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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Something that me and a friend discussed the other night, was how GW2 has guaranteed no rewards, and this really bothers me. Whenever you are exploring the world, and find that hidden cave, you are almost guaranteed to find nothing of interest what so ever.

There may be a treasure chest filled with the same useless green and blue items that drop from any other enemy (if there is any chest at all). There may be a veteran monster, that just takes longer to kill, and doesn’t provide a meaningful reward worth the effort. And all this does not encourage me to explore the world. What’s the point of discovering a cave behind a waterfall, when the cave contains nothing that I wouldn’t find anywhere else?

The game needs better rewards overall, but it certainly needs to reward exploration better. This could be done in the form of achievements, but also in the form of an extra page in your journal. When I discover a cave, let there be something special in it that makes me feel rewarded for my trouble.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Fluffball.8307

Fluffball.8307

2 of the 4 new maps they’ve added did exactly that (Zephyr Sanctum and Dry Top.) Queen’s Pavilion is not about exploration, and South Sun was so long ago it basically doesn’t count.

I’ll also add back when the game first out there was a huge incentive to exploring. It’s gone now because we know where all the jumping puzzles and mini dungeons and what not are.

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Posted by: Danikat.8537

Danikat.8537

I couldn’t disagree more. I love exploring the maps and finding new areas, it’s one of my favourite things to do in this game.

But then it’s one of my favourite things to do in any game, even ones that really don’t give any reward. Not just a reward you don’t consider to be worth the time and effort, I mean literally nothing. You find a cave on the edge of the map, climb all the way through it and there’s nothing in there at all and no achievement for having gotten there.

For me the fact that you can get a chest with some items or an achievement is a novelty and makes me feel like exploration is encouraged, even if those rewards aren’t unique to that specific content. And IMO it’s better that way because I’m well aware that there are also people like the OP who don’t like to explore and would rather get rewards other ways because it’s faster, more efficient or just more fun. Since the rewards aren’t unique we have a choice and can all get them while playing the stuff we want to do.

Of course not every single corner of the map, climbable piece of scenery, cave etc. does have a reward, some are just random bits of the map. But to me that’s actually part of the appeal because it makes it more exciting when I do find something. If I knew for a fact that every single cave was a jumping puzzle or mini-dungeon it would be boring, going in not knowing what I’m going to find makes it more exciting.

On top of which there are ‘intangible’ rewards. There’s a particular cliff in Dry Top with a vine on top which is climbable. By the OP’s definition there is nothing worthwhile at the top so climbing it is a waste of time. But for me (and based on screenshots I’ve seen many other people) you are rewarded – with an amazing view of a large area of the map.

Or to use an example from launch there’s the AC turkeys. This is a mini jumping puzzle inside a dungeon which rewards you with absolutely nothing except the sight of a room randomly filled with (immobile) turkeys. It doesn’t do anything, it doesn’t give you anything but I love it and most of my dungeon groups take a quick detour to see it, especially if someone in the group hasn’t been there before.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Naevius.3185

Naevius.3185

I still like discovering caves or whatever, even if they are empty.

I suppose there could be rich rewards for the first time you discover something like that, but it would have to be by account – otherwise people wold farm it to death.

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Posted by: Draknar.5748

Draknar.5748

Rewards are definitely lacking in this game, but I think it’s more related to RNG than anything else.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: darkace.8925

darkace.8925

I once suggested a scaling drop system wherein the chance at better drops scales based on how long a veteran or better has been alive. So that veteran wolf in the back of that cave tucked away in a remote corner of a map could have a much better chance at dropping desirable loot than the regular wolf you killed outside the cave.

Because the chest locations are static, offering better rewards means people would farm them (to the point of parking alts at the locations). If chests appeared in a random fashion, and/or if lockpicks were implemented as they were in the previous game, then I believe chest drops could be improved without hurting the way players play the game. It would have the added benefit of rewarding players who truly explore the environment, and maybe we’d get fewer people riding champ and karma trains.

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Posted by: Vol.7601

Vol.7601

So what exactly do you want at the end of the cave? Precursor? 5g?

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Posted by: Vayne.8563

Vayne.8563

I get the whole exploration thing and in honesty it’s already in the game not expanded enough.

