks a trait. Followed by salvage items and the occasional tchotchke.

Oh, and fix Fractal rewards. Finishing an FotM 50 should yield at least 5 gold, not 1.4.

No. No it shouldn’t. Fractals have never been about getting rich. They have always been about being a harder challenge and the rewards were bragging rights and a small increment to stats.

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Posted by: Katai.6240

Katai.6240

So what exactly do you want at the end of the cave? Precursor? 5g?

How about some new and unique looking skins. You know that thing the game is supposed to be all about as far as rewards go.

They could even be white trash for all I care but the buy my rewards kitten is getting really old in this game.

Here’s the problem. If it’s guaranteed to always drop, then pretty soon, everyone has it. IT STOPS BEING UNIQUE.

As for a literal unique skin at the end of a cave, check out Iron’s Tailpipe Bandana. No fights required, just need to work out a click puzzle. Whether it’s cool or not is a different question.

I’m thinking Unique Looking as “NOT ANOTHER MEDIUM ARMOR TRENCHCOAT” sort of unique.

Seriously, it’s an MMO. It’s not like you don’t already see every other greatsword user with an Eternity. Not like it’s really an achievement of anything other than having buttloads of cash.

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Posted by: phys.7689

phys.7689

What I think bugs me most about these topics is that suggestions for actual improvements are few and far between. What I usually see is “X is too expensive, therefore we need more X.” “I don’t have enough gold for X, therefore everyone needs to be getting more gold so I can have gold for X.” “I want a Y, therefore I deserve a Y, and why aren’t you giving me a Y?” When the things that are rare become commonplace, they also become worthless. And not just for one person, but for EVERYONE. When you dole out gold-encrusted baubles at every event, people are going to farm the bejeezus out of that event until gold-encrusted baubles are considered junk (substitute Elemental Blade for GW1 equivalent). When everyone has more gold to throw around, prices on unaffordable stuff is going to rise until it is unaffordable again (substitute precursors and legendaries).

If the game is not supposed to be a chore, then stop treating it like it is one. Set realistic goals for the pace you intend to keep. Get off the World Boss train if it isn’t fun. Is that legendary you put so much faith in changing your life still going to bring a smile when you flash it for the 30th time?

The Risen Wizard already has something similar in place. First kill: unlocks a trait. Followed by salvage items and the occasional tchotchke.

Oh, and fix Fractal rewards. Finishing an FotM 50 should yield at least 5 gold, not 1.4.

No. No it shouldn’t. Fractals have never been about getting rich. They have always been about being a harder challenge and the rewards were bragging rights and a small increment to stats.

it seems like you think getting rewards detracts from anything you do.

why cant fractals be about harder challenge AND worthwhile rewards per effort?
why can exploring be fun on its own AND fun because there are more possibilities for what you discover feeling worthwhile/special?

why do you seem to be saying its better when things arent rewarding?

I mean i can think of a few reasons, but you seem to be saying that these things are better off not being rewarding on general principle