You can’t really put a chest there, because you can loot chests once a day. No reason to add more of those per se. But there is an exploration achievement track and it had stuff just like that. Like discovering the underground River in Orr. And I loved those achievements.

I’d love to see it really expanded. You get an achievement for finding it once. They can’t give away too much really because once it’s on Dulfy everyone will just look it up just to get the reward.

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Posted by: Gaebriel.3754

Gaebriel.3754

I always find the joy of exploration and discovery in the actual exploration itself, not in the potential rewards. Though I think it would be a really cool idea, to do something more with the hidden chest concept from Dry Top. Hide things like those throughout the entire world! Maybe it’s a psychological thing, finding a chest is cool but finding a -locked- one is way cooler!

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Posted by: Omar Aschi Popp.7496

Omar Aschi Popp.7496

“Hey Omar, wanna come with me to see the Grand Canyon?”
“No, no chests there. Plus it’s like Dry Top”
“What…?”

…I actually am totally uninterested in the Grand Canyon, but like replace that with the Black Forest, some Euro castle, Dubai etc…

List of people whose posts speak on my behalf:
Lunar Sunset.8742
Rogue.7856

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Posted by: darkace.8925

darkace.8925

“Hey Omar, wanna come with me to see the Grand Canyon?”
“No, no chests there. Plus it’s like Dry Top”
“What…?”

…I actually am totally uninterested in the Grand Canyon, but like replace that with the Black Forest, some Euro castle, Dubai etc…

As someone who enjoyed exploring every inch of this well-crafted virtual world, there’s only so many trips to the Grand Canyon before it starts losing its appeal.

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Posted by: sazberryftw.3809

sazberryftw.3809

I do agree there could be something unique to acquire through exploring, instead of worthless chests.

| Lithia |

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I don’t even want to see the Grand Canyon once, honestly. I’m more interested in things like . . . finding some small family-owned restaurant which cooks really good food at moderately sane prices. Or locating that one store where I know I can get what I want, when I want it.

Or getting lost hiking and finding an interesting cliff face which was almost all grey clay, from which I made a small paperweight. Or another time when I found several lengths of ironwood which I intended to make walking sticks out of, if I had a way to get them back home.

Or finding that Renaissance Festival which isn’t about just shopping.

But then, I’m really weird like that.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Omar Aschi Popp.7496

Omar Aschi Popp.7496

Oh my goodness Tobias and Darklace!!

My point was that it’s just dumb to not want to explore(anything) because no tangible rewards. The visuals are the reward. Hell, I’m so [OCD?] that I have to find a nice cosy place to stand in before I use Hero panel.

Also for the record, Tobias that sounds like my cup of tea.
I just used the Canyon because I always hear people go on and ooonn about it, and Niagra Fals, and the Eiffel Tower, and other kitten I could care a less about.

List of people whose posts speak on my behalf:
Lunar Sunset.8742
Rogue.7856

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I get what the OP is saying. I don’t think he/she is implying that exploring is bad per se. But the chests should at least have something unique in them. I love to explore Tyria. But when I fight off one or three vets and find a chest, it would sure be nice to have some form of “ooooooo a chest” thought go through my head rather than “meh I know there’s nothing interesting or fun or unique in that chest but ya I guess I’ll open it for the empyreal fragment” thought. I guess that means we’re entitled. Whatevs. Loot in this game is BORING BORING BORING. In every way. Unless you’re one of the 1% that get precursors dropped on them like rain.

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Dusty Moon.4382

Dusty Moon.4382

Why do people need a carrot? I play games for fun. If you need constant rewards, then playing games isn’t for you…

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Posted by: Danikat.8537

Danikat.8537

I get what the OP is saying. I don’t think he/she is implying that exploring is bad per se. But the chests should at least have something unique in them. I love to explore Tyria. But when I fight off one or three vets and find a chest, it would sure be nice to have some form of “ooooooo a chest” thought go through my head rather than “meh I know there’s nothing interesting or fun or unique in that chest but ya I guess I’ll open it for the empyreal fragment” thought. I guess that means we’re entitled. Whatevs. Loot in this game is BORING BORING BORING. In every way. Unless you’re one of the 1% that get precursors dropped on them like rain.

The problem is that when you add unique rewards you then get all the people who currently don’t explore at all complaining that they’re now “forced” to do it because of the reward.

It doesn’t matter if it’s just a skin, or a title or even some achievement points. People will want it and if they have to do something they don’t enjoy to get it they will complain and demand alternatives/“fixes” to the content. Then we’re basically right back where we started.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Gaebriel.3754

Gaebriel.3754

Why do people need a carrot? I play games for fun. If you need constant rewards, then playing games isn’t for you…

This exactly.^^

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I get what the OP is saying. I don’t think he/she is implying that exploring is bad per se. But the chests should at least have something unique in them. I love to explore Tyria. But when I fight off one or three vets and find a chest, it would sure be nice to have some form of “ooooooo a chest” thought go through my head rather than “meh I know there’s nothing interesting or fun or unique in that chest but ya I guess I’ll open it for the empyreal fragment” thought. I guess that means we’re entitled. Whatevs. Loot in this game is BORING BORING BORING. In every way. Unless you’re one of the 1% that get precursors dropped on them like rain.

Exactly, you understand perfectly what I’m saying. See, I’m one of those players who actually likes exploration. But I don’t feel it is ever rewarded. When I encounter a veteran in a cave, I don’t feel like fighting the veteran, because I know the reward will always be rubbish. Always!

Same with chests, they are always filled with trash items. When you make a journey, and uncover something special, you expect something a bit more than just a pretty view. Currently exploration in the game lacks that feeling of being rewarding.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Vol.7601

Vol.7601

Why do people need a carrot? I play games for fun. If you need constant rewards, then playing games isn’t for you…

Unless you want to pay me to play games the way you want me to play, I’ll make my own decisions.

Who knew that some people consider rewards as fun?

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Posted by: Yalora Istairiea.6287

Yalora Istairiea.6287

IRL, cave exploring is an adventure in and of itself. Every one that I have encountered is unique in one way or another. There are many things that make each one unique, so my thoughts don’t hinge on a chest reward in every nook and cranny that I find, though sometimes a chest is a nice surprise.

The thing that is missing in the Virtual Caving Adventure is that elevated heart rate that accompanies real life caving.

You mix together

  • the potential for your light source failing
  • possibility for a broken leg getting you stuck in there
  • not knowing what is around the next turn
  • having to swim through icy cold dark water never knowing what might lurk below
  • shimmying up a tight chimney to get to the next level
  • culminate that with a tinge of claustrophobia and the possibility for a cave-in turning your cave into a tomb

And you have yourself the excitement of the Real Caving Adventure. The key is FEAR, unfortunately that would be hard to generate in the Virtual world.

You can find some attempts at some fearful things in a few of the JP’s; falling, darkness, creatures, death, but that bone chilling excitement that accompanies potential doom is a tough one to duplicate.

Example

You enter a newly found cave, light up your torch and work your way into the bowels of Tyria crawling thru a tunnel barely wide enough for your shoulders. You come to an underground river with no other exits to be seen. Diving into the ice cold murk(chill condition triggers)torch is extinguished.

Black upon black and you can’t see the your hand infront of your face. Is there something wrong with your underwater breather, it sounds funny? You slowly push forward, inch by inch, as your muscles tense up from the cold.

Did something just slither past your leg? By the Six I hope that was just my imagination. As your eyes adjust to the pitch an eerie phosphorescent glow comes from somewhere further down the flooded path.

Swimming toward the light you are caught by a current which quickly pulls you forward, against your will, banging against the razor sharp outcroppings(bleeding condition starts) towards the roar of a waterfall with a 50 meter plunge.

You grab for any handhold yielding hand fulls of phosphorescent slime(poison condition triggers) and shredding flesh(extra stacks of bleeding) in a last desperate attempt to prevent the plummet to the depths below. Just then a stalactite the size of a Norn’s thigh, makes its presence known to your skull. What was once near black is now showered with flaming stars. Fading to black you, feel yourself falling…

The question is, is it possible to generate that in the game?

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

I still don’t think most of you are understanding the OP. No one said exploring in and of itself is not fun. The chest rewards are unfun. Therefore… what’s the point of putting the chest there? Part of the FUN of exploring is maybe happening upon something you didn’t expect…. like…. I don’t know… say… a chest!! Why put a chest in the cave if it doesn’t matter to anyone? Why are the vets protecting it if it’s full of junk????

Isle of Janthir – Knights of the Rose (KoR)

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Posted by: Eight O Eight.8257

Eight O Eight.8257

I like the reward of a non-cookie cutter world. I like that I can go explore a cave and know that there is absolutely no other cave like it in the entire game. That’s my reward. Thanks Anet. Much appreciated. :-)

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Posted by: Draknar.5748

Draknar.5748

So what exactly do you want at the end of the cave? Precursor? 5g?

Easiest solution to everyone’s problems is to have the chests drop items from a smaller loot table. For starters no blues, everything at minimum green. But better yet of course would be a 50/50 chance to get a Rare, and maybe a 1/10 chance to get an exotic. Chests would be a once a day thing, or they could have them spawn randomly who knows.

Right now chests typically yield 2 blues, or 1 blue and 1 green, or a blue and a green orb or something. Nothing you can do anything with other than salvage or sell to vendor. In most cases you get far better loot killing monsters leading up to the chest than what is in the actual chest. That seems a bit odd to me.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Fyrebrand.4859

Fyrebrand.4859

There are plenty of rewards for exploration. Finding new areas of the map gives you XP, which in itself levels you and gives you skill points. Completing a map gives you a set of rewards as well, including rare items, a pile of crafting materials, a Black Lion Chest Key, etc. It also gives you Achievement Points, which lead to some pretty great rewards at various tiers. And as an indirect side-effect, running around exploring will probably lead to kills, loot, events, gathering, etc. and contribute easily toward your Daily or Monthly achievements.

There are TONS of rewards to just about everything in this game, they are just not instant or immediately obvious. I’m not really sure what you would qualify as a “meaningful” reward… a guaranteed Exotic weapon from every chest? A few gold? Some T6 crafting materials? A feeling like you are the only person in the game who knows about the hidden cave behind the waterfall? Because there are many reasons why that cannot happen, nor does anything equivalent happen in other MMORPGs. In fact, in any other MMOs I’ve played, there has been zero reason to explore. Unless a quest NPC sends you there for something specific, there is no point in going.

If they’re going to put a chest there in every hidden nook and cranny, then the contents need to be randomized or everyone will end up having the same stuff. That’s no fun. If you don’t like the items you got, then sell them, or salvage them into materials and essences of luck. Then use your materials to craft something better, or sell the materials and make a decent chunk of change.

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Posted by: Fyrebrand.4859

Fyrebrand.4859

Easiest solution to everyone’s problems is to have the chests drop items from a smaller loot table. For starters no blues, everything at minimum green. But better yet of course would be a 50/50 chance to get a Rare, and maybe a 1/10 chance to get an exotic.

If that were the case, we would be having this exact same conversation. You would just be saying “For starters no greens, everything at minimum yellow. 50/50 chance to get an exotic, and maybe a 1/10 chance to get an ascended.”
You aren’t talking about better loot, you are just asking for the status quo to bump up a tier. It will just devalue items.

This is one of the consequences of a game with no vertical progression. Max level players are all rolling in Exotics. They don’t need any loot they find. They are never going to stumble on a lucky drop, and say “Wow, awesome! What great gear, I could really use this!”

Chests would be a once a day thing, or they could have them spawn randomly who knows.

Chests are already a once a day thing, at least per character. This would not change anything, as chests are very easy to find in this game if you already know where they are. There are tons of them, which is why ANet can’t make their contents too precious without disturbing the economy.

Maybe some of the more casual players are content to take their time, explore for the fun of it, and be happy they found a cave behind a waterfall with a chest in it. But there are players who would be running around farming 30-40 chests per day.
Even if they were randomized, people could track possible spawn points, or figure out if there were guaranteed spawns. And if you went out exploring and discovered that no chest spawned in the cave you happened to be exploring that day, you would still be mad.

(edited by Fyrebrand.4859)

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Posted by: Lethalvriend.1723

Lethalvriend.1723

I think that the only way to get around the ’it’s no rewarding’ is by doing the Dry Top method and perhaps randomizing chest spawns in every single zone. If you make the reward account bound it cannot be exploited for profit. There will ALWAYS be complainers, always. But I think that upgrading the current chests to something like unique zone-skins for either weapons or armor could be really nice. If it really is too much to make it exclusive to exploring, perhaps those same rewards could also be added to one of the other reward systems.

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Posted by: Vol.7601

Vol.7601

So what exactly do you want at the end of the cave? Precursor? 5g?

Easiest solution to everyone’s problems is to have the chests drop items from a smaller loot table. For starters no blues, everything at minimum green. But better yet of course would be a 50/50 chance to get a Rare, and maybe a 1/10 chance to get an exotic. Chests would be a once a day thing, or they could have them spawn randomly who knows.

Right now chests typically yield 2 blues, or 1 blue and 1 green, or a blue and a green orb or something. Nothing you can do anything with other than salvage or sell to vendor. In most cases you get far better loot killing monsters leading up to the chest than what is in the actual chest. That seems a bit odd to me.

If you start introducing a greater drop chance for a rare, that would result in a drop in price for globs. It also will entice more players to go chest hunting, and dulfy would probably come up with a chest train guide that would push ectos further. Right now you probably think having a rare drop is a good thing since it can be priced anywhere from 40s to 70s, but that price is not going to be in that range if this happens.

The best thing Anet can do to make this have a limited effect on the economy is to introduce achievements or a system like ‘explorer’ tokens where you get tokens from these chests in hard-to-get places. At a certain # you can exchange them for soulbound unique skins.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

If you don’t like the items you got, then sell them, or salvage them into materials and essences of luck. Then use your materials to craft something better, or sell the materials and make a decent chunk of change.

That’s not the point. It’s not that I don’t like what I get from the chests. It’s that I don’t like what I know I’m going to get from the chests. See the title of the thread, guaranteed zero rewards.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

(edited by Mad Queen Malafide.7512)

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Posted by: phys.7689

phys.7689

So what exactly do you want at the end of the cave? Precursor? 5g?

i actually hunted a bunch of chests, when i was trying out ascended, i didnt do dungeons at that time, because friends werent doing them.

anyhow, turns out, hunting chests, takes a bit of skill/time, at least when you are hunting a lot of them. It was actually pretty fun.

to be honest they could buff rewards on chests pretty greatly, and it wouldnt be OP

1) right now they are once a day per charachter
2) they generally take time to get to

See thing you got to realize, is the max gold making is so far above chest hunting, that chest hunting is a joke in comparison.
And then mathematically, you can say, it really doesnt matter if chests give as much as the max farm (when done at highest effeciency) because this is just a player option.
So essentially it doesnt matter if chest hunting gave as much as EOTM trains Dynamic event trains champion trains, or dungeon runs.

point is;
i dont think having better rewards from exploration (even if it isnt chest related) would really effect the market very much other than giving people options, it doesnt matter on if people what people are doing if the effeciency is the same.

However, just rewarding it the same as everything else is kind of generic and boring

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Posted by: Vol.7601

Vol.7601

It’s pretty much impossible to reward it the same as everything else. How do you balance the X chests in game with dungeons or WvW? Heck, there still is a pretty hard way of balancing more popular stuff like dungeon running and WvW.

As aluded to above, the best thing they can do is merely reward stuff that has no affect on the economy. They could release bound skins or other special items, like mini’s, tonics, or even reward a set of titles.

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Posted by: phys.7689

phys.7689

If you don’t like the items you got, then sell them, or salvage them into materials and essences of luck. Then use your materials to craft something better, or sell the materials and make a decent chunk of change.

That’s not the point. It’s not that I don’t like what I get from the chests. It’s that I don’t like what I know I’m going to get from the chests. See the title of the thread, guaranteed zero rewards.

So lets say, to properly incentivize this type of play…
you have a standard reward
chest give special explorer tokens (As vol suggested)

and a non standard reward. Various dynamic events (of many different design types, not all kill type events)that are in different areas each day, each with a small narrative that makes sense for the hidden area. These events give a noticeable karma boost, and some special rewards, like orichalcum, gossamer, dungeon tokens, badges of honor,fractal relics, more explorer tokens, achievement points in small doses, depending on which events you find. As well sometimes just something different or weird pop up in these areas, that may have no reward, but are interesting. Like sometimes there is a magical disappearing cat in that area behind the waterfall, sometimes there is a dynamic event where some one is looking for clues to the mythical cat. etc

With the explorer token you can buy things like PVE explorer utilities (designed around things explorers might want, like fall dmg, mesmer portal like utilities for 1 player, swiftness boosts, etc.
Unlocks for special explorer quests, with side stories. titles, some interesting cosmetics, hats/glass/backpacks/ whatever.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

I wouldn’t need gold or items. Interesting bits of Tyria would do, like the random bone piles you find in Crystal Desert in GW, old shrines, bits of armor scattered, some element of “discovery”. There are bits of journals in game, but most placed in common areas, like the journal next to the Champ Troll in Frostgorge.

And while most will recoil in horror at “fetch quests” I wouldn’t mind finding an heirloom or two and tracking the owner down.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: phys.7689

phys.7689

It’s pretty much impossible to reward it the same as everything else. How do you balance the X chests in game with dungeons or WvW? Heck, there still is a pretty hard way of balancing more popular stuff like dungeon running and WvW.

As aluded to above, the best thing they can do is merely reward stuff that has no affect on the economy. They could release bound skins or other special items, like mini’s, tonics, or even reward a set of titles.

not that i think it should, but it would be pretty easy with a testing phase. Some people used to do empyreal runs, You get some testers, or you look at the data some of them collated, that gives you an idea of the max speed/average speed of hitting multiple chests, then you can adjust the rewards to be in line with that as compared to other methods, like EoTM dungeon running etc. Its actually easier, and more consistent because there are shortest routes, and less fights. Less variables essentially.

lets say intermediate explorer person, after knowing the good routes, and learning the areas can hit 25 chests in an hour once a day per charachter, you can adjust it so that this gives 4 gold an hour, and assorted other items with some greens blues, etc.
25 would be 16 silver per chest in this case. Of course this is simplified, they have different teirs of chests, so lets say some would give like 4 silver, and some would give like 20.

anyhow this is just rough math, i dont actually remember how many chests i could hit in an hour, it may have been a lot more than 25. Point is, it would probably not be that hard to balance, with some testing.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

“Hey Omar, wanna come with me to see the Grand Canyon?”
“No, no chests there. Plus it’s like Dry Top”
“What…?”

…I actually am totally uninterested in the Grand Canyon, but like replace that with the Black Forest, some Euro castle, Dubai etc…

As a visitor to the Grand Canyon, no picture can do it justice…..you MUST stand on the edge to get the full effect…..

As I’ve said in other posts, this thread points out some basic differences between players that want to play a video game and those that want to earn rewards. It takes all kinds, but keep in mind other players just might have slightly different goals.

This game has never been about “Monty Haul” rewards and if you are looking for that there are other games that provide that “experience”. Asking for this game to change to be like another is not reasonable.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

(edited by Brother Grimm.5176)

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Posted by: Garm.9750

Garm.9750

Finding these chests is kinda lame. As been mentioned, you know exactly what would be there.
I don’t know how about you guys, but I don’t really find GW2 design and graphcis to be that great, so exploring for the exploring sake doesn’t really appeal to me as much (though I like to complete maps and stuff). On the other hand, I love little details.

Well, lets say that in the end of the cave you find a skeleton with the journal or some lever which reveals hidden door. That would make exploring interesting, because there would be some story (not necessary revealed) behind each cave, ruin, etc.
Sometimes I find such things, but not as often as I would like to. Or maybe I’m just unlucky.

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Posted by: Crysto.7089

Crysto.7089

Just make some kitten skins varied by region. Tie drop chance to some arbitrary difficulty related to the chest. Hard to get=more chance. One loot per day means forced to check out multiple chests in the same region.

The only difficult part is making it rare/cool enough that it has value but no so rare that people have 0 motivation to do it.

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Posted by: thehipone.6812

thehipone.6812

There are special explorer things that are out of the way and do give you a small, unique reward. Riff Sootclaw is the one I’m thinking of at the moment (Made an appreciation thread a while back). Perfectly done IMO – the “garage” is out of the way, not next to a POI. There is a little mini activity with dialogue. The reward is not worth any gold, but is specific and neat.

Still want MOAR! of these.

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Posted by: Aegis.9724

Aegis.9724

Usually AP are considered the reward for exploration, which is fine in a game where AP is the only thing to distinguish a newcomer and a veteran (all the “prestige” items , like legendaries, can be bought on day1 of a new account, given enough RL cash).

More then lacking rewards, the problem is how ANY reward end up in these 3 tiers:
-Salvage fodder
-Mystic toilet Fodder
-TP

All of them, except the luck part, are equivalent to dropping pure cash. Which is fine if all you want is enough money to get the skin you want, VERY bad immersion-wise… Because, after you do you get enough wealth to buy what you want, that item will have no “deeper” meaning attached to it.
Just a skin that you bought for gold.

Thats a BIG problem imho, not with the rewards per se but with the perception of them.

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Posted by: Blude.6812

Blude.6812

Rewards are definitely lacking in this game, but I think it’s more related to RNG than anything else.

Agree, but you left out one important word “related to ‘BROKEN’ RNG”

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Posted by: Brother Grimm.5176

Brother Grimm.5176

…..
Agree, but you left out one important word “related to ‘BROKEN’ RNG”

Not liking what you get from RNG is not proof it’s in any way “BROKEN”. All evidence I have seen is definitive proof RNG in GW2 works as well as can be expected from a computing system.

If you want to don your Tin Foil Fedora and make wild claims about “proof” RNG isn’t working as intended, start a new thread (or add to the 100s already on here).

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Ignavia.7420

Ignavia.7420

This is why I hope that they add region achievements to older zones in the future, among other stuff to make them more lively.

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

All it will do is make more complaint threads about how we’re being “forced” to do stuff people don’t want to do.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Kleopas Hark.4076

Kleopas Hark.4076

Tbh the way I feel about guild wars 2 loot and rewards goes as follows.

New content is introduced, the aim of players should be to find the events/mobs that drop the best yield of loot. Ultimately before it gets nerfed by Anet for being too good. During and after a players aim should be to gather as much crafting materials from nodes and salvaging the inevitable blues and greens that drop, this gives everyone the chance to get some nice material drops.

Well that’s how I handle this game when it comes to making money, don’t get me wrong those moments I get a rare or exotic drop make me feel all warm and fuzzy inside, but the main goal is to grab as much materials to sell on the trading post.

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Posted by: darkace.8925

darkace.8925

Imagine if random caves had rich ore veins that weren’t marked on the mini-map.

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Posted by: phys.7689

phys.7689

Imagine if random caves had rich ore veins that weren’t marked on the mini-map.

some places actually do have this mechanic. But its sort of random, and less common in the higher level zones (probably because they have less nodes)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I don’t understand the ‘guaranteed zero loot’ part. Even from regular chests, it is possible to get an Exotic once in a great while. And Splendid Chests, which are guarded by Vets and/or are part of a chain event have an even better chance at giving Rares and Exotics.
It’s a chance, albeit small, to get something good/great. I never pass up a chest. =)

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

It only feels like “Zero Reward”. But then again, that always rests on what reward you’re after.

Me? An hour of having a chance to forget about my life and what’s going on around me in the real world? All the reward I really need.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I wouldn’t need gold or items. Interesting bits of Tyria would do, like the random bone piles you find in Crystal Desert in GW, old shrines, bits of armor scattered, some element of “discovery”. There are bits of journals in game, but most placed in common areas, like the journal next to the Champ Troll in Frostgorge.

And while most will recoil in horror at “fetch quests” I wouldn’t mind finding an heirloom or two and tracking the owner down.

I agree entirely. I’d love to be able to find bits of journals, and read extra lore. This would make a discovery feel worth while. It doesn’t all have to be loot. I just wish there was something to look forward to.

And that’s really the problem. It’s not that I don’t feel rewarded. It’s that when I find a cave, I know I’m not going to be rewarded in any way. I already know this, because the game lacks rewards. And that takes away a lot of the mystery and that feeling of discovery. There’s not going to be anything inside that cave.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Gbok.1039

Gbok.1039

So what exactly do you want at the end of the cave? Precursor? 5g?

How about some new and unique looking skins. You know that thing the game is supposed to be all about as far as rewards go.

They could even be white trash for all I care but the buy my rewards kitten is getting really old in this game.

Fort AspenwoodSoul Exodus[Soul] Finxx – 80 Ranger